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Everything posted by ZigTheHedge
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1.16.0 Necessaries - now with a repairing ability! [1.1.1]
ZigTheHedge replied to ZigTheHedge's topic in Mod Releases
@stony thanks! 0.8.11 changelog: - Fixed Grindstone (Hopefully) -
1.16.0 Necessaries - now with a repairing ability! [1.1.1]
ZigTheHedge replied to ZigTheHedge's topic in Mod Releases
@breeze108 ah, that could be a problem. Actually, I don’t remember if this setting is client-only, or server-wide. You can try anyway, or ask your server admin to disable it on a server side. I will think about something that could make vines climbing less frustrating, but I’m mostly sure it will be for 1.15 and newer… -
1.16.0 Necessaries - now with a repairing ability! [1.1.1]
ZigTheHedge replied to ZigTheHedge's topic in Mod Releases
@breeze108 Hey, breeze! You can disable vines climbing feature at all in the config file. -
Be my guest! :)))
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1.16.0 ZEEkea! Functional Furniture [v1.6.0]
ZigTheHedge replied to ZigTheHedge's topic in Mod Releases
Hm... That's weird! I've fixed this a long time ago... I'll take a look a bit later. Could you take a look at client-main.txt and client-debug.txt logs for a texture errors while I'm thinking, how to fix that?- 135 replies
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- 1.15.6
- 1.15-pre.1
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Why are you using version for VS 1.15-pre.1 while playing 1.14.10? That's not the mod version. That's VS version You need to use the one for 1.14. (this one: https://www.vintagestory.at/applications/core/interface/file/attachment.php?id=7468)
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What mod version and which VS version are you using?
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1.16.0 ZEEkea! Functional Furniture [v1.6.0]
ZigTheHedge replied to ZigTheHedge's topic in Mod Releases
Unfortunately, no. All the support for CarryCapacity, that is possible, is implemented already. It's pretty buggy though. Main problem is the placement of animated containers, which I implemented earlier, and it differs from vanilla approach.- 135 replies
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- 1.15.6
- 1.15-pre.1
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(and 4 more)
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1.16.0 ZEEkea! Functional Furniture [v1.6.0]
ZigTheHedge replied to ZigTheHedge's topic in Mod Releases
1.4.9-B: - Compatibility fixes for 1.15-pre.1- 135 replies
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- 1.15.6
- 1.15-pre.1
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(and 4 more)
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1.5.7: - Compatibility fixes for 1.15-pre.1
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1.15.2 Knock-knock! Who's there? The Neighbours! [0.4.10]
ZigTheHedge replied to ZigTheHedge's topic in Mod Releases
0.4.9: - Compatibility fixes for 1.15-pre.1 - Fixed incorrect texturing of Ampels- 38 replies
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- 1.15-pre.1
- 1.14.0+
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(and 3 more)
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1.15-pre.1 DeathCounter for streamers (streamdc)
ZigTheHedge replied to ZigTheHedge's topic in Mod Releases
Updated to 1.15-pre.1- 21 replies
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1.16.0 Necessaries - now with a repairing ability! [1.1.1]
ZigTheHedge replied to ZigTheHedge's topic in Mod Releases
Update 0.8.10: - Compatibility fixes for 1.15-pre.1 -
1.16.0 Cave Paintings! Draw like cavemen do! [1.3.0]
ZigTheHedge replied to ZigTheHedge's topic in Mod Releases
1.2.2-B: - Compatibility fixes for 1.15-pre.1- 21 replies
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- 1.15-pre.1
- 1.14.0+
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(and 2 more)
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1.16.0 Necessaries - now with a repairing ability! [1.1.1]
ZigTheHedge replied to ZigTheHedge's topic in Mod Releases
I cannot check right now, but I thought it is stated in a description of mold itself. No? Just place the bottom part of Lead Vessel on the ground, and follow the tooltips on a top popup infobox. -
1.15.2 Knock-knock! Who's there? The Neighbours! [0.4.10]
ZigTheHedge replied to ZigTheHedge's topic in Mod Releases
@Lisabet unfortunately, mobs follow vanilla despawn rules. So, it is possible that your turtors has despawned, but they also could have been eaten by other spicies…- 38 replies
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- 1.15-pre.1
- 1.14.0+
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1.16.0 ZEEkea! Functional Furniture [v1.6.0]
ZigTheHedge replied to ZigTheHedge's topic in Mod Releases
Well, I think the next update will be for 1.15, I don’t have much time to add new stuff atm, only to fix bugs in current versions...- 135 replies
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- 1.15.6
- 1.15-pre.1
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1.16.0 ZEEkea! Functional Furniture [v1.6.0]
ZigTheHedge replied to ZigTheHedge's topic in Mod Releases
@Coleman no, why?- 135 replies
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- 1.15.6
- 1.15-pre.1
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I have an idea about this setting, but it will be not very user-friendly I'm afraid. So, I have to think harder You can use "@modid" for now though.
- 47 replies
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- 1.15.2
- 1.15-pre.1
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1.16.0 Necessaries - now with a repairing ability! [1.1.1]
ZigTheHedge replied to ZigTheHedge's topic in Mod Releases
Hey! ) Here’s the compatibility patch made by @jakecool19: -
1.16.0 Necessaries - now with a repairing ability! [1.1.1]
ZigTheHedge replied to ZigTheHedge's topic in Mod Releases
0.8.9 changelog: - fixed Mailbox naming - fixed Mailbox shift-click