Sunbather Posted March 12, 2021 Report Posted March 12, 2021 (edited) Thank you two very much for the answer! I guess it was a bit stupid to ask but some stuff is just magic to me (like coding e.g.). Edited March 12, 2021 by Jeb_X
DanaCraluminum Posted April 20, 2021 Report Posted April 20, 2021 (edited) Doesn't work with the last version (1.14.10) Oh it works again Edited April 22, 2021 by Craluminum
Tech_Rabbit Posted April 22, 2021 Report Posted April 22, 2021 On 4/20/2021 at 5:34 AM, Craluminum said: Doesn't work with the last version (1.14.10) Can confirm it does actually work with 1.14.10
Lisabet Posted April 23, 2021 Report Posted April 23, 2021 is there any way we can change which tabs show, if we have too many mods? I'm running 60+ and ofc not all can show as tabs lol I'd like to make specific mods have tabs, the ones I tend to look up most often (like expanded foods, temporal tinkerer, etc)
ZigTheHedge Posted April 23, 2021 Author Report Posted April 23, 2021 7 hours ago, Lisabet said: I'd like to make specific mods have tabs, the ones I tend to look up most often (like expanded foods, temporal tinkerer, etc) I have an idea about this setting, but it will be not very user-friendly I'm afraid. So, I have to think harder You can use "@modid" for now though.
ZigTheHedge Posted May 25, 2021 Author Report Posted May 25, 2021 1.2.8: - Compatibility fixes for 1.15-pre.1
ZigTheHedge Posted July 25, 2021 Author Report Posted July 25, 2021 1.2.10: - Compatibility fixes for 1.15.2 1
Conquest of Blocks Posted November 23, 2021 Report Posted November 23, 2021 I have created a mod pack for my server but in-game it wont show the green "Mod: XY (@XY)" within the item description? Any way to add that?
ZigTheHedge Posted November 23, 2021 Author Report Posted November 23, 2021 Just now, CoB_Kai said: Any way to add that? It has issues when BuildingPlus is in the modpack. I'm not sure how to fix that for now...
ZigTheHedge Posted November 23, 2021 Author Report Posted November 23, 2021 Hm... Interesting. Could you provide the full list of mods?
Yvette Forty Posted January 13, 2022 Report Posted January 13, 2022 Please update this for 1.16. Thank you so much, your awesome!
ZigTheHedge Posted January 13, 2022 Author Report Posted January 13, 2022 Updated for 1.16.0, Categories itself isn't implemented yet, but everything else works fine.
Yvette Forty Posted January 14, 2022 Report Posted January 14, 2022 (edited) I have this installed but it is not giving me the tabs like it did before in 1.15.9. I installed the new one and its not breaking anything but its not doing what it is supposed to do. I have a lot of mods installed and this is very helpful. Wow sorry I just now saw your note. Edited January 14, 2022 by Yvette Forty
Shion Posted January 21, 2022 Report Posted January 21, 2022 (edited) Previously added bookmarks aren't visible on a new game sessions. Newly added ones are listed only until you leave the game. bookmarks.###########.JSON file exists and lists all the items I have added previously, but none are shown in bookmarks list after game restart. Edited January 22, 2022 by Shion
Conquest of Blocks Posted January 25, 2022 Report Posted January 25, 2022 Spoiler System.NullReferenceException: Object reference not set to an instance of an object. at survivalcats.src.PatcherGetHeldItemInfo.Postfix(ICoreAPI ___api, ItemSlot& inSlot, StringBuilder& dsc) at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo_Patch3(CollectibleObject this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) at Vintagestory.API.Common.Block.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) at Vintagestory.API.Common.ItemStack.GetDescription(IWorldAccessor world, ItemSlot inSlot, Boolean debug) at Vintagestory.API.Client.GuiElementItemstackInfo.AsyncRecompose() at Vintagestory.API.Client.GuiElementItemstackInfo.SetSourceSlot(ItemSlot nowSlot) at Vintagestory.Client.NoObf.HudMouseTools.OnMouseEnterSlot(ItemSlot slot) at Vintagestory.Client.NoObf.ClientEventManager.TriggerOnMouseEnterSlot(ClientMain game, ItemSlot slot) at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseMove(ICoreClientAPI api, MouseEvent args) at Vintagestory.API.Client.GuiComposer.OnMouseMove(MouseEvent mouse) at Vintagestory.API.Client.GuiDialog.OnMouseMove(MouseEvent args) at Vintagestory.Client.NoObf.GuiManager.OnMouseMove(MouseEvent args) at Vintagestory.Client.NoObf.ClientMain.OnMouseMove_Patch0(ClientMain this, MouseEvent args) at Vintagestory.Client.NoObf.ClientPlatformWindows.UpdateMousePosition() at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _WBb7CwUzEOAcHICLKAiVW6NVIeN._6uyy3n9Ds2iEHGU5xys7eJtJVNh(_Bv3M5I4kdGBjvWkB5zNcVsHESud , String[] ) at _rip5UQmdVBLCq6ZoAXXnaN9jQJc._6uyy3n9Ds2iEHGU5xys7eJtJVNh(ThreadStart ) @ZigTheHedge
ZigTheHedge Posted January 26, 2022 Author Report Posted January 26, 2022 @CoB_Kai what recipe you were trying to look at?
Conquest of Blocks Posted January 26, 2022 Report Posted January 26, 2022 One of the players crashed. Cant remember who it was. Will try to ask around.
ZigTheHedge Posted January 26, 2022 Author Report Posted January 26, 2022 @Yvette Forty added in 1.2.2-rc.2 @Shion fixed in 1.2.2-rc.2 v1.2.2-rc.2 Added config options to display only vanilla categories, or mod tabs, or both Fixed bookmarks doesn't load on world load Made the mod Client-only again 2
AVeryDandyLad Posted May 1, 2022 Report Posted May 1, 2022 A way to scroll through the categories would be nice! Especially for those with a lot of mods! 1
Conquest of Blocks Posted May 31, 2022 Report Posted May 31, 2022 Some tabs are invisible and only show up when hovering the mouse over them. Not clickable.
GenocideAgent Posted July 31, 2022 Report Posted July 31, 2022 (edited) This mod is completely unusable with mods that add categories of their own, I cannot find the supposed options menu to config weather to show the vanilla tabs off and on. Removing the Vanilla categories completely would solve this issue since they take up most space on the side menu and offer nothing to the usability of the mod but dev won't do that for some reason, i have no idea why, The only tabs most people use is the bookmark tab and mod tabs for obvious reasons. Edit: Found a workaround - go to \assets\game\config\ in the main Vintage Story folder and open the file creativetabs.json delete all text and paste this into it or edit the .json to your liking (do not delete the file or it will crash your game on joining world) { tabConfigs: [ { code: "general", listOrder: 0 } ] } This will remove some of the bloat of the side-tab. all vanilla tabs will still remain but mod tabs will go to the top of the order and vanilla will be lower order than most mods. dunno how the game sorts them but this is the best fix i know so far. You will also still have the tabs in the creative menu but the game will randomize the order so don't worry about that. Edited July 31, 2022 by GenocideAgent
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