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Everything posted by xXx_Ape_xXx
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I had similar issues when hosting from my pc. My solution was to start the server in its own powershell, and connect to it trough the Multiplayer tab, just like any other server. Make a shortcut on your desktop, and name it whatever feels appropriate, then right-click at choose "Properties". "Start in:" should be as in the image above. In the Target: field, paste this (we will create the start-server.ps1 file later): %SystemRoot%\system32\WindowsPowerShell\v1.0\powershell.exe -noexit -ExecutionPolicy Bypass -File C:\your-vs-install-dir\start-server.ps1 Edit the path accordingly. Now go to your VS install dir, and create a new file named "start-server.ps1" In this file, paste this: Start-Process -NoNewWindow -FilePath "C:\your-vs-install\VintagestoryServer.exe" -Argumentlist '--dataPath="C:\Users\Dom\AppData\Roaming\VintagestoryData" --addModPath="C:\Users\Dom\AppData\Roaming\VintagestoryData\Mods"' -Wait Same here, edit the paths to fit your install location. Check your "serverconfig.json" file to make sure it has the correct ip and savegame that you want to host. This worked well for my case, but I give no guarantee this will be your solution.
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Hi and welcome to the forums! Some more details would be great, like what OS are you using, processor and ram? Hosting on the same computer you play on? You could also create a log that will show what is causing the server to hang, according to this guide: Performance Issues Follow the guide as described, and post the log here.
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Crafting help mod: looking for recommendation
xXx_Ape_xXx replied to Little_Bunnie's topic in [Legacy] Mods & Mod Development
Hi and welcome to the forums, fellow Vintarian! What you're looking for, can be found in this mod: Improved handbook recipes -
Trouble modding animal spawn rate
xXx_Ape_xXx replied to _Georgia_'s topic in [Legacy] Mods & Mod Development
@_Georgia_ Yes, I would do these changes with a patch And don't be afraid to post questions on discord, there are no dumb or annoying questions! -
Just make a mod to tweak the application any way you want it, it seems pretty straight forward and quite customizable.
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"/weather setprecip 1" This will give you the heavies rainfall the game has to offer To add to this, you could do "/weather setev heavythunder" to add a thunderstorm Can add hail with "/weather setev smallhail" Wiki: Weather
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Trouble modding animal spawn rate
xXx_Ape_xXx replied to _Georgia_'s topic in [Legacy] Mods & Mod Development
@_Georgia_ Hi and welcome to the forums! Had a look at your mod, and there's a couple of ways you can approach this, to achieve what you wish. Firstly, your folder structure inside your zip file, is wrong. It should look something like this: yourmodv1.0.0.zip/ ├── assets/ │ └── yourmodid/ │ ├── blocktypes/ │ │ └── new blocks you want to add to the game here │ ├── itemtypes/ │ │ └── new items you want to add here │ ├── lang/ │ │ └── en.json - languagefile for things your mod adds │ ├── patches/ │ │ └── patch files should be in here │ ├── shapes/ │ │ └── shape files you want to add here │ └── textures/ │ └── new textures you want to use here ├── modinfo.json └── modicon.png Secondly, you've edited the original json files and want to use those to replace the vanilla ones. Not recommended practice, but can be done. This is possible by placing them inside the same folder structure you found them, inside the "game/" folder in your mod .zip file, like this: yourmodv1.0.0.zip/ ├── assets/ │ ├── yourmodid/ │ └── game/ │ └── entities/ │ └── land/ │ └── hooved/ │ ├── deer.json │ ├── goat.json │ └── moose.json ├── modinfo.json └── modicon.png Last, I had a look at the spawning and numbers, and found that changing the value in "maxQuantity" didn't really do much for the amount of animals spawning. However, changing the values in "groupSize" had a huge impact on the amount spawning. This can be changed both for worldgen and runtime, where worldgen is used when a new chunk is generated and tries to spawn animals, while runtime is used in an already generated chunk and the game tries to repopulate the animals (ex. after you've killed everything in the area) I hope that makes some sense, and helps you on your way to create your mod. If you need more help, don't be afraid to ask! You'd get faster answers on the discord, if that's an option -
Mod to remove vanilla animals?
xXx_Ape_xXx replied to StarFeather's topic in [Legacy] Mods & Mod Development
Here you go: No Animals -
Not entirely sure what you're asking, but these might be helpful: Server startup parameters Server Config
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Still very impressive work @7embre I aspire to be on that level, but man do I still have a long ways to go before my builds look anything close to yours.
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@Never Jhonsen You are very correct in that assumption, this build was highly inspired by Kurazarrh's Lupine Ridge, just with my own tweaks and additions. It's also all built in survival, with no chisel mods to help with any of all the chiseling I did (and there's a LOT).
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@7embre Thank you for your kind words! I stand humbled and in awe of your patience and ability to create absolutely gorgeous masterpieces, one after another. I can't wait to see the finished build!
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I love stained glass, and made this large window for a mansion I built on a survival server two years ago. Yes, it took a long time, but I had fun making it
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Tried clearing your shader cache?
- 11 replies
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- performance
- stutter
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(and 3 more)
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There's a mod doing exactly what you're suggesting, called XSkills
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Jump in and learn as you go, that's what I did when I got the game. I played a good 5-6 months with no mods, just to learn the game and all its mechanics, before jumping on a multiplayer server with lots of mods. There's no right or wrong way to play this game, we all learn in different ways. Just have fun and goof around, explore the world as you go and use the handbook as much as possible for things you're stuck on. Adjusting settings for food spoilage and such, is a personal preference, and do what ever you feel comfortable with. I wish you the best of luck, and welcome to the forums, fellow Vintarian
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Discord Streaming stuttering, lag, frame and performance issues.
xXx_Ape_xXx replied to ResigningTech's topic in Questions
Sounds more like an issue with your settings in Discord, than something caused by the game. Or some issue with your GPU settings. There are soo many variables that can go wrong when streaming, it's hard to trouble shoot without more in-depth knowledge of your setup and actual settings.. -
Host has massive lag issues while other players don't
xXx_Ape_xXx replied to Dutchygamer's topic in Discussion
I've had similar problems when hosting the server on the same machine as I play on (win10). What helped for me, was to run vintagestoryserver.exe in powershell, and then connect via the multiplayer tab just as any other multiplayer server. Not only did this result in a lag-less experience, it also, surprisingly, used less ram. Might be worth a try.. -
Oooh yes, this is something I'd love to see implemented in the base game
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Wind chimes? Yeah I would love to have some wind chimes around my base Oh wait, I can: Wind Chimes
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There's a mod that has a snowman XMasTime - Continued
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Help with BlockBehaviour.GetMiningSpeedModifier
xXx_Ape_xXx replied to Vinny's topic in [Legacy] Mods & Mod Development
Have a look at how the vanilla claims system does something similar to what you want to do, it's the closest I can think of that can be of possible examples. Or in case you haven't looked at reinforcement: https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/BlockReinforcement.cs -
I'd guess that's wattle and daub, tan daub to be precise
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Not enough info to even start de-ciphering this one, let alone guess what may/may not be the issue. This is like asking "How long is the fish?"
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Wonderful build! Love the white walls and subtle chiseled details