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Everything posted by l33tmaan
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I'm pretty sure that if you replace "log-resinharvested-*" with "*", it would still work. Try it out!
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It should be wherever your VintageStory.exe is...
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I think your path needs to be "attributesByType/*/transientProps/inGameHours". I'm not sure, though. When it comes to patches, most of the time I just change the file in my VS installation and use the ModMaker.exe to spit something out. That usually works. I have also been doing research, and I've already got something in the works. I just didn't want to spoil it here.
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Looks like that's how long it takes for the pine block with harvested resin to turn into the pine block with resin. 168 hours is 7 days.
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The shovel's pretty good.
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This is the most important thing anyone has said in this thread.
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I feel kind of bad, because I look at that picture and it just looks like a grassland with a couple of funny-looking trees in it. Having lived in a swamp for half my life, there isn't that GREENNESS I get when I go back home. Humid, muggy areas are typically REALLY lush. The hanging vines from the trees are a start, but you could honestly make the grass twice as tall and choke up the waters with more plants. I can totally hear insects buzzing, though. That kind of ambiance is vital for any swamp/jungle area.
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It's not that bad, recipes are the easiest thing to make for VS. That being said, your particular issue sounds like it's related to Expanded Foods. What's going on?
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Worm and a banana...?
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The easiest method would be something like the meat rack. All the meat rack does is boost how quickly something cures, but not how quickly it rots. It'd still probably be difficult...
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Go for it. I'll see if I can get the Expanded Foods spile to spit out resin if you stick it in a pine tree, too.
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There are a couple of mods that let you get around that: one by letting you make resin out of pine trees, and one that lets you crush soybeans in a quern for oil that you can use in the recipes instead of resin. Which would you prefer?
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I already fixed it!
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Milk should still spoil in buckets, even if it doesn't show a timer. Looks like it turns to rot, not curdled milk. Good to know making yogurt isn't as easy as I thought.
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Ah, maybe. I've only ever cheated cheese in. Cheesed it in, if you would.
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I'm confused. Doesn't milk already spoil into curdled milk?
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That's mildly annoying. Can we go in and easily increase their slot size if we want to?
- 99 replies
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- automation
- smelting
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Another way to phrase this is "let me seal liquids in barrels to extend their preservation time in a manner similar to sealing crocks". Right now there's not really a good form of long-term liquid preservation. Not that there needs to be at this moment, but it's going to be very welcome if/when alcohol and other drinks are added.
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That's good, but it should probably be a bit more accessible for the average user. Also, piracy is awesome. I wouldn't have found, or purchased this game, if it wasn't for it. I know I'm not the only one, either.
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I guess clay is technically cheaper than wood, but you can also acquire it MUCH sooner than you're able to saw wood into boards. Storage Vessels are, by far, the best storage container for food in the vanilla game. Any new items must be able to compete either through slots, perish time, or space efficiency, or else they're just glorified decor.
- 99 replies
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- automation
- smelting
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(and 2 more)
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Oh, gliders aren't enough?
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That's because nothing should happen. Try non-aged meat. Sorry for the confusion. You can seal wine in barrels to make vinegar, but the only way to go from wine > strong wine is through curing. Unless your barrels are in a really cold and secure room, it's unlikely that they have a perish rate of x0.10. In order for wine to become strong wine, it must cure before it starts to spoil. Once spoilage starts, you have no hope of curing it. Basically, just shove wine in bottles unless you have a really awesome cellar or something. Sorry, but I can't make it so that 1 week in the barrel results in strong wine and 2 weeks results in fine wine - it automatically defaults to the longest recipe available for that item, as far as I can tell. I've been really busy lately, so I might go back and re-examine that process later.
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Meh, I'm just not a fan of any kind of DRM.
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That's a good point, but not being able to play games offline can really turn off people who may have bought the game otherwise. Probably not that many people, but still some. I'm not sure how to get around it either, but an optimistic point of view would be that piracy might lead to more exposure which leads to more sales. Hopefully the game's good enough that people try it and want to buy it? Given how much more impressive it is than Minecraft, its current price is pretty reasonable, too.