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EnbyKaiju

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Everything posted by EnbyKaiju

  1. Can confirm 24, which I believe is better than it used to be (I vaguely remember the original instance where you could only maybe fit 6 in at a time, though that may have been a pre-release build) And considering you only lose up to about 3-4 bricks per bloomery when they finish the loss rate isn't too bad. I still think you should be able to make higher-tier bloomeries with refractory bricks that have a lower chance of losing any bricks at all, but in the end being able to make 3 bloomeries out of every 4 you cook means as long as one is always cooking flint you'll never run out.
  2. This looks so cute! I love the idea of VS inspired real world accessories Part of me wants to find someone to print out a temporal gear and put in some LED lights to make it glow at night.
  3. This is really starting to feel like one of the final release candidates, especially with this update only coming a couple of days after the last one. From checking over here & the subreddit lately it's amazing how fast these bugs were picked up & squashed. It's mostly minor stuff and any of the tweaks are pretty small. Though with the dynamic dungeons still not quite there I think it's still a better bet to hold off a little longer for those long term worlds. I can't think of too many other impactful bugs left that I've seen reported, so hopefully Tyron & the team can focus on balance & any last minute fun stuff before the full release. Great work, VS devs! We hecking love you!
  4. That's a really beautiful house, even if it doesn't keep you warm. It can be your summer house, haha
  5. Stunning work, love all the chiselled designs. Very inspiring
  6. EnbyKaiju

    Stable 1.22

    Yeah, a lot of the final balances & fixes are why I'm holding off on starting up my long-term world. Just seems there's a few too many little issues still in the way of a not-frustrating playthrough so I'm holding off. Given the kind of bugs that are left, and the frequency of the updates, I'm going to make a guess that we'll have a stable release in the next 2-3 weeks. Which would put it on my initial estimation. That being said, this game has more mechanical changes than most previous updates, so I could be off depending on how much re-balancing they feel needs to be done.
  7. This is something I love about Vintage Story. No matter how long you play it for you're always learning new stuff! But yeah, by the time I'm up to steel production I'll have marked out a few decent coal mines just for that. It's a heck of a lot of work, but the final product is so worth it. (looks lovingly at my paired gold & silver falxes)
  8. Vintage Story is very much about the passing of seasons, and the changes to the world those seasons bring. We also all bring our own perceptions and preferences to how we play the game, and how those seasons affect us. So my question for you lovely folks is, what are your favourite activities to do (or hold off on doing until) when each season comes along? I'll start with mine: Spring: Flower & seedling collecting! It's the perfect time to start the your fields in game but also a wonderful time to add more nature energy to your area. Summer: Exploring! Wild forage is available en mass, there's not a lot to do at the farms, and those long daylight hours are perfect for extended trips. Autumn: Cooking! I love turning all those harvests into stores for the winter. Filling shelves with pies, loading up the crocks, and bringing in the end of year honey to maybe start up a barrel of mead. Winter: Little chores! The quiet of the winter is a time I hold off on doing most of my fiddly little chores like organising my storage, sifting soil, and processing iron. A few hours doing the mundane tasks followed by a brisk walk through the snow makes me appreciate the quiet. How about you?
  9. They should be fine in pots, they won't be competing for ground space like they do when they are bunched up in the ground and you can give each plant more attention if it needs it. Strawberry plants are surprisingly resilient, it's why they survive in nature so well. Wild strawberries are an utter delight, and I'm so glad they got added to VS. I found a few spreading patches in one of my test worlds and they are just so hecking pretty. Can finally make a strawberry pie as a tribute to Celeste (I love that game)
  10. I'm curious to see how the berry rework is going to play out in long-month play-throughs. I love a solid 30-day month in game, it gives each season a real sense of purpose and makes preparations a lot more necessary. The rework on crops, especially berries, is going to make the need for preserving fruit for long-term satiation bonuses a lot more necessary. Can't wait to see how it all works out, but 2-3 solid harvests a year feels both realistic and a fun challenge. It'll be like being back working on the blueberry farm again! (never go into strawberry picking, folks, it ruins your back. Blueberries are so much better)
  11. It's something I love about VS is there's no "correct" class to play as. It's all very personal to your play style and vibe, and there's no looking down on folks who play commoner. I'm a very "be gay, do crimes" kinda creature, so Malefactor is my vibe. But I love hearing stories about how others approach the game, the stories they build within it, and how their choices face up to what the game throws at you. I should go read those stories in the funny thread, I could do with some giggles.
  12. With all the changes to foraging & wild crops in the new version I'm really glad I default to Malefactor, haha. I'll take the drop in melee damage (years of Zomboid have taught me the value of not getting hit by the enemy), for those tasty foraging bonuses. The Blackguard & Tailor are going to be super-necessary in multiplayer worlds, especially with the tougher enemies and so many new clothes to make, but solo feels like the realm of the outcast
  13. I've done a lot of ice-ball earth runs so can say that starting up in the colder polar/tundra regions make for a heck of a playthrough. You need to be a lot more aware of your resources, and it can help a lot with training up your ranged combat abilities, you just need to make sure you've got some plans for the long dark winter months. If you want more of a challenge, 100% recommend the cold-zone. What you can do is maybe work on creating a lush indoor garden space that gives you that feeling of being in a tropical area. I did that on my frozen long-term world and it's a real delight tracking down every possible flower, mushroom & tree sapling to make something beautiful amid the ice.
  14. I just jumped into creative and started stacking bowls & empty oil lamps on shelves. My inner interior decorator is jumping with joy, haha It's going to be so nice making a full-one pottery workshop with shelves for works in progress, and ones to take later, and not just have them neatly stacked up & feeling a lot less static. 10/10 inclusion that demonstrates how small changes can add up to a lot.
  15. I always thought this was me messing up my bloom hammering! I'm so glad I wasn't just losing my grip and it was a bug, lol I literally saw someone make this suggestion on the subreddit yesterday and Tyron said they'd make it happen. The VS devs work fast. I know this was getting discussed here a fair bit the other day; whether it was a bug or an intended feature of farmland. Glad to see that cleared up so folks can stop worrying about their crops. Pretty much everything here feels like bugsmashing & tweaks. Feels like we're nearing the finish line!
  16. Useful information, thanks! Who knows how much of this is balance, or bug, or intentional. I wouldn't be surprised if the devs encourage folks to layer their fires to get them up to the right temp (in the same way we use kindling before adding logs IRL, and you need to get coal quite hot before it catches), but until then it's good to know where things are at.
  17. Yeah, this all feels like it falls into the status effects realm. Which does make me wonder if the devs are ever going to make needing to drink like in HoD a thing. But if they do ever go that in depth having different fabric tiers for levels of warmth/cooling would make a lot of sense.
  18. Do I spy a fellow Discworld fan in the chat? Rincewind would be proud. Who needs a steel falx when you've got a half-brick in a sock!
  19. In theory the point of proper crop rotation is to leave the fields empty for a length of time between harvests to get their nutrient levels up. You'd plant your crop, harvest it, then either switch out the crop or leave it fallow/unused for the rest of the year. That was until we got industrial levels of fertilizer for this kind of thing. It definitely sounds like there needs to be a bit of a balance done on growing times, but only getting one harvest in year one, then multiple in year two-onwards makes a lot of sense. Especially if they are trying to encourage crop rotation instead of just pulling up the soil after every planting. But again, if you aren't getting one crop in at least during the growing season there needs to be tweaks to growth timers. The four field system rules!!
  20. I'm absolutely the same. I know there are some folks out there really grumbling about the berry re-work, but I honestly love it. I like to garden, and I've worked on berry farms, so what the devs have done feels incredibly organic and a lovely balance between extra work and extra reward. Plus it's just a delight seeing all those little berry bushes you planted finally growing up and bearing fruit! The first strawberry that grows on a bush you planted yourself is the sweetest thing in the world
  21. This has come out really nicely! What a beautiful first build!
  22. Hopefully any newbie that destroys a berry bush once learns their lesson no to do it again (I did that during a test world of the new version, I learned pretty fast, lol) And any griefers should get kicked from the server. But from my experience running minecraft servers back in the day if people wanna be anti-social griefers they are gonna find ways to spoil everyone's fun any way they can. Even the old kind of berry bushes burn after all. Stuff like that is why you have good server admins making sure it doesn't happen (or can fix things when it does)
  23. It does sound like one of the next big immersion directions they go in might be the weaving side, as ifoz said from the interview with the devs. Having an alternative textile crop would be an amazing include for making that happen, as LadyWYT says cotton would be good, especially for warmer climate growing, but also perhaps wool from sheep & goats. I don't know if they would go in on making different warmth levels based on the type of fabric (that sounds like a lot of extra coding), but even just having a few different kinds to turn into twine, then cloth, using historic methods like spinning wheels and looms would be a great way of getting it out of the crafting grid. Getting as much stuff as possible out of the grid really does seem to be the devs' intention, and I'm all here for it. Especially if it gives us more immersive tasks to keep us busy over winter.
  24. No berry bushes were lost in the creation of the fishing mechanics, many were in fact gained. Now we can have infinite berry bushes if we have a little patience! The fish numbers do need a little balancing, but I haven't had issues with is so far. Spears do a pretty good job at dealing with visible ones, and if you come up to a decent patch of water and you've got a rod you can just drop a line and a fish will show up in about a minute. Has worked so far for me. Was pretty fun having a pike try and take a bite out of me while I was trying to take a bite out of it. Made the experience far more engaging, haha
  25. Canonically Blackguards are the cops, Malefactors the criminals, that makes us historic rivals (plus you ate my cherry pie...that was my cherry pie...) But, because I have a lot of respect for you as a person I'll let you pick the colour of the brick, can't say I'm a heartless beast.
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