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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. I play with primarily QOL mods (better firepit, stepup, fancy sky, etc) with a limited number of content mods (mainly quarry, carryon) to maximize the limited amount of gaming time I have. Lastly, Spyglass. Awesome implemtation that gates zooming behind a copper anvil. Love it for enhancing the exploration part of the game. I started up a more frivolous world with Rustbound Magic and Better Ruins in addition to the others listed in my serious main world. My take on mods? Select what you want to make the game fun. If mods make the game fun, GREAT! That's the reason Tyron designed this game for EASY modding. I can't give Tyron (and team) enough kudos for designing such a wonderful game. The story is awesome and the game itself scratches every itch that TOBG just couldn't even reach.
  2. I would be interested in hearing said tales as well. If they have a funny bit, there's a Humorous Stories thread somewhere around here. shameless plug
  3. Did we mention that Herobrine immigrated?
  4. This is not my beautiful house. Well? How did I get here?
  5. Yeah. Sea life is better in 1.20 than before but it isn't what Tyron was shooting for in 1.20. Coral reefs had be shelved, probably because the new drifters were such a headache to balance. I expect we'll see coral reefs and a richer sea life in 1.21.
  6. Well there's an idear!
  7. Off topic question @ladywyt - What do you think caused the cataclysm?
  8. I think freezing too long should lead to a similar blackout, and probable death. That would put a much bigger emphasis on keeping warm during the cold months.
  9. I've done that a time or three. That darn School of Hard Knocks sure does teach a tough lesson, don't she?
  10. No advice here, but what's 1.21 like? I'm stuck on 1.20 and thought it would be a few months before 1.21 started being released.
  11. wildfires in a temporal storm could be absolutely WILD (pun intended). Fire stands still for what seems like an eternity then seems to expand inconceivably fast to seem like the fire line teleported a hundred blocks. At least that's what I envision if wildfires were affected by temporal storms. In temporally unstable areas it might go abnormally quick or slow compared to temporally stable areas.
  12. imo, your suggestion sounds stranger than vanilla panning.
  13. You do realize the different play styles (wilderness survival, standard, etc) are mods themselves? Soooooo... technically by your definition nobody can play the game without cheating.
  14. Early on I'll take poor over nothing, even if it's that top rock layer. I just might not take very much of it.
  15. Soil has absolutely NO impact on tree size or growth speed. My current world tree farm is on a gravel plain and trees grow just as big and just as quickly as other more traditional soils. Why gravel? Don't have to trim the grass after felling trees PLUS it's easier to see those precious seeds.
  16. Occassionally I'm out and about doin' my thing and forget to eat for extended periods. Then I get that sound of pain and I look around for an aberrant drifter (which doesn't exist) and then I think to look at my hunger which is now flashing red and a deadly black box. After taking time to break my fast I'm back to whatever I was so absorbed in previously. Moral of the story? That audible sound is a good thing (imo).
  17. I hate surface copper as more often than not it's on the FIRST layer of rock and now I've got 3 or 4 layers of dirt to deal with to get that poor quality copper (which seems to be the majority of surface copper). Given my recent experience with ultra-high copper, I'll go digging deep into the bowels of the earth for copper as soon as I have the equipment.
  18. Yeah, digging in a vertical minecraft style of "let's dig here and eventually I'll find something" does not work, unless you want to end up with a lot of stones and no pick axes. In your case, while you wait for food to grow, why not dig up a bunch of sand or gravel and pan for copper. While it's a grind, it will get you a pick and hammer (or maybe a pro-pick and hammer since you have at least a bit of pick left) to go mining wherever you've found copper deposits.
  19. Every single release someone comes on the forums and comments how bad the combat is. Seems like there's no effort to research the topic before the keys start flying. Your comment was literally less than a week before or after someone else made a thread on the exact same topic. Anego is a small studio. Until recently Tyron was the only full time coder with a couple of sporadic part timers to help. There's only so much he can do and I get tired of seeing posts that seem to expect the development capabilities of a AAA development company. When I started in 1.14 there were no pit kilns, steel had just been introduced to the game and drifters were melee only critters that spawned anywhere coz rifts were two updates away. Animals could escape their pens during the winter unless fences were two tall or had a roof of some kind. Since then about the only change to combat (apart from new mobs) is addition of the falx with a slower swing time. Before the falx one just mashed the mouse button and wade into a sea of drifters and mow them down. Which issues/things are higher priority? Ultimately, that's Anego's call in whatever comes out in the next update. For me? I'd like to see animal breeding be based off of a month rather than hard coded days. To my understanding animal gestation is hard coded to a specific number of days whereas the time crops grow adjusts according to the length of the month. I'd also like to see the mob spawning de-janked so that there aren't random drifters spawning during the day regardless of rift activity.
  20. Bronze is an alloy of copper with other metals. There are three kinds of bronze in the game but you will need copper. Copper is pretty common, just look for "Decent" or better readings on the prospectors pick results and dig down looking for copper deposits. Higher readings only means copper will be more prevalent. As an example, I demolished an entire steel pick from finding so many different deposits of copper from just one mineshaft. I took home over 6 stacks of rich copper ore chunks, over 8 stacks of medium and about 3 or 4 stacks of poor only because I was avoiding it and only mining it if it was adjacent to medium or rich copper deposits. A different part of my world has ultra rich sphalerite but poor copper and I've STILL mined out deposits of copper. edit: Prior to your first pick, hammer and pro-pick, you need to either find surface nuggets and/or pan sand or gravel for your first 40 nuggets.
  21. No. Surface ores (lead, tin, gold and silver in addition to copper) will ALWAYS spawn nuggets on the ground. If you don't see ore nuggets on the ground there will absolutely, positively be no surface ore.
  22. A couple from my new and improved 1.20 world. Better than that old 1.19 world.
  23. Granted the rot time for dough is longer, but given the absolutely insane amount of grain you can get from a modest field. One stack of grain = one stack of rot.
  24. Kinda doesn't matter as the block remains an entire block until all 8 layers are panned. Since an air block above the block being panned is required using gravity to refill the space is not possible without a whole heap of work.
  25. Indeed! Fits the genre of the game perfectly, says I.
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