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Everything posted by DArkHekRoMaNT
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v1.6.3: - Fixed desync display of stone amount in slab in multiplayer #4 - Fixed stone slab crash when it broken #3
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Yea. Will update soon. Feel free to write to me here or on github if something doesn't work in my mods Just not on moddb, I don't get notifications from there and may not notice right away.
- 91 replies
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- code
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v1.6.2: - Fixed client-only broken stone slab - Fixed lang (changed exact values to wildcards) - Fixed sound infinity area (changed stereo to mono) - Fixed giant stone storage drop #2
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v1.6.1 - Fixed no remap for new tool molds - Fixed PlugSize config value don't work - Added config value PlugSizesMoreMetals - Updated lang (including add MoreMetals lang) - [DEV] Updated launchSettings for fix /expclang path (added workingDirectory)
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Did you launch the world without a mod? Looks like it doesn't have BE. Just replace it in creative
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- teleport
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v1.6.0: - Added MoreMetals compatibility - Added config value for break plug chance after used it - Changed own toolmold block to vanilla block patch (fixed display of Metal molding for plugs in handbook) - Changed tool for rubble storage (pickaxe -> axe) - Changed rchances and *rate to NatFloat (more vanilla random for stones) - Fixed click with flint on empty rubble storage crash - Fixed water portion consumption for muddy gravel - Fixed order of rubble storage button wi help - Slightly improved sound - Group tools in handbook - Now not compatible with 1.15, only 1.16.0+
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Remove it or update to v1.0.1 https://mods.vintagestory.at/fixhandbookclutter Cral overwrites attributes in SQ mod
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Death Waypoints, VSHUD, Stream Death Counter (streamdc) and Player Corpse do it.
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Worked on 1.16.0-pre. It's very hard to break anything in this simple mod
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Inquiry: Webbased mapviewer
DArkHekRoMaNT replied to Ardele's topic in [Legacy] Mods & Mod Development
Idk, try it. But I know only one online map mod If it does not work, you can try ask the author on the forum or in the comments on moddb about update the mod. But 1.16 was fully released a couple of days ago, maybe he has no free time to update yet -
Inquiry: Webbased mapviewer
DArkHekRoMaNT replied to Ardele's topic in [Legacy] Mods & Mod Development
https://mods.vintagestory.at/automap -
1.14.5 [ABANDONED] More Variants v1.5 - chests removed
DArkHekRoMaNT replied to DArkHekRoMaNT's topic in Mod Releases
Added on the forum too. It has been written on moddb for a long time- 90 replies
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- new blocks
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1.14.5 [ABANDONED] More Variants v1.5 - chests removed
DArkHekRoMaNT replied to DArkHekRoMaNT's topic in Mod Releases
I abandoned this mod. You can try VanVar by Cral with similar content for 1.15 https://mods.vintagestory.at/vanvar- 90 replies
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- new blocks
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v1.5.0 (game v1.15.10 and v1.16.0-rc.2+) - Added simple config (more on forum/moddb) - Rewritten interaction with slabs, now it takes time and uses not only Start, but also Step and Stop interaction methods. The default speed is 0.2 seconds, which is almost identical to the old version. The sound and animation of the instruments has also been changed. - Fixed the size of various things on the ground (they were too small) - Refactoring (will require updating in old worlds) - Updated language files - Changed IDE from VSCode to Visual Studio
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Multi-part entity texture
DArkHekRoMaNT replied to MadAlchemist's topic in [Legacy] Mods & Mod Development
Wow. Amazing -
Try "op" : "add" 64 - default value, usually it is not specified in json
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Do you change the value when the game is running?
- 96 replies
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You can add (or change) maxstacksize: <your number> at the root of a block or item json (blocktypes and itemtypes folders)
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Attaching attribute to player
DArkHekRoMaNT replied to MadAlchemist's topic in [Legacy] Mods & Mod Development
To store a value in an entity, you just need WatchedAttributes. If you need behavior, make a custom EntityBehavior and patch the player entity json. You can look at PlayerCorpse for an example: behavior, patch. All tutorials are on the wiki, but if it is possible not to use harmony, it is best not to use it. It makes the mod very fragile and sensitive to game updates (especially transpilers). -
Attaching attribute to player
DArkHekRoMaNT replied to MadAlchemist's topic in [Legacy] Mods & Mod Development
You can use WatchedAttributes for any Entity. -
v1.2.0 - Free a corpse for everyone after time (240 in-game hours by default, configurable) - Added corpse creation time to entity info - Added a new config value for corpse interaction time (3 seconds by default) - Place a corpse in the center of a block, should fix corpses climbing up the walls v1.3.0 - Updated to 1.16.0-pre.8
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v1.5.1 - Updated structures - Added modicon and description
- 96 replies
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v1.2.0 - Added modicon - Updated to 1.16.0-pre.8
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- quality of life
- helve hammer
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