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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Or it might be bad/scary enough that doing stuff outside at night is no longer an option unless the whole area out to the ignore distance is well-lit. Granted, it's not all that hard to light up a resource area, like clay or peat or forest for a charcoal pit, but it would make traveling after dark inadvisable.
  2. Sink a ladder and build a series of static diving bells down to it. Then you can leave torches in the bell so they are easy to find. [EDIT] It could be done with as few as 6 blocks, one of which you retrieve to form the air pocket, but I'd use 8 (less 1) to make it easier to align getting in. [/EDIT]
  3. You could try one of the waypoint sharing mods. I don't use the map, so have no idea how any of them work. But if your friend opened his game up to MP, you could join, then, I guess at least in theory, get the waypoints into your name, too.
  4. And especially those who like to do a lot of chiseling. I suppose you could make chiseled blocks immune to weathering, but without that, I'd expect a major outcry. And just think if your mixed drystone fences and blocks started deteriorating and you had to make another pass through 8 different rock strata to replace them. Most would likely choose to build out of easily replaced dirt or maybe cobblestone.
  5. I've never tried to migrate a save from someone else's username. If you log into your friend's game [EDIT] on his machine [/EDIT] with your credentials, does it make you create a new character? Or do you see the old one?
  6. Does the world itself show up in Load Game or whatever it's called?
  7. Thorfinn

    crocks

    I rarely build shelves, since a 2-long shelf holds only 16 items, while a 2-long trunk holds 36. But I built one this evening, just to see. Working fine for me.
  8. Oh, man, that brings back memories. Nightmares, almost. Scads of drifters. I knew for absolutely positive that they would figure out how to get through. I did have the sense to burrow in on a ledge 4 or 5 above the valley floor, though.
  9. It's still trivial to accomplish -- just build a ladder 25 or 50 high, place even a single packed earth to serve as a roof, climb back down, retrieve your ladders, and stack your firewood until it hits the block. Makes a nice marker, too, for those of us who play without map. Though there are easier ways to accomplish that.
  10. Sort of. You also need some additional keywords or options or something so you could specify that each stone must be different. The way the other games do it is not just shapeless, but also gridless. They don't have to specify valid recipes; they would just check to see if you have 8 different stone types and one plank. I do think this is kind of a bragging rights thing, though. You see a house of mixed stone blocks and you know that represents a lot of exploration.
  11. I have not heard, but I strongly suspect it will be no worse than the Resonance Archives -- you just entered a server command to "update" your world so it could spawn.
  12. So is it the old glitch? Hoe it and tomorrow it matures? Or is this something different?
  13. I wish I could say that's my excuse. I usually end the game with multiple stacks of resin. I'm just too lazy to figure out the design again. Pop out this gear, install the quern, I'm good make some more flour. Switch back and the helve hammer starts banging away again. My pulverizer is always kind of jury rigged. Once I have a few stacks of bauxite, I often never connect it up again. So at least for that, I have the excuse it's not worth the effort. The game I started last night is probably 4-5k from pines. At least in the direction I found them. It's now 2 JUN, and I've already got almost 2 stacks of resin. Resin used to be such a bottleneck that it conditioned me to never walk past resin when I see it.
  14. I thought that got patched. Or is this a new glitch?
  15. Welcome! I vacillate on a progressive mode. While I love the idea, I'm afraid it would be a little clunky. For example, think about making steel. Or even the various level of bricks. Why would one even think to look for the unusual olivine or downright scarce ilmenite, let alone running them through a pulverizer? Why would anyone think to use a chest or a chute to automate it, or even bother looking for limestone to make leather? While slowly adding things as you find the ingredients appeals to me, in such a vastly involved game as VS, I can't see how it could be done well.
  16. You could have a dozen or so recipes no problem, I would think. So long as you were willing to have the handbook open to see the order, that's a lot of possible variety. There's no andesite in that recipe? What stone is the blue-gray, do you know? The one to ask would be @DanaCraluminum. That's who has all the wood variant recipes. I suspect (but have not looked to see) that those mods are at least iterated instead of hardcoded. [EDIT] If you were willing to use the handbook, then 14 choose 8 combinations is only 3003 recipes. Still quite a few, but vastly more manageable. 12 choose 8 is only 495. It could be made almost trivial with a shapeless crafting system like Terraria or Stardew Valley. You have 8 different stones in inventory (or maybe in open or workbench associated chests)? Great, you have what you need to make that item. Or maybe this is something that could be done more like clayforming? Or more like chiseling, but many at a time? Build a drystack fence by placing the rocks? [/EDIT]
  17. If you did this: https://wiki.vintagestory.at/index.php/Setting_up_a_Multiplayer_Server and it didn't work for you, I' got nothing. I rarely set up any MP games. Either my IT guy does it, or my son does it, but the few times I've done so, that worked for me. If you have specific questions, I could forward it on to them, or you might be better off asking on the discord.
  18. Problem is the way recipes are specified -- one recipe for each possible combination. (Or at least that seems to be how mods I've looked at that use all the variants of woods are coded. No idea if you have to do it that way, or if there is some wildcard option that is not being used.) Each permutation, actually, since you want to be able to place them in the crafting grid in any order. I believe there are currently 20 stones, excluding things like halite and obsidian and counting only one kind of marble, and if you need 8 different stones, that's 20! / (20-8)! recipes, or a smidge over 5 billion different recipes. If you go with just the basic 14(?) stones, that would drop the number appreciably -- 14! / (14-8)!, or a mere 121 million recipes.
  19. If you don't find at least 20 copper (enough for the pick) in the first few days setting up your fields and and clayforming and getting charcoal started (or finding enough loose brown coal), I'd pan so I can explore carrying the pick,and dig up every spot right away and not worry about needing to find it again. I've even started making the prospecting pick second instead of the hammer. Knowing whether a spot is a good candidate to look around, or if it was just a one-off from a trace percentage is really helpful. With that information, I'm much more likely to have stumbled on enough to make a hammer right away.
  20. You still can use it. Tab to get there, escape to leave.
  21. Strangely enough, I usually don't bother with winter gear. What I'm wearing is always whatever random clothing turns up in chests. Suppose that's why I'm always having to set a bush on fire. I'll have to look into it next time through. (It's late March. Probably not worth bothering with this game...)
  22. What triggers it? Pretty sure I've gone back several times clearing loot, but without leaving the block. Never thought to go back later.
  23. I think you are right. Someone else said the same thing a while back. Never happens to me, probably because I think sleeping in this game is pointless, so never do it. IIRC, it had something to do with interrupting sleep, but I don't remember if it was hunger or being attacked or just waking up by pressing escape, but the solution turned out to be getting a full night's sleep.
  24. Interesting. I can kind of picture how your game plays out just looking at it. I no longer build gates. I just build one 2-high fence section and put a ladder on top. One jump and you are in, safe from critters. And someday I'll build clutches for my machines again. I promise.
  25. Seems like it must be a new moon at the start of the game. Really dark. Other nights seem to not be as bad. Get that first torch on the first day.
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