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Stroam

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Everything posted by Stroam

  1. If you check mods, there was a mod that added animals and trophies.
  2. I think this is an entirely different genre of game.
  3. I'm not sure that I agree with the exact system you propose but I do like the idea of making it more immersive.
  4. Let me define what I mean by benefit to the player. What if you took all the enemies out of a hack n slash style game? It would be kind of boring. All the drops would come from breaking boxes. The progression system gets thrown off as dealing more damage to boxes doesn't help. The benefits of adding an enemy for the player is more action and a progression system in the form of better weapons and armor. By adding different types of enemies the benefit is variety to keep the user from getting bored. By identifying the benefit to the player it informs if something is worth the effort and if it even belongs in the game. Here you propose the issue is that mining in VS is boring. The solution you are proposing is cave collapses and reinforcements. If every rock needs supported like in TFC it adds a constant task on top of a constant task. I don't feel that is your desired result. I think what you really want is variation added to the constant task of mining to make it less boring. In order to accomplish that variation needs to be added to the task in such a way that it doesn't form a discernible pattern. With all of that in mind I would like you to refine your suggestion in a more detailed way that addresses your core complaint.
  5. So maybe what you want is multiple clocks that can go at different multipliers of the server clock that various processes can be tied to so that you can change one without affecting the other.
  6. A lot of the work for this has already been laid. If a talented modder were to combine an animal with the bed code wise, then add in the models and animation, they could make horses.
  7. I know a print screen should do the trick. Most computers have that functionality. Or you could do video recording https://wiki.vintagestory.at/index.php?title=Adjustable_FPS_Video_Recording https://wiki.vintagestory.at/index.php?title=List_of_client_commands .edi - Show/Hide Exented information on debug screen, e.g. block lighting. .gui - Hide/Show all GUIs
  8. Something like planks would be construction.
  9. Stroam

    The Vision

    What sort of challenges do you want? Can't make the game more challenging at the beginning because that would create a steeper learning curve for new players. If you've mastered the game, try playing without pillaring. There's been some work on dungeons, but I can't yet tell you what's in them.
  10. I totally agree with this. I think general storage makes things more difficult to find. If for example if everything in your house was stored in cardboard boxes, even if you put those cardboard boxes in different places and are careful on what you put where. You'll eventually forget what cardboard boxes hold what. If on the other hand you had a shoe rack, closet, mail file, tool box, etc, you'll know where to look and where not to look to find things. Some related threads asking, proposing, or discussing various storage solutions. https://www.vintagestory.at/forums/topic/131-containers-bags-and-reeds/ https://www.vintagestory.at/forums/topic/1308-stone-storage/ https://www.vintagestory.at/forums/topic/523-inventory-overhaul/?tab=comments#comment-5727 https://www.vintagestory.at/forums/topic/1677-stackable-molds/ https://www.vintagestory.at/forums/topic/731-crafting-stations-replacing-the-crafting-grid/?tab=comments#comment-4176 https://www.vintagestory.at/forums/topic/275-improving-replacing-the-gui/?tab=comments#comment-1149 https://www.vintagestory.at/forums/topic/369-belts-quickly-replaceable-wearable-containers/?tab=comments#comment-1753
  11. You can still cook stew and porridge with two meat, two veggies, or two grains. I do agree that transporting water should be before the saw wall.
  12. There is a wilderness survival mode for those who prefer a more hardcore experience.
  13. You can make a server private so that it doesn't show up in the list and require a whitelist that only allows them to access it. Of course the hosting computer has to always be running. For hosting options I can't help you but there are a bunch of good servers out there already. You can find more information for setting up your own server here. https://wiki.vintagestory.at/index.php?title=Setting_up_a_Multiplayer_Server
  14. I suggest playing around with the settings. You may want to start up a multiplayer server, exit, start a single player server with the configuration you want, exit, and then copy the settings from the single player game over to the multiplayer server. Then start up the server and generate some new chunks. Might be the easiest way to get the settings you want.
  15. There's always more to do than can be done. These polls come out when Tyron is being pulled in more directions than he can possibly pull off in a reasonable amount of time and so wants community feed back on what the most immediate concerns are.
  16. I like the idea of making mining more dangerous and more interesting. However, in this case, I feel you would need to break from reality to make it not CPU intensive and simple enough for people to pick up fairly quickly without looking it up. So use the concept as inspiration to come with a more simplified problem and ask yourself, is the 100th time annoying?
  17. The chisel is becoming too complex of a tool and actually needs to be split into multiple tools in my opinion.
  18. Lore is trickled into the game. It's a design decision. But modders can add their own expansions and twists. If a feature gets popular enough, it could find it's way into the base game.
  19. Stroam

    Death point

    There is a mod for this but I agree, it would be a quality of life improvement for the average user in the base game.
  20. I feel the issue is generic storage. When you have a warehouse of chests that look the same, it is difficult to find what you are looking for. Also, the larger the internal storage, the worse the problem gets.
  21. Honestly, expansion in this area is waiting for a talented modder to pave the way.
  22. Finding balance with this sort of mechanic is tricky.
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