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xXx_Ape_xXx

Very supportive Vintarian
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Everything posted by xXx_Ape_xXx

  1. @7embre Thank you for your kind words! I stand humbled and in awe of your patience and ability to create absolutely gorgeous masterpieces, one after another. I can't wait to see the finished build!
  2. I love stained glass, and made this large window for a mansion I built on a survival server two years ago. Yes, it took a long time, but I had fun making it
  3. Tried clearing your shader cache?
  4. There's a mod doing exactly what you're suggesting, called XSkills
  5. Jump in and learn as you go, that's what I did when I got the game. I played a good 5-6 months with no mods, just to learn the game and all its mechanics, before jumping on a multiplayer server with lots of mods. There's no right or wrong way to play this game, we all learn in different ways. Just have fun and goof around, explore the world as you go and use the handbook as much as possible for things you're stuck on. Adjusting settings for food spoilage and such, is a personal preference, and do what ever you feel comfortable with. I wish you the best of luck, and welcome to the forums, fellow Vintarian
  6. Sounds more like an issue with your settings in Discord, than something caused by the game. Or some issue with your GPU settings. There are soo many variables that can go wrong when streaming, it's hard to trouble shoot without more in-depth knowledge of your setup and actual settings..
  7. I've had similar problems when hosting the server on the same machine as I play on (win10). What helped for me, was to run vintagestoryserver.exe in powershell, and then connect via the multiplayer tab just as any other multiplayer server. Not only did this result in a lag-less experience, it also, surprisingly, used less ram. Might be worth a try..
  8. Oooh yes, this is something I'd love to see implemented in the base game
  9. Wind chimes? Yeah I would love to have some wind chimes around my base Oh wait, I can: Wind Chimes
  10. There's a mod that has a snowman XMasTime - Continued
  11. Have a look at how the vanilla claims system does something similar to what you want to do, it's the closest I can think of that can be of possible examples. Or in case you haven't looked at reinforcement: https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/BlockReinforcement.cs
  12. I'd guess that's wattle and daub, tan daub to be precise
  13. Not enough info to even start de-ciphering this one, let alone guess what may/may not be the issue. This is like asking "How long is the fish?"
  14. Wonderful build! Love the white walls and subtle chiseled details
  15. Welcome to the forum, and to the club of self-igniters Think we've all been there, some even several times.. Just brush it off, and build something new and better next time. Oh, and make sure your pit kilns are kept away from anything flammable
  16. Coopers reed = cattails The file defining the plant is found in blocktypes/plant/reedpapyrus.json The spawn chances are found in worldgen/blockpatches/other.json To identify the blockCodes for anything in game, turn on "Developer mode" in the "Interface" tab (all the way at the bottom), then make sure to tick the box for "Extended Debug Info" on the "Dev" tab. Then when you are in game, use Ctrl+F3 to bring up the debug screen, and you can see the block codes for anything you point at, on the right side of your screen. You will also see similar info when hovering over something with the mouse in the handbook or on your hotbar.
  17. This is client side only? Note to self: Learn to read!
  18. Same is happening on our mp server, sealed crocks, take a portion and it spoils instantly, but not always
  19. Birds! Flappy little birbs floofing about, twirping in the trees, waddling around water features and giving life to the vast forests Because birds!
  20. Welcome to the game, and forum! Well done keeping your composure, and choosing to educate your friend rather than turning the evil eye on him May your journeys be long and arduous, explorations fruitful and your pickaxes always sharp and hit their mark!
  21. Fricken awesome build! Love it!
  22. Everyone keeps talking about this "realism" when arguing for their views, yet we still have tools breaking and vaporizing into thin air once they "break", we survive with nothing to drink, yet we starve and start to die the very second we get hungry. We have soo many aspects and mechanics in this game that is nowhere near close to "realism", yet we long for it to be the pillar we stack our arguments on when we wish we had certain functionality in the game. If we were to add every real step needed to even craft a simple knapped axe head, find and prepare a suitable shaft to mount it on, gather the needed fibres and sinew to secure it to the shaft, and then use it to chop down our first tree.. we would have gameplay that would take hours, if not days, to even get some simple tools we could proudly use. Let's cherish the great game we already have, and not forget that this is after all, a game! We have enough time consuming and hair pulling things happen IRL, why would we want to bring it all into an already great game?
  23. That is correct Brady, the handbook is dynamically populated when loading a world. But still, we could have the vanilla stuff available in the lobby.
  24. In a 1mil x 1mil world (vanilla settings), there's basically unlimited berry bushes to be found, so I wouldn't be concerned about "picking every bush" around your base. And as exploration is a huge part of this game, you're bound to go to new areas that have more bushes than you could ever carry. As much as I've wished for the bushes to drop seeds, I've accepted that I'll have to go explore to find the bushes I want in my garden. Hopefully they will add propagation of berry bushes some time in the future, but until then there's always a mod to help with most things not already in the game..
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