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Dear Players, v1.12.6-rc.1, an unstable release, can now be downloaded through the account manager If everything goes well, then v1.12.6 will be the last stable release before I start working on the next major update. This is mostly a bugfix release with a few small features sprinkled on top Pictures Bauxite can now be turned into cobble stone, polished rock and stone bricks Updated 3D Model for the Toolrack "Add to Favorites" for the public server list entries Game updates Feature: Public server list tweaks Added "Add to favorites" feature to the public servers list Empty public servers that are using the default server name are now listed at the bottom, or in other words you get a visibility boost by naming your server Feature: Bauxite is now a fully qualified rock type. This means you can create cobble stone, polished stone and bricks from bauxite. Aira will be happy Tweak: Windmills with 2 or more sails now ignore the outermost corner block when testing for breakage or sail addition validity Tweak: Wolves, Boars and Chicken got a flee and chase speed boost Tweak: Updated trader caravans, which now utilize some of the new blocks Tweak: Game Server Performance optimizations (Locust nests no longer spawn locusts and item physics no longer tick when players are far away, fixed lingering firepits) Tweak: Reverted deposit scaling by world height, because not balanced Tweak: Increased amount of zinc deposits by 25% Tweak: Added ability to set world size to 2x2mil and 4x4 mil Tweak: Tool rack tweaks the lower rack is now extended to avoid overlap. Also has a new texture now Tweak: A bunch of other minor tweaks. Added more debug logging and another netbenchmarking stat Tweak: Music played by the echo chamber is now classified as Ambient sound and affected by the ambient sound slider Tweak: Added debug logging to find the invisible bread crafting bug Fixed: Partially worked iron blooms are now titled as such to avoid confusion Fixed: Branch textures inside the brancy leaves being very low resolution Fixed: Drifters and Traders on ladders rotated in a derpy way Fixed: Bows on toolrack wrongly attached Fixed: Texts cut-off in the trader window when using german translations Fixed: Able to place client-side only firepits inside claimed areas Fixed: Able to create invalid waypoints that crash the game. Fixed game crashing when trying to load invalid waypoints Fixed: Trader run animation speed too high. Missing run animation for the balanced personality trader. Fixed: Issues with recently removed firepits replacing blocks Fixed: The armor attribute "Ranged Weapon Charge Time" penalty was denoted with a "-" giving it the impression it actually reduced the charge time Fixed: Main menu performance optimization (30% GPU usage => 10% GPU usage. Technical info: No longer run postprocessing shader effects while in the main menu) Fixed: Windmill sails rendered too dark Fixed: Mitigate a client crash caused by the weather system Fixed: Text overlapping issues on the multiplayer screen when using german translations Fixed: Some cases of firepit cooking text not updating for other players Fixed: Sign post GUI not ungrabbing mouse Fixed: Clouds again not sunset colored?! Fixed: Might fix the game crashing on linux when using Mono 6 Fixed: Mitigate crash issues when a joystick is connected to a windows machine that has more than 64 buttons. The game will now ignore those. Fixed: Issues where there was rain but not rain sounds Fixed: Placing sign posts in invalid positions consumed the sign post and did not place a block Fixed: Various missing translation entries Fixed: Firepit was not properly unloaded, causing it to overwrite existing blocks and other oddities Fixed: White text on signs, labels and signposts way to dark and hard to read Fixed: Text cut off in the trader dialog when using german translations Fixed: Able to chisel blocks in claimed areas Fixed: Memory leak related to disabled buttons Fixed: Minor fixes. Mitigate z-fighting issue with firepits. Fixed placing raccoon pup crashing the game. Added handbook info text for the crock. Added some missing translatables. API Feature: Can now easily add text sections to the handbook by just adding info the the lang/en.json in this format: "block-handbooktitle-crock-burned-*": "Used for", "block-handbooktext-crock-burned-*": "Long term storage of cooked meals and pickled vegetables. Seal with fat or wax to make food last even longer.", API Fixed: Chiseled blocks exported by .gencraftjson would crash when used as a recipe ingredient View full record
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Dear Players, v1.12.6-rc.1, an unstable release, can now be downloaded through the account manager If everything goes well, then v1.12.6 will be the last stable release before I start working on the next major update. This is mostly a bugfix release with a few small features sprinkled on top Pictures Bauxite can now be turned into cobble stone, polished rock and stone bricks Updated 3D Model for the Toolrack "Add to Favorites" for the public server list entries Game updates Feature: Public server list tweaks Added "Add to favorites" feature to the public servers list Empty public servers that are using the default server name are now listed at the bottom, or in other words you get a visibility boost by naming your server Feature: Bauxite is now a fully qualified rock type. This means you can create cobble stone, polished stone and bricks from bauxite. Aira will be happy Tweak: Windmills with 2 or more sails now ignore the outermost corner block when testing for breakage or sail addition validity Tweak: Wolves, Boars and Chicken got a flee and chase speed boost Tweak: Updated trader caravans, which now utilize some of the new blocks Tweak: Game Server Performance optimizations (Locust nests no longer spawn locusts and item physics no longer tick when players are far away, fixed lingering firepits) Tweak: Reverted deposit scaling by world height, because not balanced Tweak: Increased amount of zinc deposits by 25% Tweak: Added ability to set world size to 2x2mil and 4x4 mil Tweak: Tool rack tweaks the lower rack is now extended to avoid overlap. Also has a new texture now Tweak: A bunch of other minor tweaks. Added more debug logging and another netbenchmarking stat Tweak: Music played by the echo chamber is now classified as Ambient sound and affected by the ambient sound slider Tweak: Added debug logging to find the invisible bread crafting bug Fixed: Partially worked iron blooms are now titled as such to avoid confusion Fixed: Branch textures inside the brancy leaves being very low resolution Fixed: Drifters and Traders on ladders rotated in a derpy way Fixed: Bows on toolrack wrongly attached Fixed: Texts cut-off in the trader window when using german translations Fixed: Able to place client-side only firepits inside claimed areas Fixed: Able to create invalid waypoints that crash the game. Fixed game crashing when trying to load invalid waypoints Fixed: Trader run animation speed too high. Missing run animation for the balanced personality trader. Fixed: Issues with recently removed firepits replacing blocks Fixed: The armor attribute "Ranged Weapon Charge Time" penalty was denoted with a "-" giving it the impression it actually reduced the charge time Fixed: Main menu performance optimization (30% GPU usage => 10% GPU usage. Technical info: No longer run postprocessing shader effects while in the main menu) Fixed: Windmill sails rendered too dark Fixed: Mitigate a client crash caused by the weather system Fixed: Text overlapping issues on the multiplayer screen when using german translations Fixed: Some cases of firepit cooking text not updating for other players Fixed: Sign post GUI not ungrabbing mouse Fixed: Clouds again not sunset colored?! Fixed: Might fix the game crashing on linux when using Mono 6 Fixed: Mitigate crash issues when a joystick is connected to a windows machine that has more than 64 buttons. The game will now ignore those. Fixed: Issues where there was rain but not rain sounds Fixed: Placing sign posts in invalid positions consumed the sign post and did not place a block Fixed: Various missing translation entries Fixed: Firepit was not properly unloaded, causing it to overwrite existing blocks and other oddities Fixed: White text on signs, labels and signposts way to dark and hard to read Fixed: Text cut off in the trader dialog when using german translations Fixed: Able to chisel blocks in claimed areas Fixed: Memory leak related to disabled buttons Fixed: Minor fixes. Mitigate z-fighting issue with firepits. Fixed placing raccoon pup crashing the game. Added handbook info text for the crock. Added some missing translatables. API Feature: Can now easily add text sections to the handbook by just adding info the the lang/en.json in this format: "block-handbooktitle-crock-burned-*": "Used for", "block-handbooktext-crock-burned-*": "Long term storage of cooked meals and pickled vegetables. Seal with fat or wax to make food last even longer.", API Fixed: Chiseled blocks exported by .gencraftjson would crash when used as a recipe ingredient
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Thats intentional. You can use /time calendarspeedmul 0.0001 to nearly stop the sun from moving
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Dear Players v1.12.5, a stable release, can now be downloaded through the account manager Game updates All the changes in rc.1, rc.2 and rc.3 Feature: New item model for the magic wand (creative mode tool) Feature: New item model for the bow Tweak: Ore deposit quantity now scales with world height (double world height = double deposits) Tweak: Reduced deposit quantity for chromite, ilmenite and pentlandite, which have no use right now Tweak: /stats command now shows the amount of active entities Fixed: Mitigate a client crash caused by the weather system Fixed: Text overlapping issues on the multiplayer screen when using german translations Fixed: Might fix an issue with entities not turning inactive, and thus increase server load. Tiny performance optimization on inactive entities. Fixed: Waypoint colors turnring into hex numbers (red when edited will be red again) Fixed: Should mitigate a bug where harvesting an animal and taking out the items made them disappear Fixed: Might fix ipv6 ips not working to connect to or host a server Fixed: Knapping animation getting stuck and repeating forever Fixed: Temporal stability indicator not correctly scaling with the GUI SCale Fixed: Server side frame profiler not pointing to the right systems API Fixed: Item shape alternates overly dark shaded View full record
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Dear Players v1.12.5, a stable release, can now be downloaded through the account manager Game updates All the changes in rc.1, rc.2 and rc.3 Feature: New item model for the magic wand (creative mode tool) Feature: New item model for the bow Tweak: Ore deposit quantity now scales with world height (double world height = double deposits) Tweak: Reduced deposit quantity for chromite, ilmenite and pentlandite, which have no use right now Tweak: /stats command now shows the amount of active entities Fixed: Mitigate a client crash caused by the weather system Fixed: Text overlapping issues on the multiplayer screen when using german translations Fixed: Might fix an issue with entities not turning inactive, and thus increase server load. Tiny performance optimization on inactive entities. Fixed: Waypoint colors turnring into hex numbers (red when edited will be red again) Fixed: Should mitigate a bug where harvesting an animal and taking out the items made them disappear Fixed: Might fix ipv6 ips not working to connect to or host a server Fixed: Knapping animation getting stuck and repeating forever Fixed: Temporal stability indicator not correctly scaling with the GUI SCale Fixed: Server side frame profiler not pointing to the right systems API Fixed: Item shape alternates overly dark shaded
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Asdf v1.12.5-rc.3, an unstable release, can now be downloaded through the account manager One more step towards version 1.12.5, which fixes a lot of usability issues. \o/ Screenshot by EccentricEngie Game updates Tweak: Can now place meteorite blocks in the mining bag Fixed: Text sizing issues with non default gui scale and sign blocks and labeled chests Fixed: Game crashing when customizing a world Fixed: Minor ui issues Fixed: More debug logging to narrow down some crashes Fixed: Translocator not showing how many temp. gears it needed for repair in block interaction help Fixed: Vine cause block placement lag and weird issues with spoilage rates in containers Fixed: Smelting info not shown for moldable tools in the handbook Fixed: Black square when breaking an opened container Fixed: Boar attack sounds not playing Fixed: Added missing clay forming description texts in the recipe selector dialog Fixed: Crash when entering too-large number into waypoint color input. Better handling of wrong color values. API Tweak: "Created by metal molding" in the handbook now configurable by the createdByText attribute View full record
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Asdf v1.12.5-rc.3, an unstable release, can now be downloaded through the account manager One more step towards version 1.12.5, which fixes a lot of usability issues. \o/ Screenshot by EccentricEngie Game updates Tweak: Can now place meteorite blocks in the mining bag Fixed: Text sizing issues with non default gui scale and sign blocks and labeled chests Fixed: Game crashing when customizing a world Fixed: Minor ui issues Fixed: More debug logging to narrow down some crashes Fixed: Translocator not showing how many temp. gears it needed for repair in block interaction help Fixed: Vine cause block placement lag and weird issues with spoilage rates in containers Fixed: Smelting info not shown for moldable tools in the handbook Fixed: Black square when breaking an opened container Fixed: Boar attack sounds not playing Fixed: Added missing clay forming description texts in the recipe selector dialog Fixed: Crash when entering too-large number into waypoint color input. Better handling of wrong color values. API Tweak: "Created by metal molding" in the handbook now configurable by the createdByText attribute
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Dear very quickly growing community I've been flooded with support requests and emails. So far it's only been me that is handling those and I'm starting to seriously struggle to keep up with them. This means you might need to wait for a while until I can respond to them. Please hold on while I will try to scale up the operations! Thank you Hint: For those who did not receive their game key, please make sure that you've checked your Spam folder, it may have ended up there. Hint2: If you still have troubles getting the game key and really don't want to wait: You can buy another key from itch.io and humble store, which is more reliable and then request a refund for the one purchased on vintagestory.at [Edit:] I should have responded to all support tickets and emails by now, and the VS Team is now able to help as well! View full record
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Dear very quickly growing community I've been flooded with support requests and emails. So far it's only been me that is handling those and I'm starting to seriously struggle to keep up with them. This means you might need to wait for a while until I can respond to them. Please hold on while I will try to scale up the operations! Thank you Hint: For those who did not receive their game key, please make sure that you've checked your Spam folder, it may have ended up there. Hint2: If you still have troubles getting the game key and really don't want to wait: You can buy another key from itch.io and humble store, which is more reliable and then request a refund for the one purchased on vintagestory.at [Edit:] I should have responded to all support tickets and emails by now, and the VS Team is now able to help as well!
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Dear quickly growing Community v1.12.5-rc.1/rc.2, an unstable release, can now be downloaded through the account manager It seems that all previous versions of the game have an issue where when you set up a dedicated server, any new world will generate with the patchy climate configuration. This ends up making some players spawn in a hot and wet climate where there is little food available. If are a server owner and you'd like to fix that here's some solutions that come to mind: Stay on v1.12.4: Fly around in creative mode (/gamemode creative then F3 to fly, F2 to speed up), find a better spot, then set up 2 teleporters between there and spawn and link them up. You can find the teleporter in the creative inventory (Hint: Teleporter, not translocator). That would let new players find more food and keep the current world. Stay on v1.12.4: You can correct the mistake in the serverconfig.json and then create a new world, see below for instructions Install v1.12.5-rc.1 or wait until stable, then create a new world Single player worlds are not affected by this issue. Beyond that this release contains multiple bugfixes and a few small tweaks. Screenshot by Wayward Game updates Feature: Can now take torches out of a torch holder by right clicking Tweak: Copper/Tin spawn balancing Standard mode: 20% more surface copper deposits Exploration mode: Doubled surface copper and surface tin deposits Wilderness survival: Doubled surface copper deposits Tweak: Fleeing sows and boars are now 33% faster Tweak: New sprint animation for drifters and they are now also seek and flee a bit faster Tweak: Added sub-command "/land claim allowuseeveryone [on|off]" to grant use access to everyone. not tested yet. *hides* Tweak: Attempts to fix dead animals floating up to the top block. Might break other stuff Tweak: The falling block sound is now considered an ambient sound and is thus affected by the ambient sound slider Tweak: Added debug logging to find various rare crash and freeze bugs Tweak: A newly installed game now starts in full screen by default Tweak: Updated credits page and german translations Tweak: /stop now has an optional arg for the programs exit code Tweak: Added experimental "spawnRadius" feature to randomize player spawn points, not optimized or well tested yet. Tweak: Small performance improvement in the animation system (Technical info: Don't update the walking speed on every single frame) Fixed: Game not shipping with oalinst.exe, causing some system to not play any sounds Fixed: Firestarter not mentioned in the firepits interaction help Fixed: The carcass block that spawns after harvesting an animal was offseted Fixed: Unable to get nuggets from crystallized ore Fixed: Game crashing when smithing all the way to the blocks boundaries Fixed: Farmland not getting watered by rainfall if a crop is growing on it Fixed: Minor UI alignment issues in the fire pit and dialog title bar Fixed: A revived player is still on fire Fixed: Game crashing when typing a decimal point in the world edit ui on some systems Fixed: Might fix loose stones spawning in water during worldgen Fixed: Hotfix for a bug that causes dedicated servers to generate worlds with patchy climates instead of the default realistic climate bands. Fixed: Block interaction help overlapping issue on certain gui scales Fixed: Should fix locusts up side down when walking on walls Fixed: Able to put dress pieces on armor stands Fixed: Minor graphical glitch with metal fences API Feature: Added ICoreServerAPI.InjectConsole(). Useful for piping server commands through a mod. Patchy climate fix: To make dedicated servers in version 1.12.4 generate realistic climate bands, you would need to shut down the server, open serverconfig.json replace "WorldConfiguration": null, with "WorldConfiguration": { "worldClimate": "realistic", "gameMode": "survival", "temporalStability": true, "temporalStorms": "sometimes", "graceTimer": "0" }, and then generate a new world. The bug should be hotfixed in version 1.12.5. View full record
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Dear quickly growing Community v1.12.5-rc.1/rc.2, an unstable release, can now be downloaded through the account manager It seems that all previous versions of the game have an issue where when you set up a dedicated server, any new world will generate with the patchy climate configuration. This ends up making some players spawn in a hot and wet climate where there is little food available. If are a server owner and you'd like to fix that here's some solutions that come to mind: Stay on v1.12.4: Fly around in creative mode (/gamemode creative then F3 to fly, F2 to speed up), find a better spot, then set up 2 teleporters between there and spawn and link them up. You can find the teleporter in the creative inventory (Hint: Teleporter, not translocator). That would let new players find more food and keep the current world. Stay on v1.12.4: You can correct the mistake in the serverconfig.json and then create a new world, see below for instructions Install v1.12.5-rc.1 or wait until stable, then create a new world Single player worlds are not affected by this issue. Beyond that this release contains multiple bugfixes and a few small tweaks. Screenshot by Wayward Game updates Feature: Can now take torches out of a torch holder by right clicking Tweak: Copper/Tin spawn balancing Standard mode: 20% more surface copper deposits Exploration mode: Doubled surface copper and surface tin deposits Wilderness survival: Doubled surface copper deposits Tweak: Fleeing sows and boars are now 33% faster Tweak: New sprint animation for drifters and they are now also seek and flee a bit faster Tweak: Added sub-command "/land claim allowuseeveryone [on|off]" to grant use access to everyone. not tested yet. *hides* Tweak: Attempts to fix dead animals floating up to the top block. Might break other stuff Tweak: The falling block sound is now considered an ambient sound and is thus affected by the ambient sound slider Tweak: Added debug logging to find various rare crash and freeze bugs Tweak: A newly installed game now starts in full screen by default Tweak: Updated credits page and german translations Tweak: /stop now has an optional arg for the programs exit code Tweak: Added experimental "spawnRadius" feature to randomize player spawn points, not optimized or well tested yet. Tweak: Small performance improvement in the animation system (Technical info: Don't update the walking speed on every single frame) Fixed: Game not shipping with oalinst.exe, causing some system to not play any sounds Fixed: Firestarter not mentioned in the firepits interaction help Fixed: The carcass block that spawns after harvesting an animal was offseted Fixed: Unable to get nuggets from crystallized ore Fixed: Game crashing when smithing all the way to the blocks boundaries Fixed: Farmland not getting watered by rainfall if a crop is growing on it Fixed: Minor UI alignment issues in the fire pit and dialog title bar Fixed: A revived player is still on fire Fixed: Game crashing when typing a decimal point in the world edit ui on some systems Fixed: Might fix loose stones spawning in water during worldgen Fixed: Hotfix for a bug that causes dedicated servers to generate worlds with patchy climates instead of the default realistic climate bands. Fixed: Block interaction help overlapping issue on certain gui scales Fixed: Should fix locusts up side down when walking on walls Fixed: Able to put dress pieces on armor stands Fixed: Minor graphical glitch with metal fences API Feature: Added ICoreServerAPI.InjectConsole(). Useful for piping server commands through a mod. Patchy climate fix: To make dedicated servers in version 1.12.4 generate realistic climate bands, you would need to shut down the server, open serverconfig.json replace "WorldConfiguration": null, with "WorldConfiguration": { "worldClimate": "realistic", "gameMode": "survival", "temporalStability": true, "temporalStorms": "sometimes", "graceTimer": "0" }, and then generate a new world. The bug should be hotfixed in version 1.12.5.
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I see, thanks. Unfortunately, at this point I am unable to fix this as I cannot reproduce the bug on my end. You could play on a windows computer, there the mouse works flawlessly, alternatively feel free to request a refund through a support request. Sorry for the bad news
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Dear Community v1.12.4, a stable release, can now be downloaded through the account manager So turns out I accidentally introduced a bug in v1.12.3 that caused a huge super moon for the first 10 seconds then it switched to daytime. Since it it was kinda neat, its now an actual feature, but as a rare event Game updates Feature: Added rare Supermoon event. Only happens during or near full moon. Tweak: Increased the chance for clouds by a bit, which reduces the chance for rain a bit. Increased the chance of clear sky by a lot for hot and dry areas. Fixed: Long texts in the item stack info overflowing on large gui scales Fixed: Singleplayer and Multiplayer screens all squished when minimizing and then reopening the game window Fixed: Huge moon and night time when connecting to a server or singleplayer world Fixed: The remapper assistant did not remap all the planters View full record
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Dear Community v1.12.4, a stable release, can now be downloaded through the account manager So turns out I accidentally introduced a bug in v1.12.3 that caused a huge super moon for the first 10 seconds then it switched to daytime. Since it it was kinda neat, its now an actual feature, but as a rare event Game updates Feature: Added rare Supermoon event. Only happens during or near full moon. Tweak: Increased the chance for clouds by a bit, which reduces the chance for rain a bit. Increased the chance of clear sky by a lot for hot and dry areas. Fixed: Long texts in the item stack info overflowing on large gui scales Fixed: Singleplayer and Multiplayer screens all squished when minimizing and then reopening the game window Fixed: Huge moon and night time when connecting to a server or singleplayer world Fixed: The remapper assistant did not remap all the planters
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Thanks for the report. Is that an external mouse you are using?
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Dear Community v1.12.3, a stable release, can now be downloaded through the account manager Game updates Tweak: Disconnected parts from a knapping surface will now break off Tweak: Worldmap Spiral icon a bit more visible Tweak: Connecting players should now be invulnerable and not resume the passage of time until in-game Tweak: Updated language files to latest version Tweak: Sticks now have a 3d model Tweak: Added missing ignite interaction help to fire pits Fixed: Armor stands accepted clothes which were invisible and could no longer be removed Fixed: Knapping surface and clay form were darker than intended Fixed: Drop down menus misaligned on non default GUI scales Fixed: Game crashing when placing a fox kit from the creative inventory Fixed: Game crashing when trying to knap or clay form in cases where the server failed to load any recipes Fixed: Low health effects being applied while the game is paused, causing cumulative screenshake Fixed: Map dialog not opening HUD when pressing Esc View full record
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Dear Community v1.12.3, a stable release, can now be downloaded through the account manager Game updates Tweak: Disconnected parts from a knapping surface will now break off Tweak: Worldmap Spiral icon a bit more visible Tweak: Connecting players should now be invulnerable and not resume the passage of time until in-game Tweak: Updated language files to latest version Tweak: Sticks now have a 3d model Tweak: Added missing ignite interaction help to fire pits Fixed: Armor stands accepted clothes which were invisible and could no longer be removed Fixed: Knapping surface and clay form were darker than intended Fixed: Drop down menus misaligned on non default GUI scales Fixed: Game crashing when placing a fox kit from the creative inventory Fixed: Game crashing when trying to knap or clay form in cases where the server failed to load any recipes Fixed: Low health effects being applied while the game is paused, causing cumulative screenshake Fixed: Map dialog not opening HUD when pressing Esc
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Hey, after purchase your brother should have received an email titled 'Your Giftable Vintage Story Game Key' that contains a link to create your game account. Did that one arrive? It might be in the Spam folder.
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v1.12.2, a stable release, can now be downloaded through the account manager Also, the new trailer is out! I'd also like to take this opportunity to thank you everyone for being part of our ambitious goals of creating a groundbreaking new voxel sandbox experience. We're now sending out 400 emails to press and influencers to get the word out, so we can make this our fulltime job at some point. If you like our game, please consider writing a review on our site and/or upvoting or sharing our reddit post. Thanks! Game updates Tweak: Light and medium temporal storms are now slightly stronger Tweak: When first creating a new world, a chat message will tell the amount of days until the next temporal storm Tweak: Small performance improvement for bases with labeled chests (Don't render distant labeled chest texts) Tweak: Low temporal stability + temporal storm effect is now capped so it doesn't go to extremes Tweak: Tweaked flat fog a bit more to make it look less broken Fixed: "Standard" playstyle had grace timer enabled and temporal storms set to rare instead of sometimes Fixed: OpenAL error spam during low stability Fixed: In some cases mechanical power systems would stop working View full record
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v1.12.2, a stable release, can now be downloaded through the account manager Also, the new trailer is out! I'd also like to take this opportunity to thank you everyone for being part of our ambitious goals of creating a groundbreaking new voxel sandbox experience. We're now sending out 400 emails to press and influencers to get the word out, so we can make this our fulltime job at some point. If you like our game, please consider writing a review on our site and/or upvoting or sharing our reddit post. Thanks! Game updates Tweak: Light and medium temporal storms are now slightly stronger Tweak: When first creating a new world, a chat message will tell the amount of days until the next temporal storm Tweak: Small performance improvement for bases with labeled chests (Don't render distant labeled chest texts) Tweak: Low temporal stability + temporal storm effect is now capped so it doesn't go to extremes Tweak: Tweaked flat fog a bit more to make it look less broken Fixed: "Standard" playstyle had grace timer enabled and temporal storms set to rare instead of sometimes Fixed: OpenAL error spam during low stability Fixed: In some cases mechanical power systems would stop working
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Underchallenged and Overchallenged Vintarians! v1.12.0, a stable release, can now be downloaded through the account manager At long last, it is here, version 1.12! I think we were again able to up the graphics fidelity by a notch or two On Friday, in all likelihood, we will re-do some parts of the website and send out a whole bunch of game keys to youtubers and streamers that we believe could be interested in our wicked voxel game. [Edit:] Also released v1.12.1 to fix that some ruins were 100 times more common than intended. Screenshots, Gifs, Videos of new stuff after pre.1 3D Smithing and Iron bloom working - freshly smelted iron now needs to be refined on the anvil. More mechanization: A helve hammer to mechanize iron bloom and metal plate working Auroa Borealis effect in northern regions Glow worms now spawn in certain caves Various crystals and Amethysts now spawn in the world in the form of Vugs. Reflective surfaces shader effect Ore veins now rarely drop shiny and especially rich crystallized versions of ore which you can now show off in the new display case block Backpacks now visibly show on the players back Many blocks can now be randomly rotated New Tapestry blocks in Underground ruins, amongst other new goodies Clouds now receive pretty sunset coloring A new damage overlay ...and a low health overlay/effect A waypoint editor on the world map: Simply right click to add a waypoint at that location. And waypoint icons were also added Game updates Everything mentioned in the pre.1 blog post The updates in in rc.1, rc.2 and stable Feature: Smithing rework There is no longer invisible extra voxels. What you place is what you get. Adding an ingot adds a 3x2x7 cuboid of voxels Removed all but one Upset Mode, you can instead rotate the work item using right mouse click with hammer in hands. Not sure if thats a good change will probably re-add the other 3 modes Reworked many of the smithing recipes to better fit the more limited available voxels Feature: Cloud system rework Clouds are now colored during colored sunsets The regional weather system of the game is now also reflected in the cloud patterns. You can now see different cloud patterns in the sky Some more attempts to reduce the rather ugly blocky seams in the clouds Tweak: Removed some quirk about how chunks are loaded. Should make it so that chunks load instantly upon connecting/loading a world but might cause 1-3 frame long unknown blocks, let me know if that happens Tweak: Low chance of fixing the fast hunger bug Tweak: Lowered rain sound pitch and volume while under water Tweak: Speed up world loading by reducing regex matching in the crystalized ore item Tweak: Improved clouds performance (added a discard; to shader code. 30->38 FPS when the sky is in view at 128 viewdistance on an intel hd 620) Tweak: Firepit tweaks Brought the firing temperatures for clay products a bit closer together (was kinda wacky range. 600 for molds, 1100 for bricks, 600 for shingles. Now its 650 for molds, 800 for bricks and shingles). Single shingles require less time on their firing temperature to fire. The firing temperature is now reached more quickly, therefore going above the firing/smelting temperature is much slower, reducing the "overtemperature" bonus. Firepits heat up quicker Tweak: Mitigate ruin generation overlap issues. Logs a warning instead of throwing an exception Tweak: Reduce chance of gold deposits by a bit Tweak: Maybe fixes a rare rounding error when smelting metals Fixed: Rain sound not playing while swimming Fixed: Butterflies causing client stutter Fixed: Translocator animation oddities Fixed: Rain going through roofs and worldmap not showing correct blocks in some cases (theoretically fixed) Fixed: Z-Fighting on leaves when wavy foliage was turned off Fixed: Capped max temp storm strength to fix a server side exception Fixed: Forge extinct upon reloading the world or chunk Fixed: Crucible not placeable Fixed: Game crashing when a helve hammer gets unloaded API Fixed: Mods with missing modinfo.json crashing the game API Fixed: Game crashing on invalid transitionprops API Fixed: Handbook crashing on invalid modded chest blocks The updates from all the pre-releases after pre.1 Feature: Added display case to showcase your ores, shells and other small items Feature: Added mechanical helve hammer. Can be used to autocraft metal plates and iron ingots from an iron bloom Feature: Added mechanical power brake block. Can be used to bring a mechanical power system to a halt Feature: World generation additions Added vugs inside quartz veins - hollow cracks filled with crystals Added loose boulders, these generate in mountainy and deserty areas Added glow worms to caves Added Tapestry and other new blocks to ruins. The former will give players more insight into the games lore Feature: Added bioluminescent particle effect to warm, humid waters. Only appear in some locations. Feature: Added aurora borealis effect to cold regions of the game Feature: Added rare crystalized versions of ore. Drop with a 1/200 chance from graded ores, if not blown up by bombs. Feature: Added armor stands, can be used to showcase armor Feature: Added Raccoons. Spawns in forests near trees. Will eat berries from berry bushes and break harvestable skeps for the honey comb. Can pick up and carry around food. Feature: Multilayer smithing. The way smithing works changed notably with this change. It's kinda weird but also kinda interesting. Tweaked Spear and Hammer smithing recipe Feature: Wearing a backpack now visibly shows on the back of the player Feature: Waypoint editor. Can now add, modify or delete waypoints by right clicking on the world map. Can now assign icons to waypoints Feature: Added a shiny reflective effect to crystals, ingot plates, crystalized ores, display cases and other blocks Feature: Iron bloom. Bloomeries no longer yield iron ingots directly but instead drop iron bloom which has to be worked into ingots on the anvil. Feature: Improved damage overlay, new low health overlay Feature: Can now quickly cool down hot items by throwing them into water Feature: Tool modes now display names in the tool mode selector ui Feature: Added amethyst, smoky and rose quartz crystals. Feature: Microblock chiseling improvements Can now chisel slabs and stairs Can now attach blocks to solid sides of chiseled blocks Added new chisel mode to horizontally flip a block Some experiments to chiseling to try to fix the weird ambient occlusion and sub/block light propagation. Let me know if that looks better Feature: Creatures and items can now burn. Standing in lava will now instantly ignite entities. Hitting an entity with a torch has a 10% chance to ignite it Feature: Items and dead creatures inside lava will disappear after a short delay Feature: Full drifter model and texture remake Feature: Hailstorms now damage the player Feature: Added ability to create savegame backups through the modify screen Feature: Butterflies now flee from nearby players Feature: Some blocks now are randomly rotated (flowers, mushrooms, reeds, saplings, tall grass, etc.) Feature: Added 5 new decorative storage vessels. Added ornate planters variants, can be purchased at the artisan trader Feature: Chests, Vessels, Lanterns, Watering cans and Buckets can be rotated in 22.5 degree intervalls Feature: New set of main menu backgrounds Feature: Client side performance improvements to counteract the additional cost of fluffy leaves (Technical info: Poor man's LOD. The game tesselates each chunk twice now a low detail version and a high detail version. Distant chunk are now drawn using the low detail version. Increases RAM usage by a lot currently. Blocktypes can now define a lod1Shape shape file. You can set the lod range using .clientconfig lodbias [0..1] default is 0.25) Feature: Added a remapper assistant. This tool now requires players only to press a button instead of going to the wiki and copypasting commands. Please make a backup of your savegames before using it. Tweak: Game Server performance improvements Uneccessary ~8% performance cost on the server (measured on the public test server) Server frozen for 1-3 seconds during autosave Major lag issue in the mechanical power system that will lead to an eventual server death Significant RAM savings and reduced startup times for large game servers (about 600 MB less on the public test server) Reduced default autosave interval from 2 minutes to 5 minutes Tweak: The "Liquid foam effect" graphics settings now also disables the reflective effects on crystals and ingots Tweak: Searching in the creative inventory should yield better search results by prioritizing item names over item descriptions Tweak: Added "GL Error checking" developer mode Tweak: Renamed Sword to Longblade Tweak: Added some handbook documentation on mechanical power and temporal stability Tweak: All creature can now step a little higher (1 1/8th blocks instead of 1 block) Tweak: The translocator spawns extra particles upon teleport Tweak: Can now place solid rock and prospecting picks in mining bags Tweak: No longer need to hold down right mouse button to pan Tweak: Updated to OpenAL Soft 1.16 to fix sound system not initializing properly everyone once in a while until restarted Tweak: The Bloomery and Anvil no longer resets the temperature of the material / work item Tweak: Updated metal pouring sound Tweak: Dropping a stack of items on the ground makes it split into multiples of 4 Tweak: Clay forming and Smithing helper grids now only show when you have clay / a hammer in hands Tweak: Set monster spawn grace timer to 0 for the default survival mode Tweak: Added "Metal molding" info to handbook when a tool can be made from pouring metal into molds Tweak: Can now make a skep harvestable in creative mode by right clicking on it with a honey comb in hands Tweak: Distance fadeout for dynamic shadows Tweak: Made ember block more glowy (creative mode block) Tweak: Added medium sized carpets to creative mode Tweak: Improved incandescent materials glow Tweak: Draining temporal stability sound only starts playing when at 65% Tweak: Translocator now also animates and plays sounds when another player steps on it Tweak: Increased chance for hailstorms Tweak: Fear reduction for animals set to 10 generations instead of 20 Tweak: Forge embers now look more glowy Tweak: The new lod system no longer requires additional GPU RAM and semi-smoothly fades between high detail and low detail Tweak: Refined low temporal stability sounds Tweak: World gen tweaks Sealevel water now generates ice block below -17 °C Reduced lake generation below -5 °C down to 0 lakes at -20 °C Trees no longer generate below -18 °C Tweak: Increased marble deposit size Tweak: Minor chunk updating performance improvement (Technical info: Leaves now do a quick check before they do a room search for updaing their wavy state) Tweak: Optimize and improve the quality of dynamic shadows (Technical info: Now uses hardware level interpolation, increased range for reduced quality, shadow pass now uses only low detail chunks, attempted to minimize the chunks rendered during the shadow pass) Tweak: Worldedit Air brush tool no longer replaces water unless targeting water Tweak: Removed commands /glitch, /rain and /slomo Tweak: Removed starter torch when creating a new world Tweak: Loose sticks now look prettier Tweak: Reduced butterfly spawn rate Tweak: Can now add more items to the shelf, such as ores Fixed: Wrong textures and transformations when placing the new style tools on the tool rack Fixed: Game crashing when clicking on an external link on some Linux systems Fixed: Game too bright for many players. This update resets the extra brightness and extra gamma level to 1. You can set it back if the game is too dark for you now Fixed: Crafting recipe for fire starter missing Fixed: Unable to ignite a fire pit with a torch Fixed: Game not launching on Mac OS Fixed: Worldedit Cutout not working with the cuboid paint brush Fixed: Labeled chest text writing issues Fixed: Sign text is now length capped Fixed: Game crashing when attempting to rename a savegame inside the modify world screen Fixed: Gear HUD visible in spectator mode Fixed: /worldconfig not applying changes correctly in some cases Fixed: Wrong third-person transformation for held mushrooms and firestarters Fixed: New slab placement mode mechanic not properly working for some slab types Fixed: Setting cloud y position in the world edit gui could no longer be disabled Fixed: Cloud vertical stutter when the player is moving vertically Fixed: OutOfMemoryException when igniting a bomb Fixed: Quern stopped grinding when the output slot is full Fixed: The command /weather seti not properly initializing the new cloud pattern Fixed: Game crashing when exiting before its loaded Fixed: Cleaver not placeable on tool rack Fixed: High velocity particles causing heavy lag Fixed: Creatures inside water creating high velocity particles Fixed: Torch inside torchholders emitting old style particles Fixed: Game crashing in some cases (NRE in ModSleeping) Fixed: Vertical mud brick slab side solid issues Fixed: Ice blocks flicker issues Fixed: Held torch particles spawned at the wrong location for other players Fixed: Some areas had rain and thunder where there should have been snow only Fixed: More issues with the clay planter Fixed: Farmland, Forges, Firepits and Torches ignoring low levels of rain Fixed: Creative search deleting all text on backspace in cases where it shouldn't Fixed: Wrong lighting on the windmill blades Fixed: Old creative worlds had temporal stability enabled Fixed: Block breaking overlay not visible Fixed: Added some missing tree types to the world edit tree tool Fixed: All creatures not wandering and staying in place more often than they should Fixed: Some characters not displayed or not displayed correctly in chat messages above the players head Fixed: Significant lag issue when looking up in the sky Fixed: Block breaking overlay not adjusted for wind waving motion and random rotations Fixed: Might fix torches and firestarters sometimes not igniting fires when they should Fixed: Crafting trapdoors or slabs put them in horizontal only mode Fixed: Should fix temporal stability mechanic now disabled everywhere Fixed: Creature animations no longer playing properly Fixed: Thrown spears not using the new models Fixed: Should fix worldgen meteor impacts removing water blocks Fixed: Should fix saplings that grew at a chunk edge generating with cut off leaves Fixed: Barrel fullness indicator wrong for honey Fixed: Able to put in berries and the likes into crucibles in some cases Fixed: Might fix saltpeter re-appearing at random in the underground Fixed: Falling sand and gravel not emitting dust particles Fixed: Should fix joining players upside down for a few seconds Fixed: Some animations not correctly playing Fixed: Some particles (e.g. smoke or rain) loosing randomness in some cases Fixed: A couple minor tweaks and fixes too small to mention individually Fixed: Full snow blocks now have a full hitbox if there is a flat snow layer on top. 1 Thick snow layers no longer have any hitbox Fixed: Occlusion culling not considered during shadow pass Fixed: Baked bread lasted only 1-2 days Fixed: All tools were tier 0 Fixed: Multi-Wildcard crafting recipes threw an exception when looked at in the handbook Fixed: Firepit particle related crash on the client Fixed: Silver and Gold ores yielding more nuggets than they are supposed to Fixed: Leaves still slowing down chunk loading Fixed: Might fix a crash with the .blockitempngexport command Fixed: Game crashing on disconned/leave world in some cases Fixed: Storm particles not spawning Fixed: Much better framerate when dynamic shadow are enabled. (Far shadows did not use low detail leaves) Fixed: Small carpets made the block below invisible Fixed: Should fix game crashing for some players when starting an echo chamber track Fixed: Rare jitter issue with animations Fixed: Throwing spear crashes the game Fixed: Mechanical power blocks not receiving shadows Fixed: Creatures sometimes not seeing the player and thus not attacking or fleeing from them Fixed: Rainfall in some places where it should be snowing Fixed: Stutter when trying to access claimed blocks Fixed: Butterfly sitheight on the crops was too high Fixed: A server thread crashing caused odd/broken shutdown behavior as the server ran Server.Stop() twice in 2 threads API Updates since pre.1 Fixed: Runtime loading of textures into a texture atlas not working when loaded from within the creative inventory API Tweak: JSON Shape elements can now have a Reflective property to make things shiny API Refactor: new "schematicSeed" argument for BlockEntity.OnLoadCollectibleMappings() Tweak: Added block patch placement mode NearSaltWater and UnderSaltWater for Tonys immersion mod Tweak: Added privilege "denybreakreinforced" to deny reinforced block breaking for the civ community Tweak: Dropdown gui elements values can now use rich text Refactor: Smithing and knapping recipe patterns now are multilayer you need to surround your pattern with [[ and ]] Refactor: Ditched Collectible.GetQuantityToolModes and Collectible.DrawToolModeIcon and replaced it with Collectible.GetToolModes() Refactor: capi.Render.UnregisterRenderer no longer calls Dispose() on the renderer. You have to call Dispose() manually now! Feature: Composite shape definitions can now also define offsetX/Y/Z Feature: Added engine side support for multiple textures sizes per shape, this now fixes the wrong texture scaling on the armor stand. Feature: Added ability to combine shapes during runtime using shape overlays ( shape: { base: "shape1", overlays: [ { base: "shape2" } ] ) Feature: Can now get a TextureAtlasPosition from a texture path using e.g. api.BlockTextureAtlas[texturePath] Feature: Added api.*TextureAtlas.InsertTextureCached() Refactor: the tools MiningTier is now called ToolTier (MiningTier is still valid but deprecated) API Fixed: Not able to load assets from the config/ folder API Feature: New block property: randomizeRotations API Fixed: Entity hurt event damage source was not set to player when a player attacked (v1.11 bug)
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Underchallenged and Overchallenged Vintarians! v1.12.0, a stable release, can now be downloaded through the account manager At long last, it is here, version 1.12! I think we were again able to up the graphics fidelity by a notch or two On Friday, in all likelihood, we will re-do some parts of the website and send out a whole bunch of game keys to youtubers and streamers that we believe could be interested in our wicked voxel game. [Edit:] Also released v1.12.1 to fix that some ruins were 100 times more common than intended. Screenshots, Gifs, Videos of new stuff after pre.1 3D Smithing and Iron bloom working - freshly smelted iron now needs to be refined on the anvil. More mechanization: A helve hammer to mechanize iron bloom and metal plate working Auroa Borealis effect in northern regions Glow worms now spawn in certain caves Various crystals and Amethysts now spawn in the world in the form of Vugs. Reflective surfaces shader effect Ore veins now rarely drop shiny and especially rich crystallized versions of ore which you can now show off in the new display case block Backpacks now visibly show on the players back Many blocks can now be randomly rotated New Tapestry blocks in Underground ruins, amongst other new goodies Clouds now receive pretty sunset coloring A new damage overlay ...and a low health overlay/effect A waypoint editor on the world map: Simply right click to add a waypoint at that location. And waypoint icons were also added Game updates Everything mentioned in the pre.1 blog post The updates in in rc.1, rc.2 and stable Feature: Smithing rework There is no longer invisible extra voxels. What you place is what you get. Adding an ingot adds a 3x2x7 cuboid of voxels Removed all but one Upset Mode, you can instead rotate the work item using right mouse click with hammer in hands. Not sure if thats a good change will probably re-add the other 3 modes Reworked many of the smithing recipes to better fit the more limited available voxels Feature: Cloud system rework Clouds are now colored during colored sunsets The regional weather system of the game is now also reflected in the cloud patterns. You can now see different cloud patterns in the sky Some more attempts to reduce the rather ugly blocky seams in the clouds Tweak: Removed some quirk about how chunks are loaded. Should make it so that chunks load instantly upon connecting/loading a world but might cause 1-3 frame long unknown blocks, let me know if that happens Tweak: Low chance of fixing the fast hunger bug Tweak: Lowered rain sound pitch and volume while under water Tweak: Speed up world loading by reducing regex matching in the crystalized ore item Tweak: Improved clouds performance (added a discard; to shader code. 30->38 FPS when the sky is in view at 128 viewdistance on an intel hd 620) Tweak: Firepit tweaks Brought the firing temperatures for clay products a bit closer together (was kinda wacky range. 600 for molds, 1100 for bricks, 600 for shingles. Now its 650 for molds, 800 for bricks and shingles). Single shingles require less time on their firing temperature to fire. The firing temperature is now reached more quickly, therefore going above the firing/smelting temperature is much slower, reducing the "overtemperature" bonus. Firepits heat up quicker Tweak: Mitigate ruin generation overlap issues. Logs a warning instead of throwing an exception Tweak: Reduce chance of gold deposits by a bit Tweak: Maybe fixes a rare rounding error when smelting metals Fixed: Rain sound not playing while swimming Fixed: Butterflies causing client stutter Fixed: Translocator animation oddities Fixed: Rain going through roofs and worldmap not showing correct blocks in some cases (theoretically fixed) Fixed: Z-Fighting on leaves when wavy foliage was turned off Fixed: Capped max temp storm strength to fix a server side exception Fixed: Forge extinct upon reloading the world or chunk Fixed: Crucible not placeable Fixed: Game crashing when a helve hammer gets unloaded API Fixed: Mods with missing modinfo.json crashing the game API Fixed: Game crashing on invalid transitionprops API Fixed: Handbook crashing on invalid modded chest blocks The updates from all the pre-releases after pre.1 Feature: Added display case to showcase your ores, shells and other small items Feature: Added mechanical helve hammer. Can be used to autocraft metal plates and iron ingots from an iron bloom Feature: Added mechanical power brake block. Can be used to bring a mechanical power system to a halt Feature: World generation additions Added vugs inside quartz veins - hollow cracks filled with crystals Added loose boulders, these generate in mountainy and deserty areas Added glow worms to caves Added Tapestry and other new blocks to ruins. The former will give players more insight into the games lore Feature: Added bioluminescent particle effect to warm, humid waters. Only appear in some locations. Feature: Added aurora borealis effect to cold regions of the game Feature: Added rare crystalized versions of ore. Drop with a 1/200 chance from graded ores, if not blown up by bombs. Feature: Added armor stands, can be used to showcase armor Feature: Added Raccoons. Spawns in forests near trees. Will eat berries from berry bushes and break harvestable skeps for the honey comb. Can pick up and carry around food. Feature: Multilayer smithing. The way smithing works changed notably with this change. It's kinda weird but also kinda interesting. Tweaked Spear and Hammer smithing recipe Feature: Wearing a backpack now visibly shows on the back of the player Feature: Waypoint editor. Can now add, modify or delete waypoints by right clicking on the world map. Can now assign icons to waypoints Feature: Added a shiny reflective effect to crystals, ingot plates, crystalized ores, display cases and other blocks Feature: Iron bloom. Bloomeries no longer yield iron ingots directly but instead drop iron bloom which has to be worked into ingots on the anvil. Feature: Improved damage overlay, new low health overlay Feature: Can now quickly cool down hot items by throwing them into water Feature: Tool modes now display names in the tool mode selector ui Feature: Added amethyst, smoky and rose quartz crystals. Feature: Microblock chiseling improvements Can now chisel slabs and stairs Can now attach blocks to solid sides of chiseled blocks Added new chisel mode to horizontally flip a block Some experiments to chiseling to try to fix the weird ambient occlusion and sub/block light propagation. Let me know if that looks better Feature: Creatures and items can now burn. Standing in lava will now instantly ignite entities. Hitting an entity with a torch has a 10% chance to ignite it Feature: Items and dead creatures inside lava will disappear after a short delay Feature: Full drifter model and texture remake Feature: Hailstorms now damage the player Feature: Added ability to create savegame backups through the modify screen Feature: Butterflies now flee from nearby players Feature: Some blocks now are randomly rotated (flowers, mushrooms, reeds, saplings, tall grass, etc.) Feature: Added 5 new decorative storage vessels. Added ornate planters variants, can be purchased at the artisan trader Feature: Chests, Vessels, Lanterns, Watering cans and Buckets can be rotated in 22.5 degree intervalls Feature: New set of main menu backgrounds Feature: Client side performance improvements to counteract the additional cost of fluffy leaves (Technical info: Poor man's LOD. The game tesselates each chunk twice now a low detail version and a high detail version. Distant chunk are now drawn using the low detail version. Increases RAM usage by a lot currently. Blocktypes can now define a lod1Shape shape file. You can set the lod range using .clientconfig lodbias [0..1] default is 0.25) Feature: Added a remapper assistant. This tool now requires players only to press a button instead of going to the wiki and copypasting commands. Please make a backup of your savegames before using it. Tweak: Game Server performance improvements Uneccessary ~8% performance cost on the server (measured on the public test server) Server frozen for 1-3 seconds during autosave Major lag issue in the mechanical power system that will lead to an eventual server death Significant RAM savings and reduced startup times for large game servers (about 600 MB less on the public test server) Reduced default autosave interval from 2 minutes to 5 minutes Tweak: The "Liquid foam effect" graphics settings now also disables the reflective effects on crystals and ingots Tweak: Searching in the creative inventory should yield better search results by prioritizing item names over item descriptions Tweak: Added "GL Error checking" developer mode Tweak: Renamed Sword to Longblade Tweak: Added some handbook documentation on mechanical power and temporal stability Tweak: All creature can now step a little higher (1 1/8th blocks instead of 1 block) Tweak: The translocator spawns extra particles upon teleport Tweak: Can now place solid rock and prospecting picks in mining bags Tweak: No longer need to hold down right mouse button to pan Tweak: Updated to OpenAL Soft 1.16 to fix sound system not initializing properly everyone once in a while until restarted Tweak: The Bloomery and Anvil no longer resets the temperature of the material / work item Tweak: Updated metal pouring sound Tweak: Dropping a stack of items on the ground makes it split into multiples of 4 Tweak: Clay forming and Smithing helper grids now only show when you have clay / a hammer in hands Tweak: Set monster spawn grace timer to 0 for the default survival mode Tweak: Added "Metal molding" info to handbook when a tool can be made from pouring metal into molds Tweak: Can now make a skep harvestable in creative mode by right clicking on it with a honey comb in hands Tweak: Distance fadeout for dynamic shadows Tweak: Made ember block more glowy (creative mode block) Tweak: Added medium sized carpets to creative mode Tweak: Improved incandescent materials glow Tweak: Draining temporal stability sound only starts playing when at 65% Tweak: Translocator now also animates and plays sounds when another player steps on it Tweak: Increased chance for hailstorms Tweak: Fear reduction for animals set to 10 generations instead of 20 Tweak: Forge embers now look more glowy Tweak: The new lod system no longer requires additional GPU RAM and semi-smoothly fades between high detail and low detail Tweak: Refined low temporal stability sounds Tweak: World gen tweaks Sealevel water now generates ice block below -17 °C Reduced lake generation below -5 °C down to 0 lakes at -20 °C Trees no longer generate below -18 °C Tweak: Increased marble deposit size Tweak: Minor chunk updating performance improvement (Technical info: Leaves now do a quick check before they do a room search for updaing their wavy state) Tweak: Optimize and improve the quality of dynamic shadows (Technical info: Now uses hardware level interpolation, increased range for reduced quality, shadow pass now uses only low detail chunks, attempted to minimize the chunks rendered during the shadow pass) Tweak: Worldedit Air brush tool no longer replaces water unless targeting water Tweak: Removed commands /glitch, /rain and /slomo Tweak: Removed starter torch when creating a new world Tweak: Loose sticks now look prettier Tweak: Reduced butterfly spawn rate Tweak: Can now add more items to the shelf, such as ores Fixed: Wrong textures and transformations when placing the new style tools on the tool rack Fixed: Game crashing when clicking on an external link on some Linux systems Fixed: Game too bright for many players. This update resets the extra brightness and extra gamma level to 1. You can set it back if the game is too dark for you now Fixed: Crafting recipe for fire starter missing Fixed: Unable to ignite a fire pit with a torch Fixed: Game not launching on Mac OS Fixed: Worldedit Cutout not working with the cuboid paint brush Fixed: Labeled chest text writing issues Fixed: Sign text is now length capped Fixed: Game crashing when attempting to rename a savegame inside the modify world screen Fixed: Gear HUD visible in spectator mode Fixed: /worldconfig not applying changes correctly in some cases Fixed: Wrong third-person transformation for held mushrooms and firestarters Fixed: New slab placement mode mechanic not properly working for some slab types Fixed: Setting cloud y position in the world edit gui could no longer be disabled Fixed: Cloud vertical stutter when the player is moving vertically Fixed: OutOfMemoryException when igniting a bomb Fixed: Quern stopped grinding when the output slot is full Fixed: The command /weather seti not properly initializing the new cloud pattern Fixed: Game crashing when exiting before its loaded Fixed: Cleaver not placeable on tool rack Fixed: High velocity particles causing heavy lag Fixed: Creatures inside water creating high velocity particles Fixed: Torch inside torchholders emitting old style particles Fixed: Game crashing in some cases (NRE in ModSleeping) Fixed: Vertical mud brick slab side solid issues Fixed: Ice blocks flicker issues Fixed: Held torch particles spawned at the wrong location for other players Fixed: Some areas had rain and thunder where there should have been snow only Fixed: More issues with the clay planter Fixed: Farmland, Forges, Firepits and Torches ignoring low levels of rain Fixed: Creative search deleting all text on backspace in cases where it shouldn't Fixed: Wrong lighting on the windmill blades Fixed: Old creative worlds had temporal stability enabled Fixed: Block breaking overlay not visible Fixed: Added some missing tree types to the world edit tree tool Fixed: All creatures not wandering and staying in place more often than they should Fixed: Some characters not displayed or not displayed correctly in chat messages above the players head Fixed: Significant lag issue when looking up in the sky Fixed: Block breaking overlay not adjusted for wind waving motion and random rotations Fixed: Might fix torches and firestarters sometimes not igniting fires when they should Fixed: Crafting trapdoors or slabs put them in horizontal only mode Fixed: Should fix temporal stability mechanic now disabled everywhere Fixed: Creature animations no longer playing properly Fixed: Thrown spears not using the new models Fixed: Should fix worldgen meteor impacts removing water blocks Fixed: Should fix saplings that grew at a chunk edge generating with cut off leaves Fixed: Barrel fullness indicator wrong for honey Fixed: Able to put in berries and the likes into crucibles in some cases Fixed: Might fix saltpeter re-appearing at random in the underground Fixed: Falling sand and gravel not emitting dust particles Fixed: Should fix joining players upside down for a few seconds Fixed: Some animations not correctly playing Fixed: Some particles (e.g. smoke or rain) loosing randomness in some cases Fixed: A couple minor tweaks and fixes too small to mention individually Fixed: Full snow blocks now have a full hitbox if there is a flat snow layer on top. 1 Thick snow layers no longer have any hitbox Fixed: Occlusion culling not considered during shadow pass Fixed: Baked bread lasted only 1-2 days Fixed: All tools were tier 0 Fixed: Multi-Wildcard crafting recipes threw an exception when looked at in the handbook Fixed: Firepit particle related crash on the client Fixed: Silver and Gold ores yielding more nuggets than they are supposed to Fixed: Leaves still slowing down chunk loading Fixed: Might fix a crash with the .blockitempngexport command Fixed: Game crashing on disconned/leave world in some cases Fixed: Storm particles not spawning Fixed: Much better framerate when dynamic shadow are enabled. (Far shadows did not use low detail leaves) Fixed: Small carpets made the block below invisible Fixed: Should fix game crashing for some players when starting an echo chamber track Fixed: Rare jitter issue with animations Fixed: Throwing spear crashes the game Fixed: Mechanical power blocks not receiving shadows Fixed: Creatures sometimes not seeing the player and thus not attacking or fleeing from them Fixed: Rainfall in some places where it should be snowing Fixed: Stutter when trying to access claimed blocks Fixed: Butterfly sitheight on the crops was too high Fixed: A server thread crashing caused odd/broken shutdown behavior as the server ran Server.Stop() twice in 2 threads API Updates since pre.1 Fixed: Runtime loading of textures into a texture atlas not working when loaded from within the creative inventory API Tweak: JSON Shape elements can now have a Reflective property to make things shiny API Refactor: new "schematicSeed" argument for BlockEntity.OnLoadCollectibleMappings() Tweak: Added block patch placement mode NearSaltWater and UnderSaltWater for Tonys immersion mod Tweak: Added privilege "denybreakreinforced" to deny reinforced block breaking for the civ community Tweak: Dropdown gui elements values can now use rich text Refactor: Smithing and knapping recipe patterns now are multilayer you need to surround your pattern with [[ and ]] Refactor: Ditched Collectible.GetQuantityToolModes and Collectible.DrawToolModeIcon and replaced it with Collectible.GetToolModes() Refactor: capi.Render.UnregisterRenderer no longer calls Dispose() on the renderer. You have to call Dispose() manually now! Feature: Composite shape definitions can now also define offsetX/Y/Z Feature: Added engine side support for multiple textures sizes per shape, this now fixes the wrong texture scaling on the armor stand. Feature: Added ability to combine shapes during runtime using shape overlays ( shape: { base: "shape1", overlays: [ { base: "shape2" } ] ) Feature: Can now get a TextureAtlasPosition from a texture path using e.g. api.BlockTextureAtlas[texturePath] Feature: Added api.*TextureAtlas.InsertTextureCached() Refactor: the tools MiningTier is now called ToolTier (MiningTier is still valid but deprecated) API Fixed: Not able to load assets from the config/ folder API Feature: New block property: randomizeRotations API Fixed: Entity hurt event damage source was not set to player when a player attacked (v1.11 bug) View full record
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Oh. right. Disable dynamic shadows until pre.2 @SnakeFIVE
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Could you upload the crash report for me please