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ZigTheHedge

Vintarian
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Everything posted by ZigTheHedge

  1. @breeze108 ah, that could be a problem. Actually, I don’t remember if this setting is client-only, or server-wide. You can try anyway, or ask your server admin to disable it on a server side. I will think about something that could make vines climbing less frustrating, but I’m mostly sure it will be for 1.15 and newer…
  2. @breeze108 Hey, breeze! You can disable vines climbing feature at all in the config file.
  3. Hm... That's weird! I've fixed this a long time ago... I'll take a look a bit later. Could you take a look at client-main.txt and client-debug.txt logs for a texture errors while I'm thinking, how to fix that?
  4. Why are you using version for VS 1.15-pre.1 while playing 1.14.10? That's not the mod version. That's VS version You need to use the one for 1.14. (this one: https://www.vintagestory.at/applications/core/interface/file/attachment.php?id=7468)
  5. What mod version and which VS version are you using?
  6. Unfortunately, no. All the support for CarryCapacity, that is possible, is implemented already. It's pretty buggy though. Main problem is the placement of animated containers, which I implemented earlier, and it differs from vanilla approach.
  7. 1.5.7: - Compatibility fixes for 1.15-pre.1
  8. 0.4.9: - Compatibility fixes for 1.15-pre.1 - Fixed incorrect texturing of Ampels
  9. I cannot check right now, but I thought it is stated in a description of mold itself. No? Just place the bottom part of Lead Vessel on the ground, and follow the tooltips on a top popup infobox.
  10. @Lisabet unfortunately, mobs follow vanilla despawn rules. So, it is possible that your turtors has despawned, but they also could have been eaten by other spicies…
  11. Well, I think the next update will be for 1.15, I don’t have much time to add new stuff atm, only to fix bugs in current versions...
  12. I have an idea about this setting, but it will be not very user-friendly I'm afraid. So, I have to think harder You can use "@modid" for now though.
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