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Tyron

VS Team (Lead)
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Everything posted by Tyron

  1. Dear Community v1.11.7, a stable release, can now be downloaded through the account manager [Edit:] Also uploaded v1.11.8 to fix a potential server dead lock issue Perhaps I shouldn't have touched the v1.11 branch anymore, now I cannot seem to stop releasing more of them ^_^; I've come to notice the armor calculations were not calculated as intended, so they might have gotten a bit of a nerf now. But on the bright side, we've now got fancy gold and silver armor. They are mostly a vanity item, as their protection values are about the same as copper. Game updates Feature: Added Gold and Silver Chain and Plate armor by @Balduranne Tweak: Added a section on mechanical power to the handbook Tweak: Another attempt to fix stutter issues with the block info hud and block interaction help Tweak: Entity info box now shows their damage tier Tweak: Changed default surface copper deposity frequency for survive&build works from Uncommon to Rare Tweak: Reduced the amount of salt lake beds by 33% Tweak: Armor fix-up Added "high damage resistant" to gambeson, leather and plate armor. This means damage taken from high tier A high damage vs. protection tier disparity now drains the armors durability a lot more. In other words, if you decide to fight enemies that do tier 3 attacks with tier 0 armor then your armor will have a bad time Some polishing touches to some of the armor sounds. Chain and brigandine sounds are a bit more silent. Brigandine sounds are now shorter. Landing on the ground now also plays a sound. Fixed locust doing only tier 0 damage Fixed: Jump walking/sprinting in armor was faster than going by foot Fixed protection values incorrectly calculated Fixed: Hyenas attacking in passive mode Fixed: A bunch of fixes to make the game more crash resilient against invalid blocks Fixed: Rare server crash Fixed: Spectator mode players visible in the worldmap and held items were also visible Fixed: Axe not chopping down resin logs View full record
  2. Dear Community v1.11.7, a stable release, can now be downloaded through the account manager [Edit:] Also uploaded v1.11.8 to fix a potential server dead lock issue Perhaps I shouldn't have touched the v1.11 branch anymore, now I cannot seem to stop releasing more of them ^_^; I've come to notice the armor calculations were not calculated as intended, so they might have gotten a bit of a nerf now. But on the bright side, we've now got fancy gold and silver armor. They are mostly a vanity item, as their protection values are about the same as copper. Game updates Feature: Added Gold and Silver Chain and Plate armor by @Balduranne Tweak: Added a section on mechanical power to the handbook Tweak: Another attempt to fix stutter issues with the block info hud and block interaction help Tweak: Entity info box now shows their damage tier Tweak: Changed default surface copper deposity frequency for survive&build works from Uncommon to Rare Tweak: Reduced the amount of salt lake beds by 33% Tweak: Armor fix-up Added "high damage resistant" to gambeson, leather and plate armor. This means damage taken from high tier A high damage vs. protection tier disparity now drains the armors durability a lot more. In other words, if you decide to fight enemies that do tier 3 attacks with tier 0 armor then your armor will have a bad time Some polishing touches to some of the armor sounds. Chain and brigandine sounds are a bit more silent. Brigandine sounds are now shorter. Landing on the ground now also plays a sound. Fixed locust doing only tier 0 damage Fixed: Jump walking/sprinting in armor was faster than going by foot Fixed protection values incorrectly calculated Fixed: Hyenas attacking in passive mode Fixed: A bunch of fixes to make the game more crash resilient against invalid blocks Fixed: Rare server crash Fixed: Spectator mode players visible in the worldmap and held items were also visible Fixed: Axe not chopping down resin logs
  3. Dear Community v1.11.5, a stable release, can now be downloaded through the account manager [Edit:] Also released v1.11.6 to fix a crash related to the changes in the lighting system! It's always a difficult balance to strike on whether to work on new stuff or to push more bugfix/balancing releases and when and how often and etc. This balancing/bugfix release was probably worth releasing as part of v1.11 still though. Do let me know if how you think though! Also, the wind mill is now 33% more impressive, as you can add another section of sails now Game updates Tweak: Propick fix-up The propick is now 12 times more sensitive - very low quantities of ore are now listed as "Miniscule quantity" Gold and Silver deposits were not detected by the pro pick Tweak: Land claiming fix-up Reduced minimum claim area size from 6x6x6 to 5x5x5 Fixed "/land claim new" throwing an exception when max claims were used up Fixed: Adding an area to a land claim sometimes reported that it was not adjacent although it was Tweak: Wind mills now can be extended by another section. This means 3 wide wind mills are now at 75% efficiency. Add another section for 100% Tweak: The bee mob now does tier 3 damage Tweak: In places where gold and silver deposits spawns, the amount of small deposits are now 30-40% less Fixed: In some cases game client getting laggy after longer game play Fixed: Very low damage with armor was healing the player Fixed: Should fix rams aggressive in the passive mode Fixed: More sun lighting issues. Fully enclosed rooms did not turn dark in some cases. Might require a new chunks or /debug cr for the correct lighting to apply. Fixed: Might fix some issues with player respawn API Fixed: /expclang generating invalid lang entries for modded blocks View full record
  4. Dear Community v1.11.5, a stable release, can now be downloaded through the account manager [Edit:] Also released v1.11.6 to fix a crash related to the changes in the lighting system! It's always a difficult balance to strike on whether to work on new stuff or to push more bugfix/balancing releases and when and how often and etc. This balancing/bugfix release was probably worth releasing as part of v1.11 still though. Do let me know if how you think though! Also, the wind mill is now 33% more impressive, as you can add another section of sails now Game updates Tweak: Propick fix-up The propick is now 12 times more sensitive - very low quantities of ore are now listed as "Miniscule quantity" Gold and Silver deposits were not detected by the pro pick Tweak: Land claiming fix-up Reduced minimum claim area size from 6x6x6 to 5x5x5 Fixed "/land claim new" throwing an exception when max claims were used up Fixed: Adding an area to a land claim sometimes reported that it was not adjacent although it was Tweak: Wind mills now can be extended by another section. This means 3 wide wind mills are now at 75% efficiency. Add another section for 100% Tweak: The bee mob now does tier 3 damage Tweak: In places where gold and silver deposits spawns, the amount of small deposits are now 30-40% less Fixed: In some cases game client getting laggy after longer game play Fixed: Very low damage with armor was healing the player Fixed: Should fix rams aggressive in the passive mode Fixed: More sun lighting issues. Fully enclosed rooms did not turn dark in some cases. Might require a new chunks or /debug cr for the correct lighting to apply. Fixed: Might fix some issues with player respawn API Fixed: /expclang generating invalid lang entries for modded blocks
  5. Dear Community v1.11.3, a stable release, can now be downloaded through the account manager A few more tweaks here, a few more fixes there so we can have awesome game-play everywhere \o/ [Edit:] Also released v1.11.4 to fix a crash when attempting to create a new world with the standalone game server! Game updates Tweak: Quern can now also be powered from the bottom Tweak: Hoppers no longer pull items from a container above them. Use chutes for that. Tweak: Updated trader buying/selling lists. The commodities and survival goods trader now have a much larger stock of halite Tweak: Updated all language files Tweak: Doubled the default land claiming allowance Tweak: Wooden gears now make a creaky wood sound when turning Tweak: Flour, Lime, Salt and Bonemeal now dissolves thrown in water Fixed: Automated Quern rotating in the wrong direction Fixed: Removing and replacing a part of a mechanical power train caused the now reconnected part to not turn Fixed: Armor durability was deduced based on the deducted damage and not the incoming damage. Armor durability will now go down more significantly Fixed: Jerkin had the same grid recipe as leather armor. Also crafting jerkin was more expensive than intended Fixed: Windmill blades wrongly oriented again View full record
  6. Dear Community v1.11.3, a stable release, can now be downloaded through the account manager A few more tweaks here, a few more fixes there so we can have awesome game-play everywhere \o/ [Edit:] Also released v1.11.4 to fix a crash when attempting to create a new world with the standalone game server! Game updates Tweak: Quern can now also be powered from the bottom Tweak: Hoppers no longer pull items from a container above them. Use chutes for that. Tweak: Updated trader buying/selling lists. The commodities and survival goods trader now have a much larger stock of halite Tweak: Updated all language files Tweak: Doubled the default land claiming allowance Tweak: Wooden gears now make a creaky wood sound when turning Tweak: Flour, Lime, Salt and Bonemeal now dissolves thrown in water Fixed: Automated Quern rotating in the wrong direction Fixed: Removing and replacing a part of a mechanical power train caused the now reconnected part to not turn Fixed: Armor durability was deduced based on the deducted damage and not the incoming damage. Armor durability will now go down more significantly Fixed: Jerkin had the same grid recipe as leather armor. Also crafting jerkin was more expensive than intended Fixed: Windmill blades wrongly oriented again
  7. Dear Community v1.11.2, a stable release, can now be downloaded through the account manager Took 2 days off from working on v1.12 to supply you with a few important fixes and balancing changes. A bit daring to mark it stable immediately. Let's see how that goes Amongst the tweaks and fixes I also added that you can set the world width and length in the customize world screen. Anyone up for a 128x128 mini-world challenge? Game updates Feature: Quern automation. If the querns output slot is full or taken, it will begin to spit out flour on its 4 sides. If any side is blocked, that side is skipped but also the grinding progress is reset. Place hoppers below to collect the flour for full automation. Feature: Improved crock shelf interaction. Can now more intuitively select where to place a crock Feature: Added world config for world width, length and a setting on whether you can fall off the edge Tweak: Armor rebalance. Debuffed plate armor protection a bit. Smithing metal scales now yields 2 scale piles each instead of 1 Added leather jerkin armor that gives 40% protection which is now used as a base ingredient for brigandine and chain armor Chain armor is now a base ingredient for scale and plate armor. Tweaked the grid recipes for those armors in the process. Tweak: Porridge debuff: Spoils 33% faster and grain inside meals is 12% less nutritious Tweak: Wind will blow more often now and is less local Tweak: Added new sound for plate placing Tweak: Bombs extinguish themselves if ignited close to claimed lands Tweak: Sold out items at the trader are now visibly crossed out Tweak: Applying a lock now plays a sound and the block info hud for chests now display that they are locked or reinforced Tweak: Changing GUI scale now also scales the mouse cursors Tweak: Piglets now more likely to grow into femals than males Tweak: Reduced iron deposit size by about 14% Tweak: Crafting sails is now twice as costly, but yields 4 times as many sails Tweak: Flour dropped as item now dissolves in water Tweak: Chisel takes half durability loss when using for microblock chiseling Tweak: In passive creatures mode, creatures no longer get aggressive when they take fall damage Tweak: Bunch of attempts to fix incorrect turn directions of mechanical power blocks. Maybe fixed now? Fixed: Jitter on rotating mechanical power blocks, buttery smooth motion now Fixed: Able to fall of world edge if x or z coord is <= 0 Fixed: Rare crash related to falling blocks Fixed: Rare crash with the decal system (e.g. caused by teleporting often) Fixed: Rare crash related to interacting with blocks (e.g. querns) Fixed: Plate pile deleting plates if placed in bulk Fixed: When selling something to a trader, in some cases, he would take away more items from the player than needed Fixed: Various issues with the chunks at world edges not rendering correctly Fixed: Itemstack info tooltip not updating when flipping between 2 similar items Fixed: Wolves in passive mode were still aggressive Fixed: Foam shader effect not set by presets Fixed: GL Debug mode not setting up the gl debug callback handler Fixed: Might fix the NullReferenceException originating from ChunkTesselatorManager.OnFinalizeFrame View full record
  8. Dear Community v1.11.2, a stable release, can now be downloaded through the account manager Took 2 days off from working on v1.12 to supply you with a few important fixes and balancing changes. A bit daring to mark it stable immediately. Let's see how that goes Amongst the tweaks and fixes I also added that you can set the world width and length in the customize world screen. Anyone up for a 128x128 mini-world challenge? Game updates Feature: Quern automation. If the querns output slot is full or taken, it will begin to spit out flour on its 4 sides. If any side is blocked, that side is skipped but also the grinding progress is reset. Place hoppers below to collect the flour for full automation. Feature: Improved crock shelf interaction. Can now more intuitively select where to place a crock Feature: Added world config for world width, length and a setting on whether you can fall off the edge Tweak: Armor rebalance. Debuffed plate armor protection a bit. Smithing metal scales now yields 2 scale piles each instead of 1 Added leather jerkin armor that gives 40% protection which is now used as a base ingredient for brigandine and chain armor Chain armor is now a base ingredient for scale and plate armor. Tweaked the grid recipes for those armors in the process. Tweak: Porridge debuff: Spoils 33% faster and grain inside meals is 12% less nutritious Tweak: Wind will blow more often now and is less local Tweak: Added new sound for plate placing Tweak: Bombs extinguish themselves if ignited close to claimed lands Tweak: Sold out items at the trader are now visibly crossed out Tweak: Applying a lock now plays a sound and the block info hud for chests now display that they are locked or reinforced Tweak: Changing GUI scale now also scales the mouse cursors Tweak: Piglets now more likely to grow into femals than males Tweak: Reduced iron deposit size by about 14% Tweak: Crafting sails is now twice as costly, but yields 4 times as many sails Tweak: Flour dropped as item now dissolves in water Tweak: Chisel takes half durability loss when using for microblock chiseling Tweak: In passive creatures mode, creatures no longer get aggressive when they take fall damage Tweak: Bunch of attempts to fix incorrect turn directions of mechanical power blocks. Maybe fixed now? Fixed: Jitter on rotating mechanical power blocks, buttery smooth motion now Fixed: Able to fall of world edge if x or z coord is <= 0 Fixed: Rare crash related to falling blocks Fixed: Rare crash with the decal system (e.g. caused by teleporting often) Fixed: Rare crash related to interacting with blocks (e.g. querns) Fixed: Plate pile deleting plates if placed in bulk Fixed: When selling something to a trader, in some cases, he would take away more items from the player than needed Fixed: Various issues with the chunks at world edges not rendering correctly Fixed: Itemstack info tooltip not updating when flipping between 2 similar items Fixed: Wolves in passive mode were still aggressive Fixed: Foam shader effect not set by presets Fixed: GL Debug mode not setting up the gl debug callback handler Fixed: Might fix the NullReferenceException originating from ChunkTesselatorManager.OnFinalizeFrame
  9. Dear Community v1.11.1, a stable release, can now be downloaded through the account manager Game updates Tweak: Improved creature leaping accuracy. They now take the players velocity into account to jump in the right direction. Locust move a bit faster Tweak: Added server uptime to the /stats command Fixed: Should actually fix v1.10 locust cages crashing and not spawning locusts Fixed: Some missing translations Fixed: Game crashing when spamming the Q button on a backpack slot item Fixed: Cooking 33% spoiled cabbage turned into a rotten meal Fixed: Hot meals not showing the "Perishable" notice API Tweak: Added a bunch of "Custom1-2-3" flags to EnumItemStorageFlags for modders to use as a temporary solution until recoded View full record
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  10. Dear Community v1.11.1, a stable release, can now be downloaded through the account manager Game updates Tweak: Improved creature leaping accuracy. They now take the players velocity into account to jump in the right direction. Locust move a bit faster Tweak: Added server uptime to the /stats command Fixed: Should actually fix v1.10 locust cages crashing and not spawning locusts Fixed: Some missing translations Fixed: Game crashing when spamming the Q button on a backpack slot item Fixed: Cooking 33% spoiled cabbage turned into a rotten meal Fixed: Hot meals not showing the "Perishable" notice API Tweak: Added a bunch of "Custom1-2-3" flags to EnumItemStorageFlags for modders to use as a temporary solution until recoded
  11. Dear Community v1.11.1-rc.1, a unstable release, can now be downloaded through the account manager Let's make the stable more stable, with an unstable! In other news, work on version 1.12 is under way and, although only semi-planned, already made some great strides in visual fidelity. I'll post some sneak peek screenshots at some point. Game updates Tweak: Added 2 new world config options: Player walk speed and allow claims yes/no. Exploration mode now has reduced walk speed, wilderness survival now has land claiming disabled Tweak: Undo player move speed increase from rc.6. Not sure why I added it Tweak: Removed player block stepping sounds when the player swimming at the bottom of a lake Tweak: Moved the ambient bloom slider to the right column, below the sepia slider, to indicate that this is not a graphics quality option Tweak: Minor creature move speed tweaks on the fox and hare Tweak: Improvised armor debuff. Halved durability, reduced protection from 65% to 55% Tweak: Creatures no longer sit or sleep more than half over the edge of a block, making them look really floaty Tweak: The Watering Can now last 3 times as long Tweak: Improved falling block stuff. Should less likely flicker upon falling Tweak: The more tougher drifter variants are now also less likely to flee from the player Fixed: Incorrect colors and brightness on the world map Fixed: Other players shown as sneaking in multiplayer although they weren't Fixed: Thrown items with 'Q' were no longer properly thrown Fixed: Various crashes with the .exponepng command Fixed: Particles not able to move through some blocks Fixed: Game crashing when placing an invalid item/block in your active hand slot. Still need to figure out where that invalid item comes from in the first place Fixed: Distant papyrus plant not correctly blended Fixed: Might fix the bug where creatures spawned in new chunks die nearly instantly Fixed: Able to apply a pad lock to a non-reinforced block (this does not really have a use and is glitchy) Fixed: Mitigate some render flicker issues when far away from the map middle Fixed: Hover text element cut off by the scrollable area in the world customize screen Fixed: Game crashing when clicking on a text link in the login screen Fixed: Block info hud not updating reinforced block strength Fixed: /bre grantgroup not working Fixed: Server exception when trying to break a v1.10 locust nest Fixed: In inhostile mode hyenas ran after the player Fixed: Some missing translations Fixed: Various minor ai issues Fixed: AI Wander task made drifters climb peaks and stay there Fixed: Nothing inside a Crock but still not fillable Fixed: Wrong block name for semi repaired translocators Fixed: Glass slabs on full glass blocks removed some block faces that it sholdn't View full record
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  12. Dear Community v1.11.1-rc.1, a unstable release, can now be downloaded through the account manager Let's make the stable more stable, with an unstable! In other news, work on version 1.12 is under way and, although only semi-planned, already made some great strides in visual fidelity. I'll post some sneak peek screenshots at some point. Game updates Tweak: Added 2 new world config options: Player walk speed and allow claims yes/no. Exploration mode now has reduced walk speed, wilderness survival now has land claiming disabled Tweak: Undo player move speed increase from rc.6. Not sure why I added it Tweak: Removed player block stepping sounds when the player swimming at the bottom of a lake Tweak: Moved the ambient bloom slider to the right column, below the sepia slider, to indicate that this is not a graphics quality option Tweak: Minor creature move speed tweaks on the fox and hare Tweak: Improvised armor debuff. Halved durability, reduced protection from 65% to 55% Tweak: Creatures no longer sit or sleep more than half over the edge of a block, making them look really floaty Tweak: The Watering Can now last 3 times as long Tweak: Improved falling block stuff. Should less likely flicker upon falling Tweak: The more tougher drifter variants are now also less likely to flee from the player Fixed: Incorrect colors and brightness on the world map Fixed: Other players shown as sneaking in multiplayer although they weren't Fixed: Thrown items with 'Q' were no longer properly thrown Fixed: Various crashes with the .exponepng command Fixed: Particles not able to move through some blocks Fixed: Game crashing when placing an invalid item/block in your active hand slot. Still need to figure out where that invalid item comes from in the first place Fixed: Distant papyrus plant not correctly blended Fixed: Might fix the bug where creatures spawned in new chunks die nearly instantly Fixed: Able to apply a pad lock to a non-reinforced block (this does not really have a use and is glitchy) Fixed: Mitigate some render flicker issues when far away from the map middle Fixed: Hover text element cut off by the scrollable area in the world customize screen Fixed: Game crashing when clicking on a text link in the login screen Fixed: Block info hud not updating reinforced block strength Fixed: /bre grantgroup not working Fixed: Server exception when trying to break a v1.10 locust nest Fixed: In inhostile mode hyenas ran after the player Fixed: Some missing translations Fixed: Various minor ai issues Fixed: AI Wander task made drifters climb peaks and stay there Fixed: Nothing inside a Crock but still not fillable Fixed: Wrong block name for semi repaired translocators Fixed: Glass slabs on full glass blocks removed some block faces that it sholdn't
  13. v1.11.0 is the one you should get. RC stands for release candidate, i.e. an incomplete version of v1.11 in this case.
  14. Dear Community v1.11.0, a stable release, can now be downloaded through the account manager We've made it. Version 1.11 looks like its ready for everybody \o/. I hope the new and updated content is worthy of its name. A great many thanks to everyone that tested the pre-releases and release candidates. Now, onto version 1.12, wohoooo Game updates since v1.10 This massive list for all changes until pre.1 This second large list for all changes until rc.1 Since rc.6: Tweak: Creature hostility buff Tweak: Increased corrupt locust damage Tweak: Wolves now sometimes leap at the player Tweak: Armor debuff Increased hunger drain on some of the armor types Each 3 points of damage taken incurs additional armor durability loss by 1. So a creature doing 30 damage would incur 10 durability loss Several creatures now incur higher tier damage, meaning high tier armor becomes slightly less effective, and below tier armor becomes notably less effective against them. Damage tiers: Boar, Tainted drifter: Tier 1 (Copper) Bighorn sheep, Wolves, Corrupt drifter, Bronze Locust: Tier 2 (Bronze) Nightmare drifter, Corrupt Locust: Tier 3 (Iron) Tweak: Sword rebalance Copper: +0.5 damage, -50 durability Gold/Silver: +0.5 damage Tin bronze: -50 durability Bismuth bronze: +0.25 damage, -50 durability Black bronze: -0.25 damage, -40 durability Iron: -0.5 damage, -50 durability Tweak: Reduced resin spawn chance Tweak: Querns will now definitely stop grinding if a player let go of them Fixed: Clouds flickering Fixed: Backside of the windmill sails sometimes not visible Fixed: All hares having the same texture View full record
  15. Dear Community v1.11.0, a stable release, can now be downloaded through the account manager We've made it. Version 1.11 looks like its ready for everybody \o/. I hope the new and updated content is worthy of its name. A great many thanks to everyone that tested the pre-releases and release candidates. Now, onto version 1.12, wohoooo Game updates since v1.10 This massive list for all changes until pre.1 This second large list for all changes until rc.1 Since rc.6: Tweak: Creature hostility buff Tweak: Increased corrupt locust damage Tweak: Wolves now sometimes leap at the player Tweak: Armor debuff Increased hunger drain on some of the armor types Each 3 points of damage taken incurs additional armor durability loss by 1. So a creature doing 30 damage would incur 10 durability loss Several creatures now incur higher tier damage, meaning high tier armor becomes slightly less effective, and below tier armor becomes notably less effective against them. Damage tiers: Boar, Tainted drifter: Tier 1 (Copper) Bighorn sheep, Wolves, Corrupt drifter, Bronze Locust: Tier 2 (Bronze) Nightmare drifter, Corrupt Locust: Tier 3 (Iron) Tweak: Sword rebalance Copper: +0.5 damage, -50 durability Gold/Silver: +0.5 damage Tin bronze: -50 durability Bismuth bronze: +0.25 damage, -50 durability Black bronze: -0.25 damage, -40 durability Iron: -0.5 damage, -50 durability Tweak: Reduced resin spawn chance Tweak: Querns will now definitely stop grinding if a player let go of them Fixed: Clouds flickering Fixed: Backside of the windmill sails sometimes not visible Fixed: All hares having the same texture
  16. Dear Players v1.11-rc.6 can now be downloaded through the account manager With some slightly drastic changes to the physics simulation, for science!! . .. ... j/k, it should improve performance by a couple percent. Also more attempts in reducing stutter, this time the games camera system had to suffer. Last rc for realzies! Game updates Tweak: The liquid foam effect can now be disabled in the graphics settings. Useful for players with low end graphics cards Tweak: Reduced stutter, maybe. (technical info: correct physics time stepping, I have no idea why this was wrongly implemented for such a long time. Also not sure if it even changed anything notably. Argh.) Tweak: Increased performance (technical info: reduced physics simulation tick rate by 20%, no longer necessary to tick so often. Also this broke the physics constants, so I had to re-tweak them to be hopefully as close to the old ones.) Tweak: Animals no longer sit down so often Fixed: Bloomery info hud showing contents twice Fixed: Should fix game crashing on 32-bit systems. (technical info: Re-Added large address aware switch to the game binary) View full record
  17. Dear Players v1.11-rc.6 can now be downloaded through the account manager With some slightly drastic changes to the physics simulation, for science!! . .. ... j/k, it should improve performance by a couple percent. Also more attempts in reducing stutter, this time the games camera system had to suffer. Last rc for realzies! Game updates Tweak: The liquid foam effect can now be disabled in the graphics settings. Useful for players with low end graphics cards Tweak: Reduced stutter, maybe. (technical info: correct physics time stepping, I have no idea why this was wrongly implemented for such a long time. Also not sure if it even changed anything notably. Argh.) Tweak: Increased performance (technical info: reduced physics simulation tick rate by 20%, no longer necessary to tick so often. Also this broke the physics constants, so I had to re-tweak them to be hopefully as close to the old ones.) Tweak: Animals no longer sit down so often Fixed: Bloomery info hud showing contents twice Fixed: Should fix game crashing on 32-bit systems. (technical info: Re-Added large address aware switch to the game binary)
  18. Dear Players v1.11-rc.5 can now be downloaded through the account manager So this might be the last release candidate if all goes well. I would have already marked this one as stable but I did some slightly hacky things to fix some stutter and world generation issues. Game updates Tweak: Added command: ".exponepng hand" to export a png file of the currently held block/Item Tweak: Reduced stutter (Technical info: Novel, albeit somewhat messy method of refreshing the block/entity hud info box without creating a new texture each time on the gpu) Tweak: Reduced stutter #2 (Technical info: Statbar refreshing is now off-threaded. Seems like the blur operation was quite costly?) Tweak: Chalk can now also be ground to lime Tweak: Player icon on the worldmap a bit sharper Tweak: Worldmap chunks a bit darker Fixed: Breaking a flower pot with a lupine inside yieled a unkown block Fixed: Mitigated worldgen bug where walls on chunk edges appear, particularly on tall mountains Fixed: The world loading screen should now stutter significiantly less Fixed: Satiety rounding issue in the character dialog Fixed: Rendering glitch when looking through tinted glass at distant terrain Fixed: Several blocks emitting ambient occlusion that shouldn't Fixed: Raw bushmeat in barrel texture missing, again Fixed: Nutrition statbars in the character dialog not refreshing while the dialog is opened View full record
  19. Dear Players v1.11-rc.5 can now be downloaded through the account manager So this might be the last release candidate if all goes well. I would have already marked this one as stable but I did some slightly hacky things to fix some stutter and world generation issues. Game updates Tweak: Added command: ".exponepng hand" to export a png file of the currently held block/Item Tweak: Reduced stutter (Technical info: Novel, albeit somewhat messy method of refreshing the block/entity hud info box without creating a new texture each time on the gpu) Tweak: Reduced stutter #2 (Technical info: Statbar refreshing is now off-threaded. Seems like the blur operation was quite costly?) Tweak: Chalk can now also be ground to lime Tweak: Player icon on the worldmap a bit sharper Tweak: Worldmap chunks a bit darker Fixed: Breaking a flower pot with a lupine inside yieled a unkown block Fixed: Mitigated worldgen bug where walls on chunk edges appear, particularly on tall mountains Fixed: The world loading screen should now stutter significiantly less Fixed: Satiety rounding issue in the character dialog Fixed: Rendering glitch when looking through tinted glass at distant terrain Fixed: Several blocks emitting ambient occlusion that shouldn't Fixed: Raw bushmeat in barrel texture missing, again Fixed: Nutrition statbars in the character dialog not refreshing while the dialog is opened
  20. Dear Players v1.11-rc.3 can now be downloaded through the account manager [Edit:] Also released rc.4 to fix a major crash on multiplayer! Game updates Feature: Added /worldconfig to change world configurations of existing worlds Tweak: Lime stones can now also be ground in the quern Tweak: Armor balance tweaks Reduced Brigandine protection values by 2% Crafting Brigandine costs now 3 times as much leather Crafting chain armor now costs 6 chain or 12 ingots less Increased durability for chain armor by another 100 uses Tweak: The +25% hunger drain when holding an item in the offhand is now shown in the character stats Tweak: Might fix stuttering issues for most players (Technical info: Yet again removed Thread.Sleep() from the main render loop when VSync is on. Can however enable it again by setting Vsync mode to "On+Sleep") Fixed: Bunch of weird animation blending issues, which amongst others, caused dead animals to not properly use their dead pose. This may cause new issues with animations. Please report them to Tyron if you find any. Fixed: Some issues with the frame profiler not reporting some infos that its supposed to Fixed: Hyena hurt sound way too silent rc.4 fixes: Fixed: Info HUD not showing/updating when looking at creatures Fixed: Game crashing on multiplayer in some cases Fixed: Baby hare disappearing upon death Fixed: Hitboxes of baby hares, hyena pups and wolf pups too large. Baby hare hitbox was off-center API Tweak: Upped max animatable elements from 31 to 35 View full record
  21. Dear Players v1.11-rc.3 can now be downloaded through the account manager [Edit:] Also released rc.4 to fix a major crash on multiplayer! Game updates Feature: Added /worldconfig to change world configurations of existing worlds Tweak: Lime stones can now also be ground in the quern Tweak: Armor balance tweaks Reduced Brigandine protection values by 2% Crafting Brigandine costs now 3 times as much leather Crafting chain armor now costs 6 chain or 12 ingots less Increased durability for chain armor by another 100 uses Tweak: The +25% hunger drain when holding an item in the offhand is now shown in the character stats Tweak: Might fix stuttering issues for most players (Technical info: Yet again removed Thread.Sleep() from the main render loop when VSync is on. Can however enable it again by setting Vsync mode to "On+Sleep") Fixed: Bunch of weird animation blending issues, which amongst others, caused dead animals to not properly use their dead pose. This may cause new issues with animations. Please report them to Tyron if you find any. Fixed: Some issues with the frame profiler not reporting some infos that its supposed to Fixed: Hyena hurt sound way too silent rc.4 fixes: Fixed: Info HUD not showing/updating when looking at creatures Fixed: Game crashing on multiplayer in some cases Fixed: Baby hare disappearing upon death Fixed: Hitboxes of baby hares, hyena pups and wolf pups too large. Baby hare hitbox was off-center API Tweak: Upped max animatable elements from 31 to 35
  22. Dear Players v1.11-rc.2 can now be downloaded through the account manager Retouching creature animations and AI for the hundredth time Some of their behaviors were still quite derpy. This update should make them act more naturally, make them more of a challenge but also yield greater rewards. Let's see how it goes! Game updates Feature: Improved creature AI Added sleeping behavior to all animals Animals should react twice as fast upon getting attacked now When in water, creatures act like they're swimming instead of acting like underwater torpedoes Sitting creatures stand up when a player gets close. Search range reduces to 0 after 10 generations of breeding Male Bighorn sheep always attack players when in close range, but they will stop doing so after 10 generations of breeding Creatures now will attack and chase players at the same time. They no longer have to stop to attack Bighorn sheep, boars and wolves now flee from the player if their health gets low Feature: Added barrel cacti to deserts. Just a decorative block for now. Tweak: Creature gameplay balancing tweaks Hens, Boars and bighorn sheep now require twice as many days to reproduce Increased drifter melee damage for all types (2 hp => 2.5 hp, 3.5 hp => 4 hp, 6 hp => 8 hp, 8 hp => 12 hp, 16 hp => 20 hp) Increased chase and flee speed for foxes and bighorn sheep Increased boar flee speed Slightly increased wolf chase speed Decreased bighorn sheep health (20 hp => 17 hp for femals, 25 hp => 19 hp for males) Increased wolf health points (10 hp => 14 hp) Doubled meat, fat, bone and hide drop rates for hyenas, boars, wolves and bighorn sheep Increased bighorn sheep attack speed Now only takes 20 generations of breeding instead of 30 to make creatures not fear players Fixed: Metal lamellae costing 1 ingot but smelting into 2 ingots Fixed: Plank block costing 4 planks, but saw-able into 8 planks Fixed: Creature attack animation sometimes not playing Fixed: Can't shift+right click with peat in hands on a firepit to refuel Fixed: Some memory leak issues related to the sign post Fixed: Drop downs in the customize screen cut off in some cases Fixed: Creatures sometimes were not playing their idle animation Fixed: Ultra high and Glorious graphics preset were the same Fixed: Game crashing when using an ore bomb Fixed: Game crashing when placing a quern Fixed: Player Name not shown in the chat dialog Fixed: Bunch of derpiness with player and creature animation View full record
  23. Dear Players v1.11-rc.2 can now be downloaded through the account manager Retouching creature animations and AI for the hundredth time Some of their behaviors were still quite derpy. This update should make them act more naturally, make them more of a challenge but also yield greater rewards. Let's see how it goes! Game updates Feature: Improved creature AI Added sleeping behavior to all animals Animals should react twice as fast upon getting attacked now When in water, creatures act like they're swimming instead of acting like underwater torpedoes Sitting creatures stand up when a player gets close. Search range reduces to 0 after 10 generations of breeding Male Bighorn sheep always attack players when in close range, but they will stop doing so after 10 generations of breeding Creatures now will attack and chase players at the same time. They no longer have to stop to attack Bighorn sheep, boars and wolves now flee from the player if their health gets low Feature: Added barrel cacti to deserts. Just a decorative block for now. Tweak: Creature gameplay balancing tweaks Hens, Boars and bighorn sheep now require twice as many days to reproduce Increased drifter melee damage for all types (2 hp => 2.5 hp, 3.5 hp => 4 hp, 6 hp => 8 hp, 8 hp => 12 hp, 16 hp => 20 hp) Increased chase and flee speed for foxes and bighorn sheep Increased boar flee speed Slightly increased wolf chase speed Decreased bighorn sheep health (20 hp => 17 hp for femals, 25 hp => 19 hp for males) Increased wolf health points (10 hp => 14 hp) Doubled meat, fat, bone and hide drop rates for hyenas, boars, wolves and bighorn sheep Increased bighorn sheep attack speed Now only takes 20 generations of breeding instead of 30 to make creatures not fear players Fixed: Metal lamellae costing 1 ingot but smelting into 2 ingots Fixed: Plank block costing 4 planks, but saw-able into 8 planks Fixed: Creature attack animation sometimes not playing Fixed: Can't shift+right click with peat in hands on a firepit to refuel Fixed: Some memory leak issues related to the sign post Fixed: Drop downs in the customize screen cut off in some cases Fixed: Creatures sometimes were not playing their idle animation Fixed: Ultra high and Glorious graphics preset were the same Fixed: Game crashing when using an ore bomb Fixed: Game crashing when placing a quern Fixed: Player Name not shown in the chat dialog Fixed: Bunch of derpiness with player and creature animation
  24. Underchallenged and Overchallenged Vintarians, Step 2! v1.11-rc.1 can now be downloaded through the account manager Changes until pre.1 Check out the previous blog post Screenshots/Gifs for all new/changed features since pre.1 Added Armor. You can now craft various types of armor in survival mode. These come with intricate protection values which depend on the weapon tier you get attacked with. Player stats: Besides protection, armor has various effects on the player. This new stats system also forms the basis for a future herbalism and status effects update. New mobile container: The hunter backpack. Hand Baskets and Linen bags now have one extra slot. Sawing logs no longer yield plank blocks but individual plank items. Can create piles of planks. Added resin to pine trees. Can be harvested and regrows after 7 days. Is required to craft lamellar armor Several new or reworked tree generators to increase tree shape variety. For example the cypress Reworked cloud system. Added some large patches of tall grass to deserts Added papyrus to hot climates. Should help new players when spawning in placed where there are no cattails All game updates since pre.1 (excludes fixes for bugs introduced since pre.1) Feature: Added Arrmor. Gambeson, Lamellar, Brigandine, Chain, Scale and Plate armor, can now be crafted in survival mode. Added lamellae, scales and chain pieces that can be smithed. Feature: Added 4 new player stats: Ranged weapon aiming accuracy and charge time, healing effectiveness and move speed Feature: Added single plank items. Cutting a log now yields single plank items. All crafting recipe that required plank blocks now require planks items. Can create plank piles. Feature: Pine trees now sometimes spawn with harvestable resin attached to them. Regrows after being harvested. Feature: Golden name in chat for purchasers of the supporter add-on Feature: Added several new/improved tree generators to worldgen (acacia, bristlecone pine, cypress, norway maple, japanese maple, viney kapok and dead acacia) Feature: Papyrus is now a thing in hot climates that drops cattails for now. Also no longer creates corrupted black chunks, yay \o/ Feature: Mobile inventory rework: Basket: 2 slot => 3 slots Hunter back pack: x => 4 slots (made from an oiled hide that air-cures after 2 days, see handbook for recipe) Linen bag: 4 slots => 5 slots Leather back pack: 6 slots => 6 slots Tweak: The graphics quality presets now also set a MaxFPS value Tweak: One attempt to reduce lag spikes (Technical info: Parallelized cloud tile recomputation. Should reduce lag spikes caused by the cloud system) Tweak: Reduced CPU RAM usage by about 130 megabytes (Technical info: Ditched CPU Ram Texture atlas after we're done creating texture atlasses. Instead we pre-generate 30 random pixels and 1 average color for particles and the world map) Tweak: Reduced CPU RAM usage by about 70 megabytes (Technical info: A ram intensive object that's no longer needed after the game was loaded was not disposed) Tweak: Worldgen: Dry areas now generate with less trees Tweak: Vines now also wave with the wind Tweak: Fixed textures upside down on shingle, stone brick and plank stairs Tweak: Reduced boar health Tweak: Increased drifter damage for tainted, corrupt and nightmare variants Tweak: Increased the drifters item drop rates for the harder drifter variants Tweak: "Water portion" is now named "Water Portion (1 litre"), the same is applied to all liquid portions Tweak: Updated trader buying/selling lists, which fixes a few missing/incorrect entries and added a small few new ones Tweak: Improved logging when the game server cannot connect to the auth server Tweak: The Anvil smithing guide grid lines are now the same as for clay forming: Green - put, Red - remove Fixed: Should fix smithing work items displaying an incorrect tooltip Fixed: Hitting a trader made him blink out of existence Fixed: Trying to place crocks on invalid positions played a sound instead of showing an ingame error Fixed: Should fix bucket contents not showing up in some cases Fixed: Should now actually fix login link not visible in the main menu, and also fix issues with traders spawning and other problems Fixed: Should now actually fix some supportor nametags not showing up Fixed: *ALL* number inputs in the game are now culture invariant. This means the decimal point is "." across all language configurations. This also fixes the main screen logout link not being visible on some machines Fixed: Name tag and chat text overlapping eachother Fixed: Oil lamp interaction help saying it can be used for igniting stuff Fixed: Golden name tag not appearing until the player relogged Fixed: Fog incorrectly applied to mechanical power blocks and dropped items Fixed: Texture and AO issues on Slabs Fixed: Able to delete a work item on the anvil by placing another work item Fixed: Forge able to heat metal over 1100 degrees in some cases Fixed: Should fix fulgens errors related to missing texture mappings Fixed: Player and Trader name tags not in the new UI style Fixed: Default brightness was at 1.3? o.o Fixed: Server masterserver heartbeat running on the mainthread instead of doing it async, causing heavy lag if the master server did not respond Fixed: Glass block frame changing color when looked at a distance Fixed: Game crashing when breaking a block under a placed barrel Fixed: Placed meal bowls not showing its contents Fixed: Crocks placed on shelves invisible Fixed: Holding left and right mouse button made the seraph all twitchy Fixed: Game crashing with invalid mods enabled Fixed: Firepit sounds playing twice upon reconnecting. Should also reduce network load. Block entity updates were sent to all clients instead of only players in range Fixed: Missing Translations and one typo Fixed: Unable to move items in the hot bar, while holding Alt key to have the mouse unlocked Fixed: Might fix some animals stuck in certain animations/poses Fixed: Game crashing when an invalid save game was in the saves folder Fixed: Holding glass in 3rd person made the seraph sections behind it invisible Fixed: Should no longer be able to clip into blocks from sneaking or sleeping in beds Fixed: Should fix CTRL+F1 sometimes crashing the game Fixed: A number of translations were no longer recognized by the game Fixed: Distant terrain not properly blended against the sky during nights Fixed: Falling soil not placeable on sides of blocks Fixed: Server heartbeat timeout (probably not fixed, but lets see) API updates since pre.1 Feature: Added world.PlaySoundAt methods that lets you specify the pitch Feature: New Entity field "EntityStats Stats" lets you configure multiple stat modifiers for multiple categories Tweak: Metal spikes now have json configurable damage Tweak: Can now configure damage tier and damage type in the melee attack ai task Tweak: DamageSource now has a new property "DamageTier" Tweak: IClientNetworkChannel has a new property "Connected" to show it is connected to a server side endpoint Tweak: The Harvestable block behavior is now fully configurable. You might need to adapt your existing block json files. See vanilla berry bush for an example Tweak: All Methods that offered or required the size of a texture atlas now requires a Vec2i or Size2i instead of an int. Textures atlasses can now be rectangular instead of just being square. Tweak: Increased default texture atlas sizes from 2048x2048 to 4096x2048 Tweak: capi.Tesselator is now always thread safe Tweak: BESapling min/maxDays property is now a "growthDays" natfloat Tweak: Added worldgen config for sapling growth rate. Default growth rate is now a bit slower and a lot slower for wilderness survival Tweak: Added logged notice that the game only supports source code mods until C# 5.0 when there were comile errors Tweak: ModMaker now errors when attempting to use it on a pre-release Tweak: IWorldManagerApi.AllLoadedChunks should now be thread safe Tweak: Can now supply an override shape for players (for DOAN) Tweak: Atlas.InsertTexture will throw an exception if called from an off-thread Notice: During blockEntity.Initialize() block textures are not guaranted to be loaded yet. If you generate meshes there, postpone it to e.g. the OnTesselation method. See BEFireWoodPile.cs for a good example. Refactor: entityagent.SetWalkSpeedModifier and RemoveWalkSpeedModifier is now marked obsolete. Use the new stats system instead: entity.Stats.Set("walkspeed", key, value, persistent); Refactor: BehaviorOmniAttachable, attribute facingPos is now facingCode Refactor: ItemDress class is now ItemWearable Refactor: Attempting to send a network message through a non-connected network channel will now throw an exception Refactor: IRenderApi.BeginScissor and .EndScissors is now PushScissors and PopScissors Refactor: IClientNetworkAPI.DidReceiveChannelId is now GetChannelState() and should return correct values again Refactor: capi.BlockTextureAtlas.GetRandomPixel() is now capi.BlockTextureAtlas.GetRandomColor() Refactor: Removed capi.BlockTextureAtlas.GetPixelAt(). For reading a blocks average color use capi.BlockTextureAtlas.GetAverageColor() instead. See Block.cs in the vsrepos for an example Refactor: The IServerEventAPI.PlayerChat delegate changed from: string PlayerChatDelegate(IServerPlayer byPlayer, int channelId, string message, BoolRef consumed); to: void PlayerChatDelegate(IServerPlayer byPlayer, int channelId, ref string message, ref string data, BoolRef consumed) Tweak: New Client Setting "glContextVersion", if somebody wants to hack around with different version opengl contexts Fixed: Should fix issues with block entity behavior properties throwing json reader exceptions Fixed: More shape texture derpiness Fixed/Mitigate: Trader spawn spam when during the load of buying/selling lists an exception was thrown Fixed: Network channels could get out of sync client and server side Fixed: Some texture definitions only present in the shape file but not in the blocktype did not get recognized by the engine Fixed: Chunk server side mod data property was not initialized View full record
  25. Underchallenged and Overchallenged Vintarians, Step 2! v1.11-rc.1 can now be downloaded through the account manager Changes until pre.1 Check out the previous blog post Screenshots/Gifs for all new/changed features since pre.1 Added Armor. You can now craft various types of armor in survival mode. These come with intricate protection values which depend on the weapon tier you get attacked with. Player stats: Besides protection, armor has various effects on the player. This new stats system also forms the basis for a future herbalism and status effects update. New mobile container: The hunter backpack. Hand Baskets and Linen bags now have one extra slot. Sawing logs no longer yield plank blocks but individual plank items. Can create piles of planks. Added resin to pine trees. Can be harvested and regrows after 7 days. Is required to craft lamellar armor Several new or reworked tree generators to increase tree shape variety. For example the cypress Reworked cloud system. Added some large patches of tall grass to deserts Added papyrus to hot climates. Should help new players when spawning in placed where there are no cattails All game updates since pre.1 (excludes fixes for bugs introduced since pre.1) Feature: Added Arrmor. Gambeson, Lamellar, Brigandine, Chain, Scale and Plate armor, can now be crafted in survival mode. Added lamellae, scales and chain pieces that can be smithed. Feature: Added 4 new player stats: Ranged weapon aiming accuracy and charge time, healing effectiveness and move speed Feature: Added single plank items. Cutting a log now yields single plank items. All crafting recipe that required plank blocks now require planks items. Can create plank piles. Feature: Pine trees now sometimes spawn with harvestable resin attached to them. Regrows after being harvested. Feature: Golden name in chat for purchasers of the supporter add-on Feature: Added several new/improved tree generators to worldgen (acacia, bristlecone pine, cypress, norway maple, japanese maple, viney kapok and dead acacia) Feature: Papyrus is now a thing in hot climates that drops cattails for now. Also no longer creates corrupted black chunks, yay \o/ Feature: Mobile inventory rework: Basket: 2 slot => 3 slots Hunter back pack: x => 4 slots (made from an oiled hide that air-cures after 2 days, see handbook for recipe) Linen bag: 4 slots => 5 slots Leather back pack: 6 slots => 6 slots Tweak: The graphics quality presets now also set a MaxFPS value Tweak: One attempt to reduce lag spikes (Technical info: Parallelized cloud tile recomputation. Should reduce lag spikes caused by the cloud system) Tweak: Reduced CPU RAM usage by about 130 megabytes (Technical info: Ditched CPU Ram Texture atlas after we're done creating texture atlasses. Instead we pre-generate 30 random pixels and 1 average color for particles and the world map) Tweak: Reduced CPU RAM usage by about 70 megabytes (Technical info: A ram intensive object that's no longer needed after the game was loaded was not disposed) Tweak: Worldgen: Dry areas now generate with less trees Tweak: Vines now also wave with the wind Tweak: Fixed textures upside down on shingle, stone brick and plank stairs Tweak: Reduced boar health Tweak: Increased drifter damage for tainted, corrupt and nightmare variants Tweak: Increased the drifters item drop rates for the harder drifter variants Tweak: "Water portion" is now named "Water Portion (1 litre"), the same is applied to all liquid portions Tweak: Updated trader buying/selling lists, which fixes a few missing/incorrect entries and added a small few new ones Tweak: Improved logging when the game server cannot connect to the auth server Tweak: The Anvil smithing guide grid lines are now the same as for clay forming: Green - put, Red - remove Fixed: Should fix smithing work items displaying an incorrect tooltip Fixed: Hitting a trader made him blink out of existence Fixed: Trying to place crocks on invalid positions played a sound instead of showing an ingame error Fixed: Should fix bucket contents not showing up in some cases Fixed: Should now actually fix login link not visible in the main menu, and also fix issues with traders spawning and other problems Fixed: Should now actually fix some supportor nametags not showing up Fixed: *ALL* number inputs in the game are now culture invariant. This means the decimal point is "." across all language configurations. This also fixes the main screen logout link not being visible on some machines Fixed: Name tag and chat text overlapping eachother Fixed: Oil lamp interaction help saying it can be used for igniting stuff Fixed: Golden name tag not appearing until the player relogged Fixed: Fog incorrectly applied to mechanical power blocks and dropped items Fixed: Texture and AO issues on Slabs Fixed: Able to delete a work item on the anvil by placing another work item Fixed: Forge able to heat metal over 1100 degrees in some cases Fixed: Should fix fulgens errors related to missing texture mappings Fixed: Player and Trader name tags not in the new UI style Fixed: Default brightness was at 1.3? o.o Fixed: Server masterserver heartbeat running on the mainthread instead of doing it async, causing heavy lag if the master server did not respond Fixed: Glass block frame changing color when looked at a distance Fixed: Game crashing when breaking a block under a placed barrel Fixed: Placed meal bowls not showing its contents Fixed: Crocks placed on shelves invisible Fixed: Holding left and right mouse button made the seraph all twitchy Fixed: Game crashing with invalid mods enabled Fixed: Firepit sounds playing twice upon reconnecting. Should also reduce network load. Block entity updates were sent to all clients instead of only players in range Fixed: Missing Translations and one typo Fixed: Unable to move items in the hot bar, while holding Alt key to have the mouse unlocked Fixed: Might fix some animals stuck in certain animations/poses Fixed: Game crashing when an invalid save game was in the saves folder Fixed: Holding glass in 3rd person made the seraph sections behind it invisible Fixed: Should no longer be able to clip into blocks from sneaking or sleeping in beds Fixed: Should fix CTRL+F1 sometimes crashing the game Fixed: A number of translations were no longer recognized by the game Fixed: Distant terrain not properly blended against the sky during nights Fixed: Falling soil not placeable on sides of blocks Fixed: Server heartbeat timeout (probably not fixed, but lets see) API updates since pre.1 Feature: Added world.PlaySoundAt methods that lets you specify the pitch Feature: New Entity field "EntityStats Stats" lets you configure multiple stat modifiers for multiple categories Tweak: Metal spikes now have json configurable damage Tweak: Can now configure damage tier and damage type in the melee attack ai task Tweak: DamageSource now has a new property "DamageTier" Tweak: IClientNetworkChannel has a new property "Connected" to show it is connected to a server side endpoint Tweak: The Harvestable block behavior is now fully configurable. You might need to adapt your existing block json files. See vanilla berry bush for an example Tweak: All Methods that offered or required the size of a texture atlas now requires a Vec2i or Size2i instead of an int. Textures atlasses can now be rectangular instead of just being square. Tweak: Increased default texture atlas sizes from 2048x2048 to 4096x2048 Tweak: capi.Tesselator is now always thread safe Tweak: BESapling min/maxDays property is now a "growthDays" natfloat Tweak: Added worldgen config for sapling growth rate. Default growth rate is now a bit slower and a lot slower for wilderness survival Tweak: Added logged notice that the game only supports source code mods until C# 5.0 when there were comile errors Tweak: ModMaker now errors when attempting to use it on a pre-release Tweak: IWorldManagerApi.AllLoadedChunks should now be thread safe Tweak: Can now supply an override shape for players (for DOAN) Tweak: Atlas.InsertTexture will throw an exception if called from an off-thread Notice: During blockEntity.Initialize() block textures are not guaranted to be loaded yet. If you generate meshes there, postpone it to e.g. the OnTesselation method. See BEFireWoodPile.cs for a good example. Refactor: entityagent.SetWalkSpeedModifier and RemoveWalkSpeedModifier is now marked obsolete. Use the new stats system instead: entity.Stats.Set("walkspeed", key, value, persistent); Refactor: BehaviorOmniAttachable, attribute facingPos is now facingCode Refactor: ItemDress class is now ItemWearable Refactor: Attempting to send a network message through a non-connected network channel will now throw an exception Refactor: IRenderApi.BeginScissor and .EndScissors is now PushScissors and PopScissors Refactor: IClientNetworkAPI.DidReceiveChannelId is now GetChannelState() and should return correct values again Refactor: capi.BlockTextureAtlas.GetRandomPixel() is now capi.BlockTextureAtlas.GetRandomColor() Refactor: Removed capi.BlockTextureAtlas.GetPixelAt(). For reading a blocks average color use capi.BlockTextureAtlas.GetAverageColor() instead. See Block.cs in the vsrepos for an example Refactor: The IServerEventAPI.PlayerChat delegate changed from: string PlayerChatDelegate(IServerPlayer byPlayer, int channelId, string message, BoolRef consumed); to: void PlayerChatDelegate(IServerPlayer byPlayer, int channelId, ref string message, ref string data, BoolRef consumed) Tweak: New Client Setting "glContextVersion", if somebody wants to hack around with different version opengl contexts Fixed: Should fix issues with block entity behavior properties throwing json reader exceptions Fixed: More shape texture derpiness Fixed/Mitigate: Trader spawn spam when during the load of buying/selling lists an exception was thrown Fixed: Network channels could get out of sync client and server side Fixed: Some texture definitions only present in the shape file but not in the blocktype did not get recognized by the engine Fixed: Chunk server side mod data property was not initialized
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