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Everything posted by Maelstrom
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Well, CURRENTLY using a raft keeps one dry; which is really helpful during winters.
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Audible footsteps for animals and other mobs.
Maelstrom replied to Perlinfall's topic in Suggestions
Gotta agree with Thorfinn here. Humans are the loudest land bound animal in the forest. All others are quiet out of necessity, either to acquire dinner or avoid becoming dinner. -
I had a couple of hives so high in pine trees that I didn't even know they were there until I was surprised to suddenly have some honeycomb appear in my inventory when clearing some pine trees just 50 blocks from my home. This after I had wandered 2,000 blocks to find the closest hive.
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Also conserve your "energy" by walking everywhere. DO NOT SPRINT! Spears are your friend! Pinging foxes from range helps prevent taking damage.
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You can pour some molten ore, find and smelt more then add to what you poured previously.
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[ Suggestion ] FSR / DLSS support for Vintage Story?
Maelstrom replied to Creative Principle's topic in Suggestions
You seem to assume Vintage Story uses Java. It is written in C# -
[ Suggestion ] Plant and Livestock Genetics
Maelstrom replied to Creative Principle's topic in Suggestions
Care to elaborate on what that would look like? -
I drop a crate of charcoal near my workshop of forge, smelting pits and steel furnace.
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There's a "Things I wish I had known" kind of thread in one of the other forums. I think Discussion.
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A couple, ok a few, options... 1. Run through gravel and sandy biomes. No grass makes seeing copper nuggets easier. 2. Start wildfires to clear grass and bushes. No grass makes seeing copper nuggets easier. 3. Run far and wide. 4. Abandon the current world and increase surface copper abundance in the world settings when creating a new world.
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Lovely, interesting or just plain bizarre landscapes
Maelstrom replied to Maelstrom's topic in Videos, Art or Screenshots
At least you have bauxite for the steel making. =D -
Does anybody know anything about termites on a stick???
Maelstrom replied to Mang Wangler's topic in Discussion
I think you combine the two items in the crafting grid. -
Why do we have to shave trees first to get saplings?
Maelstrom replied to doomstrike53's topic in Discussion
There are various things about a game (especially survivally type games) that are there for game-play/balance reasons that are not realistic. I think this is one of those things. Shearing trees to get sticks and saplings represents time spent harvesting those items not necessarily that sticks and seeds (not saplings) need to be gathered from the tree canopy before felling the tree. -
The handbook needs to be there to help with how to do something that hasn't been done before, like crafting components for mechanical power, or how to make parts for crafting armor pieces, etc.
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I think dough rots on a 1:1 ratio. It's been a long time since I made dough for rot though. Another good use for all that flax grain.
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Yyyyeeeeeaaaahhhhh. Their static growth progression is... uncommon? shall we say?
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In my most recent world I was able to find a grand total of 1 stack of terra preta by the start of the first winter. By the end of the second winter I increased that to a second stack. In between I rotted a TON of dough to make 2 stacks of high fertility soil. Obviously, I didn't need the high fertility soil from farming a large amount on medium fertility soil, but it was nice to have the high grade soil available for use. during the second summer I installed the Visible Terra Preta mod and found that I hadn't missed any terra preta in my previous travels. I installed the mod to make sure I hadn't missed any of the precious black soil.
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in 1.17 Tyron changed fence mechanics where non-seraphs cannot walk on the top of a fence, including drifters. It broke my drifter pit in which I had a pit one block deep, lined with fences so drifters could walk over the fence, fall into the pit and be unable to climb over the fence to get out. In 1.17 drifters stopped walking over the fences. Same should be the case for animals.
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Certain traders will also sell lime. Take stuff to sell them then turn around and buy the lime.
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I think the devs will answer these questions through future story updates. Tyron has indicated 1.19 will have more story included in the update.
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triple click works much faster
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If nothing else, this would be a great addition in the next de-janking update
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Will have to look into those. Thank you!
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If rifts are the portal drifters use to come from the rust dimension, shouldn't seraphs be transported TO the rust dimension? But people should realize that the game has very strong elements from Lovecraft. Read Lovecraft to understand more behind the eldritch aspect of the game. If interested, I'd suggest reading The Shunned House, Colour Out of Space, The Case of Charles Ward and the Dunwich Horror as examples of what is inspiring the developers. The longest of these readings is 50 or 75 pages. BTW, Lovecraft is a master story teller!
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Tyron mentioned somewhere that 1.19 is going to be another de-janking plus some more story elements.