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DArkHekRoMaNT

Vintarian
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Everything posted by DArkHekRoMaNT

  1. New verison 1.1: - Add recipe for stove - Add images with recipes to the topic
  2. The idea is based on the magical mirror from Terraria. And mirror as a mystical object associated with the otherside dimension has been used for a long time. But I can’t imagine how the temporal compass works. In the new versions will use temporal gear powder. Destabilized matter
  3. New verison 1.2.1: - Added mirrors from different materials - Added mirror frames - Added mirror frame mold - Durability is now material dependent
  4. New verison 1.1: - Added lang for heldhelp - Created a repository on GitHub - Durability changed from 10 to 5 uses
  5. This mod adds Temporal Mirror, you can save a point (Sneak + RMB on the block) and return to this point (Hold RMB). The mirror is crafted from a frame and temporary gear and can teleport up to 1k-15k blocks (depending on the material). Can be repaired. The frame is made on anvil or using metal casting. A wooden frame require any wooden plank and chisel. P.S. The plans add a second mirror, for teleportation to the players (Terraria forever!). And improve the model, but most likely it will already be in 1.13, when VS will support regular .obj models. P.P.S. In very distant plans, to return to the original idea of the mod and add teleportation blocks. Or put it in a separate mod. Wacky love of modularity, feel like a TE author. (There is a mod for creative teleports by McJty) Download: ModDB or GitHub
  6. I made a patch for blocktypes/chiseledblock.json, changed sidesolid: {all: false} to sidesolid: {all: true}. Now claypot can be placed on the chiseled blocks, but for some reason torches (and other) can be put on the light-chiseled side only. So it will be necessary to look at the code StableChiseledBlock-v1.0.0.zip
  7. The mod only adds recipes to existing blocks. Primarily for construction and decoration
  8. My luck. Who can tell me why I managed to write recipes in the title of the topic SO? UPD: I figured out that it is possible to rename the topic. Good :)
  9. Have you ever been tired of looking for an iron fence, crates, a quiver or a chandelier in dungeons? Especially if you need ten of them in your mansion? Have you ever been surprised by the strange lack of recipes for a vines basket, omok or colored torches? Why can't lining be added to an already finished lantern? Why can’t the plates cover the floor, although it is written on them? This and much more adds my More Recipes mod. If you have suggestions for recipes for other items or changes to current recipes - suggest it :) Recipes and other info: Wiki Download: ModDB or GitHub
  10. Still relevant? It is done in one patch, just change false to true.
  11. After <code: "knife- *"> it makes sense to add <allowedVariants: ["copper", "blackbronze", "tinbronze", "bismuthbronze", "iron", "silver", "gold"]>. That there were no recipe errors, because knives can be stone.
  12. Checked. It doesn’t react to corpses at all, it react to a mannequin, but because of the mechanics of the thorns only once. And is it possible to add a coefficient of damage from the height of the fall? At the moment, regardless of altitude, the damage will always be 1.5 hp. Even if the damage from usual falling from such a height was supposed to kill.
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