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Everything posted by Maelstrom
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Notice the comment that it is lore related gadgetry. A glider would be nice, but it could be the spinny thing collapsed for transport to another location. We'll know for sure in a few months.
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Patience. It's on the roadmap and I'm sure the technical aspect of all that is feat to overcome. Especially considering one of the recent terrain modifications has taken four YEARS.
- 11 replies
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- water power
- salt water
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Museum of curiosities and oddities?
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No, but I had a great blueberry pie for thanksgiving.
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It was chiseled.
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Surveying, Cartography, and Other Methods of Measurement
Maelstrom replied to Nootman's topic in Suggestions
I like the idea and love the work you've put into it. I am sure there will be many players (probably those insane masochists that like perma-death wilderness survival settings ) that appreciate a more realistic approach to cartography (here's the but you've been sensing); but this is a mechanic that may (and probably will be) very unfun for a different segment of the player base. It seems like you're in the process of developing a mod and encourage you to keep developing it as I think such a mod would be a GREAT addition to the game. -
Lore can also be learned from tapestries and scrolls which can be obtained from ruins in caves and purchased from traders.
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I have some limited spelunking experiences and gotta say that current VS caves are the norm for caves IRL. I do agree that having some caves that are outside the norm would be wonderful even if there's no treasure or loot to be exploited; the sight of the cave would be treasure enough.
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Like beds, tables, chairs and shelves? Search the handbook.
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But gates do not provide thermal protection like doors do. That's only a problem if you start in a colder climate than the temperate default starting climate.
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You probably toggled the immersive first person on or off. Check in settings (I know not where off the top of my head).
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There's a number of forums on the VS Discord specifically for these kinds of questions/discussions.
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Check back with traders, they change their inventories regularly (6-9 days I believe). The total list of items they buy and sell can be found on the wiki. Borax should be fairly common. If you don't find surface nuggets, try some shallow caving. Zinc should also be as common as bismuth. Unfortunately; it's hard to see in granite. Best to use a pro-pick on node search mode.
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Finding a temporally stable plot of land is just a matter of running around until the gear either spins clockwise or doesn't spin at all. I believe there is a setting to customize a world that you can turn off temporal stability.
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Animal wrangling is easy! Make multiple pens separated by a gate and chase the offspring into the new pen to grow up.
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I like 3 block height so I don't bonk me head on the ceiling so easily.
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Or a cementation furnace mechanic where a permanent building is heated to fire the clay items. Maybe make the internal space no more than a 3x3x3 interior space and built from refractory bricks.
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modded options to pit kilns - pottery oven in the Useful Stuff mod. Pit kilns were added in 1.15 as an upgrade from just throwing things in the firepit. I hope Tyron has plans to add a more advanced kiln option as wildlife has had steady upgrades, but as mentioned, nothing in the roadmap indicates such.
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I would like to know why they eliminated the ropes to carry the animals
Maelstrom replied to Jefferzoonn's topic in Questions
I recall about 12-18 months ago Tyron was working on ropes that would connect between fences; but that was experimental and, to my knowledge, never a game feature. -
Animals sometimes "killed by another creature"?
Maelstrom replied to the_gamer_guy's topic in Questions
In two separate events I had my pregnant sows killed by another creature and not long thereafter my pregnant (gen 2) ewes (all SIX) killed by another creature. All were safely housed behind double high fences. Both events were preceded by the death of a bear by my hands. Kinda hard to think it was something other than bears that played patty-cake with my animals THROUGH the fence. -
Either weather isn't permitting or you really pissed off the berry bushes. I'm leaning toward the angered bushes though.
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Multiplayer for someone with not a lot of time on their hands...
Maelstrom replied to BigBadBeef's topic in Discussion
And cellar ice sounds like a mod. -
But they can go "through" fences. They can attack through a fence up to 3 blocks deep. Either protect your livestock behind blocks or double up the depth (not height) of your fences.