-
Posts
2973 -
Joined
-
Last visited
-
Days Won
75
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by Maelstrom
-
You're not wrong.
-
Sometimes there's lightning but no rain, which is pretty realistic for the area I live IRL.
-
That sounds like an explosive experience. Be careful!
-
Welcome to the insanity, err... obsession!
-
It's ALWAYS been that way for torches. Throw a stack into the fireplace, dump like 16 sticks in there and you'll get a stack of lit torches.
-
I like how you stated the combat is a component of the story in this game. You put to words exactly what I feel. The story is the important part and they have written/developed this game as if Lovecraft himself was heading the project.
-
Crude doors do not "seal" a room. The wattle fences for windows is also a room "breaking" aesthetic. Either of those would cause an invalid room. Rivers are on the road map, as are waterwheels and steam power. Game is about 25% complete at this time. Every update adds new game functions, although the de-janking/optimizing updates may be quite light on new functionality. Fish do exist in the game. More robust sea life is currently in the works. That was intended to be in the 1.20 update, but other challenges with the new mobs pushed that to a later update, iirc it will be part of 1.21. Flint spears are the stone age weapon of choice, but clubs and axes are also options. Throwing flint spears provide the highest damage per hit, except for bears three thrown spears will kill all surface critters (including surface drifters). They're easy to make and powerful. Until the addition of the new mobs I would hunt double headed drifters during temporal storms without any armor using a full inventory of flint spears. I love the little details in the game. Throw a stone at a pond. Play a resonantor near a rift or during a temporal storm. Fun little easter eggs to be found in the game.
-
Suevite as building material is sooooo gooooood though! Frankly, I don't care for the meteoric iron much since steel is superior and just a hop skip and jump away from m.iron for me anyway. About all I do with m.iron is relieve the block to use for aesthetic reasons, like the pedistal for fuel of steel furnaces, or displaying m.iron on a stand.
-
I'm not saying rarer trees should drop nearly the same number of seeds as oak or pine, but it would be good if ALL trees would drop at least one seed per tree regardless of the number of leaves. As an example; I recently grew three generations of larch starting with just 4 seeds for the initial planting thinking that would be sufficient to increase the my supply of future trees. Seeds were planted to allow maximum leaf creation (6 or 7 blocks in between seeds) and all leaves were harvested. At the end of the third generation I had 7 seeds. Not exacly replacement population reproduction. Would be nice if there was something a bit more realistic. Like I said, I've found a solution that works for me and my limited gaming time, just kinda wish it didn't require a mod.
-
Ohhhh, I see. Don't know off the top of my head and can't reference the game while at work. Not sure I'll play tonight after work but next chance I get I'll get that for you. Alternatively, you could begin creating a new world to get the default and then abort the rest of creating that world..
-
How about the situation where someone spawns far from the lattitudes that redwoods grow in? It makes sense to harvest some seeds to take home to then create a self-sustaining tree farm.
-
Have you lit a stack of torches in a firepit? coz they don't suffer the same problem as lime and flint. This represents a disconnect in game mechanics.
-
There's two things that affect freezing. One is the temp, in world which is primarily determined by your lattitude in the world and the season. The other factor is how resistant to cold you choose. You're spawn climate and temperature resistance can be selected at time of generating a new world.
-
You don't like your continents leaking their liquid contents?
- 41 replies
-
- 2
-
-
-
Given the amount of lumber needed for large builds, I grieve for those builders of massive projects that do so in survival and want to use copious amounts of those rare woods.
-
I have never experienced these issues with the boat. For #3 is your boat near dry ground (like under 3 or 4 blocks)? For #4, you need to be on the right side of the rudder, the left side is for passengers. I agree with number 6 and 7 though. Hopefully those get fixed in 1.21.
-
BAH! Convenience is for wimps! VS weeds out the wimps.
-
The first story location (Resonane Archives; RA for short) is about 4-5 thousand blocks from spawn. Getting there depends on the terrain. My first world with the RA took about 45 minutes IRL coz of difficult terrain to navigate (dense forests, boggy lakes and steep hills). My second world? 10 minutes by boat. The second story location is about 10,000 blocks from spawn. Travel time depends upon terrain and mode of travel. Given plains and an elk, I'd expect it to take less than an hour IRL time.
-
Trees do not respawn (unless you plant seeds), but mushrooms do respawn automatically..
-
If you're in a default climate settings you will get snow. How much depends upon the frequency of rain in your area. I get temps similar to you, but very little snow in the winter coz the rainfall is uncommon. I usually don't have snow covered ground until January despite freezing temps starting in late October.
-
making fire clay is no problem at all. My first 1.20 world I just ran around gathering loose flint. By the time I got to copper I had 3 or 4 stacks of flint waiting to be converted to fire clay. Each stack of flint will make 8 stacks of fire clay, which is WAY more than enough for 2 steel furnaces. The big problem with flint is cooking it, making quicklime has the same issue. Fortunately, better firepits mod fixes that problem.
-
Better than me. Emerged from a night of mining near mid-day and ran into a welcoming committee of at least 2 DOZEN deep drifters. I had gambeson armor on and was one hit away from dying in the time it took to type "/gm 2". Fortunately, THAT issue has fixed since 1.20.2.