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Steel Fire

Vintarian
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  1. I know the ore in the meteorite is supposed to be random, but uranium seems to be highly prevalent in my world. The vast majority of what hits the ground is uranium, with the occasional copper. Maybe it's just bad luck rng, but it just seems to be rolling uranium an awful lot.
  2. I'm not seeing the actual 1.3.1 .zip on the Github page, just the additional link the the Fixes page and the source files.
  3. I had this happening with two of my re-crafted chests, but just two of them. When I would log in, they would be textured like default chests, but still say Acacia, and would crash on trying to open. Breaking and re-placing would fix the texture and crash for that session only. Both were labeled chests and I'm pretty sure they were my only two re-crafted labeled chests that had been placed prior to the update.
  4. The sizzle can definitely get drowned out by rain noise and in some places the wind noise too. I imagine if you're in a workshop with running automation that it wouldn't be heard either. I'll have to try to see if I can notice the airburst vs impact difference. Thanks.
  5. Are you also running Lazy Warlock's Tweaks? That could be the cause, if so, as it makes the full skep drop as well.
  6. I'll agree that a louder 'flying' sound would be nicer, even if it's the same sound. What would also be nice is if an impact made a different sound than an airburst. Though I was coming out of my cellar to check an airburst and found an impact crater a dozen blocks from my main building.
  7. That's not from this mod or the base game. That's Melchior's Metal Recovery mod and, yeah, there are iron and steel bits you get back from smithing that can't currently be re-smelted.
  8. Yes and no. Within the context of whatever you're currently molding, yes; any clay removed gets added to the voxel count for the current piece being used, even if that pushes the available count past a full piece. Anything 'leftover', as in anything beyond a full piece of clay, when a mold is finished gets lost. That said, that's balanced by the fact that the game doesn't consume a piece of clay until you use all the voxels for that piece. So, say you have 30 clay in hand and you're finishing up a mold. The game doesn't track that when you're done you have 29 pieces plus 8 voxels left from the 30th piece; you've still just got 30 full pieces when you start the next mold.
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