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The_Lazy_Warlock

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Everything posted by The_Lazy_Warlock

  1. That's strange, I'll ask around and see if there's something specific I have to do for linux users. Does it crash, or does it simply not do anything?
  2. These are all great suggestions everyone! Thanks for taking the time to give such thorough input, I did a little more research on hay vs straw and I think straw will make for a very useful item. The next update will mostly just tweak the potash recipes Small fixes to expect for the next update: Fix log burn temperatures Increase Ash K fertilization to 6% Decrease White Potash fertilization to 45%, to make it still valuable but also inferior to mined (red) potash. Change lye recipe to 3:1 ash to water ratio. This will in turn make it a 6:1 ratio to make white potash, providing an overall 1.25X bonus to ash fertilization in the end product. Next big update will include crop tweaks: Allow farmland to be picked up as blocks, or maybe use a shovel to convert farmland back to soil (right click function?) Allowing grains to be converted to and from seeds by crafting Harvesting grain crops will produce straw, an alternative material for some recipes: A much needed alternative for skeps A straw hat, gotta be able to craft SOME kind of decorative wear Straw baskets (both hand and storage baskets) Alternative straw bedding for the in-game bed Adobe and Straw blocks, lighter/yellowish versions of the mudbrick and hay bale blocks. Place over farmland to prevent grass from growing Straw bedding for animals that will eventually deteriorate into "soiled" versions. Can be used to make saltpeter via the french method. The soiled straw can be combined into a "niter bed", which will slowly decompose over a year (maybe?) to make a "Calcified Niter Bed" Mixing with water will dissolve the calcium nitrate into "Niter Water" "filter" with White Potash in a barrel again to make Saltpeter. Hooray for antique chemistry! If/when a mechanical press is made briquettes could be produced from straw, though this might be a bit too "industrial" for VS. As far as later versions go I agree that making a cauldron shouldn't require iron. However, bronze (and likely copper) cauldrons like this existed, so maybe it can be made out of any viable sheet metal. I could have it also made from clay, but I do like the idea of having some sort of early/mid level progression requirement for a tool that could be used for other chemical brewing procedures. Alternatively, I could have the metal version give more space for larger batches and perhaps heat up faster.
  3. Bugfix time! Thanks for testing out the new version everybody, I learned about some limitations with the current JSONs and had to make a workaround for the potash production. Here's the fixes and changes: Fixed a few lang issues with lye portions not being named correctly in the barrel. Fixed the texture crash with lye in a barrel. Fixed a crash when the player tries to pour out the contents of a bucket filled with lye. Changed Potash production by slowly evaporating liquid lye in a barrel Also there's a strange issue with the wood log tooltip and firepit recipe not showing the same values produced. The tooltip is the accurate amount of ash produced. Thanks everyone! let me know if any other problems crop up. lazytweaks v1.8.1.zip
  4. Wow, I didn't know the quiver was functional, does it only accept arrows?
  5. I've asked Tyron about that and at the moment it's not possible to have item recipes in the cooking pot just using JSONS. But I agree that it's a bit janky to have the lye cooked that way. I might play around with some of the other item codes and see if I can make a more realistic method. Though it might come down to me having to either mod the cooking pot or make a different cooking item altogether, maybe a cauldron or something that needs to be made from iron.
  6. Hello everyone! New update to Lazytweaks. There's a lot more stuff this time so there might be little issues here and there that I missed while testing it out. Let me know and I'll fix it as soon as I can. Here's the list of additions v1.8.0 Added iron spears Added cooked eggs Added Ash Leaching and potash production Added Extra tool molds (knife and spear) Added double knife smithing recipes Added limestone production with a barrel Adjusted Some tool mold quantities The latest version should be compatible with almost anything, but it might conflict with a mod that also adds Iron spears (It shouldn't though...). Let me know if any funny business comes up. You can download the new version here or on the main page: lazytweaks v1.8.0.zip
  7. This is really interesting! Does the wolf follow you around or just hang out around your spawn location?
  8. Here's my take, could be incorporated into a mechanical system, using hoppers, bellows and a toggle (similar to the helvehammer). They're twice as effective as water driven sluices, but they'll require a lot more mechanical building. Feed it with gravel/sand and watch it go!
  9. Added some additional suggestions and Ideas I've gathered up: These will be released in the next lazytweaks version (hopefully tonight or tomorrow) Potash production through ash leaching Variable Casting costs for tools (I might add a "precise" version for especially frugal VS players) Knife casting and double knife recipes for smithing Iron spears and spear casting Cooked Eggs New Suggestions I'll be working on (Not in any particular order): Variant "Forged" tools that have better stats than regular cast ones. Will require better materials to make as well (IE, leather handle, plank haft and maybe resin) Some variable roof types, including thatch and wood shingles. Melting down unused toolheads/disassembling tools and anvils. Crafting grain crops into seeds (Grains are seeds!) Extra food types (Will be a new mod: "Vintage Cuisine") Additional bread variants, such as sourdough, Lye (Pretzel bread) and pastry. Sourdough will be made by sealing bread dough in a barrel, then baking it. It will last longer than regular bread. Lye bread will be made by mixing regular dough with lye and then baking it. It will improve its saturation (more flavor!). Pastry bread will be a different type of dough made from flour, water, eggs and fat. Will be expensive but have high saturation,will last a little longer and give some protein nutrition. Fruit Bread, combining regular dough with berries Spice Bread, which will require herbs/spices once they're released in VS. Vegetable Oils, Can be rendered on a fireplace (maybe I'll make a cauldron to do this...) Dried Berries Tofu Some kind of "stirfry" meal that uses rice, meat, veggies and fat/oil Extra weapon types(Will be a new mod: "Vintage Armory") New Suggestions for the devs/other modders: Better sprinting Death markers Turntables/potter's wheel for faster/mechanized clayforming Mechanical Press for processing foods/materials
  10. This seems very doable, I'll likely add it into the next version of Lazytweaks. Once I sit down and figure out the rest of my whetstone mod I'll also add in an extra feature that lets you disassemble a tool and re-smelt down the head (since whetstones can recover a tool's durability).
  11. Updated the list, recovering metal scraps was finished by the fantastic Melchior. You can find their mod here: Metal Recovery
  12. Maybe it can be moved to the mods section? Since it would be a good checklist for modders to take a look at so they can spend their time on other mods. I can add it to the list under "Lamp Decorations"
  13. Will do! I'm getting sidetracked by making a whetstone mod actually. I'm stuck with a worn out pickaxe in my game and I don't want to go collecting copper nuggets again
  14. I made a mod here that includes stick crafting: Stick Crafting (Whittling)
  15. This is awesome! Great job on this mod
  16. Just released a small mod that makes some tweaks to the VS game with a few assets, including: Whittling wood items into sticks using knives and saws Stacking tool heads Gathering limestone rocks from muddy gravel using a wooden bucket Next on the list: Whetstones to sharpen/maintain tools with Making some items use less metal material to cast (such as knives) Gaining unused metal scrap from forging metals.
  17. Lazy Warlock's Tweaks (AKA lazytweaks) Hello everyone! Now that I've got a suggestion to-do list I've started making small quality-of-life tweaks to the game using simple asset mods. I mostly play single player, so I don't know if these would ruin tribe dynamics for multiplayer servers where resources and land claiming is important. However I think most will appreciate the small changes I've made here. (Also let me know if they can't be used on servers, not sure what needs to be done with asset mods to make use of them server-side) Okay now for the Mods: Whittling (IE stick crafting) Okay, so sticks are a crazy valuable resource in VS but I didn't like how you couldn't craft them from other pieces of wood. No more! Now you can craft sticks from planks and firewood using a knife or saw, however planks and saws are far more efficient at making them: Recipes (they're all shapeless): Stacking Tool Heads Sometimes you just want the spend your primitive night knapping a bunch of javelins to throw, only to find your inventory is full and you don't have a wicker basket to store anything. Now you can make tool heads to your hearts content! Some items stack less since they would technically be larger than others (like scythe blades), but anything you can knap from a piece of flint can now fit into stacks of 64 (arrowheads can stack up to 128). Limestone Gathering Gathering limestone can suck hardcore if you spawn in an endless sea of peridotite (like I did). I wanted a consistent way to get lime and still remain faithful to the semi-realistic methods of VS, thankfully I found a cool bit of info about limestone here (Limestone Deposits). More or less, in real life limestone is quite common on sea floors and can be found as chunks mixed with muddy silt. So I thought, why not make use of that "muddy gravel" that does nothing. You'll still need a bucket and quern to get the desired end result, but at least you won't have to find another continent to continue your progress. You can also produce limestone even faster in a barrel, by mixing muddy gravel and water in a 1:1 ratio. Recipe (Shapeless): Ash Leaching Potash is a useful substance in VS for K fertilizing, but it's a rather scarce product. I fixed this by introducing White Potash, also known as Caustic Potash. Following the real life methods of production, it first requires making ash by burning logs, firewood or planks in a firepit. Certain woods, like oak, produce more ash than others. Once you have your ash, soaking it in a barrel with a 4:1 ratio of water over 24 hours will produce Lye, which must be evaporated slowly again in a barrel to produce White Potash in a 2:1 ratio. White potash is just as effective as regular Potash, and almost triples the effective fertilization of regular ash (which can also be used as a basic K fertilizer). (once I or the VS team make a item-to-item recipe in the cooking pot I'll change this method) Recipes: Cooked Eggs A simple recipe that allows you to cook eggs on a firepit (which can be done IRL for all the skeptics out there, check this out here). Cooked eggs don't last as long, but at least you can eat them now Recipe: Tool Molds and Smithing Adds in tool molds for knives and spears and reduces the units required for some smaller tools. I calculated this mostly by checking the smithing recipes and counting the voxels. Then I rounded to relatively simple numbers to keep the units from being overly precise and frustrating to mix alloys with. Most are in multiples of 25 units (25, 50, 100, 150). If people REALLY want precise measurements though, I can release a separate mod that counts units down to multiples of 5 or less. I also added a double knife recipe for smithing and tweaked the shape of the knife since it seemed too boxy. More Spears Most of the higher tier spears are missing from VS, and so they've been added. Known issues: Need to add damage tiers back in, though they still deal more damage. GUI transformations are strangely different with some new syntax in the JSONS, I need to mess with this more to figure it out. Straw Straw is a new item addition that I found to be somewhat absent in Vanilla. Straw is obtained by harvesting any grain. It replaces many of the recipes for Dry Grass and reeds, including skeps. You can also use it to make thatch roofing and briquettes with charcoal dust and peat. Seed Conversion Any grain can now be converted into a seed. They cannot be converted back however, as seeds do not degrade over time and this would allow you to indefinitely keep grains. Powdered Materials Sulfur and charcoal can now be powdered in a millstone, which is essential for making blasting powder and terra preta. The recipe for blasting powder has also been changed to be more realistic, and ultimately more efficient since saltpeter is generally easier to find. Compost Changes Compost is a little strange in Vanilla VS, so I changed it to suit my preferences. You now create a compost item from rot, any dirt and straw. The item cures over time into different stages and improves at each stage. At the final stage (cured), it can be combined with soil to make "composted soil", or it can be used as a fertilizer. Even more significantly, it is an essential component for Terra Preta production, which you can now make with the addition of charcoal powder, bony soil (renamed ancient loam). You can also now make a "Compound" fertilizer, which combines various things to make a very effective universal fertilizer. Pictures: Efficient Leather Tanning Allows you to convert every stage of hide into smaller pieces to make batch processing easier. You can use a knife or shears to process the hides, but shears provide slightly more pieces. Also adds a final "tanned" version of hide rather than having the barrel convert prepared hide into pieces (which doesn't really make sense). Skep Changes Real world skeps don't need to be destroyed to harvest the honeycombs, so I just made it so the skep drops when harvested. You can also make skeps from straw as well, as was traditionally done in various parts of the world. Miscellaneous Changes: You can now make a new firepit with peat bricks. Added a recipe to convert hay beds into wooden beds. Next on the List of tweaks: smelting down intact tool heads disassembling anvils Installation (Vintage Story Version: 1.12.+) Just drop the zip file right into your "mods" folder in Vintage Story! If you can't find it, you can open it up in the vintage story mod manager at the main menu. For those having issues with steam: Known bugs: I had to adjust the GUI position of a few tool head so they didn't intersect with the stack number, but this caused some to move out of place on the tool-tip window. Log tooltips and the firepit recipe don't match up with the quantity of ash produced. The tooltip is the accurate amount! Incompatibilities Potentially incompatible with anything that alters Vanilla spears or toolheads, let me know if this comes up and I'll see what I can do. Changelog: Licence & Support: Current Version: Lazytweaks V3.1.0 (Google Drive Link) Older Versions: (VS 1.13+) - Lazytweaks V3.0.0 (Google Drive Link) lazytweaks v1.3.0.zip lazytweaks v1.8.1.zip lazytweaks v1.9.1.zip
  18. Feel free to delete/lock this page if it's redundant, there's no need for two of them if this will distract from the official post. But I think it would be a good idea to at least copy over Redram's post since it has some good insights into how the team operates.
  19. Oh neat! Thanks for adding this Balduranne, glad there's an official place for this
  20. Thanks redram! I'll add the ones you've mentioned. (I'll probably also add "anything form Minecraft or TFC" to the list) And since you mentioned it, I think it might be a good idea to specify more things that definitely won't be added to the game (like detailed butchering). Of course, that's hard to say exactly because who knows what might end up fitting well into the game, but I think it will help modders who are looking for popular features that simply won't exist in Vanilla. For example, I doubt that VS will have an expansive "Magic" system, with fireballs and lightning and the like. But then again, I also don't have a direct line to Tyron or any of the other VS devs
  21. Lazy Warlock's Suggestion Collection Hi everyone! So I came across the inevitable situation on discord where I asked the devs to add or change something in the game and it's already been mentioned a hundred times. So, I thought I'd start a sort of community list of "Most Frequent Suggestions" that people bring up. My goal is to not only reduce the redundancy of my own suggestions but to also focus on "mini-mods" that I plan to make. Now, to be clear this is not a "Mod Request" or "Bugfix" page, instead it should act as a repository for the most common suggestions that people usually come across. Also, if you haven't already make sure to check out the VS Roadmap, which already has a great list of eventual features the devs have planned. Here's my list so far of the most common suggestions I've come across. I've categorized them according to whether I'm willing/able to make a mod for them Suggestions I'll probably make a mod for: Converting planks to sticks (Done - Mod Here) Stack-able Tool Heads (Done - Mod Here) Alternative ways to gather lime (Done - Mod Here) Different metal material costs for casting some items Sharpening/maintaining tools Double Knife Smithing Recipes (Done - Mod Here) Potash Production through ash leaching (Done - Mod Here) Knife and spear casting (Done - Mod Here) Recovering material from unused toolheads and from anvils. Gathering straw from harvesting grain crops Crafting grains into seeds Wooden bee-boxes that can be reused Stackable clay tool head molds Clay Amphora for transporting liquids Improved paths/roads made from brick Extra food Recipes Tofu Cooked eggs Stirfry - Using Rice/Oil as primary ingredient Oil from Pumpkins, flax, soybeans, Kapok Seeds etc. Bread Variants (sourdough, lyed, fruit etc.) Semi-Magical ores, Mithril, Adamantine etc. Extra weapons/expanded combat Different roof types (IE thatch roof "stairs") Making forged tools better than cast ones Other common suggestions (that I won't be working on): Recovering lost materials from metalworking (Done by Melchior - Mod Here) Anything from Minecraft (redstone, rails, minecarts etc.) Anything from Terrafirmacraft (Collapsing caves, alcohol etc.) Mounts, including horses, dragons etc. Ships and large, buildable ships (Might not even be feasible or worthwhile) Thirst/Dehydration/Exposure option for hardcore survival Complex magic system (Spells, divining, rituals etc.) Decorative blocks Skin options/player customization Better Sprinting Death Markers Turntable/Potter's wheel for faster clayforming Suggestions that are unlikely to ever be in the game (IE good ideas for modders) Detailed butchering and animal skinning Feel free to post any common suggestions you've come across and I'll likely add them to the list. If you have your own suggestion you can mention it here, but
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