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Streetwind

Very Important Vintarian
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Everything posted by Streetwind

  1. Can you describe what you mean? I've never found an orientation that I could not place a slab in...
  2. @gibbelblonk You can turn them down or off in the customization menu at world creation, or with an admin command in an existing world. /worldconfig temporalStorms [off|veryrare|rare|somtimes|often|veryoften] /worldconfig tempstormDurationMul value Note that this is separate from the temporal stability mechanic in general. You can have stability on but storms turned off. Always reload your world after entering /worldconfig commands.
  3. I know it's not what you're describing, but this mod may at least offer something similar.
  4. You of course never have any problems with mods... until the first time you have problems with mods In posting here, you are basically asking a code developer to spend time investigating your issue instead of spending that time to work on the game. And there is only one single code developer on Vintage Story. Investigating your bug therefore halts all development. And if your issue is caused by a mod, then all the time spend investigating will be completely wasted, because Tyron will never be able to reproduce your issue. You did not tell him you use mods, so he will try investigating without mods, and the problem will never appear. Additionally - if the problem is caused by mods, then Tyron is not the right person to talk to in the first place. It's not his problem if a mod breaks something that works in the base game. The mod author is supposed to investigate that. If it turns out that what the mod is doing exposes an undetected issue in the base game code, then the mod author can go to Tyron with detailed info. But that's a rare exception. Most of the time, the mod author will be the one doing the fixing of their implementation. If you are of the opinion that it can't possibly be a mod that does this, then please verify that first. Back up your save, remove all your third party mods, and see if the issue persists - or even better, if you can find some sequence of actions that reliably causes the issue to appear in a fresh new save as well. That part of a bug report is called "reproduction steps", and will make any developer instantly fall in love with you if you include them. Mod authors too, by the way. A single bug report with reproduction steps is worth twice as much as hundred reports of "hey this thing is not working".
  5. Traders will not buy any food that is past a certain point of its shelf life. They'll happily take freash bread, but if you thought to unload your 1-day-left stack that would otherwise just spoil, they won't take it. Don't remember what the freshness cutoff point is. Half, maybe? I'm sure someone else can chime in.
  6. Which version of the game are you running? Got any mods installed? If you start a new save and spawn yourself some smithing equipment with creative mode, does the problem happen there too?
  7. Farmland immediately adjacent to water should be around 75% moisture, barring rainfall. One block away it'll drop to 50%, two blocks away 25%, and three blocks away won't irrigate at all anymore. Higher than 75% moisture is only achievable with rainfall or manual watering. Ergo, water irrigates three blocks of farmland deep, if increasingly worse with distance. You could make a layout like one row of water, six rows of farmland, one row of water, six rows of farmland, and so on. Alternatively, you could do only four rows of farmland each time, if you don't want the middle rows to sit at 25% moisture. Some notes on moisture: - Farmland updates very slowly. You won't actually see the moisture level hover at the mentioned breakpoints. Rather, it'll drain well below that, and eventually, perhaps once per ingame day or so, bounce back up. - Crops grow at any moisture level over 0%. The only thing moisture influences is growth speed. Lower moisture levels will lead to crops growing more slowly, but they won't die on you.
  8. Have you restarted the world in between making changes to the growrth rate? Rule of the thumb is, anything /worldconfig only applies after reloading the world.
  9. Since matchlocks were more complex machanical devices than a crossbow trigger... have you considered adding one 'metal parts' to the recipe? I know they cannot be crafted, but they can be found through exploration. By the time a player has access to steel, chances are they'll have found a few.
  10. I think it's climate and weather-based. Some areas can get this fog at some times of the year and it lasts quite a while. Typically it gets worse the lower down you are, so building your base on a hill should help. Alternatively, settling in a different climate - though unless you change the world settings at creation that usually means a long, long trip south.
  11. Small distinction: commands with a slash are not admin commands but rather server side commands. Many server side commands require admin permissions, but not all of them do. For example, /whenwillitstopraining is available to all players. I'm not sure about the /wgen pos commands, but chances are, if it only prints info it might not require elevated permissions.
  12. Which version exactly? I've admittedly not tried the 1.16 release candidates, since I only play stable releases, but the changelog made no mention of changing the way linen is made. EDIT: What does your handbook (press H ingame) say the recipe for linen should be?
  13. You likely have a mod that messes with your recipes and/or implements a different way to craft linen. You'll have to remove that mod, or research how it's supposed to work.
  14. The command is /autosavenow You can also map it to a key via the macro editor (CTRL+M), so you just hit that key occasionally and it saves for you. Just make sure that that key isn't in use already. For instance, the typical F5 for quicksave is bound by default to switch you to third person camera and back - you might want to pick something else.
  15. Does this also remove the block edit protection around the trader cart?
  16. No, x=0 is the world spawn. It usually ends up around 47.5° north in worlds with standard settings (i.e. using the "temperate" starting climate setting). You can find out your current latitude by entering /wgen pos latitude into the chat window.
  17. ...Freeze time how? And what exactly do you need that for?
  18. See on this wiki page: Malachite is in the table for "shallow ores", meaning it generates surface stones. However, keep in mind: the name "shallow ores" is a designation some wiki editor made up, and does not reflect actual ingame behavior. These ores can generate surface stones, but they are not guaranteed to spawn right below the dirt layer. Malachite in particular may spawn anywhere between 98% sea level and 20% sea level - so it could be really far down (if there was a rock down there that could host it). And I don't know if surface stones will generate no matter how deep the vein spawns, or only if it's within a certain distance of the surface. The rule of the thumb for typical earlygame copper deposits is that you'll find them no more than 12 blocks below the surface stones; this might mean that deposits that generate deeper than that do not spawn surface stones. But then again, that type of copper uses a special generator method that ensures it'll spawn right below the surface. So maybe that's just the maximum spawn depth, and makes no statement about surface stones. I don't know. Point is, if you find surface stones, you'll know there is something. But if you don't find surface stones, there's no guarantee that there isn't something.
  19. The setting disables the class exclusivity, meaning anyone can craft all of them.
  20. Welcome to the forums Problem and solution are right there in your crashlog. You're out of video memory (which is not the same as RAM/system memory). Do the thing it tells you to, and reduce your view distance in the graphics options.
  21. Most likely yes. But, soil blocks qualify as solid blocks, except for farmland of course.
  22. Nevertheless, officially documented is a 7x7x7 interior space. If it worked for you with more, then that would strictly speaking be more of a bug than it stopping to work now, I'm afraid.
  23. It's not a bug, it's just displayed in a really unfortunate way. When it says "in 1 days", it actually means "in less than 2 days". So it could mean as much as 1d 23h 59m. The display will eventually switch from "in 1 days" to "in less than a day". That is when it's actually less than 24 hours remaining.
  24. Farmland updates very slowly. It may take up to ten minutes after completing the greenhouse for it to apply everywhere. Do you still see inconsistent bonuses after that time has elapsed? And if so, can you show how your greenhouse is built?
  25. Well, try placing them down and see if you can break them to get a proper gear out of them?
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