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Everything posted by Rhyagelle
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A work in progress for a lord's estate. I really love the basalt, obviously, so I wanted to majorly work in it. The drawbridge/gate mod by Rhonen was a huge help! :)
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This is just way too cool! My castles have always lacked the best part in my opinion--a draw bridge and a portcullis! Downloading this right now!
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Linux distros/configurations under which VS is known to run
Rhyagelle replied to skol's topic in Discussion
I've decided to jump from Ubuntu LTS to Manjaro KDE Plasma. I loved the dark unity it comes pre-installed with, and the clean UI, and how everything just seems so much simpler and elegant. It has made things so much easier. The first few things I did was install games and prerequisites, and that included Vintage Story. I was amazed to see an AUR package! Very cool. Vintage Story Version: 1.12.14 Distro / Kernel release : Manjaro Linux / Kernel 5.4.35-1-MANJARO Mono / .NET package version : mono (6.4.0) Graphics driver version : amdgpu Works for client, mp server or both : -n/a- Installation method used : vintagestory AUR package Hacks (if needed) : None CPU: i7-8700k GPU: RX 570 4GB Average FPS: 60 Minimal FPS: 42 I'm going to test other drivers, but for now it runs smooth as butter. Still better than on Windows, too. I also tried downloading it myself and opening it with mono, and that works too. (just wish there was a way to keep FPS display up, rather than just in the pause menu. It would really help with tracking performance) -
I always struggle to find ores, somehow. This new feature is very much welcomed!
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It seems to be that it is a sandbox survival game. The quests are what you make yourself. Now it can remain a sandbox survival with an end goal (perhaps a temporal world you tp to to solve something or maybe just learn more background info) such as Warband is a sandbox and does have an end goal (even quests), but as it stands now, I don't think the intention is to turn it into an open-world RPG survival game with quest lines.
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Dynamic Shadows is just shadows right? Or do we turn off Dynamic lights? Can't find anything under "dynamic shadows" specifically.
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This is so cool! I can't wait to download it and hop in!
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vs 1.15.0-rc.2 VSHUD 2.0.10 (Formerly WaypointUtils)
Rhyagelle replied to Novocain's topic in Mod Releases
I honestly don't know where I'd be (lol) without this mod. Thank you for keeping it up to date! -
The silver armor looks super dope!
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I just love seeing patches and updates for this game! As always, thanks!
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This is really neat!
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Alright! Thanks for the patch and all of your hard work, downloading it now! EDIT Wait, which would offer more features, v1.11.0 or v1.11.0-rc.6? RC.6 right? I ask because it seems like the content/fixes from the RC were implemented into v.1.11.0. If not, I'm just a bit confused.
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This is a massive update! Holy cow! As someone who really, really loves maps, I'm really digging the new world map generation. It looks so good! Also the beaches are going to be so nice to find in the world. And I really appreciate the generation options and difficulty settings being made available to us. Gonna download it now!
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Downloading it now! Thank you for the update!
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Yes, I agree. Very bad luck indeed. I've generated so many worlds after 3-4 hours of searching each, after the last patch it has become difficult for sure. The panning has made it much easier at the start, so I was wondering if maybe the OP was experiencing the same thing as I was and suggested what I have done to get around it. And yea, not really a good idea to look for mines without a pickaxe, but I like to make waypoints to them for later and usually you can find copper nuggets around them if you find 'em (though I make my first pickaxe very fast). Hopefully though OP has an easier time either way.
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They used to be a lot easier to find, in my experience, where you could almost always run into tons of copper nuggets on the surface. Now though I agree with redram's suggestions, the easiest way I have found early on, even over finding surface nuggets (which seem to be very rare now) is panning. It takes a bit of time, but is faster and you get quite a bit of other things with it, too. Then just stand in water and start panning. In about 15 minutes I had 21 nuggets, enough to make 1 pickaxe, plus some other stuff. Before I decided to just go for the pan, I had traveled for 2 hours looking for caves and surface copper veins, as well as nuggets, and found only 3 nuggets and no caves with copper. Hopefully this helps!
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No need to apologize at all. The patches mean you care enough to make sure the product is running smooth when you realize there is an issue. I'm personally very happy to see them.
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I'm astonished. Another update. Thanks!
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Another update? Alright!
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vs 1.15.0-rc.2 VSHUD 2.0.10 (Formerly WaypointUtils)
Rhyagelle replied to Novocain's topic in Mod Releases
Seriously, I love this mod. I don't think I could survive without my Waypoints. -
Keep them patches going.
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Getting a new update now but I'm also already excited for the next one. :)
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Linux distros/configurations under which VS is known to run
Rhyagelle replied to skol's topic in Discussion
Vintage Story Version: 1.9.6 Distro / Kernel release: Ubuntu 18.04.2 LTS / 4.18.0-20-generic Mono / .NET package version: Installed mono following guide here (version installed is 5.20.1.19) Graphics driver version: (AMD) Padoka Works for client, mp server or both: (clientside tested only) Installation method used: mono Vintagestory.exe & install.sh* tested (both work) Hacks (if needed): Following the guide here resulted initially in various openal32.dll, OpenTK.dll and libopenal.so.1 errors that depended on each other. The installation would error out and drop a non-working shortcut on the desktop. The fix was to install mono-complete, ca-certificates-mono on top of mono-devel and install libopenal1, via the commands: sudo apt-get install mono-complete, sudo apt-get install ca-certificates-mono, and sudo apt-get install libopenal1. Execution of mono Vintagestory.exe completed without error after that. *Also worth noting is if you got the mono method working but the install.sh doesn't work (e.i, the desktop shortcut isn't work) and you'd like to avoid heading to the game directory to use a command to launch the game every time you wish to play, you can create a simple sh with the mono Vintagestory.exe command in it, save it to desktop, and have it act as a "launcher" itself. See spoiler for more details. Finally some system related information from the testing. The game runs exceptionally well, better I think than it does on my Windows machine. GPU & CPU & RAM: RX 570 + i7-8700k + 16GB Settings & Performance: Very High Present with custom editing > [Image] (Performance was around 70-89fps average)