Dilan Rona
Vintarian-
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Everything posted by Dilan Rona
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Take a look at RMeat. It boosts meat and fat.
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Made a mod patch request to fix that bug. Made a post about that bug about a year ago, and its still present.
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Expanded foods has a soulstorm brew that can be made. Problem is that the recipe doesnt return a liquid for the refined soulstorm slop inside the sauce pan, or cauldron. But returns an item. Which has to be manually be dropped back into the saucepan or cauldron to turn the "item" into a liquid. A lot of people new to making it get stuck on that step, and cannot distill it into soulstorm brew because of that bug. Patch is temporary until the author of Expanded Foods and A Culinary Artillery fixes the long standing issue.
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Yes there is a problem with the soulstorm brew, but as I stated before Its not a game breaking bug, just a major inconvienience to have to manually take the "item", and place it back in the cauldron to turn it into a liquid.@EreticKB
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ingots from vanilla mold not stacking with ingots made with mods
Dilan Rona replied to Dilan Rona's topic in Questions
Smithing Plus had some new attributes added to the config. Once I found a version that stacked properly I then compared the config to the latest generated one, and found that if I set MetalCastingTweaks to false (on version 1.4.1 of Smithing Plus), it stacks properly. If its set true for some reason, the ingots from the molds from the mods doesnt stack with vanilla casted ingots. That was a fun debugging session -
ingots from vanilla mold not stacking with ingots made with mods
Dilan Rona replied to Dilan Rona's topic in Questions
Ok, its not the base game causing the problem but the Smithing Plus mod for some reason -
I noticed today that ingots made with the vanilla molds no longer stack with ingots made with mods like https://mods.vintagestory.at/show/mod/1197 or https://mods.vintagestory.at/molds. And it did stack perfectly fine with older versions of the game and mods. Allready tried downgrading the molds mod, and the issue still persists. So somewhere along with the 1.20 versions something regarding the ingots changed. And I cannot put my finger down on what the changes can be.
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animal husbandry Do animals need light to not despawn?
Dilan Rona replied to Ceepert's topic in Questions
I wont say that they will despawn, but they do however die if there is insufficient light. -
Take a look at these mods For coins used for trading (assuming you dont stick with the rusty gears): https://mods.vintagestory.at/coinage As for the actual trade mechanic: https://mods.vintagestory.at/vinconomy and https://mods.vintagestory.at/canmarket Both work well with each other
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The mod you want for rabbit/hare domestication is https://mods.vintagestory.at/cuniculture
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You want to seal the crock after putting in the food. if you seal it first, and then put the food in, the crock of food will not be sealed, forcing you to reseal the crock after putting in the food.
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Added a translation to the above
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Take a look at Medieval Expansion then. It has a cellar ice mechanic for cooling down cellars, and uses Glacier ice and lake ice to craft cellar ice. https://mods.vintagestory.at/medievalexpansionpatch As for obtaining lake ice, you can use https://mods.vintagestory.at/show/mod/14853 or https://mods.vintagestory.at/harvestice
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Now if we can only get a patch mod for the refined soulstorm slop so it goes into the sauce pan, or cauldron as a liquid, and not into the output slot as an item. That would make my day.
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There is one now. Aging Barrels (https://mods.vintagestory.at/show/mod/21579). Will be giving it a try tonight after work.
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Not a bug, more the result of my own stupidity...
Dilan Rona replied to Broccoli Clock's topic in Discussion
dont know. but there are times, i got so disoriented with an attack, that sometimes in trying to get out i move in the wrong direction, resulting in me getting stuck in the centre of the blocks, unable to move any direction, and cannot jump. Made worse if I am stuck in something that is not dirt, and I dont have the appropriate tool on me to self rescue (ie axe for wood, or pickaxe for rocks). -
Not a bug, more the result of my own stupidity...
Dilan Rona replied to Broccoli Clock's topic in Discussion
Glitching inside a block, after being attacked, with your back against a wall is a bug, and will happen a lot more to you. -
easy way to test that is to remove the boar from the right pen, and see if the trough is still decreasing. If it is, then you just located a bug.
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@-Glue-You'll love primitive survival.
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I'm making use of primitive survival a lot and if i have to choose between it and better hoe, Primitive Survival is king in my eyes every time. I'll give the latter a try if they can make it a shovel instead.
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better idea, have the wandering bees create new bee nests every couple hundred blocks instead. Say every few in game months. during the late spring/early autumm.
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Nice find. Would have used that myself. I'm using primitive survival though, and the above mod (better hoe) would have been better had it been a shovel.
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For me it was finding a massive crypt with over 10 chambers, and coffins inside. Banners all over the place. Might have been from better ruins though, and not vanilla.
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Finding out whether or not one of the inventions of Jonas caused the catastrophe that ripped time and space apart in vintage story.
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- vintage story 1.21
- predictions 1.21
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(and 1 more)
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Disappointed with current end game story content (mild spoilers)
Dilan Rona replied to Julie Brown's topic in Discussion
As per the developers themselves. The game is still under heavy development, much of the new content is still being fixed as problems are found, and as stated by the above people, there is still another 6 chapters yet to be added to the story.