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  2. This matches my experience as well. In fact, the tooltips on the different fuels tell you a +X or -X amount, which you add to the base as shown here, and that is the temperature it will stabilize at when bellows are not being used. That's... very different from my experience. For me, peat lasts either 10 or 25 seconds total off the top of my head, and I can easily cruise through 5-6 just to cook a single pot of stew. Are you by chance using any mods?
  3. I, too, ate a mushroom without reading the tooltip, but luckily only lost about half my health. Worth it at the time because I was starving lol. An immersive mode that hides the names of things until you somehow "discover" them could be interesting, especially given the detail on a lot of the models - people with real-world knowledge can often identify things by sight alone.
  4. this would be so freaking cool to see in game. imagine this used in prisons. power the forge or you get the whip you maggot!!!
  5. i was thinking of a source of power that works in no wind of no water conditions and BAM it came to me. BEHOLD!!! MAN-POWERED TREADMILL or TREADWHEEL!!!! i believe in you guys. make it happen. i want to run in this like a hamster and hear that helve hammer bang!!!!
  6. Mondragons village server is the name! 8 players for now, will grow more if people play! Let's start a village community from the ground up! help one another, starts a community! friendly newbies and vets welcome!
  7. I know the place and I did not explore it happily.
  8. Today
  9. Hello, Trying to shift elevation by dropping down a 1 block gap whilst sneaking/crouching does not work. This behaviour makes very little sense, and does not appear to be present in any option to turn it off. There appears to be very little documentation on the cause of this, so I'm hoping someone here knows more. It is incredibly annoying. Event that brought behaviour to light: Attempted to follow deer down a shallow hill whilst testing viability of hunting. Could not follow it with the crouch button pressed.
  10. This will be feat and I am very interested! (Also, greeting from fellow Greek temple builder, despite in TOBG. I tried Artemida's Epehesus temple. The construction was easier, of course, as I had to fit to the whole block column sizes and distances, but the result was like 95% close to 1:1 so I was satisfied.)
  11. Crazy work. Good luck with your endeavors I look forward to seeing it progress!
  12. A really annoying place where the two finger vs one finger macbook trackpad problem comes up in 1.22 prereleases: trying to take a cutting from a bush. Most accidental click-instead-if-right-click problems are either escapable or reversible, but because breaking a bush with a knife happens so fast and cannot be undone, I've found myself regularly accidentally smashing berry bushes while trying to propagate them.
  13. I like that it has quite a lot of depth despite being very simple. Well done!
  14. Basically the title says it all, but I would really like to see something along the lines of animal tracking. Wether it's early or late game, I always find it to be really annoying that when you're hunting and you've hit an animal causing it to flee that there is nothing that guides you as to where it went, no trail of blood, no footprints. Especially with smaller animals it gets really annoying as they tend to disappear through the underbrush after getting a spear through the chest, which would prompt quite a bit of bleeding irl. It's mainly this bleeding mechanic that I would like to see as I think it's the easiest to implement rather than footprints or foliage damage after running through branches.
  15. What was that sound…? Tiny little watercolor that I whipped up in about an hour.
  16. Im sorry for the confusion, I ment “machine gun” as the 30% increase aim speed would also apply to the bow, which aim speed is unaffected in 1.22.
  17. Thanks everyone I appreciate the feedback. I guess like most things, you get used to something you like and when it's changed you don't always like it at first. I'm gonna go with it and give it a try.
  18. Horse mill.
  19. When I take screen shots with f12 the lighting seems to be different then when I am playing the game everything just seems flatter I can get it a bit better by playing in windowed mode but its still not perfect. I think it has something to do with Windows HDR as Vintage Story tends to mess with my HDR settings. I have to turn HDR off and back on again when I close the game for my screen to be at the right brightness. I have attached a couple screen shots that kind of show how the lighting changes the first one is in borderless windowed and the second one is in windowed mode. i know its a subtle change but it is Edit: I have added two more photos of my screen showing the difference between the game and the screenshots. it shows better how the colors are more muted and how it just feels flatter.
  20. Love the progress so far!
  21. I calculated and chiseled out the bases of columns. This was probably the hardest part; most of them were unique, so I couldn't just copy and paste them. 8 at the end and 17 along the long side, with the gaps slightly larger than the column diameters, as expected proportionally.
  22. But what about "Five Block Chop"?
  23. I would either not enable it or stop using glass. There's enough to do without having to run around picking up windows before they despawn, put them back in place, repeat.
  24. Easy enough recipe to add. Just look at the recipe for bones to bonemeal, look at what the bone arrow is called, copy/paste then edit. I'm with @ArgentLuna, though. Bones are way too common to bother with carrying arrows around. Bone arrows are just eagle ferns.
  25. Seems like the "Quickpan" ability in the "Digging" skill doesn't work. The speed at which you pan doesn't change, regardless of what the ability's values are.
  26. There's a mod for that, but yeah, it would be nice to have in base game.
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