Thorrific Posted May 4, 2021 Report Posted May 4, 2021 I love the grindstone mechanics but I'm having a few difficulties related to making glue: 1. The Lead Vessel (Cover) molds each require 500 units of metal. I tried filling the mold with molten copper as metal but that didn't work. Is it because the only metal accepted is lead? I know it's in the name of the object but it would be great to specify this explicitly e.g.: in the description in the handbook (for non-English speakers like me :). 2. Does anyone know how to make the sulfuric acid (required for gluten)? It's not listed in the handbook and I couldn't find it back on the forum.
ZigTheHedge Posted May 4, 2021 Author Report Posted May 4, 2021 2 hours ago, Thorrific said: I know it's in the name of the object but it would be great to specify this explicitly e.g.: in the description in the handbook (for non-English speakers like me :). I cannot check right now, but I thought it is stated in a description of mold itself. No? 2 hours ago, Thorrific said: Does anyone know how to make the sulfuric acid (required for gluten)? It's not listed in the handbook and I couldn't find it back on the forum. Just place the bottom part of Lead Vessel on the ground, and follow the tooltips on a top popup infobox.
Thorrific Posted May 4, 2021 Report Posted May 4, 2021 Thank you for the quick reply! I checked the descriptions on the objects itself & in the handbook (as well as the molds) but they don't specify the only accepted metal is lead. The description does mention the object is used to create sulfuric acid so once I find some galena I'm sure the tooltips will be sufficient
ZigTheHedge Posted May 25, 2021 Author Report Posted May 25, 2021 Update 0.8.10: - Compatibility fixes for 1.15-pre.1
breeze108 Posted June 18, 2021 Report Posted June 18, 2021 My base is in a jungle, I always make my base in a jungle, I hate snow, and, of course, there are lots of vines. Being able to climb vines can be handy, but the fact that you automatically climb vines is very annoying if you have a base in a jungle. You can hardly walk 3 blocks without going up a vine. Can this be fixed? Please?
ZigTheHedge Posted June 18, 2021 Author Report Posted June 18, 2021 (edited) @breeze108 Hey, breeze! You can disable vines climbing feature at all in the config file. Edited June 18, 2021 by ZigTheHedge
breeze108 Posted June 18, 2021 Report Posted June 18, 2021 (edited) @ZigTheHedgeyes, I just found out how to do that from VS discord. But if I'm on a server than wouldn't it still be a problem? Wouldn't the server have to disable it? Edited June 18, 2021 by breeze108 added name
ZigTheHedge Posted June 18, 2021 Author Report Posted June 18, 2021 @breeze108 ah, that could be a problem. Actually, I don’t remember if this setting is client-only, or server-wide. You can try anyway, or ask your server admin to disable it on a server side. I will think about something that could make vines climbing less frustrating, but I’m mostly sure it will be for 1.15 and newer… 1
breeze108 Posted June 25, 2021 Report Posted June 25, 2021 Yes, if you could climb them like ladders that would be prefect. And the server I'm on is updating to 1,15 so I hope you have time to change it. Thanks.
Morten Skof Posted July 2, 2021 Report Posted July 2, 2021 Crash on latest 1.15pre11 / CTD while placing grindstone assembly client-crash.txt
stony Posted July 9, 2021 Report Posted July 9, 2021 Hello, I just tried v0.8.10 & 1.15rc2 and placing the grindstone assembly is crashing the game. Spoiler Running on 64 bit Windows with 16 GB RAM Version: v1.15.0-rc.2 (Unstable)09.07.2021 17:09:37: Critical error occurred System.MissingFieldException: Feld nicht gefunden: "Vintagestory.GameContent.BlockEntityAnimationUtil.render". bei necessaries.src.SharpenerStuff.BEGrindstone.InitAnimator() bei necessaries.src.SharpenerStuff.BEGrindstone.Initialize(ICoreAPI api) bei Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack) bei Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack) bei Vintagestory.Common.BlockAccessorRelaxed.SetBlock(Int32 blockId, BlockPos pos, ItemStack byItemstack) bei Vintagestory.API.Common.Block.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack) bei Vintagestory.GameContent.BlockBehaviorHorizontalOrientable.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, EnumHandling& handling, String& failureCode) bei Vintagestory.API.Common.Block.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode) bei Vintagestory.Client.NoObf.ClientMain.OnPlayerTryPlace(BlockSelection blockSelection, String& failureCode) bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnBlockBuild(BlockSelection blockSelection, Block onBlock, String& failureCode) bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) bei Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) bei Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) bei Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) bei _X4oiR3U2XxSx0gxbsosopSbJxlG._uhfxS2TdR49jQLYiobD3W6vbSqA(Single ) bei _TCvfZRHOSTvvIGLFUBoTr70UaIB._aN1SqkxDPvAUoiRD2Zzh6ho2GXb(Single ) bei _TCvfZRHOSTvvIGLFUBoTr70UaIB._fHCxxoIlSqbT6h4EgNktyNt2m9d(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _lQfc4qK0H0CxXxZeh5z4bde6UoS._RKyCnMSkLS8JAfO4ZbshWWWSELg(_amCdeQmOWwCsyohZxvSdF6gCT2W , String[] ) bei _GxxfHWxIWwVb1Y9wUYSrP1oCoUX._RKyCnMSkLS8JAfO4ZbshWWWSELg(ThreadStart ) -------------------------------
ZigTheHedge Posted July 12, 2021 Author Report Posted July 12, 2021 @stony thanks! 0.8.11 changelog: - Fixed Grindstone (Hopefully) 1
Katlamos Posted July 21, 2021 Report Posted July 21, 2021 The trapdoor patch doesn't seem to be working in the latest version of the mod
ZigTheHedge Posted July 25, 2021 Author Report Posted July 25, 2021 (edited) @Katlamos, thanks for the report! Fixed! 0.8.12 changelog: - Fixed Trapdoor patch for 1.15.2 Edited July 25, 2021 by ZigTheHedge 1
Pamela Posted July 28, 2021 Report Posted July 28, 2021 Someone mentioned that you have a "refrigerator" in this mod, but I can't find any mention of it.....
ZigTheHedge Posted July 28, 2021 Author Report Posted July 28, 2021 @Pamela WildOh... My bad... It's in Zeekea called "Freezer".
l33tmaan Posted July 28, 2021 Report Posted July 28, 2021 But the Freezer is only 1x1x1 blocks! I'd imagine a whole fridge would be 1x2x1.
ZigTheHedge Posted July 28, 2021 Author Report Posted July 28, 2021 @l33tmaanI've tried to create something more or less authentic ) 1
breeze108 Posted July 28, 2021 Report Posted July 28, 2021 How do you make a grind stone assembly? I've searched everywhere and can't find out how to make one.
Pamela Posted July 28, 2021 Report Posted July 28, 2021 5 hours ago, ZigTheHedge said: @Pamela WildOh... My bad... It's in Zeekea called "Freezer". Yes, I'm using that now, which is why I asked for a Fridge that would be 2 blocks high with more capacity.
ZigTheHedge Posted October 5, 2021 Author Report Posted October 5, 2021 Fixed translation issues Changed mold recipes to "fire" instead of "bake" to match new mechanics
Shirelagel Posted October 5, 2021 Report Posted October 5, 2021 Grind wheel i neat as hell. Any chance it could be attached to my mill for automation? Also, tooltips or something to guide the creation of sulphuric acid would be nice. Great stuff overall
ZigTheHedge Posted October 5, 2021 Author Report Posted October 5, 2021 6 minutes ago, Shirelagel said: Grind wheel i neat as hell. Any chance it could be attached to my mill for automation? Not yet, it’s planned although. 7 minutes ago, Shirelagel said: Also, tooltips or something to guide the creation of sulphuric acid would be nice. They are take a look at top of the screen when preparing
ZigTheHedge Posted October 11, 2021 Author Report Posted October 11, 2021 Update v1.0.1 fixed molds firing
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