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Demoncyborg

Vintarian
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Everything posted by Demoncyborg

  1. the wiki states they shouldn't, but as of 1.19.4 they are spawning during the first 4 days
  2. i don't think it's that bad of a gameplay choice, most of the game is behind copper, you can't dry the meat until you get it either, or cure it even if you have salt. most other mods include a need for copper to progress too (primitive survival needs boards to make the smoker, to smoke meat) VS is a video game, our 'ancestors' could and did do a lot more than it allows, but also, were stuck in the copper age for at lot longer than your Seraph will ever be- it's a game with progressions tiers, so go get some copper! or, to preserve your meat faster, just go cook it into a meal in the cookpot until you've got your oven
  3. tested it and yeap, works completely fine with diamond stitch and others if for whatever reason you need to convert them without being a tailor, if you use any stitch as a cheese cloth it'll revert it to normal stitching
  4. you might be having a glitch with eggs, i'm able to crack them into jugs and buckets just fine but unless there's a bug, there's nothing stopping you from using bones for broth, and.. and there's nothing stopping you from at least fully cooking without an oven either, you can use your saucepan
  5. it's not sometimes, this is all crops, as long as they mature properly before being stunted, they should drop the full amount. I did a small test on flax and this happened even with dead plants too, so it really must be an oversight / bug?
  6. oh that's a neat change, good to see that they've got a plan for macOS users it's not going to break every single mod on Minecraft, it's not nearly as big of a change as 1.13 was, and by the sounds of other forum chatter, noone seems to be planning to stay on the old version in protest, even with the snapshots available to peek at. at worst it looks like it's gonna break some old shaders that haven't had consistent updates. at best, more freedom for modders when it comes to complex rendery things. I genuinely see more positive than negative responses to this kind of update, people have been waiting for vulkan for a while.
  7. it technically does, but they don't 'spoil', the plant dies if it goes too extreme a temp which tends to happen at least once a year for most plants in most zones. the main reason i don't want this to change is because it's hard enough to time growing seasons in multiplayer already, i don't wanna log on and find my crops all rotted in the field, or all turned to seeds when winter is coming. i could just as easily suck it up and deal with it, but i wouldn't like it >.> aaand maybe this is just a bug, or i'm just insanely lucky somehow, but I find crops that fully mature before they get stunted drop the full amount still. as long as it matures right before it gets cold or heat damaged, it still drops the full amount, which is an insane lifesaver when months drop by in multiplayer and a whole field gets frosted.
  8. if we're going realistic with grain, it doesn't make sense for the vegetables to have random seeds you get upon harvest then, too. Seeds from onions and carrots are far into their lifespan where harvesting the vegetable isn't viable anymore, they get woody and gross by the time they flower. Valheim shows this by letting you plant seed onions or regular onions, but VS doesn't have a planting system like that, so it might become a timing thing, which already makes multiplayer farming sound a bit more... painful >_< i don't think i'd enjoy this as a lone change, maybe a huge mod or total overhaul to farming, but unless all the crops get a realistic flavor (i want brown rice! i want bran!) i feel like it'd be out of place compared to the rest.
  9. yahoo! thanks for keeping the game fair!
  10. i don't think there's any malicious plan to change Java into BE, and that 'removing modding by august' thing .. cannot find a lick of it online? They actually made modding a bit nicer last year by removing obfuscated code. To add the 'minecoins' to Java and rip up modding as a whole has got to be the biggest, most unsafe change they'd ever make, not happening any time soon with the current management that's for sure. Minecraft is just poorly managed for a lot of reasons, but my personal example: because it's one of their biggest money makers and they don't want to make big mistakes. every update now has to be sanded and smoothed down to be a 'safe' one in the eyes of a lot, and i mean a LOT more people than the original few who developed it in the first place. Microsoft seems to rely on the revenue from Minecraft to fund a lot of other Xbox projects, so it wouldn't surprise me. the time between updates alone makes me believe that they get stuck in the higher-up ladder and bounced around until something totally smooth and 'safe' comes out. (I genuinely don't think there's been any updates since the ocean one that majorly change the way you survive and play Minecraft? it's all just been optional content and biomes. maybe trials too.) honestly times like these make me happy to play such a smaller game like Vintage story. I genuinely love knowing that the game is being slowly shaped into a greater vision, even if it means big, awesome, fat, game-changing updates that completely alter the flow of survival. I know the choices were made by the people making it!
  11. it still might be a bug, but i've only ever been able to crack eggs into buckets on the ground. also you should be able to make a saucepan with any clay, which can simmer things into broth
  12. where did you get this? unless it's my like, two mods changing it, i'm certain stuff still spoils in a trough. i've had to break my troughs to get spoiled mash out all the time
  13. it actually stores both! it'll just spit out the proper rot amount when you go to grab it if there's any grain stacks left, or once it all changes the crate flips to rot. happens very fast if you overfill veg into crates
  14. i have a really similar problem when i play with friends, we just make so much food. i tend to just dedicate a cellar/section of a cellar to storing the freshest stuff in vessels for eating, and then the bulk in crates for animal feed/crafting/mod stuff, since by the time it rots there's usually more grain waiting to take its place.
  15. oh wow complete misread on my part there, feel free to ignore what i said
  16. what rainbow said is true, this kind of thing is what mods are for. if every time the devs updated the game with something new, only to add an option to change it back, it's just adding layers of complexity to an already intensely complex game. like rainbow said, every bug and question would need to be met with "are you using x, or x option?" and that eventuality would only grow so much more huge and complex with how much the game is already growing. seasons, weather, food spoilage, geology and worldgen changes are all updates that majorly changed the way survival worked, and there are not options to remove those either.
  17. you must be VERY lucky, even building mine above the height for the flat power increase, i'd still have days where I had to wait a few in game hours for the wind to return, and that's even with windmills with minimal to no extra parts drawing power (not a 'min maxxed' windmill, but i still have problems with those too). i'd say it's not negligible if my wind power is only 1% and i have stacks of grain i now have to hand-turn until it comes back!
  18. that's smart!! i usually just toss it on the floor when i cant be asked lol
  19. Demoncyborg

    Death

    yes, all your nutrition bars are halved when you die, which can do a serious number on your max HP
  20. well, if anything it keeps them safe from stray bowtorn/drifter rocks, especially if you're near them during a storm.
  21. i'll add on my tips for cheese and dairy, it's my main thing to hunt for when i start a world since having my nutrition bars up is one of my favorite things. when you're established with a farm, hopefully one that overproduces flax for animal feed, and once you've found a source of salt- it can be from traders, or directly from halite, then you're ready to make milk. you also need to be in at least copper tier, since you'll need planks for making buckets and barrels make a small pen to start with, with 3-4 high fences, and a solid roof with at least a little gap between the fences and ceiling. and if you can a non-grass floor. this protects your goats from bears and lightning to start with if you hang yourself on a ladder about 2-3 blocks off the ground, outside of the fences, and look inside through the top, you should be able to safely reach and attempt to milk animals that say "Can be milked but may become aggressive" without getting hurt. if you use a small pen, when they run around stressed it should be easier to use the bucket on them with less room to run around. use a stack of a few buckets so it's harder to accidentally sip the milk, it's annoying to have less than 10L at a time. Once they gen up, everything becomes a lot easier, but it's entirely possible to get milk from low gen goats as well, just takes a lot more work, and this pen setup has been the easiest for genning animals up that i've had :3 you need 5 buckets of milk, x2 pickled veg and x20 salt for every barrel you process into cheese, which will give you x2 wheels of cheese per barrel. you can wax cheese before it's ripened to make it last longer, but it still lasts for years without once it matures. as far as actually keeping your dairy up once you have milk and cheese producing, cheese pies and scrambled eggs are the only meals in vanilla VS that accept cheese slices, and are also the best foods for keeping your dairy up. drinking milk isn't good, and cottage cheese is terrible compared to the benefits of aging it into cheddar. as far as how much food a single Seraph needs each winter- your play style influences how hungry you get, so it's hard to quantify without getting a feel for it each year yourself. happy hunting, foraging, farming and cooking!
  22. highly recommend apples for winter fruit saturation. if you don't have honey for making jam, they tend to keep for a long time just on their own in a good cellar.
  23. thank you for taking the time to gen a whole world for this science!!
  24. pretty sure all they do at the moment is give you a food source, but some part of me swears i've seen one grow before lol.
  25. i always end up trying to collect all of the fruit and foods (just to have them at one point) in the game. at some point i really want to graft an all apple variety tree though.
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