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Everything posted by Big Bad
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Correct, William! With some details altered, this is based on a recent adventure in my new singleplayer world. The adventure was so memorable I felt it needed to be set to written word. (I returned to that particular ruin in Pre Autumnal to get a screenshot of it)
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It was September, and by now Three-Spear had achieved considerable mastery of her lonesome island. It was of a humid and pleasant climate, with pine and maple forest in the south and center of the island, fern fields and redwoods along the northern coast, a towering summit(Mt. June, she named it, after reaching its peak the previous summer), and a remarkable stretch or arable land in the northwest. Between foraging and hunting for food, defending her starting base in the south, and constructing her farm, orchard, and second base in the northwest, Three-Spear had been entirely occupied with projects preparing for winter. But now, after her spelt and onion crop bestowed ludicrous provisions for her celler, she found that her schedule had been freed-up considerably. Which allowed her to focus on finally addressing the only other inhabitant of her island: the treasure hunter. She discovered his tiny cottage in the spring, finding him not particularly helpful until she found some gears fending off blowtorns. But his offer of a treasure map in exchange for a bronze pickaxe always intrigued her. As Three-Spear labored to carve out a home on the island before winter, she always yearned to take a pause on her chores to prospect the island for tin and copper. But, while the island was abundant with game, clay, and other resources, copper and other metals were neigh non-existent. What little copper she did discover, she delegated to creating a pick, hammer, and saw so she could continue work on the northwest homestead. So when Three-Spear finally had the freetime that September to work on obtaining bronze, she had to explore the one side of her island yet untouched. Pan Autumnal, the eastern canyons whose forests were always a dull red even in the spring and summer. The region, in addition to being inexplicably ominous and silent compared to the other sides of the island, was too rocky and maze-like to comfortably explore during the hunter-gatherer phase of Three-Spear's life. But within those bluffs were extensive caverns with exposed ore. Hopefully tin. Now, with a pick and torch in hand, Three-Spear braved the east. With some effort, she scaled a lesser hump of the Pan Autumnal to reach a cliffside shelf. The soil and foliage was scant, most of the ground was chilly granite. Steadily, she followed the winding path until discovering a promising cave entrance. A sinkhole with no discernable bottom. Tossing a torch down, Three-Spear notice it was extinguished by some unseen pool of water. Steadily, she descended. Less and less sunlight hitting the back of her head. Reaching the pool, she made care to avoid stepping through the flowing water from the ceiling deeper in the cave. Its stream was eerily silent and gentle. So far, her torchlight only shone off of bare rock. So deeper she went. Eyes tracing the granite wall. Mentally scanning rock, rock, rock, rock... more rock. Three-Spear followed a bend in the cave. Rock, rock, rock-- wait. She saw cobblestone jutting from the cave wall. That wasn't supposed to be here. Three-Spear had found miniscule ruins on the surface of her island before, but this was odd. No other indications of some ancient path or tunnel was present around her. Three-Spear turned behind her, then back at the cobblestone wall. She discerned an opening, just tall enough for her to stoop through. A draft carried a metallic stench from it. Lowering her pick, she entered. The torchlight slowly soaked the room of the ruin. Objects gradually made themselves apparent. A heap of rusting metal. A rotting shelf. A pit. Three-Spear peered into this pit. Bones. Human remains clearly stripped of flesh and sinew. Her eyes widened. Within the pit, there were at least seven discernable corpses jutting out of a ruddy black sludge. As if propelled by spirits, a blast of rotting, metal odor blasted her face as she looked upon the pit. Her heart dropped. Breaking the spell of staring, she turned behind her at the tunnel. Nothing but black. She turned to examine the room. The grave of countless. Her grip on the torch wavered. She turned to the shelf, searching its clutter for clues as to what could have possibly happened to these people. Amidst unknown junk and scrap, there was a tied parchment. A scroll. Unfurling it gently and allowing the torch glow to settle on it, she began to read. It was a journal of a mining team. How they starved and were barely surviving-- yet entrenched in some project of theirs. How they couldn't return to the surface. Three-Spear struggled to make sense of it. The dates of the log were... odd. A deep cooing came from the tunnel behind her. Three-Spear whipped around, her swift huntress hands reached for the copper javelin at her belt. The torch revealed a pair of drifters shuffling towards her. Normally, the diminutive ghouls didn't intimidate her. But it was so cramped in here. Panic kicking in, she desperately jabbed at them and kicked her way out of the tomb. Outside, more monstrous sounds echoed across the cavern. Howls and gurgles of shivers and worse. Frantic, she ran beside that same cave wall. Rock, rock, rock, rock. She ran right into that column of water, tumbling into the chilly pool blind. Now soaked, Three-Spear gasped and clambered out of the water. Looking up, a tiny prick of daylight shone from the mouth of the cave. She felt the walls of the sinkhole for the crude ladders and footholds she made before, panting her way to the surface. The drifter hoard sounded behind her. As she reached for the light, a blowtorn arrow plunged into her side. Wailing in pain, she streigned herself over the final step upwards as a second arrow flew into her left arm. Once in safety, she wrathfully threw her spear into the darkness. Panting, she then sat, exhausted, and turned to the sunlight welcoming her return. The rustic leaves of the bluff's forest the same tone as the blood smearing her rawhide slacks. Once her mind cleared, she realized there was zero. chance of retrieving that metal spear she lobed at the monsters. Crestfallen, she limped away from the cave. Three-Spear searched the Pan Autumnal woods for horsetail to tend to her wounds. Descending in altitude to a little spring at the base of a cliff. Fortunately, under a leaning red pine, a frosty green patch of horsetail grew. At the water's edge, Three-Spear prepared poultice. Absentmindedly, she scanned the exposed rock of the cliff by the water. Right there, exposed for the whole world, was a modest deposit of exposed cassiterite. She glowered at it, personally offended. The day ended with Three-Spear enjoying a bowl of porridge as her wounds scabbed and the crucible of bronze slowly warmed.
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This is incredibly cool-- I think this makes you an Argonaut like the heroes of Greek myth! If I were to make such a journey, I'd for sure build some monument at the world edge in reference to the myth of the Golden Fleece.
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I might join-- I'm glad the modlist is minimal, but idk if this works for my timezone
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Doing this would instantly induce a severe temporal storm.
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Currently at an awkward position in my first-year– I have a very small starter base(a rammed earth hut, smithy, and walls for defence) I operate in currently while I build a proper home, and I recently caught a rooster and hen which I keep in a pen next to my sleeping quarters. Since they were recently wild, they constantly run when I'm home, even when I'm in my room out of their sightline. I'm just curious if this will hamper egg production or their domestication in general and if relocating them is worth it.
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Reminds me of this one Norman castle design I saw on this Minecraft Youtube channel– awesome coloration.
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As a Discworld fan, this is marvelous! I believe you nailed the atmosphere with that little overhang and bench. On a slightly Disc-related note, when I first entered the archives it reminded me of the L-space in the Unseen University.
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I've been curious if any experienced builders have a certain wood type and/or wood pairing they gravitate towards? In Minecraft, there's a very vocal majority who enjoy building with spruce the most-- but I find that there isn't such a dominant preference(at least at a glace) among Vintage Story's community. I'm sure the greater variety of tree species and the more difficult exploration does make it difficult to simply decide on a preferred wood, but I ask none-the-less. Currently, I find redwood and larch a stunning combination for light tones.
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So far the only way to curdle milk is to barrel it with a pickled vegetable. As halite is sometimes a ridiculously scarce resource(thus locking the ability to preserve our milk to good geography), I believe there should be a few alternatives. Fruit Juice - Since a common starter for curdling is to add an acidic fruit juice like lemon, I think juices from specifically acidic fruits(like orange, cranberry, and pineapple). Rennet - The acid required for the digestion of milk in the fourth stomach of grazing animals– this is traditionally collected from the interior of a calf's stomach. Beginning with first generation livestock, juvenile sheep and goat will drop rennet when butchered. Purely for gameplay balancing, the rennet from a single juvenile animal should provide plenty of rennet for multiple cheese wheels since it's a lot more costly to your farm to sacrifice a lil guy than to discover a salt mine or crush some berries. I think these two new options for curdling will make cheese more accessible for us dairy farmers.
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What Animal Would you most like to see added and why?
Big Bad replied to Josiah Gibbonson's topic in Discussion
More invertebrates! Snails and worms on the ground, shellfish and octopus to be caught in the water, cicada colonies covering trees in the summer! There are already plenty of butterflies and crickets, but more of these little ambient critters would be lovely and possible unorthodox food-sources. Birds of prey would be cool as well– although dangerous for my chicken coop. Maybe you could occasionally find a wounded hawk or owl and nurse it back to health as a companion(or harvest the poultry a-la circle of life) -
Do we really need a combat overhaul? What are your opinions on it?
Big Bad replied to Josiah Gibbonson's topic in Discussion
Maybe there could be weapons dedicated to being used in the off-hand, like a parrying dagger or sickle? On the wider topic of the off-hand, I'd like to option to hang a lantern on a belt so I can have both light and the ability to hold a shield/tongs/whatever -
Glad to know I'm not the only one with a haunted cellar
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God I wish I clipped or screenshot this as it happened to me. So it was 10am in September, and I'm slowly griding my spelt that had just yielded the evening before. As I do, I hear every natural sound around me cut out and the sky slowly darken. This was unlike a temporal storm where it's that rusty-pink, just absolute darkness without the night skybox. Then, at the marked spot in the image, a red glow began to form. Since I'm only in that terrible firewood lamellar, I run away to my house as soon as that red glow appeared thinking it was some especially dangerous rift. But the darkness disappeared in a few seconds afterwards-- and my sanity hadn't depleted at all. As I returned to the spot there was zero evidence anything at all had happened except for two little ingot/boot-like objects on the ground which disappeared soon after I approached them. Is this a new lore event? Has this happened to anyone else in the middle of the goddamn day? Scared the absolute hell out of me and I don't know which forum to ask about it.
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The concept of a shiver-jockey is equally humorous and horrifying.
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I've been hunting the bighorn sheep around my cabin and I've noticed none of the rams have dropped their horns like the ibex and goats I've caught. Is this just bad luck? I'd love to have them on a mount if it's possible. Side note: I just now caught a breeding pair to hopefully farm them, and my fingers are crossed that some drop once I slaughter them.
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the wallpapers are impeccable
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what type of bricks are those?