Xandu
Vintarian-
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Everything posted by Xandu
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A thing i used for an ability was changed in the base game with last update. I need to see what was done in the source code to adjust my code. Since this source code is not public readable yet i can not update the mod at the moment. In most cases i can just guess what has been changed and adjust my code and it runs well. But this time this hasn't worked.
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Thank you for your report. You are totally right.
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Thank you. I may look into it and just write some code for it. So when it is ready for 1.15 i just adjust a few things to make it work.
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Here is another 0.6.0-pre version. It was made for the 1.15.0-pre.10 Version of the game. Since i didn't like to upload an update just to fix two small things i added some new stuff as well. XLib: -Added The TraitAbility class which allows an ability to add a new trait to a player. -This should only be used to enable specific crafting recipes with abilities. -This probably does not work correct for any other kind of trait. Features: -Added additional informations to some vanilla tooltips when specific abilities are learned. (I originally used these tooltips for debugging but i decided to change them a bit and just keep them in the game.) -Added a world interaction help for the beemaster skill. -Added bloomery expert ability to the metalworking skill. -Added ability Shifter, Fast Forward and Timeless to the temporal adaptation skill. -Added ability mass husbandry to the husbandry skill. Fixes: -Fixed not stacking items in troughs. -Adjusted the oven code to the new vanilla oven code. (I hope it works.) xskills_v0.6.0-pre.2.zip xlib_v0.6.0-pre.2.zip
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I may know what is causing this. I try to fix it tomorrow. I know. But someone in my discord suggested it and i thought it was a very funny idea even it is quite unrealistic. I add it to the list.
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Here is the first preview for the mod version 0.6. It should work with the game version 1.15.0-pre.6. It probably contains some bugs. XLib: -Added StatsAbility class which can modify multiple player abilities at ones. -Added HeatedEffect and HotEffect(heal over time) effect templates. XSkills: Features: -Sunflowers, Amaranth, Peanuts, Cassava and Pineapples are now affected by the farming skill. -Grown log sections are now affected by the forestry skill. -Milking animals and collecting eggs from henboxes now give experience for the husbandry skill. -Feeding animals with troughs now give experience for the husbandry skill. -You will now gain experience from cooking food in general for the cooking skill. Not only from cooking meals. -Most cooked food items can now profit from cooking abilities. Not only meals. -Food cooked in the clay oven can now profit from cooking abilities. -This also includes pies! -Tree nursery ability now works for every tree growth stage instead just for the first one. (Tree growth stages were introduced in the game version 1.15.) -Added polish translation by @Beerus. -The inspiration(pottery) ability is now applied to blocks that are created in a pit kiln. Abilities: -Added ability sprinter to the survival skill -Added ability Abundance Adaptation to the survival skill -Added ability nudist to the survival skill -Added ability meat shield to the survival skill -Added ability well rested to the survival skill -Added ability Salty Backpack to the cooking skill -Added ability rancher to the husbandry skill -Added ability preserver to the husbandry skill -Added ability feeder to the husbandry skill -Added ability cheesy cheese to the husbandry skill -Added gourmet ability to the cooking skill which unlocks a new game mechanic. -Cooked food will have quality. If you eat food with quality you will receive a positive effect. -The effect duration depends on the quantity you have eaten (up to 10 minutes) and the effect intensity depends on the food quality. -You can only have one effect from food. Fixes: -Mining blocks with bombs should now give not too much ores anymore. This was caused by an unexpected vanilla behavior. -Improved the handling of cooking pots. They should now remember better which player used them for cooking to apply the right skills. Even when the fire pit is unloaded and loaded. -Fixed an exploit when creating items from metal plates on an anvil. Duplicator ability and experience gain are no longer applied in this case. -Fixed a crash when butchering animals. xskills_v0.6.0-pre.1.zip xlib_v0.6.0-pre.1.zip
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At the moment don't butcher animals since that seems to cause the crash. There is nothing else you can do. The crash is caused by a method that was removed from the game with latest updatre. When the mod tries to access this method the game silmply crashes.
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It wasn't that. I always test my mods with no other mods enabled. It was just an error by me. Something i have introduced late in the previous night and i haven't tested. Now i have another problem. I always maintain just one version of the mod. And the current version has some unfinished features and i don't want to publish this at the moment. But i can only include the fix into this unfinished version. So it could take a few days to get a somewhat working preview release.
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Thank you for the report. I fixed this one. But when i try to compile the mod for the 1.15.pre-4 the game crashes every time for me when i load a game. So i have to figure out what is happening there and fix this before i can upload a patch.
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Ok. i think i found a better solution for this exploit.
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Hi. I am currently working on huge food related update for my XSkills mod for the game upcoming 1.15 Version of the game. I think it would be fitting to finally add compatibility with expanded foods there. So i wanted to ask if it is possible to get a 1.15 compatible version of the mod just to test if things work?
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Yes the informations should be current.
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Ok. At the moment i fixed this by disabling the ability to put plates on the anvil again. This will be included in the next patch. Let me know, if anybody has a better idea to handle this exploit.
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Thank you. Now i get it. Was it always possible to put plates back on an anvil? This seems a little bit weird cause it does not seem to work with anything else.
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Thank you for your report, Do you mean the master smith ability is too powerful? Moving the voxels directly in the right positions. The ability is meant to make smithing faster and you need to do a lot of smithing to get it. If you have no custom configuration the duplicator skill should have a maximum chance of 25% to give you an extra plate, a plate should cost 2 ingots and you can smelt it into one ingot. So if you create a plate and resmelt itto an ingot you have have a avarage lost of 0.75 ingots per plate.So i do not see the exploit there or do i miss something?
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Ok. Then i not know either. Have you tried to load a world nevertheless? If this does not work please send me the server-main and the server-debug log files. There is a group of abilities called professions or specialisations like farmer, warrior, miner, etc of which you can only have one of. With this skill you can have two of them. The text of this text is static and the items that give you these points are dynamic and can be changed. And searching the handbook can easily handle this.
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Do you also have XLib version 0.5.0 installed?
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Please use the mod version 0.5.0 for the game version 1.14.8.
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Uploaded a version that should be compatible with the 1.15.0-pre.2 game version. I hope there is nothing broken.
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1) I will try to upload a 1.15 compatible Version today or tomorrow. 2) If you want to make a polish translation i would be happy to add it into the mod.
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Yeah you should be able to change the allrounder skill in the survival.json file to something like this: { "name": "allrounder", "id": 2, "maxTier": 2, "minLevel": 5, "enabled": true, "values": [ 2, 4 ] }, to give add one tier and make it give more specialisations. Notice that the 2 and the 4 means you will get 2 more spec limit at tier 1 and 4 more spec limit at tier 2.
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Updated Xandus Inventory Tweaks to work with game version 1.15.Pre1. Had to rework the bulk operation part. Unfortunately it is now required to install the mod on the server to get the configurable bulk operations to work. Everything else should work client side only.
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Hi. Thank you for your offer. But the mod already has a german translation. But if you or someone else has some better translations for any language i always appreciate some input. Usually you can translate the mod by just changing the corresponding language files in the mods folder. The smelter ability does not change the tooltip for technically reasons. So it can be quite confusing how much metal you need to fill a mold. But for me it always worked as expected. Additional not all molds are effected by the ability. For example items that can be resmelted can not profit from the smelter ability for balancing reasons.
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I tested this and you are right. Indeed this is happening. But i was still confused since the ability does not touch the placing or breaking logic in any way. So i deactivated the mods and it was still happening. I thought it is caused by some weird metadata thing. So i created two freshly new anvil bases and placed one and broke it and it still doubled with no mods enabled. So this seems to be a vanilla game issue. Yeah automation is always an issue. It can be quite complicated to decide which player will get the experience and which players abilities are applied.
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Maybe i can do some fancy harmony patch stuff do make it work. But i have to try it.
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