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AngryRob

Vintarian
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Everything posted by AngryRob

  1. This is a great idea, and i love the effort that went into it. I liked tinkers construct, and would love to see similar details with VS crafting.
  2. If recall correctly some of them did. It's been over a decade since someone stole my barns and noble hp lovecraft omnibus, so it will be a while before i get back with the name of the story. I have various works of his lying around the house, probably in the basement library. That aside, i would like to see some passive benefits to skeps and bees, like if the crops flower then the skeps get a benefit, and the crops get a benefit as well. Planting flowers would be nice too, as some mods add flowers in that are used in bandage recipes and i appreciate those.
  3. I have not made steel, yet, i am firmly in the Iron age, but i am in the iron age to a point where i can fully transfer over. Getting Iron is hard, and in the past i got into it mostly from mods that let me melt scrap metal into iron. I got lucky this time around and found a poor deposit that is like 200 ingots. While it is extremely hard, it is also very rewarding. This reminded me of what yathzee said about witcher, about it being a "heavily detailed game for the pc mastar race". That sums up vintage story. It's not an easy game. if you remove drifters it is STILL a very hard survival game. Just wild animals and preventing starvation. Let alone the temporal storms. Now if combat were better, or if there was a methodology to defend against temporal storms, there would be no gameplay loop flaws. But even then, i do not see this ever being mainstream like minecraft, because of the shear amount of work. It takes two in game months for your grain to grow, baring pests. The death penalty is double nasty because it removes your food buffs AND leaves your stuff out in the wild, or down a hole. Oh and the only way to make fiber, is to wait two months for your flax grain to grow. So you better have a good crop waiting for you while you go out and find resources. It's tedious, but in this context it is not a bad tedious. This is like the anime Dr. Stone, only you are by yourself no village of astronaut descendants. The mysterious trade wizards do sell you stuff, but those guys are not very good at conversation and i question their motives. This game does an excellent job of explaining just how hard it would be to survive on your own, with little to no help.
  4. You build a trench around your crops, and when they fall in you have free meat and small hides.
  5. This is one of those mods that needs to be implemented in the game. Of all the resources that i desperately search for, fibers and resin are my constraints.
  6. I don't think this game will be as mainstream as minecraft. After being in several weaker temporal storms it finally hit me: this is not a crafting game, this is a souls like. This is the dark souls version of minecraft. This is the minecraft of darksouls. This is a hard game that is meant to be hard. The new direction for minecraft is to target the kids, and i am ok with that. It's a good game for them, and it is filling a niche that has been left behind as the major media companies have drifted away from good content in favor of trendy money grabs. Unlike TV minecraft has some educational benefits like learning how to navigate file structures to back up saves and install mods, troubleshooting connectivity, and other tech literacy skills. PC minecraft anyway. Minecraft got big because of reddit, and at the same time minecraft fueled reddit because that was the place you went when you needed technical help or wanted to show off. Now, if say a youtube alternative were to take off, and there was vintage story content there, then maybe this game would have the same growth. Might happen since youtube burned a LOT of content creator bridges during the adpocalypse, and susan stepping down recently seems suspect to me. There is a difficulty curve to VS that will act like a gate to keep most people out. Surviving the first night is not easy. You will want for string, getting food is hard, getting good metals is hard, working with metals is hard. Everything is hard but rewarding. This is not for the casual. Even the lore is dark. The game will grow on it's own because it is a good game. This is not the 90s, stores and launches are not the end of a game. This is the 21st century and games are sold digitally now. A good game will make sales today, tomorrow, and next year. Considering that this game has some great features right out of the gate, i predict that in the next few years the kids who play minecraft will want something with more meat and will stumble on this or 7 days to die.
  7. It would mean a lot of things. Lye reminded me of soap, which reminded me of fight club, which means we could start turning animal fat into soap or Dynamite. Dynamite would be great for excavations. I love this not just for the cooking, but because of the furniture.
  8. Started reading the king in yellow, and man that would be one hell of a terrifying story: where the temporal distortions were done not on accident, but as a last-ditch effort to stop the king in yellow, but it half worked. So we can have this berserk style eclipse setup where you go to Carcosa to fight Hastur. Once defeated then you go back in time to bring villagers into the future to rebuild the world.
  9. Perhaps a single player option where you learn class recipes via crafting challenges or books? Or gain recognition from doing things for merchants? I mean it fits well with multiplayer, but it falls flat for single player.
  10. For extra lulz i there should be a chance that a drifter's thrown stone should break an equipped lantern if you are hit.
  11. I think they would be fun, and the threat of missfire would make the early ones interesting. Now, i will let you into a secret that will balance muskets in caves: Firing a gun inside a building/cave, without hearing protection, will cause vertigo. Now, give them the ability to also act like bells in caves and we have a recipe for a crazy time. So a weapon, that does high damage, but makes you dizzy, makes you deaf for a little bit, and summons all the horrors of the dark would be fun.
  12. I did not think to look under that tab, i was in the graphics one. Thanks
  13. How do you turn on the good first person mode? I have been away at other games for a bit and came back and now i do not know how to turn on immersive first person mode.
  14. I thought that game was dead?
  15. Right now steam is good, but what happens when Gabe Newell no longer runs the company? What happens if they decide to charge a monthly fee to use the launcher? There are a billion ways for these platforms to go south and start sucking. I hope it never happens but it is always a possibility.
  16. Yes, IC2 was my favorite mod, and a lot of the things it added to minecraft are already features here.
  17. Too many people are requesting temporal suppressors. This should be a feature, either that or a time stability device. They are. I would like to see some more ruin lore too, and more things with the ruins.
  18. you want a watering pot. do not depend on rain, do not put the watering pot next to the fence because rabbits will use it to climb in. You want a watering pot unless you are doing irrigation.
  19. Since time and gears are an important aspect of the game; we should have a clockwork monster. Something that is both sad and terrifying to encounter, and destructive in it's own way. I would call it the decay. the decay would not attack out right, but would speed up rot around it, cause crops to die, make soil less fertile, and might cause animals to die if it touches them. weapons that hit the decay break faster, but it can be destroyed by placing metal parts on it. Something like that would make you stop what you are doing in a temporal storm, and resolve the issue of it being present. Something akin to the groke from moomin valley.
  20. Check the satiation. I believe it gets reset each time. So if you are well fed, then it's a serious set back. If you have a massive store room of food, and tons of crops, then it's not an issue, but if you are barely surviving then it becomes one.
  21. This mod looks awesome. Any chance for a dive suit? i have been harping for those for a long time. Dear lord, if you add dive suites then next would be big daddies in rapture ruins....
  22. Crap, that means a return to the dark ages of massive flax farms.
  23. Ah crap, it's got a wash plant, so that will make the sluice obsolete in the future. Does it have a recycler as well for melting down copper arrowheads and spear tips?
  24. Well, lets ask ourselves a question here: what is the main loop? is it exploring? crafting? or combat? I like the survival aspects, and come to the game when i want a hardcore survival challenge. It has that. Combat is rudimentary at the moment. Exploring is pretty nice but also limited. Crafting, crafting is on point and if you play this game you can't go back to minecraft. A lot of the must have mods in minecraft are core game functions here. I think more machinery would go a long way, and having a tech level correspond with the severity of temporal storms. So if you build an awesome crazy steamworks, you will have a crazy fight every temporal storm. but also have temporal storms generate special resources for you, and better loot on drifters, to make such events worth while and fun to be in. At the same time, the game demands exploring. you need to explore to find animals, you need to explore to find metals, so also have mysteries and things to find while exploring. instead of fetch quests, traders who you have a good relationship with will tell you stories, and explain lore books that you found. These stories unlock rituals which during certain events can summon special monsters or give the location of a special ruin. Similar to throwing an eye of ender in the sky to get the direction of a fort, only this time you fill an aqueduct with molten copper to summon a giant metal hand that points to where Atlantis sank.
  25. I am starting to realize that i don't always complete my thoughts online.... Not sure if getting old or drain bamage. But yeah, you generate stories, they go in your mental inventory, and you craft skill points when you sit down in a chair or lay down in a bed. For extra fun, you can trade stories with a trader, and for added artistic license this sounds like a duet where the player character sings a song, then the trader sings a different song. people near by can also get both stories, if they are close enough to hear.
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