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Conquest of Blocks

Very Important Vintarian
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Everything posted by Conquest of Blocks

  1. Version: v1.14.10 (Stable)13.07.2021 10:51:52: Critical error occurred System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei XLib.XLeveling.SkillDialog..ctor(XLevelingClient client) bei XLib.XLeveling.XLevelingClient.OnHotKeySkillDialog(KeyCombination comb) bei _AZg8ZupMzxcre3m8VnVpHv5natC._858OWULxfj4vJ5yedUgdeJ3H31P(KeyEvent , IWorldAccessor , IPlayer , Boolean , Boolean , Boolean ) bei Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) bei Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(Object sender, KeyboardKeyEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.Platform.NativeWindowBase.OnKeyDown(Key key, Boolean repeat) bei OpenTK.Platform.Windows.WinGLNative.HandleKeyboard(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) bei OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) bei OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) bei OpenTK.Platform.Windows.WinGLNative.ProcessEvents() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _ISiSTzGmXXpAqo3PzdxdVD1bClZ._ofvn0Tr1zNGCbNV3SxvKs2MXNP(_C7CLMRbe3BejVtaARYCgl7Bg1vl , String[] ) bei _0Y0SN1uu1V65pRLxvnN2xsIjXAg._ofvn0Tr1zNGCbNV3SxvKs2MXNP(ThreadStart )
  2. [Error] Exception thrown during handling event OnGameWorldBeingSaved: System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei Vintagestory.API.Common.Entities.Entity.GetBehavior[T]() bei XLib.XEffects.XEffectsSystem.OnGameWorldSave() bei Vintagestory.Server.ServerEventManager.TriggerGameWorldBeingSaved() i guess its mod related because of "Xlib" but i could be wrong.
  3. Lots of people wish for xskills support. They like to get experience points for cooking and creating meals. Any chance you could add this?
  4. I dont know. Looking strange to me. Even if there are 2 moons, the bluish tint on the small one does not look natural. I like the mod, but i think this should be done better.
  5. You guys still active? Can't find you in the server browser.
  6. Did you rename the server to something unique? Which host?
  7. Don't think so. But you could save important buildings and stuff as schematics and paste them into a new world later, maybe even with the same seed.
  8. Yeah, im just asking because i like to have that info for the server browser at www.vintagestory.online
  9. Could you please check if your server details on www.vintagestory.online are correct. Maybe you could also provide me with some info about IP, website etc. I would like to include your server into the list.
  10. A first version of the database is now live. Any server owners that like to have their server listed, please contact me. Website/ Database is still WIP. Will include a link for sending add requests later. For now please use this forum.
  11. You're right. I will drop the server website and use that domain for an server browser with filters. Working on it..
  12. The first internet database for 'Vintage Story' multiplayer servers! https://www.vintagestory.online/serverbrowser Use filters to easily find a server that fits your needs! Visit the website, apply filters like "PvP on/off", "Temporal Stability On/Off" and many more. Click on "show details" below the preview picture, to get detailed infos. Do you run a vs server? PM me on CoB Discord or post your request here and i'll add it to the list. Or use the Request Form (needed for updates). I'll need an short description of your server (max. 500 letters), a 16:9 preview image, the IP and all settings that are covered by the filters on the website. Adding a server will be free. Updating a server will be 1 € at a later time, once more servers are online (due to the work involved). For now, updating a server will be free as well. Preview screenshot of the current version as of 04.27 with a few servers listed.. Personal Note: My html-skills are not the best and it was a lot of trial and error to put this together. If VS ever should fire up nicely and we get 1000 servers a day, i'll hire an professional programmer to make it look awesome -but for now it should do the job.
  13. Since i removed the mod from the server we always get the following error in the logs: 17.4.2021 09:05:01 [VerboseDebug] Failed loading an entity in a chunk. Will discard, sorry. Exception: System.Exception: Don't know how to instantiate entity of type EntityMeteor did you forget to register a mapping? at Vintagestory.Common.ClassRegistry.CreateEntity(String className) at Vintagestory.Server.ServerChunk.AfterDeserialization(IWorldAccessor worldAccessorForResolve)
  14. Is the moon supposed to look like this at daytime? I believe it would be nicer if you either could not see it at all or with some texture at least
  15. I guess that fits somewhat better. or as i suggested a bit more cubic, somewhat like this maybe (just an example)
  16. I am using your mod on my server right now and i like the look of the bottles - for me no need to make them look more "traditional", but that's a matter of taste. But yeah, the textures maybe should be a bit more pixelated to better fit into the rest of the game. Or do a second version that has a more "cubic" style and is less round.
  17. We have domestic dogs and cats on our server as exclusive mods. You may want to check us out.
  18. If you have access to creative mode you could just open up 'world edit' (check the control options for the correct key), move the rain slider to the left and select the 'clear sky' weather pattern. This should get rid of all the clouds.
  19. 10.4.2021 11:47:20 [Fatal] Caught unhandled exception in thread 'asyncparticles'. Exiting game. 10.4.2021 11:47:20 [Fatal] System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei medievalexpansion.src.block.mechanical.WaterWheel.OnAsyncClientParticleTick(IAsyncParticleManager manager, BlockPos pos, Single windAffectednessAtPos, Single secondsTicking) bei Vintagestory.Client.NoObf.SystemClientTickingBlocks.onOffThreadParticleTick(Single dt, IAsyncParticleManager manager) bei Vintagestory.Client.NoObf.SystemRenderParticles.OnSeperateThreadGameTick(Single dt) bei Vintagestory.Client.NoObf.ClientThread.Update() bei Vintagestory.Client.NoObf.ClientThread.Process() 10.4.2021 11:47:23 [Warning] MeshRef with vao id 19158 with 36 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace. 10.4.2021 11:47:23 [Warning] MeshRef with vao id 19159 with 36 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace. 10.4.2021 11:47:27 [Notification] Destroying game session, waiting up to 200ms for client threads to exit
  20. This has to be both on the server and on the clients machine, right? And i get the following error upon starting the server: 11:28:35 [Server Error] [modintegrity] An exception was thrown when trying to start the mod: Newtonsoft.Json.JsonSerializationException: Error converting value "StepUp" to type 'ModIntegrity.ModReport'. Path 'AllowedClientOnlyMods[0]', line 4, position 36. ---> System.ArgumentException: Could not cast or convert from System.String to ModIntegrity.ModReport. at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable(Object value, Type initialType, Type targetType) at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast(Object initialValue, CultureInfo culture, Type targetType) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType) --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList(IList list, JsonReader reader, JsonArrayContract contract, JsonProperty containerProperty, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings) at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings) at Vintagestory.Common.APIBase.LoadModConfig[T](String filename) at ModIntegrity.ModConfig.Load(ICoreAPI api) at ModIntegrity.ModIntegrityMod.StartPreServerSide(ICoreServerAPI sapi) at ModIntegrity.ModIntegrityMod.StartPre(ICoreAPI api) at Vintagestory.Common.ModLoader.TryStartSystem(Mod mod, ModSystem system, ICoreAPI api, ModEventPhase phase) 11:28:35 [Server Error] Failed to prestart ModIntegrity.ModIntegrityMod
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