Zbornak8 Posted May 8 Report Posted May 8 (edited) So we've started a new multiplayer world with my friends 2 days ago. We found a vast plateu and we each picked a spot to build. 13 ingame days later, a temporal storm happens, then passes suddenly the spot i built in and a large-ish circle around it becomes temporally unstable. Everything i've read so far says that the temporal fields are set during worldgen and this is not supposed to happen. The only variable that i can think of was that i used a temporal gear in my house right after the storm ended, but it doesnt state anywhere that using gears do that. So do storms actually shift temporal fields or am i missing something? I am also quite new to the game but i know for sure that the spot and the area around was stable when i started building. Any explanations, suggestions or anyone having similar issues with the 1.22 update? Edited May 8 by Zbornak8
Helst_navngivet Posted May 8 Report Posted May 8 If its really bothering you, switch off temporal stability in gameplay settings or "/worldconfig temporalStability false" (without quotation marks) Regarding why, it might be because of 1.22 doing 1.22 things, but thats mostly regarding migration from 1.21.x to 1.22, a similar thing happened to me with animal spawns. Hope this helps! 1
Zbornak8 Posted May 8 Author Report Posted May 8 (edited) 3 hours ago, Helst_navngivet said: If its really bothering you, switch off temporal stability in gameplay settings or "/worldconfig temporalStability false" (without quotation marks) Regarding why, it might be because of 1.22 doing 1.22 things, but thats mostly regarding migration from 1.21.x to 1.22, a similar thing happened to me with animal spawns. Hope this helps! Im quite happy with the mechanic actually, its just that a once safe location becoming unsafe later on could mean that potentially i would have to move again and again in the future, which is kinda annoying. But thank you for replying! Edited May 8 by Zbornak8 1
Zane Mordien Posted May 8 Report Posted May 8 9 hours ago, Zbornak8 said: So we've started a new multiplayer world with my friends 2 days ago. We found a vast plateu and we each picked a spot to build. 13 ingame days later, a temporal storm happens, then passes suddenly the spot i built in and a large-ish circle around it becomes temporally unstable. Everything i've read so far says that the temporal fields are set during worldgen and this is not supposed to happen. The only variable that i can think of was that i used a temporal gear in my house right after the storm ended, but it doesnt state anywhere that using gears do that. So do storms actually shift temporal fields or am i missing something? I am also quite new to the game but i know for sure that the spot and the area around was stable when i started building. Any explanations, suggestions or anyone having similar issues with the 1.22 update? Temporal stability does not change, it's set by the game seed. The storm and rifts are temporary and do not impact the base stability of the area. The temporal gear will not change the stability either. You can create a new world with the same seed and teleport to that exact x,y,z location and it will be the same stability. 3
LadyWYT Posted May 8 Report Posted May 8 11 hours ago, Zbornak8 said: So do storms actually shift temporal fields or am i missing something? I am also quite new to the game but i know for sure that the spot and the area around was stable when i started building. Did you check the entire area? It's possible to have a pocket of unstable in a large area of stable, and vice versa. Stability also isn't just limited to the horizontal place--it's vertical as well. If you built towers or dug underground, it's very possible that the surface could be stable but shift to unstable with a bit of elevation change. In any case, echoing @Zane Mordien, the stability map is tied to the world seed and does not change, so it should be the same even between game versions. The only thing I can think of that might change the stability of an area is either some weird bug(which there aren't any bugs like that to my knowledge), or some kind of mod interference if you're using mods. 2
Bloki Posted May 8 Report Posted May 8 I'm on my first playthrough and I've found that the stability of my base varies too, I've seen it go from calm to whatever the worst is over the few in game years I've been playing. I thought this was normal? So it shouldn't be changing?
Demoncyborg Posted May 8 Report Posted May 8 it's pretty easy to settle in an area with a very slight negative or neutral without realizing, because any time you venture out you tend to recharge it before anything bad happens from sticking around. so, when you're drained after a storm or mining trip, you might notice it a lot more than before. 2
Zane Mordien Posted May 9 Report Posted May 9 5 hours ago, Bloki said: I'm on my first playthrough and I've found that the stability of my base varies too, I've seen it go from calm to whatever the worst is over the few in game years I've been playing. I thought this was normal? So it shouldn't be changing? It's not changing unless you have some mod that does it. I've played the same seed over and over since 1.17 to check what changes in world generation and the stability is always the same. I've had plenty of bases that have stable and unstable areas.
Rainbow Fresh Posted May 9 Report Posted May 9 11 hours ago, Bloki said: I'm on my first playthrough and I've found that the stability of my base varies too, I've seen it go from calm to whatever the worst is over the few in game years I've been playing. I thought this was normal? So it shouldn't be changing? Just for clarification, are you talking about the "Rift activity" changing between calm all the way up to apocalyptic, or are you talking about the very same block you stand on changing between your temporal stability gear going up and going down persistently? 1
Bloki Posted May 9 Report Posted May 9 Yeah I'm talking about rift activity, think maybe I'm confusing this topic with something else. 1
Byrnorthil Posted May 10 Report Posted May 10 Yeah rift activity and stability are totally independent. Rift activity I think doesn't matter where you are but varies over time, while stability does not change over time but does vary by location, so they're opposites in that respect. All rift activity does is change the frequency of surface rift spawns (which always appear in a radius around your character).
Bloki Posted May 10 Report Posted May 10 Ah right gotcha, so how do you see the stability value for an area? Not sure I've noticed that in the UI.
LadyWYT Posted May 10 Report Posted May 10 (edited) On 5/9/2026 at 8:41 PM, Bloki said: Ah right gotcha, so how do you see the stability value for an area? Not sure I've noticed that in the UI. You can tell whether an area is stable or not by watching the teal gear on your hotbar. If it's spinning clockwise, that means the area is stable. If it's not spinning, that either means the area is neutral, or that the area is stable but you're at 100% stability(in which case, it won't spin). If the gear is spinning counter-clockwise, the area is unstable and you will need to keep an eye on the meter and leave before the meter drops too low(typically around the 40% mark is when it starts getting a little dicey). If you don't see a teal gear on your hotbar, then temporal stability has been disabled for that world and isn't something you need to worry about unless you turn the mechanic on. On 5/9/2026 at 5:36 PM, Bloki said: Yeah I'm talking about rift activity, think maybe I'm confusing this topic with something else. As for rift activity, it's variable, and can change in an instant. Generally, you'll want to save your underground activities for days of calm or low activity, and avoid the underground during days of higher activity, since that generally means more monsters. Edited Monday at 04:04 AM by LadyWYT Stable, not table 2 1
Zbornak8 Posted Monday at 03:55 AM Author Report Posted Monday at 03:55 AM On 5/8/2026 at 7:50 PM, Thorfinn said: Is it actually unstable, or is it simply not positive? Im confused. Aren't unstability and negative temporal values the same thing?
Zbornak8 Posted Monday at 03:59 AM Author Report Posted Monday at 03:59 AM On 5/8/2026 at 6:38 PM, LadyWYT said: Did you check the entire area? It's possible to have a pocket of unstable in a large area of stable, and vice versa. Stability also isn't just limited to the horizontal place--it's vertical as well. If you built towers or dug underground, it's very possible that the surface could be stable but shift to unstable with a bit of elevation change. In any case, echoing @Zane Mordien, the stability map is tied to the world seed and does not change, so it should be the same even between game versions. The only thing I can think of that might change the stability of an area is either some weird bug(which there aren't any bugs like that to my knowledge), or some kind of mod interference if you're using mods. My latest theory is that the cellar i dug under my base have touched the unstable area of the cave underneath and caught(absorbed?) some of it.
LadyWYT Posted Monday at 04:03 AM Report Posted Monday at 04:03 AM 3 minutes ago, Zbornak8 said: Im confused. Aren't unstability and negative temporal values the same thing? Yes and no. Unstable areas will produce negative temporal results, but not all negative temporal results come from unstable areas. Temporal storms and rifts are temporary events that can cause temporal stability to drop even in areas that are otherwise stable. 2 minutes ago, Zbornak8 said: My latest theory is that the cellar i dug under my base have touched the unstable area of the cave underneath and caught(absorbed?) some of it. It's quite possible, especially if the cellar was dug fairly deep. The best way to test is probably to dig a small shaft in the affected area of the cellar and see if the stability gets worse as you dig deeper.
Rainbow Fresh Posted Monday at 06:56 AM Report Posted Monday at 06:56 AM (edited) 3 hours ago, Zbornak8 said: Im confused. Aren't unstability and negative temporal values the same thing? Temporal stability is the metric indicated by the teal temporal gear in the top middle of your hotbar. It's, for all intents and purposes, just a value that goes from 100% to 0%. 100% is good, 0% is bad as you will see weird stuff, spawn high level monsters randomly around you and take constant damage. What influences this value comes in many forms - one of which is the "temporal stability" of an area. On world generation, any part of the world is randomly assigned a temporal stability value. Meaning, while wandering through the world you will have areas where your own temporal stability (spinny wheel on your hotbar) goes up towards 100% at varying speeds, down towards 0% at varying speeds, or just not change at all. Other more predictable and much more notable factors are: Coming too close to a temporal rift makes your temporal stability drop real fast. Temporal storms makes your temporal stability constantly drop at a usually non-threatening but certainly notable rate no matter where you are. Being underground (below sea level, aka. in caves, man-made or natural) makes your temporal stability drop no matter what at speeds increasing the deeper you go. Independent from that is the Rift activity. That is just a number that gets rerolled at random and solely determines how frequently Rifts will spawn around you (and I think monsters underground aswell?) and changes, with no way to influence it, at the great Random Number Generator's whimsy. Edited Monday at 06:57 AM by Rainbow Fresh
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