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Everything posted by l33tmaan
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After playing on a server, it also seems to be curing unexpectedly... we've just got stacks of meat sitting around in our cellar and it's just aging itself! You should AT LEAST have to put it on some meat hooks first!
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I love them. They look great.
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1.16.4 VS Movement Mod v.1.0.9 - "Boat Update " (Prerelease)
l33tmaan replied to Dante's topic in Mod Releases
Wait, I thought this mod was singleplayer only? -
First priority: Making a firepit, then a torch. Second priority: Beating wolves and drifters to death with that torch. Two birds, one stone.
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That sounds pretty awful. Classes should be so distinct from one another that it makes you want to restart the game as a new character to try it out.
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Currently, aging meat gives it a 50% saturation boost. Would 25% be better?
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You may have picked a bad time to ask, but good luck! It might be quicker to just look at the files yourself. There's even an AiTaskRangedAttack.cs!
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Go to assets/expandedfoods/itemtypes, you'll find all the foods and liquids in there. You'll want to change nutritionPropsWhenInMeal and NutritionProps. However, I rarely get comments on balance unless something's totally whack. Please tell me more.
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Yes, Caelum Terras has flying locusts that can shoot at you. Yes, it is terrifying. Yes, Jakecool did it again.
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BuildingPlus v1.1.1 - New submod with new shingle roofs!
l33tmaan replied to Templar132's topic in Mod Releases
Hey, the new balcony stuff looks great, but the stairs are actually non-functional. We usually have to run up them, and even then we get stuck. I think it has to do with the collision boxes. -
It should be. Which jsons did you copy?
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Am I the only one that has huge lag spikes?
l33tmaan replied to David Petersen's topic in Discussion
I was having issues with Occlusion Culling, do you have it turned on? Turning it off made the game look and run better, somehow. -
But then Commoner would just be a class with a bunch of buffs, luring people to picking it. Just changing people's perception of the numbers won't really help much.
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Seriously, when I'm using the oven to bake berries in batches, I just do other stuff around my home while waiting. Same with pit kilns. Just go do something else.
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I just put out a hotfix that corrected hardtack trying to make itself twice. If you've updated to 1.4.2, redownload it!
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I removed it for a reason, but it's not a big deal.
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Yup, it's super easy! Just paste in the CombustibleProps property from the old versions. I am disappointed, though.
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Yup.
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Updated to 1.4.2! Added Rolling Pins - can be used to flatten food or as a weapon Added Pickled Eggs Added Soy Milk No more crashing when cooking items pulled directly from the creative inventory Chopped food; sausage; sauce/lard/food oil; milk; salt can be added to scrambled eggs meal Bone broth can be used to make dough; soft dough; hardtack Eggs & herbs can be used to make Hardtack Lard can be used to make dough; soft dough Cauldron lids added - CTRL + SHIFT + Right Click to put lid on cauldron or saucepan Cauldrons may be recycled using a chisel Superfuels compatibility added Fixed compatibility with th3expansion mod I'll get around to updating the OP with the new stuff tomorrow. This is the first release since changing my process and using Github more, so let me know if there's anything wrong!
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Hot take: Classes either shouldn't have unique recipes, or shouldn't affect any statistics whatsoever. Pick one or the other. Ideally, classes should have exclusive capabilities other classes cannot replicate. Right now, the Tailor is the only class that can do that, yet it's saddled with so many negatives in exchange that it's very difficult to justify playing it, and making a variety clothes just... isn't too important right now.
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Whoops, there's so much in the handbook I miss things sometimes. Sorry! I think that was the older method of getting vinegar, before I added juice and wine.
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You seal wine in barrels to make vinegar. The recipe you're talking about requires vinegar and fresh berries, it's just MUCH quicker than the other method.
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For whatever reason, people are TERRIFIED of penalties. Even if they love killing monsters and digging for ore and hate doing all the stupid base-building, I've seen people go with Commoner purely because "WTF +30% HUNGER? WTF, -15% DAMAGE? WTF, -15% ORE?" This is somehow despite the fact that these numbers are too small to really be meaningful. Now I have to hit someone one more time with a sword, or lose a few nuggets from the gigantic ore veins I always find, or eat slightly larger meals. It's quite baffling. You could have a class whose traits are "+50 HP, +200% damage, +50% walking speed, but +25% hunger rate" and people STILL wouldn't pick it. The Commoner class is both the most worthless class, and the most popular. What a dilemma.
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content-only Lichen - v1.17.0 - GEMSBOK! Antler Windchimes! Shoji Screens!
l33tmaan replied to Lich's topic in Mod Releases
I think the deer might be causing slowdown when they spawn in. I've created a test world just for flying around in, and it appears that whenever deer get generated my server (not my computer) hangs for 4-6 seconds. I don't get any errors or anything, so maybe it's just me?