Jump to content

junawood

Very Important Vintarian
  • Posts

    238
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by junawood

  1. Nope, just cooked food from a pot - meat stew, vegetable stew, porridge, soup or jam.
  2. You can set it back to gravity just for sand and gravel: " /worldconfig blockGravity [sandgravel|sandgravelsoil] Set the block gravity behavior for either just sand and gravel or additionally also soil (default: sandgravel)" https://wiki.vintagestory.at/index.php?title=List_of_server_commands/en Just press Tab and then T, type in the command and press Enter. If it doesn't work right away, just restart the game.
  3. You have to break them. So it's best to have maybe 5-10 or more skeps, always with some populated and some to harvest, and I like to have one populated skep somewhere else where no racoon can break it, just in case. And have some straw dummies close by, so that the bees have something else to attack. You'll soon have more honey and wax than you need.
  4. No grilling or judging, just asking, because I wasn't sure if I understood what you meant. Don't worry. Just try one of the worlds you started. You might get used to it and enjoy it a lot, even if the road is a bit bumpy at the start.
  5. You mean your spawn point marker not disappearing from your mini map, that shows maybe 100 blocks, if you don't change anything?
  6. ? Eight worlds, and that never happened to me. In what radius were you looking for medium fertility soil or where the gravel ended, or what is "an extraordinary distance from the spawn location" for you?
  7. Hi! Nope and nope. Not sure if there are plans to change that, though. It's almost March in one of my worlds and I haven't fed my chickens for a couple months and even the pigs just get fed if I want more of them. And they don't need more food once the females are pregnant.
  8. Well, the pig ran and didn't change speed when it lay down on its side, slid in a long curve, stood up again... until it started walking.
  9. Thanks a lot for the workarounds, @Tyron! That should help in Creative mode. And /whenwillitstopraining sounds lovely, I need that IRL. ;D Though I hope you'll find solutions to let it rain waaayy less and make the sky less cloudy and gray for one of the next updates (or does the more often changing rain patterns already do that?). It was really great in the previous version. I love the sunny days with blue sky and some white clouds, but I also like some rain and thunderstorms once in a while, to make it more realistic. And especially newbies might not know enough about the game to search for commands to change the weather and just find the weather annoying and maybe even the mood of the game unpleasant, if they haven't experienced the awesome sunny days yet.
  10. junawood

    Hunger

    I'm not sure if there's a way (maybe a mod?) to completely disable hunger, but you can adjust the hunger rate down to "much slower (25%)" when you're creating a new world. In an existing world, you could also use this command: /worldconfig playerHungerSpeed [0-10] Set the players hunger rate multiplier (default: 1) https://wiki.vintagestory.at/index.php?title=List_of_server_commands/worldconfig But I'm not totally sure if 0 means actually no hunger at all. And you could also start a world in "Creative Building" (completely flat) or switch to creative mode in a normal world with "/gamemode 2", but that of course changes more than just getting rid of hunger.
  11. Maybe this helps? I haven't tried these myself yet, though. https://wiki.vintagestory.at/index.php?title=List_of_server_commands/weather
  12. Did you sneak and right click with the clay in the slot and then choose the mold you wanted from the menue and then followed the voxel grid until it was finished?
  13. The problem is that we now have regional weather, and the rainfall can go up to "almost all the time". And that sucks. In the previous versions, the weather in my worlds was always nicely balanced, mostly nice sunny summer (spring?) days to enjoy running around in the worlds exploring and doing whatever and having a great time, and then the occasional rain or thunderstorm to make it a bit more interesting and realistic. I really enjoyed that, but as discussed above, that occasional rain/thunder was already problematic for some and there should be an option to change at least the sound. Now in the new version and a new world, I found a really nice area for my base, started building and gathering all kinds of stuff and everything was great... except for the rain.... By June I didn't want to leave my base anymore and run out into the almost constant rain under the dark clouds and just wanted to live in a cellar to get away from the nerve wrecking constant rain sound. It was depressing. The few moments of sun and no rain and no rain sound were such a relief! But then it kept raining again. I actually thought about going back to the previous version of the game, because this can really ruin the game for me. But first, I wanted to see a whole year in the game and I had read about problems with rain that lasted too long and I thought Tyron was working on that and maybe I was just really unlucky in the first couple of months in the game and it rained way less in September and I had some better weather on some trips. But then we got the next update with "Feature: The environment dialog (opened by 'C') now also shows rough rainfall frequency" and I saw that my base is in an area where it is supposed to rain "almost all the time". Yeah. That means that this whole region is basically uninhabitable. And every other region like this. Now to find a nice place for a base, you don't only have to find an area that looks the way you want and has all the things you want and great areas around it, and with high temporal stability (one thing that already ruined great areas for some people so that they asked if it's possible to change that) and maybe no wolves around and whatever people prefer around their base, but now you also have to find all that in a region with the amount of rainfall you prefer. Whyyy?? What's the benefit? It's unrealistic and I don't know who'd actually enjoy constant rain, constant rain sound and the darkness under the clouds all the time or having huge uninhabitable areas because of it. Some rain is nice for crops if you don't use water blocks for some reason, and it's nice in the winter when it snows a lot, but to me that's no good reason for this regional weather system with rainfall going up to "almost all the time" in otherwise normal areas. Is there something that makes this depressing weather system worth it? I absolutely love this game, have a couple of worlds, played xxx hours o_O and really hope that this continues to be a game that I love this much, not only because I enjoy it but it was also a great escape over the last couple of months and the absolute opposite of depressing. But if this constant rain thing had happened to me as a newbie who doesn't know much about the game, I'm not sure if I had fought my way through this depressing weather and kept playing.
  14. I found some pots and crocks in my storage with food that's at the same time fresh and rotten. For example, the crock looks empty (no pic on the label), but the info says: 1 rye, 1 rye, 1 rot, fresh for 6,8 days. Or a "Pot of rotten food", fresh for 3,1 days. v1.13.3
  15. Lowering the harvesting interaction info, so that it's no longer hidden behind the block information (farmland + crop) when you look down at a crop.
  16. Luckily, I don't have to mark mature spelt on the map when I find it in my own garden. So yes, wild crops. ^^ Okay, thanks, Tyron, that makes sense. So it was just a rare coincidence of standing right in front of it and closing the map when that happened.
  17. I found some spelt, one mature, opened the map, marked the spot, closed the map and the mature spelt "disappeared" in front of my eyes. Well, it went back to growing stage 1, so I might be able to harvest it later, but... v1.13.1
  18. Yup, sets in the north east, or more exactly NNO. Not sure where it rises though. Can't see much through the rain(clouds).
  19. We have drifters, locusts, lava, water(falls), temporal instability, falling sand/gravel, falling to death in deep holes, ... And if you make mining and cave exloring too dangerous and/or slow, it just becomes annoying for a lot of people, maybe even to a point where they might completely avoid caves/mining, meaning it destroys this whole part of the game for them.
  20. I haven't build a single completely straight road in this game yet, and I am not sure if I ever will. And automatically messing with where I am heading and where my mouse it pointing, would be absolutely horrible. Sorry, but that's my point of view.
  21. Oh, thanks! Is it 10% outside or inside, or both? And do clothes like the fur coat have an effect yet?
  22. I haven't played the newest version yet, but in one of the update notes it said "During low temperatures the players hunger rate will increase by up to 50%. Can compensate by going into caves or staying in an enclosed room, the increase is only by 16% then". So temperature kind of has an indirect effect on health, especially when there is also less food available in cold/snowy areas.
  23. If you find copper or something else on the surface, there's more of that stuff just a couple of blocks under your feet. So you just need one pickaxe and one hammer (40 nuggets) to start.
  24. ? Not in my experience. If you cut down some trees to make a forest a little bit more "walkable", you easily get a lot more wood than you need for a 3x3x2 firewood pile which will produce charcoal for quite a while. With just one stack of 64 charcoal, you could hammer 256 tools or 128 plates, for example. Well, you make it seem tedious, but for me those are just normal and fun parts of the game. And I don't "wait"... I do other things in the meantime. Sometimes it's even just taking some of the stored firewood, stacking it in the prepared place, closing the entrance, igniting it, and coming back the next day (I think it's just 18, not 48 in-game hours) to collect your charcoal. From what I've read so far in a couple of your posts, I got the impression that, with the things that you seem to enjoy the most in the game, the creative mode (with a normal world, not a flat plane) might be your thing? Or maybe change some settings, like "sapling growth speed" to the minimum of just 1.5 days? I am not sure what the game will be like in a couple of years, but right now I really enjoy it the way it is with all the grinding and crafting. I mostly just hope for more stuff to find (like new plants and animals) and achieve (new goals like the saw) and maybe more crafting and blocks to work with, new uses for blocks (like ice for food preservation), bigger villages, more stuff to explore, maybe more lore.....
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.