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Spear and Fang

Very supportive Vintarian
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Spear and Fang last won the day on September 29 2024

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  1. if the file you are trying to open is not in a folder called "shapes", it probably isn't a model and will error out.
  2. yeah I don't think that is possible, at least I don't see anything like that in vanilla. BUT if you have another recipe ingredient that doesn't return anything maybe you could stick it in there?
  3. if you mean more than one of the same item, here is an example cut and pasted directly from vanilla assets returnedStack: { type: "item", code: "metalbit-cupronickel", quantity: 8 }
  4. hmm the timestamps on those logs don't seem to line up with the crash log you originally posted 2/27/2026 8:34:29 PM: Critical error occurred
  5. Not much to go on here other than this: RegenMipMaps_Patch0 This tells us that the problem is with a mod that is harmony patching RegenMipMaps Searching github, the only one I can find is Player Model Lib vsmod_PlayerModelLib/source/Patches/OtherPatches.cs at bb33d30abf18d731a9a09ca9af74ae4af32422de · maltiez2/vsmod_PlayerModelLib So if you are using that mod - this one Player Model lib - Vintage Story Mod DB I would make certain it is the latest correct version for your game version 1.10.11 It may also be a mod the depends on Player Model Lib - see "Some mods that use this library" on that mods page. Otherwise, posting your server-main.log file and client-main.log file might provide more clues - those two files are often much more useful than the crash log.
  6. and if you search for one of those traits.json attributes on github you may find a list like this one https://github.com/anegostudios/vsapi/blob/7a623149c858d44f5a570f734eae14ca9a6e5d0a/Common/Entity/EntityPlayer.cs#L329-L357 oh hah the original question is from 2021!
  7. I think the first thing I'd try would be changing the squeezeTime to 2.0, like vanilla has it. C# can be a little finicky about integers vs floats. https://github.com/anegostudios/vssurvivalmod/blob/master/CollectibleBehavior/BehaviorSqueezable.cs#L13
  8. not sure, but it was intentionally restricted to prevent people from posting logs in the comments section. Many people just use like pastebin, and then post a link to that in the comments section. Better yet and even more common is to use Discord for such things. Many logs get posted there, either via DM or just in the the modding channels of the official VS Discord.
  9. The rift ward is a good example of this that I've used for my own stuff https://github.com/search?q=repo%3Aanegostudios%2Fvssurvivalmod riftward&type=code
  10. Your new ingot is probably not getting past this line of code, and maybe others. Seems to me the forge is somewhat hardcoded. https://github.com/anegostudios/vssurvivalmod/blob/20fcf08a18091c735c04845e110dbec7b665d572/Block/BlockForge.cs#L36 You could try changing your "code" to "ingot-small" may or may not work otherwise, your code might have to be "ingot", and your first variant "small" in any case, after making a change that dramatic, be sure and start a new world to test
  11. https://mods.vintagestory.at/realloy https://mods.vintagestory.at/swordz https://mods.vintagestory.at/show/mod/2164 I'm sure there are others. Your mileage may vary.
  12. Adding a new metal can be a pita. I've helped a couple of people work through all the details but there's quite a bit to it. My suggestion is to look at some mods that add a new metal and examine one that you like closely.
  13. Harmony is in fact stable, and the only good way to manipulate that UI Many mods use harmony for all kinds of things.
  14. Many search engines mostly just suck. In this case, both the modDB and Wiki are awful. Google Site Search might help...a lot. I use it almost exclusively for the wiki, but rarely have a need to search the modDB. i.e. site:https://mods.vintagestory.at crafting site:https://wiki.vintagestory.at crafting https://developers.google.com/search/docs/monitor-debug/search-operators/all-search-site I would argue that both sites should have their search boxes removed and replaced with google site search widgets (if there is no intention on improving them any time soon).
  15. most of this would require a fairly deep dive to understand (not something I've ever looked into), and surely some monkey patching (aka harmony) to implement. https://wiki.vintagestory.at/Modding:Monkey_patching On the crafting station front, you could look and see how this modder did it. There's a "Source" button at the top of the page. https://mods.vintagestory.at/craftingtable
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