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l33tmaan

Very Important Vintarian
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Everything posted by l33tmaan

  1. l33tmaan

    Class survey

    This is the primary reason I use Collaborative Classes, even in singleplayer worlds. I want my choice of class to actually matter.
  2. Go to assets/game/shapes/entity/humanoid/seraph-faceless.json and crack it open with the VS Model creator. You can get the measurements easily there.
  3. ABSOLUTELY NOT! Did nobody tell me about this because they thought it was intentional? This is EASY MODE!
  4. It must suck for the poor devs, being overwhelmed by good ideas like this all the time.
  5. This is especially annoying when you're going through a whole stack of grain in the quern.
  6. After playing on a server, it also seems to be curing unexpectedly... we've just got stacks of meat sitting around in our cellar and it's just aging itself! You should AT LEAST have to put it on some meat hooks first!
  7. Wait, I thought this mod was singleplayer only?
  8. First priority: Making a firepit, then a torch. Second priority: Beating wolves and drifters to death with that torch. Two birds, one stone.
  9. That sounds pretty awful. Classes should be so distinct from one another that it makes you want to restart the game as a new character to try it out.
  10. Currently, aging meat gives it a 50% saturation boost. Would 25% be better?
  11. You may have picked a bad time to ask, but good luck! It might be quicker to just look at the files yourself. There's even an AiTaskRangedAttack.cs!
  12. Go to assets/expandedfoods/itemtypes, you'll find all the foods and liquids in there. You'll want to change nutritionPropsWhenInMeal and NutritionProps. However, I rarely get comments on balance unless something's totally whack. Please tell me more.
  13. Yes, Caelum Terras has flying locusts that can shoot at you. Yes, it is terrifying. Yes, Jakecool did it again.
  14. Hey, the new balcony stuff looks great, but the stairs are actually non-functional. We usually have to run up them, and even then we get stuck. I think it has to do with the collision boxes.
  15. It should be. Which jsons did you copy?
  16. I was having issues with Occlusion Culling, do you have it turned on? Turning it off made the game look and run better, somehow.
  17. l33tmaan

    Class survey

    But then Commoner would just be a class with a bunch of buffs, luring people to picking it. Just changing people's perception of the numbers won't really help much.
  18. Seriously, when I'm using the oven to bake berries in batches, I just do other stuff around my home while waiting. Same with pit kilns. Just go do something else.
  19. I just put out a hotfix that corrected hardtack trying to make itself twice. If you've updated to 1.4.2, redownload it!
  20. I removed it for a reason, but it's not a big deal.
  21. Yup, it's super easy! Just paste in the CombustibleProps property from the old versions. I am disappointed, though.
  22. Updated to 1.4.2! Added Rolling Pins - can be used to flatten food or as a weapon Added Pickled Eggs Added Soy Milk No more crashing when cooking items pulled directly from the creative inventory Chopped food; sausage; sauce/lard/food oil; milk; salt can be added to scrambled eggs meal Bone broth can be used to make dough; soft dough; hardtack Eggs & herbs can be used to make Hardtack Lard can be used to make dough; soft dough Cauldron lids added - CTRL + SHIFT + Right Click to put lid on cauldron or saucepan Cauldrons may be recycled using a chisel Superfuels compatibility added Fixed compatibility with th3expansion mod I'll get around to updating the OP with the new stuff tomorrow. This is the first release since changing my process and using Github more, so let me know if there's anything wrong!
  23. l33tmaan

    Class survey

    Hot take: Classes either shouldn't have unique recipes, or shouldn't affect any statistics whatsoever. Pick one or the other. Ideally, classes should have exclusive capabilities other classes cannot replicate. Right now, the Tailor is the only class that can do that, yet it's saddled with so many negatives in exchange that it's very difficult to justify playing it, and making a variety clothes just... isn't too important right now.
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