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Gerste

Very Important Vintarian
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Everything posted by Gerste

  1. Sounds like your method does not get executed server side but only client side. You need to return the right boolean/ Enumhandling in OnHeldInteractStop so the interaction gets broadcasted to the server.
  2. Your Problem probably is that a door does not only consist of door blocks. With the new update every door consists of one door block and the rest of the width and height of it is filled with generic multiblock blocks. So maybe if you patch them too you might have a chance.
  3. Are there any error messages or crash logs in your log files?
  4. Not sure if this is what you mean but there already is a makro editor in the base game:
  5. Sadly as far as I know this won't be the focus for the upcoming 1.17 update nor the lore update 1.18. So I think it will be at least another year until we see them in the base game. In the mean time there is a small selection of mods that add pet foxes, horses, wolves, cats, elefants, lamas, reindeer and camels.
  6. Currently the villagers do not have interactions, this is planned for a future update.
  7. This is a nice way of gathering some feedback/ suggestions. I linked this thread on the mod page. My current plan is to implement something like: pre generated villages do not expand players can found and expand their own villages place some initial block to spawn a mayor the mayor hands out quests and recruits additional villagers on completion villagers support the player, but dont automate tasks farmers boost crop growth shepherds feed animals guards defend the village from hostiles smiths upgrade guard gear I want to try to keep a vanilla feel to villages, maybe even explainable by game lore. For example The Morning could be interpreted as the seraph might be the being chosen by the gods to unite mankind again. I kind of like that idea.
  8. Not sure if you already did but you should totally have a look at Zarkonnens Ranged Weapons mod. If I am not mistaken he is no longer actively working on the project, but it is released under open source license and might be the ideal starting point/ base for what you are trying to achieve. He already had working muskets and crossbows I think so maybe it would be a good quick start for you if you used his work as a base. Btw I am pretty sure that you actually are talking about a drill when you write "boring machine".
  9. Depending on how your tamed raccoon should act you could use PetAI to create such a mod. There are quite a few examples by now as to how to make a tameable creature with this, I think the one closest to your needs is Fox Taming. If you simply replaced the entity shape to that of a raccoons it should almost be good to go.
  10. While I personally would love to give any/ all of my mods to the devs to let them be integrated into the main game, I see a couple of problems here: Not every mod-author might want to gift his mod to the game, yet alone for free. Some might want to have some form of compensation for their work if they surrender everything they programmed for the last couple of months to the devs. A lot of mods are still in active development. Once they are integrated into the main game, it becomes a lot harder for the original modder to effectively contribute to them. Some mods are not optimized enough and might break performance for low end systems, or maybe they are written in a complicated way that is hard to understand/debug. While the mods you listed might create the perfect game for you, this is not nessecarily the case for the devs, too. I am pretty sure that Tyron has a very concrete plan on what he wants Vintage Story (not) to be. A lot of mods probably add features he might not want to be integrated into the game, or he wants to implemented them in another way then the mod author. Maybe he simply sees other features as more critical right now. The amount of people testing mods is usually a lot smaller than the amount of people testing the main game. Once the mods are integrated, they are open to a wider audience and a lot more errors might surface. That being said, there might also be a lot of mods that add content that Tyron wants to implement too. Maybe he will reach out to some of the modders in the future to integrate stuff. I think said somewhere that he isn´t opposed to integrating mods into the main game if they fit his vision of it, but I can not find where he talked about it right now.
  11. I was lurking through the forum today and stumbled upon this post. I created a small mod to make wolves tameable and while I did not implement the full depth of the suggestions you made, I think its decent enough and comes pretty close to some of them
  12. I added some small mods to the moddb to implement various pets. Currently there are dogs and cats available. Dogs will be able to protect you from various dangers and can be equipped with collars, backpacks and armor. Cats will scare away drifters and meow and purr all day long. I hope this comes close to what you were looking for.
  13. I have seen that you have added compatibility to petai and wolftaming. Thanks a lot for doing so. Your mod actually was a great inspiration for creating the pet framework (as you might have already been able to tell ^^). While I never really used your mods in my personal playthroughs, I really learnded a lot from looking at the concepts and techniques you used in them. Thanks for making them readable for the public :).
  14. I think there was an issue with items emitting light. I am not sure if this is what you are looking for, but this mod adresses that issue, so maybe it helps: https://mods.vintagestory.at/show/mod/384
  15. Are you still working on this? I created a small library for taming animals. If you want, I could upload some documentation for it as a tutorial for implementing custom pets. I could also help a little after Christmas. Let me know if you are interested https://mods.vintagestory.at/petai
  16. I have used multiple textures dir some of the blocks i made. The server admin of CoB also has multiple textures for some of his entities. You could take a look at the Medium animalcage for a quick example. https://github.com/G3rste/animalcages/blob/main/resources/assets/animalcages/shapes/mediumanimalcage-closed-gui.json
  17. Are you using the newest version of wolftaming and petai? I think there was an issue with this in an older version.
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