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Everything posted by Maelstrom
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I think there should be base recipes available for all classes with class specific items that provide better benefits. Lighter but more protective armor for the blackguard, warmer clothing for the tailor, etc.
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1.17.x+ Builders Blocks- Over 750 new building blocks!
Maelstrom replied to Mr1k3's topic in Mod Releases
I absolutely LOVE the color suevite gives but frustrated that it has an incomplete block pallet. My first world ended with two stacks of suevite slabs that couldn't be further chiseled the the bricks required for the coveted brick building block. -
1.17.x+ Builders Blocks- Over 750 new building blocks!
Maelstrom replied to Mr1k3's topic in Mod Releases
Do you make ALL stone blocks (like suevite) have all the block variant, such as brick (which suevite doesn't have in vanilla)? -
Only problem is that wolf meat cannot be incorporated in meals (unless you're running a mod like Expanded Foods). @DawningYou can throw the wolf meat in a container, let it rot and convert it to compost.
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What do you want to see more of in base game?/ Possible mod integration
Maelstrom replied to FizzyB's topic in Discussion
Insect noises as well. Devs don't frequent the forums much, but (to my understanding) are much more active on the Discords. You may want to check in there. -
I'd like to see why there is such a high prevalence of meteors. Seems like whatever shattered the world temporally included some kind of massive meteor shower.
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What do you want to see more of in base game?/ Possible mod integration
Maelstrom replied to FizzyB's topic in Discussion
I'd like to see a variety of bird sounds in biome specific areas, e.g. meadowlarks in plains, owls in forests, etc. Birds don't have to exist but hearing them would be fantastic! -
Or create leaking logs spawning resin?
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What's the possibility of creating a world that has a seed hard-coded and iron generation removed as a demo world? This would make a demo that gives pretty much all of the current game mechanics (short of steel) but limits game play to encourage purchase of the game.
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Fortunately, that night wasn't apocalyptic level activity, but those three rifts sure made it seem like it was. Unfortunately, I couldn't get bees going before winter, but as you can see I'll be ready to properly light my home once I harvest my apiary (currently a 6x6 grid of skeps).
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What do you want to see more of in base game?/ Possible mod integration
Maelstrom replied to FizzyB's topic in Discussion
Didn't realize it was a link to discord. Looked at it on the home puter and excited for what that thing could be. -
What do you want to see more of in base game?/ Possible mod integration
Maelstrom replied to FizzyB's topic in Discussion
Could be my employer based machine is blocking the image from loading. I'll take a looky on my personal 'puter when I get a chance. -
OMG!!!! ROFLMAO! THAT is hilarious!!! =D
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What do you want to see more of in base game?/ Possible mod integration
Maelstrom replied to FizzyB's topic in Discussion
Evil, vile l33tmaan. Posting a broken pic after getting me all excited. *grrrrrr* -
What do you want to see more of in base game?/ Possible mod integration
Maelstrom replied to FizzyB's topic in Discussion
Have you not encountered locusts? -
Never saw such densely packed rifts. Put some torches out to encourage their departure, but that close one hung around for a while.
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Anything is possible with proper modding. You may want to check out the QPTech mod.
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Must... not... break... immersion. =D Seriously, that would be awesome! I hardly ever check my secondary monitor for IRL time, leading to ending the game hours after I intended to stop.
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Currently there is no difference between any of the coal options for the cementation furnace. I expect that in a future update (maybe even the 1.17 de-jank update) that will change. At this time it would take a mod to change the cementation furnace requirements.
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The alternative is what I was thinking you meant - mining voxels to get the same number of nuggets as produced in current mining mechanic.