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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. Same reason why fruit can be consumed when the hunger bar is full yet provide no benefit.
  2. I consider the granite rock formations something like stonehenge. The aren't ruins exactly, but they aren't natural formations either.
  3. That would most definitely be a bug!
  4. Hmmmm.... Gateway to Cthulhu perhaps?
  5. Have fun collecting 50 shells to make a full barrel of limewater. An unpleasant alternative is to grind marble into lime if limestone or chalk strata aren't found but shale is.
  6. To my knowledge the base game ruins are unchanged in 1.18.x other than the rock strata used. The large one with arches (I call them cathedrals) have always been rarer than pretty much all of the other ruins I've found.
  7. I see both perspectives. Make sprinting a toggleable setting. Activate sprint mode and release the key(s) but continue sprinting until sprint mode is de-activated. Also leave sprint mode as a deadman switch as it currently is for those situations it is needed, like caving.
  8. Animals in real life don't die close to geo-thermal pools as they stay away from them (there's nothing to benefit them). Otherwise, spot on!
  9. Not size but behavior. Build an adjacent pen and chase the offspring into the empty pen. Do the same with chickens, but it will be the adults that get relocated.
  10. Report it in the bug tracker.
  11. I have seen that during streams. The hard to read font is intentional and something like the altered speech when drunk.
  12. Maelstrom

    redacted

    This space intentionally left blank?
  13. Think I'll stick with my animal husbandry. Keep that meat fresh until I'm ready to kill a half dozen sheep or pigs and cook an ungodly amount of meals.
  14. And here I've been chasing the immature offspring through gates to segregate them from the soon to be harvested older generation. Do you mean they'll self-segregate? I would like to name aminals so that they don't despawn in my zoo though. Especially the more predatory ones.
  15. Bones can be used for stone knife and axe handles which provide a bit of durability boost. Poisonous mushrooms (particularly death caps) are a dual purpose item: instantly heals all damage AND teleport to spawn. =D Kidding aside, you are right about poisonous mushrooms. Although they are fun to troll your server-mates with if hidden in cooked meals. PS - Welcome to Vintage Story!
  16. kiln burn times are (to my knowledge) based on the fuel not the object being fired.
  17. Additionally, drifters have a difficult time attacking downward through half blocks. So you can set up a kill pit where drifters are collected, the floor composed of vertical slabs with a space underneath for you to attack them through. To my understanding it is safe from drifter attack.
  18. Was chased up a ladder by an angry ram that I was trying to corral so he wouldn't die to the local fauna. I had a two high fence opposite the gate we ran through, jumped on the ladder to scramble over the fence to close the gate and was shocked when the ram helped me over the top of the fence to give me a piece of his mind about the rock I had pitched at him a couple kliks back.
  19. Tyron has mentioned that rivers are difficult. It may be quite a while before we see that feature implmented.
  20. Or skipping stones on a lake. My favorite is playing a tuning cylinder near a rift.
  21. Tyron has a pretty liberal return policy. Considering that the home page records over 1,000 copies sold each month seems like the team is doing well enough. There's also this from the home page:
  22. I haven't played the new version yet, but from my understanding of the new terrain gen mechanics, it seems that reducing the uplift may create greater likelihood of flat terrain.
  23. This SO needed to be done! Thank you Tyron!
  24. You could install the carryon mod that allows you to sling that basket on your back and take it with you.
  25. Assuming no significant changes from 1.17.x - it can take an in game day or two for a wild bee hive to register nearby flowers and begin growing for swarming. There are tool tip displays for wild hives indicating how long before an anticipated swarm.
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