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1.22.1 - Quern De-Dimensionalizer


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Posted

Dear Extraordinary Survivalists
v1.22.1, a stable release, can now be downloaded through the account manager.

The 4D querns were a bit too powerful so we had to remove them 😉
 

IMG_4033.thumb.png.c9395f02fde9b464c4dd8b0dcb128377.png
Screenshot by mouse, shared on Discord in #screenshots

Game updates

  • Tweak: Improved bellows sounds
  • Tweak: QOL: Tamed elks now stop and wait when you interact with an attached saddlebag
  • Tweak: Nerf wooden tongs. -30% durability
  • Tweak/Fixed: Quenching for durability now also increases durability of an already used tool (chisel and shears) - it didn't before
  • Tweak: Reduce satiety drain from injury by 50% and from sprinting by 40%
  • Tweak: You can now also use flax twine to make fishing poles
  • Tweak: Show a prompt before executing commands from clicked links
  • Tweak: The game installer will now download the latest available .Net Version
  • Tweak: The automatic updater launched from inside the game now updates the current running game instead of where VS was installed last
  • Tweak: Ensure when starting a singeplayer game that the singleplayer server has the same mod paths as the client to prevent mod loading issues
  • Tweak: Show clothing category on all wearables in item info
  • Fixed: 4D quern rendering
  • Fixed: Wrong label used for distilling in handbook
  • Fixed: Rush matting going invisible when certain blocks were placed above (e.g. large lanterns)
  • Fixed: Mouse slot content got lost if the server shut down
  • Fixed: Handbook config json for fishing guide was missing, resulting in it not showing up.
  • Fixed: Devastation clutter required tool tier 99 to break, which was no longer necessary, and now some of it is used in dungeons, so it needs to be breakable.
  • Fixed: Holding sprint while standing in place would still apply a hunger penalty
  • Fixed: Elk's bought from some of the new trader structures would not spawn
  • Fixed: Not able to sell clothing in the auction house and having the item disappear on the client side (was still there server side)
  • Fixed: Invisible opened cabinet doors when loading a game world
  • API Fixed: api.WorldManager.PeekChunkColumn() was not save to use outside already generated map regions and did not properly check world boundaries

 

 


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  • Thanks 2
Posted

My space-time warping querns!! I needed those for my eldritch experiments!

Great job, as always. This update has easily been my favourite so far and I hope y'all know how appreciated your work is ❤️ 

  • Like 4
  • Haha 8
Posted

I am having such a blast with this update. The world is just feeling so wild and alive, with all the different goat and sheep varieties, the berries, the new vegetables and fish. I've been loving this game ever since I got it, but this update has given it a really noticeable step up in quality. I'm so pleased, so thank you! Well done! 

  • Like 1
Posted
Quote

Tweak: Reduce satiety drain from injury by 50% and from sprinting by 40%

Much needed change, a short run would drain my hunger so much I basically stopped running completely unless in life or death situations. 

Posted

I really do not like the hunger change. I am going to be honest about it. I think it's a really terrible change. Is there any chance we can get this as an option toggle on world creation at the very least? 

Posted
7 hours ago, Bruno Willis said:

I am having such a blast with this update. The world is just feeling so wild and alive, with all the different goat and sheep varieties, the berries, the new vegetables and fish. I've been loving this game ever since I got it, but this update has given it a really noticeable step up in quality. I'm so pleased, so thank you! Well done! 

Yes! Same here. 1.22 brought sheep directly to my doorstep, when previously I hadn't seen any in the world. Already making plans for a barn to keep some new friends... and a fishing hut down at the nearby lake! Life's pretty good.

 

Also major props for the hunger tweak. I've been meaning to make the leap and tackle the first big story location, but have been putting it off ever since I did a scouting trip and saw what might be involved. I wasn't sure how I'd ever bring enough food, given the huge satiety drain for natural healing. Feeling much more confident about the adventure now!

  • Like 4
Posted

Is it intended behavior for items below the item's minimum quenching temperature but above 100°C to still have a chance to shatter if cooled rapidly?

For items that do shatter, the handbook states "some material will be lost," but all material is lost. Are you supposed to get some bits of the item's material back?

Posted
4 hours ago, Fawkesian said:

Also major props for the hunger tweak. I've been meaning to make the leap and tackle the first big story location, but have been putting it off ever since I did a scouting trip and saw what might be involved. I wasn't sure how I'd ever bring enough food, given the huge satiety drain for natural healing. Feeling much more confident about the adventure now!

Personally I'm not really a fan of the hunger change, at a glance, but that's also why I linked the "Hungry While Injured" mod earlier. 😁 That way we both get to enjoy our preferred game balance. Good luck with the story content, and if you have any humorous encounters make sure to post them here: 

 

  • Like 2
Posted
7 hours ago, DakkaDakka said:

Much needed change, a short run would drain my hunger so much I basically stopped running completely unless in life or death situations. 

I hadn't realized this was happening until it wasn't anymore 😅 this definitely explains some things, and I'm liking the hunger balance waaaay better now.

I'm loving the game and the update, although I strenuously object to the fact that I apparently can't spear fish anymore. Seeing the spear hit them and do nothing feels so bad, to the point I just assumed it was a bug until it occurred to me that maybe it was removed on purpose when the new fishing mechanics were added? If that's the case, please give it back; I love spearfishing. It doesn't have to work for every kind of fish - just make some too fast or too small or too hardy for it to be practical - but if I can successfully hit a fish with my spear, the spear should do something. And it was cool and fun because it was a kind of fishing that most games don't have.
 

  • Like 1
Posted
1 hour ago, Moa said:

It doesn't have to work for every kind of fish - just make some too fast or too small or too hardy for it to be practical - but if I can successfully hit a fish with my spear, the spear should do something.

Try throwing the spear instead of stabbing with it; as far as I know, throwing spears still works. Be warned though that some fish will try to bite back if the first hit doesn't kill them.

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