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Everything posted by BurgerDaddy
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I think the actual in game differences, if I’m understanding correctly, would be the potential of choosing a new class, and also not keeping ones armor. Otherwise it would be respawn location dependent, and I could see that being kind of neat… if you knew the coords to your old base that would be kind of a potential “cheat” but it’s then up to the player as to whether that’s cheating or not in their own eyes. Though… if there are claims enabled I guess that’s a whole other layer… haven’t played w claims myself as I haven’t played w anyone other than my partner yet.
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One thing I do like about this game mechanic is what I imagine the intent is. To me at least, it seems like it is aimed at making multiplayer more collaborative, as there is a benefit to having one person be a torch bearer while another mines, for example. Maybe I’m just overly optimistic, and a person could definitely say it does not achieve that goal, I’m just… hoping it exists for the reason I would like it to. The execution could be better, that generally does not seem to be argued upon. I just chalk it up to early access and it’s easy enough for me to forgive in an otherwise amazing game. Sort of sidestepping here, but if I view it as an attempt to get players to collaborate more in game, even if the current functionality is less than ideal, it does kind of fit with a theme I see, and to me it also explains some of the other funky things in game that can be rather tedious or annoying. There is a real challenge to making a game that plays well in single player and also as a borderline mmo. Grandfather Minecraft seems to have really focused on being able to do everything yourself, and very easily at that with all the automation and slave labor. There was a time in that game (2012 or so?) when my experience playing it online was much more collaborative, but in recent years all the survival servers are very fractured, each player flys/teleports to their own 20 million acre plot and it feels like I’m just playing single player, but with all the benefits of also having lag. I really don’t get it. Im hoping this game doesn’t go that route, so for me at least, if I have to chow down some extra digital calories in order to see what I’m doing at night it isn’t really a big deal.
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I have noticed that they can be made of “out of place” rock material. Andesite cobble in a basalt field caught my attention pretty clearly.
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Amazing! Looking forward to nerding out on the gathered information.
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How do I turn this effect off? Why does my character have astigmatism?
BurgerDaddy replied to Dsk's topic in Questions
Interesting, it definitely turns off and on properly mid world on my machine. Though maybe only when adjusting the ambient bloom slider, I think I was working w that and not the toggle button, might check that later so the devs have better bug report info. -
How do I turn this effect off? Why does my character have astigmatism?
BurgerDaddy replied to Dsk's topic in Questions
I think that’s Bloom. Just a guess though. -
I’m concerned about this as well. As a new player there are many confusing things, especially since some things are crafted in the grid and others aren't, it’s hard to know how to find the answer. I think a good path to avoiding this frustration for player is clear documentation built into the survival guide. It’s a well made tool which currently feels more aimed at explaining the crafting grid recipes, that will need to adapt along with the changes and probably include some screenshots or drawings to make things clear to users and less language dependent.
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Well, um… where do I start? When a daddy goat and a mommy goat love each other very much…
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I’m sealing this note, knowing it may never be read. How many times will I revive from death? I know, eventually I will die again, so, in case I cease to be, and another comes to this world when I am gone, here is my story. I woke, I began to exist, for no reason I know, a seraph in this world. It is a beautiful and scary place. The forests are danger, I got that figured out right quick, and nights ain’t safe to be out in the open either, so I set myself up at the base of a mountain cliff, where I can keep my back to the solid stone, feels safer, y’know? Spent a bit of my time farming and setting up a space, it’s simple, dirt and cobbled stones, but it’s home. Water flows down from the cliffs above and allows good farming. As time went on the weather was getting colder, skies were gettin’ darker, and as I was feeling a bit settled in my space, so I got to exploring more… started making paths of stone and earth. I was out one day taking in the terrain, seeing what I could find in the world. I had a mostly worn copper pick and my first prospectin’ pick, freshly made, was tryin’ a make sense of this new tool a bit. I popped up from grabbing some copper an I noticed it was gettin’ towards sunset… so I started my meandering home. I frequently check about for them rifts any time I’m out as dark approaches, dangerous things, never feel quite right being near them even in the broad of day. Wasn’t much of them to be seen though, and I felt right safe being out, so I figured, heck I can push it into dark a bit, I’m gonna gather myself up some nice mushrooms for dinner. Love me some wine caps. I started walking back home and… suddenly, very suddenly, there was a lot more rifts around… things felt a bit, “Apocalyptic” (wait that’s a thing?) I had no idea how bad it was gonna get… admittedly I panicked at this point. I ran full tilt for home, knew I wasn’t making it before full dark, that terrifying all enveloping blackness in which danger hides. Through the woods I ran like a panicked animal… just keep moving, don’t get slowed up on the steep hills… I made it back into known territory, was close to home, dodging around rifts all over the place. And that’s what caused me to jump a familiar, narrow little canyon… just a bit to the right of where I usually do. Turned out it was a bit wider there… and much, much deeper. Truly, I expected to die when I hit bottom, but I didn’t, the pain was severe but I clung to life. Bandages? Why would I even carry those! Waste of space if’n ya ask me. I quickly checked my surroundings, an arrow would do me in about now, and I knew enough to know one would arrive for me before long. I was standin’ on a tiny ledge, all blackness below. The walls across the chasm were dark at the edge of torchlight and sloped away, down into the depths. I turned my back to the void and mined frantically into the wall, carving enough space to stand in, and packed the space behind me with dirt. Ok. I’m safe now… I just gotta make my way back to the top… with this… very worn out pick. It turned out it was not enough pick. Have you ever used a copper pro pick to dig a tunnel? To say the least, it is tedious. (Also comes with an excess of useless information.) Eventually I knew I was nearing the surface, because I heard them. A swarming horde of drifters had sensed me clawing my way up. They waited. My slow climb had given me time to shake off my wounds a bit, but my hunger pushed me on. I certainly didn’t plan on eating my mushrooms raw! I my mind I could already smell the stew cooking back home. I held my breath, poked a hole in the ceiling and prepared for the worst. There were quite a few of them, I lost count, but they couldn’t swarm me in my narrow tunnel, my spears kept them at bay. Clawing hands clipped me once, twice, but they got worse from me, and eventually there was a pause in drifters pouring in from above, and I made a break for it. Fear had been my enemy, but this time… swiftly, and calmly. You know the path, don’t be a fool, just follow it. Arrows fired from the darkness but missed their mark. A shivering rust hound snapped at my heels, the pack chased after, but could not keep up. And so, at long last, I made back to the walls of the farm, dashed through the door of my house and spun around slamming it behind me. I was home. I caught my breath, and then prepared a hot meal with my hard earned mushroom. I stored my copper and other freshly gathered things and looked out one of the few tiny windows in my little cliff side hovel. The sun rose slowly on a chilly fall day.
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Nice writing, I enjoyed the read thank you.
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new I just bought the game, what are your tips for just starting out
BurgerDaddy replied to neoladdTTV's topic in Discussion
Are you sure you referenced the correct mod here? I was interested in both of these, have not tried them yet, but the description on the page for FastMap seems different than what you describe here, and less what I’m interested in.- 17 replies
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Ohh I like the big metal cauldron idea @Heegrim! Would be great for servers, or just playing w a few friends, if you could cook up a big pot and just keep it cooking for days to feed the masses.
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ICE - Preservation, Damage To Crops, and The Chill of Winter
BurgerDaddy replied to TaiyoFurea's topic in Suggestions
Ahhh… The Long Dark. What a beautiful and terrifying game! Since it is not a customizable world I think they are able to do a lot of the temperature stuff around rooms and wind breaks much easier, doesn’t need to change dynamically based on what a player does. Rim World has some mods that I played with years back which added ice for pre electric cooling, rather similar to what you’re talking about. It wasn’t very well balanced but the concept is pretty neat and I liked it a lot. I imagine if a good/improved room system gets implemented, then these things would be easy to build on top of that. I do think there’s the question of “is this still fun” that can be hard to answer correctly in the hot/cold balance. I played around with mods and plugins, as well as writing my own plugins for TOBG in attempt to add these very effects and I found a lot of solutions that were not fun, including the ones I had written myself, and eventually scrapped them. Crossed fingers they do a better job of it than I did. -
I’d just love to be able to use the half of the block that is not covered by a slab on its side to place some things on. Sideways slabs is great, and I get it that the block data “already has something in it”, but it would be nice for functionality and also decoration.
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screenshots 29 photos of my trip on the official server
BurgerDaddy replied to Fiishe's topic in Videos, Art or Screenshots
My favorite online video game experience, hands down… was solving this very problem in a tobg server. It took about 6 months of buying property and getting passageway allowed to finally build a single path to exit the spawn city. I quit playing the server after completing my mission, and many months later returned to see what had become of my project and my home. The rules of that server dictated that my land return to public use as I had not logged in for so long. While my personal property had become abandoned/absorbed back into the city, the road remained as a multitude of “admin claims”. Turned out there had been a server wide plea to save the infrastructure. This is the most tempting thing about playing VS online, and the reason I am scared to do so… it’s more time investment than I feel I have to give.- 9 replies
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I’m not 100%, but my experience leads me to believe that they do still progress. In single player I had a situation where I moved to a new base, and was going back to check on the remaining crops at the old base, they seemed to grow at the normal rate.
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Is there a way to use ctrl+m macro to automatically walk?
BurgerDaddy replied to InternetDragon's topic in Questions
Idk but you could set the keybind to space bar and then use a stack of coins, worked for Daggerfall when I was a kid. -
Not a fix but, it seems to me that making a mod with a single command to call /db chunk relight on all existing chunks would not be too difficult for someone with general modding experience. Would lag like crazy I imagine, but get the job done.
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Too many great idea to quote here, and many great ones I never thought of. Learning cool stuff just reading the forums, I love it! I have had a long standing idea/theory, that to do rivers justice in a voxel world akin to Vintage Story the world needs to be phenomenally taller. This poses a ton of problems of course. If we use a river near and dear to my heart, The San Joaquin, as an example, its source is at ~12000ft, of course it ends at sea level. Let’s just arbitrarily divide that by 3 and we’ve got a 4,000 world block height needed to represent it getting to the ocean. My computer certainly won’t run that. But… building on some of the ideas presented by others in this thread, specifically the idea of basic landforms being plotted down on a continental scale prior to other noise based terrain generation… what if world height shifted along with mountain ranges and valleys, as a way to represent large scale elevation changes? By which I mean, elevation 100 actually steps up or down as we move around, what is called 100 over here is actually 6 blocks lower than what is called 100 over there. Max build height and the bottom of the world are no longer flat, but drift up and down to represent massive altitude changes. This would allow for some real mountains! And along with it, at least a peice of the necessary type of landforms to have realistic rivers. Love the brainstorm session vibes here! Please tell me why this idea won’t work (kindly), that’s how we get to the really good ideas!
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Tangental, but I’d love to see a toggle sneak option (mirroring the toggle run option), which could sort of be a solution, though I think your idea feels totally correct.
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I think this comes through differently on different monitors/operating systems. I’m playing on a Mac laptop, with the gamma all the way up and my screen set to maximum brightness, I literally thought it was part of the lore that there was no moon because I have never once been able to see anything at night without a light. Absolute pitch black, every night. It’s terrifying and I kinda dig the lore that I thought it was… but yeah if there’s a moon that is supposed to be illuminating things it isn’t working in a noticeable way on my system.
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Does it actually destroy the tools in the rack, or does it just drop them and then they despawn? Seems like somewhat buggy/unintended behavior if the non flammable dropped items do burn.
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What little game detail or "easter egg" have you found or really like?
BurgerDaddy replied to Maelstrom's topic in Questions
Stone path makes you walk faster! I just discovered this… so many of my TOBG wishes and dreams are coming true. It’s beautiful. -
What little game detail or "easter egg" have you found or really like?
BurgerDaddy replied to Maelstrom's topic in Questions
The maple seeds spinning is pretty great, and it’s particularly funny when they land in water with a “ker-plunk”, sounding like a stone. Ahhh the infinite fractal spiral of details that one must face to make a video game. I love how the foxes hang out in pairs sometimes, and run away together. I swear sometimes the leading one looks back to see if the other is still with them. Makes me feel bad about killing one… and I’m like… ohhh… but look… they were a happy couple. Only right thing to do is eat them both I guess, but usually one gets away. -
I’ve done a fair amount of iron work in real life, I learned on 1890s era equipment, which is a bit more advanced than what the game is representing. Finishing anything in a single heat is not typical in my experience, but that’s only so relevant to what’s fun in a video game. About the only thing I normally did in one heat was making a single nail, and it’s only the last part, using the nail header, that you really have to be quick about. New to the game, have not made it past bronze yet, gotta say this is the coolest representation of forging metal I’ve ever played. Of course it’s not totally accurate but I feel like it “captures the vibe”, which is as much reality as I want in my game anyway. I do think the wooden tongs should last about 30 seconds instead of being good enough that I haven’t even considered sparing the metal to replace them yet. Would be hilarious if their durability drained super fast and then they turned into a torch and dropped whatever you were holding when it ran out. I guess I’ll find out if I think working iron is frustrating once I get there.
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