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Zane Mordien

Vintarian
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Everything posted by Zane Mordien

  1. Weird, I don't think your hardware would impact that. Usually there are rabbits, foxes and raccoons everywhere.
  2. That could be cool. They would just need to balance it so you cant get too much since early on silver and gold are powerful early game since they make black bronze.
  3. No wolves or bears? I assume you have no mods?
  4. Also you don't need to find a high reading. I personally just use the highest reading that is no more than 500-1000 blocks from my base. If you find a decent reading that's good enough.
  5. I spend the first few days searching for flax, turnips, copper and bony soil. My nights are panning sand & bony soil and clay forming. I live in a packed dirt shack until I have copper tools then I move. I want my farm started by June 1 so if I don't have a copper anvil by that time I have to use a pond to make my first farm. Once I get a cobblestone shack going I head out and start prospecting for tin or if I have the money and a merchant I buy the tin. All of the time I'm always searching for flax.
  6. LET IT ALL BURN! 4. Fences are way easier than digging a trench.
  7. Stupid sneaky bears. I've gotten pretty good at avoiding them though. The super sneaky polar bears still give me fits. I usually die to wolves when I get cocky and think I can handle them and forget that I'm not wearing my armor.
  8. The Pit kiln? Did you put a block above it so the rain can't put it out? Otherwise they have never gone out on me when I log off.
  9. That change made me sad. I used to love my aged tables that were functional.
  10. Yeah, the shield is life. To avoid seeing it all the time I run around with it in the hotbar and I just hit X to switch it to the offhand when I see a threat. I would say, if you see one assume there could be 3, but most of the time it is 1 or 2. EVERYWHERE IN VINTAGE STORY IS A FOREST!!! In my first world I had 3 bears camping my dirt shack in the middle of a grassland. Somehow it was "forest" enough for them to spawn there.
  11. It feels inconsistent to me. Sometimes at high rift activity I see no rifts around me and it's a quiet night and others at low activity the drifters are beating on my door all night. As of the last stable 1.20 it is better IMO. The rifts are more consistent and spawn closer to me at night. Although it could all be in my imagination and it's been the same all throughout 1.20.
  12. The temporal stability of the location doesn't change. Its fixed to the world seed.
  13. I have a base like that. Stable on one side and unstable on the other side.
  14. Okay, I feel this has just devolved into arguing just to argue. I just want some cool new features. I don't care how it is achieved. Let the ends justify the means.
  15. @CastIronFabric He can develop the game however he wants. I never suggested otherwise. I think he is intelligent enough to know the difference between the two. MMOs survive on micro transactions nowadays which is way way outside of what I would expect them to do. Old school MMOs were massive quest driven monsters that you had to dedicate hours a day to keep up, which got you to pay that monthly subscription. IMO, I just don't see that happening, because thats a ton of develop effort for a one time purchase. I think I'm probably splitting hairs though. Going back, I think you were talking about a quest driven game and you used EQ2 as an example. I expect the new game will be quest driven as well. Something more traditional compared to VS. Especially since in the new interview posted above, he talks about it. Im pretty excited to get a fantasy RPG version of VS.
  16. Um, who is arguing that is a rule or they cant develop the game however they want? Your response feels very random.
  17. Some Silent Hill as well. I've never played the game but Tyron has said as much in interviews.
  18. The first saw blade locust I ever found was in a cave right past a teleporter. It destroyed my son and I. We were all cocky and started to fight it when the 2nd one jumped us from behind and mowed us down.
  19. I don't think there is a limit as long as the rain doesn't put it out or you the chunk unloads. I've done many intentional burns and I have to stay nearby for the fire to keep burning. I could see that happening if you had lightning fires and they just started and the rain put them right out or the player moved away and the chunk unloaded. The chunks load pretty far out when you are running past.
  20. I'm not understanding this one. Light levels don't impact temporal storms anyway so it isn't safe in your house during a temporal storm. Do you want rifts to always be present for monsters to spawn and you are saying that rifts open up inside your base during temporal storms?
  21. I want real magic in adventure mode and not occult ritual whatever. The main VS story already has "magic" that is occult and based on science.
  22. I've meant to test this myself, but I don't care about anything but K crops.
  23. @Texas RangerYou turned it off by accident. Sounds like you need to hit CTRL + B if it doesn't even tell you what the block is. CTRL + N if you don't see the tool tips.
  24. A well mechanic should be a pretty easy add. Then add a pump with mechanical power from the windmill to make it possible to flow.
  25. I still see them rarely in the middle of the day. No clue where they came from because nothing is nearby. They did fix the worst of it. I wish they would seek darkness or just flat out despawn at some point. If they can spawn out of nowhere they can despawn the same way.
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