ZigTheHedge Posted May 10, 2020 Report Share Posted May 10, 2020 (edited) Hey, fellow players! Here's the initial public release of my "tweaks collection" mod, which aims to make yours (actually, mine ) survival experience better! This mod adds the following thingies: 1. Mailbox Spoiler Build one on a server and ask your friends to do the same. Afterwards, craft yourself a parcel and fill it with with whatever your friend needs. Then choose your friend's address and use your mailbox to send the parcel along with a short message. 2. Trashcan, the Spoiler Get rid of all your garbage with a convenient method of trash disposal! You are able to recover up to three items placed last before it will disappear forever. 3. Rusty Spikes Spoiler These sharp rusty spikes able to hurt anyone who will try to jump on it! So, keep your eyes open! 4. Trapdoor patch! Spoiler Now trapdoors will act like a ladder. So, you can use it on a block instead of a ladder to climb the last block! Since version 0.7-B: 5. Branch Cutter! Spoiler Ever wanted to build a hedge out of leaves? Well, there's a tool for leaf-gathering now! It's called a Branch Cutter! Five variants available (Copper, three kinds of Bronze, Iron). 6. Vines patch Spoiler Now players can use those Wild Vines as a ladders. Changelogs and downloads have been moved to MODDB! https://mods.vintagestory.at/show/mod/19 0.72-B changelog: Spoiler - fixed crash when receiving parcels - fixed log spam because of Branch Cutters - fixed constant damage when falling on a Rusty Spikes (now it depends on falling height) 0.74 changelog: Spoiler - Added compatibility with 1.13.4+ versions of the game - Fixed usage of mailbox when trying to send the parcel to unloaded chunk 0.75B changelog: Spoiler - Completely rewrote synchronization code. Hopefully it will help to keep server and all clients in sync when on dedicated server. 0.7.7-B changelog: Spoiler - Fixed Branch Cutters server sync. 0.7.8-B changelog: Spoiler - Fixed Branch Cutters Leaves dupe bug - Fixed Parcels crash of 1.14.0 stable 0.8.2-B changelog: 7. Grindstone Spoiler Give your instruments a breath of a new life. Use Grindstone Assembly with a Grindstone to spin the handle and sharpen your old tools to repair it. 0.8.3-B changelog: 8. Sulfuric Acid and Glue! Spoiler Now to make a proper grindstone, you'll have to make a glue first! 0.8.4-B changelog: Spoiler - Fixed Lead vessel's various misbehaviors 0.8.5-B changelog: Spoiler - Added Config file to enable/disable mod features + settings for various sharpener stones - Granite grindstone now really bad, but Obsidian will make you absolutely happy! 0.8.6-B changelog: Spoiler - Added Obsidian-Diamond sharpening disk (requires Crushed diamond and Obsidian Disks to craft), which by default restores 15 durability per cycle - Added "Hard" mode for Mail delivery. If enabled in config, players are required to "Register" every placed Mailbox via Post Registry block (Creative only) before it will be usable. This can be used to prevent usage of Mailboxes like portable item teleporter during far-lands mining The following options were suggested by @Tech_Rabbit: - Added config option to reduce item slots count in parcels to just one slot - Added configurable limit of mailboxes which each player is allowed to place (0 - to disable limit) 0.8.7 changelog: Spoiler - Expanded Branch Cutter usage. Now it is able to harvest glow worms, cacti, bamboo and fern trees. - Fixed crash when trying to interact with the Post Registry with empty hand. 0.8.8 changelog: Spoiler - Added /listmailboxes command to view all mailboxes on a server (requires "readlists" privilege) - Changed default mailbox address generation - Added fail-check if mailbox address already exists (I just can't believe that nobody reported it! :))) 0.8.9 changelog: Spoiler - fixed Mailbox naming - fixed Mailbox shift-click 0.8.10 changelog: Spoiler - Compatibility fixes for 1.15-pre.1 0.8.11 changelog: Spoiler - Fixed Grindstone (Hopefully) 0.8.12 changelog: Spoiler - Fixed Trapdoor patch for 1.15.2 Please keep me notified about found bugs! And stay tuned for more content! Yeeeehaaaah! For fellow modders (aka Mod Compatibility): Spoiler It is possible to make use of my Grinder to sharpen modded tools. All you have to do, is to add the following information to your item's attributes (or attributesByType) CASE-SENSITIVE: "sharpenable": true, "onGrindstoneTransform": { translation: { x: -0.2, y: 0.3, z: 0.4 }, rotation: { x: 50, y: 0, z: 0 }, origin: { x: 0.5, y: 0.1, z: 0.5 }, scale: 1 } Of course, use your proper values for onGrindstoneTransform. Older versions: 1.15-rc.2: necessaries_v1.15.2-0.8.12.zip 1.14.5+: necessaries_v1.14.5-0.8.9.zip 1.14.0+: necessaries_v1.14.0-0.7.8-B.zip 1.13.4: necessaries_v1.13.4-0.7.7B.zip 1.12.14: If (and only!) you're already using Immersion mod, use -immersion version of Necessaries which is compatible. necessaries_v0.73.zip necessaries_v0.73-immersion.zip Spoiler Edited January 26, 2022 by ZigTheHedge Updated to 0.8.12 8 1 Link to comment Share on other sites More sharing options...
EsterniTY Posted May 10, 2020 Report Share Posted May 10, 2020 Good job! Thanks a lot for good content Link to comment Share on other sites More sharing options...
EsterniTY Posted May 10, 2020 Report Share Posted May 10, 2020 Arrrgh! There is no trashcan recipe when installed both necessaries and Immersion mods Spoiler Link to comment Share on other sites More sharing options...
Ded Kamazy Posted May 10, 2020 Report Share Posted May 10, 2020 Hello ZigTheHedge! And you can implement a system for copying blocks processed with a chisel. For example, a special block for processing and copying, and consumes the strength of the chisel! Link to comment Share on other sites More sharing options...
ZigTheHedge Posted May 11, 2020 Author Report Share Posted May 11, 2020 12 hours ago, Sergey Gribinichenko said: Arrrgh! There is no trashcan recipe when installed both necessaries and Immersion mods That happens because Immersion removes vanilla Barrel. I'll try to fix this. 9 hours ago, Ded Kamazy said: And you can implement a system for copying blocks processed with a chisel. That's a good idea! I'll think about what I can do with it. Link to comment Share on other sites More sharing options...
Aledark Posted May 12, 2020 Report Share Posted May 12, 2020 On 5/10/2020 at 12:13 PM, ZigTheHedge said: 3. Rusty Spikes Reveal hidden contents These sharp rusty spikes able to hurt anyone who will try to jump on it! So, keep your eyes open! necessaries_v0.6-B.zip 31.94 kB · 17 downloads Can Rusty spikes hurt monsters/animals or just players? Ty! Link to comment Share on other sites More sharing options...
ZigTheHedge Posted May 12, 2020 Author Report Share Posted May 12, 2020 1 hour ago, Aledark said: Can Rusty spikes hurt monsters/animals or just players? Ty! Everyone! Entities get hurt when they “fall” on a spike. So, when entity is cautious, spikes are safe. Link to comment Share on other sites More sharing options...
Aledark Posted May 12, 2020 Report Share Posted May 12, 2020 Thanks i'll put some in my motes Link to comment Share on other sites More sharing options...
ZigTheHedge Posted May 13, 2020 Author Report Share Posted May 13, 2020 (edited) Update! 0.7-B! - Added: Branch Cutters. Tool for leaves gathering. - Patched: Wild Vines now can be used as a ladders. - Added version 0.7-B-immersion for use alongside Immersion mode. Edited May 13, 2020 by ZigTheHedge 1 1 Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted May 13, 2020 Report Share Posted May 13, 2020 On 5/12/2020 at 9:46 PM, ZigTheHedge said: Everyone! Entities get hurt when they “fall” on a spike. So, when entity is cautious, spikes are safe. This will not lead to problems with corpses and mannequins? Link to comment Share on other sites More sharing options...
ZigTheHedge Posted May 14, 2020 Author Report Share Posted May 14, 2020 10 hours ago, DArkHekRoMaNT said: This will not lead to problems with corpses and mannequins? What kind of problems? Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted May 14, 2020 Report Share Posted May 14, 2020 8 hours ago, ZigTheHedge said: What kind of problems? Checked. It doesn’t react to corpses at all, it react to a mannequin, but because of the mechanics of the thorns only once. And is it possible to add a coefficient of damage from the height of the fall? At the moment, regardless of altitude, the damage will always be 1.5 hp. Even if the damage from usual falling from such a height was supposed to kill. 1 Link to comment Share on other sites More sharing options...
ZigTheHedge Posted May 14, 2020 Author Report Share Posted May 14, 2020 9 minutes ago, DArkHekRoMaNT said: And is it possible to add a coefficient of damage from the height of the fall? Hmmmm... that’s the thing I havn’t thought of... Will do, thanks! Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted May 15, 2020 Report Share Posted May 15, 2020 (edited) After <code: "knife- *"> it makes sense to add <allowedVariants: ["copper", "blackbronze", "tinbronze", "bismuthbronze", "iron", "silver", "gold"]>. That there were no recipe errors, because knives can be stone. Edited May 15, 2020 by DArkHekRoMaNT Link to comment Share on other sites More sharing options...
Aledark Posted May 15, 2020 Report Share Posted May 15, 2020 Would be cool to have a "lift" with ropes and pulley to make en escalator with a counterweight perhaps maybe to have a platform raise instead of 80 ladders when we find a translocator A platform of 1, 2x2 would be cool i think also for some builds to add diversity from ladders and stone stairs. Just an idea! Link to comment Share on other sites More sharing options...
Conquest of Blocks Posted May 16, 2020 Report Share Posted May 16, 2020 This mod is now featured on our server "[EU] Conquest of Blocks" - www.vintagestory.online Link to comment Share on other sites More sharing options...
AlteOgre Posted May 19, 2020 Report Share Posted May 19, 2020 Nice work. It think the vines climbing should be included in the vanilla game. Link to comment Share on other sites More sharing options...
Conquest of Blocks Posted May 19, 2020 Report Share Posted May 19, 2020 My players tried out the mailbox, but as soon as they send an item, the server will disconnect them with an "threw exception on the server" message. Not usable. Link to comment Share on other sites More sharing options...
ZigTheHedge Posted May 19, 2020 Author Report Share Posted May 19, 2020 Update 0.72-B: - fixed crash when receiving parcels - fixed log spam because of Branch Cutters - fixed constant damage when falling on a Rusty Spikes (now it depends on falling height) Link to comment Share on other sites More sharing options...
Rhyagelle Posted May 28, 2020 Report Share Posted May 28, 2020 Awesome little additions! Link to comment Share on other sites More sharing options...
Conquest of Blocks Posted September 27, 2020 Report Share Posted September 27, 2020 (edited) On 5/19/2020 at 3:46 PM, Kai Effelsberg said: My players tried out the mailbox, but as soon as they send an item, the server will disconnect them with an "threw exception on the server" message. Not usable. Still featured on our medival rpg server "Conquest of Blocks" and we love it, BUT it crashes again like the last time. You need to update your mod more frequently. Please fix it. We like to continue to use it. Edited September 27, 2020 by Kai Effelsberg Link to comment Share on other sites More sharing options...
ZigTheHedge Posted October 27, 2020 Author Report Share Posted October 27, 2020 Updated mod to 0.73 to be compatible with game version 1.13.4. Please note: this version will NOT run on game versions below 1.13.4! 1 Link to comment Share on other sites More sharing options...
ZigTheHedge Posted October 31, 2020 Author Report Share Posted October 31, 2020 Updated to 0.74. Fixed mailbox behavior when trying to send a parcel to unloaded chunk. Link to comment Share on other sites More sharing options...
ZigTheHedge Posted November 4, 2020 Author Report Share Posted November 4, 2020 Updated to 0.75. - Completely rewrote synchronization code. Hopefully it will help to keep server and all clients in sync when on dedicated server. Link to comment Share on other sites More sharing options...
ZigTheHedge Posted November 25, 2020 Author Report Share Posted November 25, 2020 (edited) Version for VS 1.14 is now available. Edited November 25, 2020 by ZigTheHedge Link to comment Share on other sites More sharing options...
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