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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Oh, duh. I should have thought of that. I use my StreamDeck for those lesser-used tasks that don't have to be convenient. Yeah, I've often thought it would be nice to have a joystick for movement and a mouse for mlook. I haven't played much with a controller, though. How well does mlook on a controller work?
  2. What does that mean? Just that the herbs are the ones from Wildcraft, or that you can no longer have both installed? Thanks!
  3. Welcome to VS! How would that work, exactly? There must be 60 hotkeys in the base game. You can easily fill another dozen or more with just over a handful of mods. Then there are the macros, both in-game and with various add-ons. I'm not being dismissive. I'm just not understanding how you could map all that onto a controller.
  4. This. For me, death means create a new world. @Sam BillingtonI agree that it's odd that the horror monsters are wussies. They do appear in much larger numbers than wolves. I can pretty much always collect the wolf drops, but I miss out on at least a third of the drifter drops -- they despawn before I have enough time to get to them. It's even worse now since they don't just go away at sunrise like they used to. If you play with map, you can probably find plains in some direction. If you don't use the map, you need to climb a mountain or a tree and find one. Sometimes the RNG just goes against you, and you have no choice but to lead through low branches with your face. Then there's nothing you can do but advance slowly, stop and listen, repeat. If you advance slowly enough, you can usually hear them howl before they aggro, but if the luck gods are not with you, there will be a wolf right behind the trunk one of these times. Run like the wind. I've outrun about a dozen or so before, but most of the time if I run smack into another couple, I'll end up getting stuck on something and die. Big deal, right? I'm only 10 minutes into the game. I could swear I've seen them jump even in deep water. But you are right. Deep water is no longer the gimmee it was. I think probably if you aren't up to a running fight, that leaves running or pillar/ladder. Pillar is a little chancy, but fortunately, ladder is cheap (free, really, since you are going to need them later anyway) and very quick.
  5. You can definitely get humid jungle, and it's often right on the edge of savannah. It's just a hot climate with common or better rainfall. I get jungle more often than desert, though I don't usually play anything other than temperate. You can get basically random climates packed closely together by changing climate distribution. You can also skew your world towards more moisture. I think it's called Global Moisture.
  6. Flowers are your friend. It's really easy to pick out the lone woad or dwarf furze on the ridgeline. Switch to lupine or something else really obvious when you are in a sea of yellow. You can leave a firepit or six around it to serve as a supply cache. You are carrying around a crapton of flowers to put around whatever wild bees you find, anyway. Just make sure you can see the last flower from where you place the next. You need to place markers much closer, but just converting a single block to farmland makes an indelible mark. A couple more hoed tiles can point you towards the next marker. A packed earth on top of a fence post also stands out. As does a lit or unlit torch. And remember that wildfire is also your friend. [EDIT] Oh, and if you are planning to play for a while, plant a tree not from the area not too far from whatever you use for markers. Those crimson maples are good. As are pines anywhere other than pine forests. [/EDIT]
  7. If there were some consistency there, sure. My mousing skills up/down are vastly better than left/right, so I try to orient myself to minimize my weaknesses, whether knapping shovels or forming anvil molds. If the same axis were "away from me", that would be fine. I would not like to have to move after placing every axe head, depending on an RNG deciding which way the stone laid down.
  8. In the last week or so I've finally watched several videos of people playing VS (I really prefer to learn from play, not "just" repeat what the good players do), and what really jumped out at me is how little my playstyle matches what I'm seeing. It's likely that my inclination is founded in RTS, where you extensively use terrain features to your advantage. For example, many or even most seem to prefer flat ground, even to the point of terraforming to get it, even though it leaves lots of vulnerabilities. Even though TP is best utilized adjacent to water, at least in the early game, most seem to set things up as 3-wide plots, for scythe presumably, even though it costs at least a day -- the stuff adjacent to water matures faster. Skeps can be much more "efficiently" deployed by taking advantage of the verticals. I find myself using macros well beyond what I'm seeing, and I'm even recording macros I can't do in-game on my gaming keyboard and my StreamDecks. And so on. So it appears I'm unusual in that respect, at least of those who record their play. Which, actually, seems weird -- if anyone would be inclined to use macros and StreamDecks, it would seem to be the type who find them useful for streaming. I really don't care that much about the texture difference between oak and maple, any more than I care about the difference between Colonial White and Antique White, though my wife insists that's important. Maybe I'm missing something in the game experience? What is it you find most interesting in the game?
  9. Huh. Learn something new every day. I thought the Mod DB only supported back through 1.4 or so. What happens if you add a mod that uses, say, redwood in a recipe in a game which does not have redwood? Is it just that unknown block thing?
  10. Sorry to hear your frustration. My original post was about exactly the situation in which you find yourself -- sometimes you cannot seem to find copper, but IME, it just means you need to move to a different locale. I rarely settle within a couple thousand of origin, anyway, and usually it's more like 10,000. Either that or you can take a chance panning enough bony soil to be able to make enough black bronze to go straight to iron. If playing with the map, finding ruins is easy, and from my recollection, it only took 8 stacks or so. Or keep your eyes peeled for bismuth. A single deposit plus a little sand panning will reliably get you to iron. Or luck out finding a commodities trader. There are several ways of doing it, but IMO by far the best way is to just restart if you find yourself in a world that is no fun. I don't think I'd want to something I enjoyed for 12 straight days...
  11. @Taska, I'm pretty sure that's my situation, too. I link all on-line financials through one email account, and only if I mess up does anything else use that account. I wouldn't actually swear to it in this case, because initially my real name was my forum user name, and I'm pretty sure I've got my real name only linked to the one account. @Streetwind, I'm not sure why the forum structure could not be tweaked to put more in the registered user section. Mods aren't very useful unless you own the game. Suggestions don't mean much if you are only playing VS Classic. The public section really only needs to field questions about VS Classic, too. But the solution to the current issue might be really easy -- give you and a few of the other long-term members and all those with published mods the ability to delete (or at least hide) spam. You are right that @Tyron should not have to pay the costs of hosting spam, it looks bad and diverts money away from where it belongs. And I agree that the policing should not fall on @Tyron's shoulders. But that's where the community could help. If a handful of trusted members had the ability to click a check box in the topic list and the topic vanished, whether deleted or filtered out, the problem is more or less resolved. As well as it can be on the internet, anyway.
  12. My guess is incredibly bad luck. Either that or there's some mod interfering with mapgen. I was just messing around doing first day runs, and have 57 copper in hand at 3PM. Yes, way over the norm, but I'm usually within spitting distance of 20 by dusk. All that's really important is 20 by dusk of day 2, 40 by around 2PM of day 3, though. It's easy to have that with just panning. Did you crank your copper scarcity all the way down? Or are you playing on a MP server? Something weird must be going on. Since I had a clue, I've never had such a start. And I've never had the circumstance of not having copper by winter, even in MP. If you want to post your seed, I'd be happy to take a look. [EDIT] Alternatively, 1789142442, all survival defaults except propick radius 8 is a very nice seed. There are copper bits right underfoot at spawn, and they are all around the lake just south of you. Plus, more than enough reeds, a big deposit of clay, more than enough food. And it's right on top of limestone, so you know where it is when you need it. There's even a bee tree not far away. What's not to like? [/EDIT]
  13. Not my forum, so not my decision. Question, though. I thought there already was a section for purchasers. It's just that people prefer posting in the open section, and the paid section gets a post every couple months or so. Anyone bothered by spam, just post in that other section. This looked to be a one-off spamfest (first I have seen it since November) and hitting Page Down once wasn't that onerous. But from my point of view, I probably would not have purchased it if I could not have seen people talking about the kinds of issues they were having in the game. [EDIT] In fact, spam would probably have sold me on giving it a shot. A friendly topping every once in a while that there was a spam-free section available for those who purchased the game where I could get more friendly information would likely have done it. Whatever it was it cost (no, I don't remember) wasn't very much. $25 to get access to a better coverage of game knowledge would have been a no-brainer. [/EDIT]
  14. Last game I found copper while digging a hole to make charcoal in. Never looked in lake bottoms, but cliff faces and caves, yeah. More luck that way than prospecting, for sure. Though I do use the pick to decide whether to even bother spelunking. But more often than not, I just move somewhere else. It's a big world. I'm likely to find surface copper somewhere. Wow, 14 picks? Could have just skipped straight to iron. I've kind of adjusted my starts around panning, as a more sure way of getting copper age by day 2, 3 at the outside. Get a stack of clay, a stack of peat, a stack or two of sand/gravel, then set up shop in an area with good trees. It's not too hard to be able to get 12-16 stacks of charcoal started before dark, then spend the dark hours getting the 6 essential clay items firing, and then pan until dawn.
  15. Why are they different than fences?
  16. Oh, my bad. Missed that in the release notes, I guess.
  17. I'm using it on 1.16.4. If you enjoy the cooking/crafting part of the game, it's a nice addition. Even better if you add Expanded Foods on top of that. It's just a very slow process to make food out of acorns. You can't just eat them, and unless you are running a tannery, you will rapidly end up with barrels of tannin you don't know what to do with. Since that's not the part of the game I like, I just stick with stew and porridge mostly.
  18. The only times I've seen it grow are when the coverage of the dirt block changes, that is, when it changes from bare to very sparse, and again to sparse, etc., or whatever those levels of green are called. Farmland grows, but not just dirt. There are some who have seen other behavior, but it must be fairly rare, or settings other than more or less Survival. I've let a 20,000 tile dirt field alone (using Survival settings except for passive creatures and 0.25 hunger) run for about 12 hours real time, and another 8 or so the next day and never saw anything grow. Now granted, that only got me through a couple years, but it seems to me if it were going to be useful, it would have happened in that time. (No, I wasn't bored, just letting it run on the machine next to me while I was working. Listen for the sound of hunger pangs, top up, and back to work.)
  19. Saw a new one for me the other day. A block, I think 4x4 but with the corners knocked off, smouldering, sticking out of a hillside. With defaults, I hear a few each day. There are a lot that when I chase them down just have some, I don't know, sparks? that go away after a minute or two. Never do find a crater or anything. They are not really common. I still usually end up with finding more from worldgen than from Meteoric Expansion, but I like the mod. I don't even bother looking if it is overcast.
  20. I bought some proprietary software for my business and it's never been updated, so I still have a couple dozen Win7 boxes. They are not on-line, though.
  21. As of last fall, you could still update to Win10 for free. Assuming you aren't capped because of needing to run non-updated software, or low RAM or something, lust look for "free update windows 10"
  22. Well, you hope to kill them, but unless you are ready to chase them or are fighting in deep water, they will just run away once you take them down some amount. 2/3 maybe? Don't know. You don't have to get more than a few hits into them before they run. You can outrun them. You are faster. I just find that if I try to run away in the forest, I either end up in thicker woods that I can't sprint through, or I step on another wolf. Personally, I think I'd prefer it if you could "scrape" them off you by running past chickens or sheep or something. Yeah, @Ashery, that's a good way too. Probably don't even need to invoke creative for that -- just keep your stuff on death should do it.
  23. Oh. I guess I don't know about that. I generally leave things on defaults. I just remember having tested things with /time speed 0 and flirting with starvation. In fact, playing with /time speed<40 becomes a pretty good challenge.At 20, I don't know that you can just build -- you have to go hunter/gatherer to supplement your food.
  24. This does not affect your hunger rate, only the growth rate. Your crops and berry bushes will not mature, and you will continue to get hungry. If you want to reduce the amount of hunger per in-game day, you have to increase time. Say /time speed 120. That would make crops grow twice as fast, but since your hunger rate is real, in-life time, you will soon have way too much food. Or at least that used to be how it worked... [EDIT] /time speed 0 should only be used if you need to keep it light long enough to get a torch, or if you are just exploring. You can't keep up with food at speed 0 unless you are always moving. [/EDIT]
  25. Yeah, that is suboptimal, for sure. I've just come to the point that I only save absurdly long-lived stuff like grain and preserves, and forever stuff like seeds, then replant whenever I restart. It's not that horrible. Nurse turnips along and they mature in 4 days. It's easy to just get by on porridge that long. Only real problem is when you quit it's spring and when you log back in it's winter and everything in your house is rotted. Just trashes the immersion. I don't know how to address that, though. If someone has been playing non-stop, and it's now fall for him, how can it also be spring for you? Far as I know, same. There are no wild crops, the peat is gone, the minerals are gone, the clay is gone. If you want to progress, you kind of have to spread out into the hinterlands. So far as I know. And again, I don't know that there is an answer to that. A survival game might simply not be applicable to multiplayer, unless everyone agrees to play at the same time.
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