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Everything posted by Zane Mordien
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Question about the spawn locations during temporal storms...
Zane Mordien replied to Broccoli Clock's topic in Questions
The intention is for their to be no safe place in a storm. -
@Crabble Yeah, but salt is also just optional. You don't need it to progress through the story or make better gear at all. I treat it as a "nice to have", but I don't loose sleep if I can't find it.
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I would agree, except we 'return' from the "beyond" with our clothes.
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But we are not human. As a sereph I choose to believe we are fast runners. I've never played homo sapiens so there it makes sense for them to outrun and eat you.
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Oh for my unpopular opinion. 1. Inventory is fine the way it is. You are already wearing 4 baskets/backpacks.. a chest then attached onto your back makes no sense. 2. Wolf Pups should be killed on sight. I've watched so many streamers gush over how cute they are. Meanwhile I'm bashing their heads in with whatever I can find. I'll think of more later!
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This one has always bothered me, but I also almost never use oil lamps. I like the idea, but then again how does a candle burn inside a sealed container? What light source can you take underwater. Maybe stuff a bunch of the glowing "worms" from the caves into a lantern?
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One Bear? That's insane! I spawned into my last two playthroughs to the roar of the bear trying to kill me.
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No problem,since there is no shortage of bears to kill!
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I just wanted to say it. I hate the bears but at least now after I kill them I can make something useful early game instead of just making pelts I don't need. This has been one of my favorite additions to the game since I started playing in 1.18. Thank you devs! Now if you could just give me something useful from a bowtorn...
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@TheHound555 If you haven't done it already.. Turn off the music and then walk through a forest (avoiding the bears and wolves of course). The music to me makes it nearly impossible to hear the bees. Everything is sort of hard the first time in VS. Like people said above I found my first bees 3k blocks from my base. I came back to the exact same save file 1 year later and I found bees 100 blocks from my base in a patch of forest I ran through a 1000 times.
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@dakko thanks, I meant to come back and post the file names. I'm pretty sure it is the clientsettings.
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Wouldn't surprise me though if there was a cult of humans that worshiped Dave that we had to deal with in our travels through the story.
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I found that interesting right now because the main story is very linear. I wonder if that is what they intend and just because you release one chapter at a time it ends up being linear. Maybe later they will scramble it all up. Well my applogies if I reacted to strongly. People can dream of a more 'lived in" world. I wouldn't expect that either. Environmental story telling is what I'm looking to see. I'm thinking more the possiblity of scatter struggling outposts and the ruins of failed outposts. They don't have to be story related at all, but they build on the eldrich horror theme. Some of them might even be hostile to you because they have seen a sereph before who got people killed like in the "The Ghost" and they run us out of town. Ruined recent human settlements might hide dangers or just creepy elements. Make them all spawn in highly highly unstable areas so much like a deep mining run you have to be quick while you investigate.
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This is the thing that annoys me sometimes with your posts. You state thigns as fact that you can't possibly know. I agree with a lot of what you say in your posts, but this is just your opinion. If I went back in time to 1.16 and posted there would be a village and a flying mechanical bird, you would have told me it is impossible because it doens't match the lore of the game and it wasn't on the road map. Yet here we are. The game and it's world is still being developed. Only Tyrion and his wife know the full story and according to his interviews he hasn't shared it with many people. Maybe the lead story developer knows more, but you are stating things as fact that are not. NPCs were just added so obviously they were still in developement and thats why they didn't exist before. In future updates they may expand on that and add more NPCs to interact with or maybe they won't as you suggest but neither of us know that for a fact. The written lore talks of a past calamity and hints at something going wrong in the present, but just because there aren't villages and random NPCs today doesn't mean there won't be tomorrow. Just because it's not in a game lore book doesn't mean it isn't lore of the game. Tyrion added both of these stories to the website and he knows the lore of the game. Both stories allude to there being other settlements or a failed settlement. I agree that the game will be mostly wilderness, but I hope there will be something else in the future besides a couple story locations with NPCs. “He knew nothing of his surroundings. He didn’t seem to know how to keep himself fed and clothed. He kept asking for directions to a city in that silly accent. When I told him that Innswood had been overrun more than forty years ago, he seemed confused. He was lucky to have found me in the first place. Most of us round here are too young to know about that.
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Which part of the lore says that people are rare? I think thats just where we are in game development and not lore. Below is from the lore of the game and it indicates that civilization should be spreading and not just 1 or 2 rare places. With their newfound strength, they worked together and made a grand village. They spread to distant lands, making villages and helping those in hiding there. And always, they remembered that long night and the sunrise that came afterwards.
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I made this post prior to 1.20. Before bowtorns and shivers. The temporal storms were too easy when you figured out to just run around and kill drifters with spears. They needed an overhaul. Nowadays the storms are a lot harder. I think they are too hard for what they are worth. To me they add nothing but a time out to be bored unless I build a cheese factory of some sort. I don't feel any horror. The lore is that you cannot die, so basically the game expects you to die multiple times and thats fine. I personally don't like dying over and over to a teir 4 shiver or bowtorn in a temporal storm so I don't care for that mechanic. Actually yes, they just sit in the water most of the time and flap around helplessly. It's a game and one of the major mechanics of the game is a time out. You can argue it until your fingers fall off, but thats what it is to me.
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I Need More Data On Temporal Storm Spawns
Zane Mordien replied to Discipline Before Dishonor's topic in Discussion
When you first play the game I see your point, but after awhile the storm is just an annoyance. I still haven't turned them off because I'm stubborn, but the more I think about it... I should since it's just boring to me. Do they really add anything to your game play after 200+ storms? Lol just a wild guess. Ive gathered so many Jonas parts and never had enough to build anything and that was with the better ruins mod, which adds more opportunities for looting them. -
I Need More Data On Temporal Storm Spawns
Zane Mordien replied to Discipline Before Dishonor's topic in Discussion
That would require Jonas parts to be acquired at a reasonable rate. As we have discussed many times, they think Jonas parts are actually worth farming. Besides if you are geared enough to farm Jonas parts then the storms are more of a nuisance and not a large threat. I am close to just turning off the storms so I can just enjoy the game. They add nothing of value IMO. Once you have figured out how to survive they are just a gameplay time out. -
Rare is okay, but they should be easy to find. They are supposed to be selling stuff so they shouldn't be camouflaged. I would like to see short packed dirt roads leading to a cluster of traders. Maybe even a pointless village with a few NPCs that do nothing but add environment.
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I Need More Data On Temporal Storm Spawns
Zane Mordien replied to Discipline Before Dishonor's topic in Discussion
If I'm sitting out the storm i typically just do the 1x1x4 area with a door at ground level and a hatch in top with ladders inside. Does it stop spawns? I don't know, but the odds of spawning in that small area are pretty low. Looks like you had extremely bad luck. Just remember, Whatever the latest META way to handle a storm is will get patched out, so you just have to live with the small risk. The devs don't want you to ignore the storm or be 100% safe in the storm. -
More so in VS I feel. Now that they put in a treasure hunter that is a story location I bet they will do something similar with the rest of the traders in the future.
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The blackguard armor, cassiterite and sylvite are what I primarily buy in a standard world. If you do a snowball earth play through traders become much more helpful since they sell things you cant get otherwise.