ZigTheHedge Posted December 21, 2020 Report Share Posted December 21, 2020 (edited) Hey, gals and guys! Ever since I wrote my first mod for Vintage Story, I thought about inability of viewing all my mod's content. I discovered a way to add my own creative tab later (thanks @Spear and Fang and his Primitive Survival), but that is good only for players who able to switch to creative. So, I decided to add all creative tabs to survival handbook! Because - why not? If you for some reason don't like to click tabs (perhaps, because there's too much of it!!) you can use the sharp "#" symbol prefix to filter what you need (that's actually just tab "names" in code): But, as you probably know, not every mod adds its own creative tab. So, for the rest of mods I added the ability to filter content by modid! Just type it in search area prefixed by "@" (no, I haven't heard about Minecraft and JEI ). You want more? Well, I can also offer you the tremendous system of Bookmarks! Now you can bookmark any Item or Block page (no custom pages or guides yet, at least for now, sorry), using the most convenient button at the bottom of the page, and it will stick into dedicated category named "Bookmarks"! Oh yeah! And a little bonus! Now you can see the possible quantity outcome from your grid-crafting recipes. It's maybe not the most convenient way to display this information, but it's the only one I could accomplish without redesigning the Item page completely. Version 1.2.3 fixes names of renamed chiseled blocks in inventory. Now if you renamed your masterpiece, the correct name will be displayed on tooltip (requires server-side!) Version 1.2.4 adds "collectable code" search symbol - $. Use this prefix to search for collectables which codes contain search sequence. $iron for example will result in all collectables made of iron, but not iron ore (because it doesn't contain "iron" in its code). Version 1.2.7 adds Mod Name info to Collectibles (can be switched off in config). That's it. This simple and incredibly useful (at least for me ). Latest version and changelogs can be found here: https://mods.vintagestory.at/show/mod/67 Changelog: 1.2.10: - Compatibility fixes for 1.15.2 Spoiler 1.2.8: - Compatibility fixes for 1.15-pre.1 1.2.7: - Added collectible Id and Code display to survival handbook (only when .edi is ON!, restart the game after enabling) - Added Mod Name info to Collectibles 1.2.6: - Fixed tabs duplication when rejoining the same save game without client quit. 1.2.5: - "$" prefix now works in creative inventory as well 1.2.4: - Added code search symbol ($) to search for a collectables which codes contain the specified search sequence. 1.2.3: - Added fix to display renamed chiseled blocks names on tooltip in inventory (required on server-side!). 1.2.2: - Sorted the list of tabs in Survival Handbook to be more like in Creative Inventory (build-in tabs first, modded - after) 1.2.1: - Removed debug info (please check your desktop - there should be file called "harmony.log.txt". It is safe to delete it Sorry 1.2.0: - Mod search (@) now works for Creative Inventory as well! (no caching yet, but works). 1.1.0: - added Bookmarks - added quantity outcome for Grid Crafting recipes - added "Unpatch" thing on mod unload (just in case, thanks @Novocain) survivalcats_v1.14.2-1.2.2.zip survivalcats_v1.14.2-1.2.7.zip survivalcats_v1.15.2-1.2.10.zip Edited January 26, 2022 by ZigTheHedge 7 5 Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted December 21, 2020 Report Share Posted December 21, 2020 Whooosch! Now creative tabs make sense! Link to comment Share on other sites More sharing options...
Epihnea Posted December 21, 2020 Report Share Posted December 21, 2020 this is just amazing !!! Finally my creative tab is useful !!! Link to comment Share on other sites More sharing options...
Anesos Posted December 21, 2020 Report Share Posted December 21, 2020 Excellent! I was just looking for a way to easily see all of the modded blocks the other day. This looks great! Link to comment Share on other sites More sharing options...
Spear and Fang Posted December 21, 2020 Report Share Posted December 21, 2020 Superb! When this was being discussed over on Discord I thought it was something to do with cats . But this is even better! Link to comment Share on other sites More sharing options...
ZigTheHedge Posted December 23, 2020 Author Report Share Posted December 23, 2020 Update 1.1.0: You want more? Well, I can also offer you the tremendous system of Bookmarks! Now you can bookmark any Item or Block page (no custom pages or guides yet, at least for now, sorry), using the most convenient button at the bottom of the page, and it will stick into dedicated category named "Bookmarks"! And a little bonus! Now you can see the possible quantity outcome from your grid-crafting recipes. It's maybe not the most convenient way to display this information, but it's the only one I could accomplish without redesigning the Item page completely. 2 1 1 Link to comment Share on other sites More sharing options...
ZigTheHedge Posted January 13, 2021 Author Report Share Posted January 13, 2021 1.2.0: - Mod search (@) now works for Creative Inventory as well! (no caching yet, but works). Link to comment Share on other sites More sharing options...
ZigTheHedge Posted January 14, 2021 Author Report Share Posted January 14, 2021 1.2.1: - Removed debug info (please check your desktop - there should be file called "harmony.log.txt". It is safe to delete it Sorry Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted January 15, 2021 Report Share Posted January 15, 2021 Is it possible to sort the tabs like in a creative? At least so that the mods tabs do not mix with vanilla tabs Link to comment Share on other sites More sharing options...
ZigTheHedge Posted January 15, 2021 Author Report Share Posted January 15, 2021 (edited) 39 minutes ago, DArkHekRoMaNT said: At least so that the mods tabs do not mix with vanilla tabs Well, they don’t mix with mod tabs in my game O_o All mod tabs are appended to the formal list. UPD: Oops! Just seen my own screenshot )) well, it’s getting ordered somewhere ) I’ll try to find how to beat it ) Edited January 15, 2021 by ZigTheHedge Link to comment Share on other sites More sharing options...
ZigTheHedge Posted January 15, 2021 Author Report Share Posted January 15, 2021 1.2.2: - Sorted the list of tabs in Survival Handbook to be more like in Creative Inventory (build-in tabs first, modded - after) 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted January 23, 2021 Report Share Posted January 23, 2021 Hey, I've got a lot of mods... too many to actually display properly. Is this vanilla behavior and could you possibly add a scroll bar or something? 1 Link to comment Share on other sites More sharing options...
ZigTheHedge Posted January 23, 2021 Author Report Share Posted January 23, 2021 Yep, that’s pure vanilla I’ll think about possible solution. Until then, I can only advise you to use @ prefix to search by mod ) Link to comment Share on other sites More sharing options...
ZigTheHedge Posted February 2, 2021 Author Report Share Posted February 2, 2021 1.2.3: - Added fix to display renamed chiseled blocks names on tooltip in inventory (required on server-side!). Link to comment Share on other sites More sharing options...
l33tmaan Posted February 2, 2021 Report Share Posted February 2, 2021 Am I doing something wrong or does typing '@' not actually search for anything? Link to comment Share on other sites More sharing options...
ZigTheHedge Posted February 2, 2021 Author Report Share Posted February 2, 2021 You have to start typing modid after "@" (@zeekea, @weapon, @ancient etc.). Three letters are enough to start search. 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted February 2, 2021 Report Share Posted February 2, 2021 Oh... I always typed in one or two letters. Whoops! Link to comment Share on other sites More sharing options...
ZigTheHedge Posted February 4, 2021 Author Report Share Posted February 4, 2021 1.2.4: - Added code search symbol ($) to search for a collectables which codes contain the specified search sequence. 1 Link to comment Share on other sites More sharing options...
ZigTheHedge Posted February 8, 2021 Author Report Share Posted February 8, 2021 1.2.5: - "$" prefix now works in creative inventory as well Link to comment Share on other sites More sharing options...
ZigTheHedge Posted February 22, 2021 Author Report Share Posted February 22, 2021 1.2.6: - Fixed tabs duplication when rejoining the same save game without client quit. Link to comment Share on other sites More sharing options...
ZigTheHedge Posted February 25, 2021 Author Report Share Posted February 25, 2021 1.2.7: - Added collectible Id and Code display to survival handbook (only when .edi is ON!, restart the game after enabling) - Added Mod Name info to Collectibles (can be switched off in config) Link to comment Share on other sites More sharing options...
Hexedian Posted March 8, 2021 Report Share Posted March 8, 2021 Class traits can add unique recipes (for example, the Clockmaker in MoreClasses adds the Crafty traits), but you can't search for the trait to see everything the class can do. Would it be possible to add trait keyword searching to the handbook? Link to comment Share on other sites More sharing options...
Sunbather Posted March 11, 2021 Report Share Posted March 11, 2021 I am very new to the game so please bear with me. I wonder about a simple thing: will this mod only show creative tabs for those mods I have installed or for every mod out there whether installed or not? I already have a need for this mod but I don't want to unnecessarily clutter my handbook with the reference to mods, I don't even have. Link to comment Share on other sites More sharing options...
Craluminum Posted March 11, 2021 Report Share Posted March 11, 2021 (edited) 20 minutes ago, Jeb_X said: I am very new to the game so please bear with me. I wonder about a simple thing: will this mod only show creative tabs for those mods I have installed or for every mod out there whether installed or not? I already have a need for this mod but I don't want to unnecessarily clutter my handbook with the reference to mods, I don't even have. It only adds tabs for the mods that you have installed Edited March 11, 2021 by Craluminum Link to comment Share on other sites More sharing options...
ZigTheHedge Posted March 12, 2021 Author Report Share Posted March 12, 2021 On 3/8/2021 at 7:03 PM, Hexedian said: Would it be possible to add trait keyword searching to the handbook? I don't see a proper way of doing it... But I like the idea. Maybe, I will come up to something. 14 hours ago, Jeb_X said: whether installed or not? There's no way I could display tabs for the mods which aren't installed Link to comment Share on other sites More sharing options...
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