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l33tmaan

Very supportive Vintarian
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Everything posted by l33tmaan

  1. That's bizarre, I haven't seen that happen yet.
  2. Why are you trying to place textures on it at all if you're trying to determine the dimensions of each slot? I believe everything you highlighted except for the head is its own shape in the seraph-faceless.json file, so you can use the dimensions there and save yourself some time. The size of pixels on the model can be changed anyway, so it's not the best indicator to use for determining sizes.
  3. l33tmaan

    Class survey

    This is the primary reason I use Collaborative Classes, even in singleplayer worlds. I want my choice of class to actually matter.
  4. Go to assets/game/shapes/entity/humanoid/seraph-faceless.json and crack it open with the VS Model creator. You can get the measurements easily there.
  5. ABSOLUTELY NOT! Did nobody tell me about this because they thought it was intentional? This is EASY MODE!
  6. It must suck for the poor devs, being overwhelmed by good ideas like this all the time.
  7. This is especially annoying when you're going through a whole stack of grain in the quern.
  8. After playing on a server, it also seems to be curing unexpectedly... we've just got stacks of meat sitting around in our cellar and it's just aging itself! You should AT LEAST have to put it on some meat hooks first!
  9. I love them. They look great.
  10. Wait, I thought this mod was singleplayer only?
  11. First priority: Making a firepit, then a torch. Second priority: Beating wolves and drifters to death with that torch. Two birds, one stone.
  12. That sounds pretty awful. Classes should be so distinct from one another that it makes you want to restart the game as a new character to try it out.
  13. Currently, aging meat gives it a 50% saturation boost. Would 25% be better?
  14. You may have picked a bad time to ask, but good luck! It might be quicker to just look at the files yourself. There's even an AiTaskRangedAttack.cs!
  15. Go to assets/expandedfoods/itemtypes, you'll find all the foods and liquids in there. You'll want to change nutritionPropsWhenInMeal and NutritionProps. However, I rarely get comments on balance unless something's totally whack. Please tell me more.
  16. Yes, Caelum Terras has flying locusts that can shoot at you. Yes, it is terrifying. Yes, Jakecool did it again.
  17. Hey, the new balcony stuff looks great, but the stairs are actually non-functional. We usually have to run up them, and even then we get stuck. I think it has to do with the collision boxes.
  18. It should be. Which jsons did you copy?
  19. I was having issues with Occlusion Culling, do you have it turned on? Turning it off made the game look and run better, somehow.
  20. l33tmaan

    Class survey

    But then Commoner would just be a class with a bunch of buffs, luring people to picking it. Just changing people's perception of the numbers won't really help much.
  21. Seriously, when I'm using the oven to bake berries in batches, I just do other stuff around my home while waiting. Same with pit kilns. Just go do something else.
  22. I just put out a hotfix that corrected hardtack trying to make itself twice. If you've updated to 1.4.2, redownload it!
  23. I removed it for a reason, but it's not a big deal.
  24. Yup, it's super easy! Just paste in the CombustibleProps property from the old versions. I am disappointed, though.
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