LadyWYT Posted December 19, 2025 Report Posted December 19, 2025 2 hours ago, Vexxvididu said: Any new ask needs to be thought of in terms of cost/benefit ratios. I would also note that new suggestions also need to take the Standard game balance into account, since that's the game mode intended to be the default(multiple gameplay styles accounted for and settings tuned to satisfy the widest variety of players). Many suggestions that I see float through the forums aren't necessarily bad, as much as they are clearly balanced around individual preference. 3
Hapf Posted December 20, 2025 Report Posted December 20, 2025 Adding Dr Pepper to the game will be a revolutionary idea Think about it Fighting someone, then immediately decide to call a truce to taste the sweet one Or you see a couple demons coming through a temporal rift? Give them a Dr Pepper, then you'll be best friends with them 1 2
Heart_Afire Posted December 23, 2025 Report Posted December 23, 2025 On 12/20/2025 at 2:36 PM, Hapf said: Adding Dr Pepper to the game will be a revolutionary idea Think about it Fighting someone, then immediately decide to call a truce to taste the sweet one Or you see a couple demons coming through a temporal rift? Give them a Dr Pepper, then you'll be best friends with them Except that the Rot creatures wouldn't accept the Dr. Pepper.... Because they Wanna Fanta 1
ifoz Posted December 24, 2025 Report Posted December 24, 2025 On 12/21/2025 at 6:36 AM, Hapf said: Adding Dr Pepper to the game will be a revolutionary idea Think about it Fighting someone, then immediately decide to call a truce to taste the sweet one Or you see a couple demons coming through a temporal rift? Give them a Dr Pepper, then you'll be best friends with them That is, unless the Rust World incidentally used Dr Pepper's exact flavouring for cough medicine, and now the general population associate it with being sick. (This just so happens to be the exact reason why Dr Pepper flopped in Australia) 1
LadyWYT Posted December 24, 2025 Report Posted December 24, 2025 1 hour ago, ifoz said: That is, unless the Rust World incidentally used Dr Pepper's exact flavouring for cough medicine, and now the general population associate it with being sick. (This just so happens to be the exact reason why Dr Pepper flopped in Australia) I've heard this is also why American drinks like root beer never really caught on overseas, though I also suspect part of it might be due to those unfamiliar with the beverage trying to drink it without chilling it first. It's a drink that's really better served cold, especially when it includes ice cream. Of course, I've also heard that this is why mint isn't really a popular flavor for candy and other foods in America; many of us associate mint flavoring with toothpaste and mouthwash. 1
DragonGrimoire Posted December 28, 2025 Report Posted December 28, 2025 Unpopular Opinion: Bushmeat SHOULD be usable in meals (at least stews), but should in fact remain less nutritious than red meat, as the meat of predators is typically less nutritious and has a higher concentration of heavy metals and such that make it worse for your health, as well as that bushmeat in general tends to be a lot more parasite laden than the meats that count as redmeat for this game. 2
Helst_navngivet Posted Friday at 10:56 AM Report Posted Friday at 10:56 AM On 12/17/2025 at 2:08 PM, Tabbot95 said: think that 1m³ blocks are a dead end in block games in the 2030's (it's almost 2026.. it'll be 2030 before we know it!) my reasoning is that it makes having things like horses, horse carts, chariots, etc. much more stiff. Sorry to bring up something like this months later, but i agree so much with this, This is pretty much my biggest gripe with valkyrien skies (minecraft) Yes, i can make a pretty car, but god forbid i try actually using it, because going up my local hill takes an hour and seven attempts. I cannot overstate how much i am longing for a voxel game with somewhat smooth terrain, comprised of something akin snowlayers to form smooth curves. Once that happens, i can finally live in peace with my (now useful) pretty car. (again, im so sorry to "necropost" like this)
InternetDragon Posted Saturday at 12:36 AM Report Posted Saturday at 12:36 AM Having Keepinventory enabled is perfectly reasonable with how much grinding is required to progress in this game, as losing a set of armor and bags is devastating until lategame. (additional reasoning below, contains spoilers for main story!) Spoiler It also fits with the whole "magic angel that can also turn back time and respawn" shtick Seraphs have 1
vinnland Posted Saturday at 01:50 AM Report Posted Saturday at 01:50 AM Unpopular Opinion: I cannot play VS to "relax" after a long, stressful day. Cave horrors, bears and wolves do NOT make me feel calm.
Moa Posted Saturday at 02:58 AM Report Posted Saturday at 02:58 AM 15 hours ago, Helst_navngivet said: Yes, i can make a pretty car, but god forbid i try actually using it, because going up my local hill takes an hour and seven attempts. I cannot overstate how much i am longing for a voxel game with somewhat smooth terrain, comprised of something akin snowlayers to form smooth curves. Once that happens, i can finally live in peace with my (now useful) pretty car. Have you found the Terrain Slabs mob, or its minecraft equivalent? https://mods.vintagestory.at/terrainslabs It makes it so you can just walk up and down hills, no jumping necessary, and everything looks smoother. Anything that can roll over a half slab should be able to roll over a hill. You could also combine it with one of the compatible worldgen mods https://mods.vintagestory.at/list/mod?sortby=lastReleased&sortdir=d&text=worldgen&side=&a=&mv=&c=m&t=. I've been loving World of Fortune (https://mods.vintagestory.at/show/mod/35113) in particular, and can confirm it works with Terrain Slabs, but there are a lot of options, probably including some that have more focus on valleys, deserts, or general smoothness.
Allen Posted Saturday at 03:52 AM Report Posted Saturday at 03:52 AM 16 hours ago, Helst_navngivet said: Sorry to bring up something like this months later, but i agree so much with this, This is pretty much my biggest gripe with valkyrien skies (minecraft) Yes, i can make a pretty car, but god forbid i try actually using it, because going up my local hill takes an hour and seven attempts. I cannot overstate how much i am longing for a voxel game with somewhat smooth terrain, comprised of something akin snowlayers to form smooth curves. Once that happens, i can finally live in peace with my (now useful) pretty car. (again, im so sorry to "necropost" like this) Yeah, after playing around with slabs and the chisel, I feel like the default block size could be like 1/8th current size (so if we're going by the current 1m³ metric, 0.5m³), with more 'multiblock' objects. You can have tools like shovels and pickaxes dig in aoe while stuff like hammers and trowels place blocks in (configerable) aoe so placing and removing blocks isn't annoying, and I think it'll overall make things more enjoyable.
Tabbot95 Posted Saturday at 11:25 AM Report Posted Saturday at 11:25 AM 6 hours ago, Allen said: Yeah, after playing around with slabs and the chisel, I feel like the default block size could be like 1/8th current size (so if we're going by the current 1m³ metric, 0.5m³), with more 'multiblock' objects. You can have tools like shovels and pickaxes dig in aoe while stuff like hammers and trowels place blocks in (configerable) aoe so placing and removing blocks isn't annoying, and I think it'll overall make things more enjoyable. I thought "10cm³" as an ideal size.. My reasoning has more to do with wanting a unit small enough to allow for things like tides to be practical. not sure if there's going to be the performance overhead on enough systems to do that though.
LadyWYT Posted Saturday at 02:44 PM Report Posted Saturday at 02:44 PM 3 hours ago, Tabbot95 said: not sure if there's going to be the performance overhead on enough systems to do that though. Performance would be my primary concern, since lots of complex chisel blocks can bog down a system. Though I'd also be concerned about players getting frustrated with building. Not everyone wants to go to the effort of chiseling, and not everyone is a great builder; if the landscape itself becomes chiseled then more basic builds are going to look out of place.
cjc813 Posted Saturday at 04:34 PM Report Posted Saturday at 04:34 PM Anego should focus development on core features that will actually get the game out of early access (e.g. rivers, the story, temporal storms) before focusing on literally anything else. I know it's subjective, to an extent, and that the game will never be "done," but they could still finish the base game (whatever they decide that is) and then iterate from there. 1
Tabbot95 Posted Saturday at 05:42 PM Report Posted Saturday at 05:42 PM 2 hours ago, LadyWYT said: Performance would be my primary concern, since lots of complex chisel blocks can bog down a system. Though I'd also be concerned about players getting frustrated with building. Not everyone wants to go to the effort of chiseling, and not everyone is a great builder; if the landscape itself becomes chiseled then more basic builds are going to look out of place. idk my thought was "the base unit is 10cm; but it's mostly multiblocks", the 10cm allows for elevation changes more gradual than either 1m or 0.5m increments. basically the "implementable" change in VS would be "everything is slab now" as far as build/world grid is concerned. "Place on slabs" gets easier when they're not a special condition but the norm.
UmU Posted 4 hours ago Report Posted 4 hours ago (edited) Hunger is annoying past copper age. They should do more with the calories system imho. Instad of giving you more health a diverse diet should slow down the hunger bar. That would give you real good reason to diversify your diet and hunger especially in the late game wouldn't be a chore anymore. That would give me the push to get into milk and cheese finally. Edited 4 hours ago by UmU
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