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MarcAFK

Very Important Vintarian
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Everything posted by MarcAFK

  1. Someone else had this problem recently, their issue was insufficient space in the drive containing teh data folder. I hate to necro such an old thread but people searching this issue may come across the thread and it seems like a likely solution.
  2. I havent looked at it for a long time but I would like to get something out soon after 14 becomes stable. It may be missing much of the old features though but at minimum I want to get colours working. Then see about that cooking pot bug.
  3. I need to test this out, how advanced is the fishing right now, does it take into account seasons, time of day, temperature, lattitude etc? Perhaps this could be used for balance, harder to obtain fish in winter, or smaller specimens, perhaps even your coordinates could help determine the type of fish, lots of room for variety anyway.
  4. You could probably throw the anvil on the forge till its glowing, then break it up with an axe and a hammer.
  5. Oh I like this. I need to add big clay pots and things to earthworks now.
  6. Its been a very long time since the last update, but we finally have all the colours of the rainbow .. At least 4 of them anyway.
  7. I'll take a look. At a glance I might assume it's because my version contains 4 decimal places, the new versioning might expect at most 3 and then a -. I'll do some testing. Also, I want to redo my bags to using the Fauna mod in future.
  8. Whitelist me Please. MarcAFK , 30+, I make simple content mods and like blockman.
  9. I plan on adding different colours to clay items. I hadn't thought about the clay molding texture, that should definately be the right colour. I'll take a look at it.
  10. Bug fixed. Version 0.1.1 released (check OP) Heres a screenshot showing how the new claystone looks.
  11. These are great, I love the idea of upgrading your old bags, and would love to add something that allows converting 4 reed baskets into a floor basket.
  12. Kudos for putting in the work to make this a reality, my halfassed version of this was fine for me but having hardcoded transition bricks on every block looked bad on many occasions.
  13. My next release is significant enough that I'm releasing it by itself before integrating it into the main mod. Earthworks 0.1 adds additional types of clay, red and brown, allowing the extra models that are already in the assets to finally be used. I have made minor edits to the clay deposits them self to differentiate them more . Theres no need to show the new brick types since they're already available in creative, and the recipe is the same, so heres a screenshot showing how they look. Red clay is as common as blue, brown is a little rarer, it should show in similar places as peat. You need to generate new chunks to find the new clay types, how far you'll have to walk will depend on your view distance and how much exploring you've done already. or you could generate a new world ( I don't recommend it). Next I hope to introduce similar variation into claystone.
  14. Note: There is currenly a bug with the cooking pot, the game will crash when mousing over a cooked pot in the firepit. I'm working on a fix. Also Theres a bug n the toolmold which has been fixed, the updated version will be uploaded shortly. Earthworks Is about enhancing the opportunities you have for crafting with the materials that already exist in the game, adding recipes for items that only exist in creative, or giving more colour variants for existing items. Red and brown clays join the existing blue and fireclays, both are a little rarer like fireclay, red clay shows in drier hotter climates, whereas brown clay is more likely in colder climates. Red and brown bricks are also added, allowing 4 variants of existing brick blocks. Theres hardened clay of course. And Mudbricks, light and dark. Making mudbrick is simple. Dark is the same as cob, but with the middle grass replaced with clay, while light additionally has one dirt replaced with sand. Shingles next: Created in much the same as bricks, the recipe yields 2 shingles for 6 clay, and requires baking. Next we have a splash of colour; vibrant coloured pots and planters thanks to Tony Liberatto and Novocain. Bowls have been given a similar makeover, they even work for cooking, once again thanks to a little code by Novocain. Wateringcans also have colour, and are quite functional. And finally all toolmolds have been given a dash of colour, why should industry be mundane? A future update will add working coloured cooking pots, most of these blocks can also be found in the neolithic mod. Earthworks-1.0.1.zip Finally the details of my earlier MarcTehk mod, which is depreciated and not updated for 1.9, but will be left here for reference, as well as the older versions of earthworks.
  15. I love this, it's more immersive than shoving furniture into your pocket. That said, how hard is it I wonder to further integrate this into the UI so that you only have a single slot of inventory for heavy stuff so that it must be carried around or placed onto pack animals, powered transport etc.
  16. At this early stage theres an argument it should be worth $15-20, I've paid more for early access games that are less engrossing either due to bugs, or unworking but promised multiplayer features. Some have better graphics, most have far more 'stuff' or 'features'. But don't hold particularly much longevity due to either new features being a long time apart or just because there just isn't really much to do. Certain types of survival sandbox like minecraft have longevity because of the alterable environment, and communal features. That said most of Vintage Story's value right now is the as yet virtually unexplored modding and multiplayer potential. I don't know if the game price tag is even funding development right now, many small independent games don't pay the bills untill they're at least 90% towards release, so raising the price considerably might not make economic sense anyway. That said small indie open world sandboxes I tend to by when on sale for around 10 bucks, play for a day or 2 then ignore while waiting for actually engrossing features. VS is a superbly atmospheric experience and I eagerly await a time when it's ready for hosting a large persistent online community.
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