Tyron Posted February 22, 2022 Report Share Posted February 22, 2022 Dear Homesteaders v1.16.4-rc.3, a unstable release, can now be downloaded through the account manager. I should probably stop playing VS myself, because I keep finding imbalances and issues instead of working on the new trailer and the next major update Played with my family for quite some hours, but still only in the bronze age Game updates Tweak: Scythe rework New (default) tool mode: Trim grass. Will leave behind short grass that regrows. The 2nd tool mode restores old behavior. Fixed desync issues with long duration tool interactions causing scything to sometimes have no effect 3rd person scythe animation a bit more in sync with the fp animation Fine tune timings a bit Tweak: Free-floating vines now slowly disappear over time Tweak: Crocks now use vegetable labels for meals that have 3 or 4 of the same ingredient Tweak: Mitigate clayforming lagspikes. Disabling the block interaction help while clay forming might reduce the lag even more now. Tweak: Small server performance optimization related to entity spawning Tweak: Rough hewn fence recipe a bit less generous (12 -> 8 fences) Tweak: Added a new "arctic supplies" cracked vessel (not yet in worldgen). Tweak: Right-click placing fuel into a firepit now plays a sound Tweak: Arrows now show break chance on impact in their tooltip Tweak: Increased fleeing distance on most creatures Tweak: Improved teleporting behavior of hacked locusts Tweak: Mitigate locust wall climbing derps Tweak: Mitigate creatures forever stuck running into a wall Tweak: Disabled unused bellows block Fixed: Should greatly mitigate melee attacks not registered when attacking a fleeing creature Fixed: Teleport-on-lag is now off when AntiAbuse mode is off. Multiplayer players rejoice! Fixed: Strange behavior when sleeping in a bed and right clicking on another bed Fixed: Vintagehosting a failed request was displayed as sucessful in some cases Fixed: Rare server freeze when running /stop in the same moment as a player joins Fixed: Sawblade locust emitting light Fixed: Particles glitching through blocks, such as snow particles Fixed: Worldedit bug doing Undo and Redo on a placed schematic deleted all block entity data Fixed: Some Z-fighting issues with chiseled block materials Fixed: Player entered sneak mode when walking through doors and fence gates Fixed: Player knockback not synced to other players on death Fixed: Somewhat awkward first person animation when attacking with a spear while looking downwards Fixed: Down faces of all roof blocks are now considered solid sides Fixed: Snow breaking sound not attenuated over distance Fixed: Rare client side crash related to particles Fixed: Should fix .tfedit not using correct decimal seperator for numbers Fixed: Should fix the server mod downloader deleting manually installed mods that are outdated Fixed: Unecessary line break in itemstack tooltips in some cases (bug in 1.16.4-rc.2) View full record 6 1 3 Link to comment Share on other sites More sharing options...
Maelstrom Posted February 22, 2022 Report Share Posted February 22, 2022 With the number of derpy behaviors fixed, I'd say @Tyronneeds to play the game a bit more often! 5 1 Link to comment Share on other sites More sharing options...
baba Posted February 22, 2022 Report Share Posted February 22, 2022 Fixed: Particles glitching through blocks, such as snow particles great! that was so annoying, thanks for fixing it i noticed another thing with lake ice, some of it doesnt melt even in july. it seems the longer the blocks are loaded the more likely the ice is to melt 1 Link to comment Share on other sites More sharing options...
Hells Razer Posted February 22, 2022 Report Share Posted February 22, 2022 1 hour ago, Tyron said: Fixed: Particles glitching through blocks, such as snow particles Does this also fix when this behavior happens while going to sleep? Link to comment Share on other sites More sharing options...
Aledark Posted February 22, 2022 Report Share Posted February 22, 2022 (edited) /group info groupname doesn’t work /group list groupname doesn’t work .serverinfo doesn’t work nor /serverinfo Land claiming adjustment. Cant adjust a claim with grow or shrink commands once it has been saved once even if you load it properly, etc. Rifts visibility at night Isnt visible enough in my book even with 100% particles. Maybe cause I don’t have godrays on? Rifts spawning inside road blocks instead above them. I can grief other people claim's with no rights with the caveart even tho i've got no rights to do so. Also X and Y for the icon picked with F of cave-art are mixed up in the array i believe. Edited February 22, 2022 by Aledark Link to comment Share on other sites More sharing options...
Khornet Posted February 23, 2022 Report Share Posted February 23, 2022 (edited) 6 hours ago, Tyron said: New (default) tool mode: Trim grass. Will leave behind short grass that regrows. The 2nd tool mode restores old behavior. YES! THANK YOU! Edit: Aaaaand, you can't cut reeds with the scythe anymore. Welp! I noticed that the short, cut grass has the tag (Eaten) - leftovers from a planned feature of animals grazing on grass or something to be implemented? Also, how does one actually use the second tool mode for the scythe? Neither sneak-clicking nor right-clicking works... Edited February 23, 2022 by Jacob Kos Link to comment Share on other sites More sharing options...
Gorfinhofin Posted February 23, 2022 Report Share Posted February 23, 2022 30 minutes ago, Jacob Kos said: Also, how does one actually use the second tool mode for the scythe? Neither sneak-clicking nor right-clicking works... Should be the F key by default, if it's like other tools. The same key you'd use for the chisel, or a hammer at the anvil. Link to comment Share on other sites More sharing options...
daretmavi Posted February 23, 2022 Report Share Posted February 23, 2022 The clay forming lag is much better (playable), but on higher layer, it is still here. I got one more bug to the clay forming - #1741 Link to comment Share on other sites More sharing options...
Tyron Posted February 23, 2022 Author Report Share Posted February 23, 2022 9 hours ago, Jacob Kos said: YES! THANK YOU! Edit: Aaaaand, you can't cut reeds with the scythe anymore. Welp! I noticed that the short, cut grass has the tag (Eaten) - leftovers from a planned feature of animals grazing on grass or something to be implemented? Also, how does one actually use the second tool mode for the scythe? Neither sneak-clicking nor right-clicking works... Oi, thanks, will fix! Hit F for tool mode, as with other tools. 2 Link to comment Share on other sites More sharing options...
Laskuna Posted February 23, 2022 Report Share Posted February 23, 2022 Can sword can get "tool" mode too? For cutting and chopping stuff? Link to comment Share on other sites More sharing options...
l33tmaan Posted February 23, 2022 Report Share Posted February 23, 2022 1 hour ago, Laskuna said: Can sword can get "tool" mode too? For cutting and chopping stuff? That's called left clicking. Link to comment Share on other sites More sharing options...
Streetwind Posted February 23, 2022 Report Share Posted February 23, 2022 I think they mean for using a sword as a tool. Breaking leaves and such. You could do that in older versions, but in 1.16 the sword will only interact with entities and not affect blocks at all anymore. Apparently people were using their sword to break blocks? I have no idea why anyone would want to, but I've heard it from multiple people already. Link to comment Share on other sites More sharing options...
TroyCast Posted February 23, 2022 Report Share Posted February 23, 2022 3 hours ago, l33tmaan said: That's called left clicking. Nice, but it does not work on blocks, despite the tooltip of the sword naming a tool speed modifier. Link to comment Share on other sites More sharing options...
Doctorgeo7 Posted February 24, 2022 Report Share Posted February 24, 2022 On 2/22/2022 at 10:23 AM, Tyron said: I should probably stop playing VS myself, because I keep finding imbalances and issues instead of working on the new trailer and the next major update View full record I thought finding imbalances and issues is what we were for? 1 Link to comment Share on other sites More sharing options...
Pestilence Posted February 24, 2022 Report Share Posted February 24, 2022 (edited) 12 hours ago, Streetwind said: Apparently people were using their sword to break blocks? I have no idea why anyone would want to, but I've heard it from multiple people already. If you wanted to remove some blocks from a redwood without chopping the whole tree down, for instance to make a treehouse out of it, a sword was a good way to do that. Edited February 24, 2022 by Pestilence Link to comment Share on other sites More sharing options...
Brady_The Posted February 24, 2022 Report Share Posted February 24, 2022 1 hour ago, Pestilence said: remove some blocks without chopping the whole tree down Is that not how the saw functions? I remember having seen the saw working this way in the past. Link to comment Share on other sites More sharing options...
Irulana Posted February 24, 2022 Report Share Posted February 24, 2022 Sword was great multi tool, getting rid off leaves, wood, ladders, flowers, bushes etc, like machete in jungle. I missing those functions. 3 Link to comment Share on other sites More sharing options...
Tyron Posted February 26, 2022 Author Report Share Posted February 26, 2022 On 2/24/2022 at 2:47 PM, Irulana said: Sword was great multi tool, getting rid off leaves, wood, ladders, flowers, bushes etc, like machete in jungle. I missing those functions. yea that loss is unfortunate. Perhaps we can get it back somehow. 1 Link to comment Share on other sites More sharing options...
Ashery Posted February 26, 2022 Report Share Posted February 26, 2022 Couldn't you use 'F' in the same way you do with numerous other activities? It's a system that's already in place and extending its use to swords shouldn't be a source for confusion for newer players. 2 Link to comment Share on other sites More sharing options...
Tyron Posted February 27, 2022 Author Report Share Posted February 27, 2022 16 hours ago, Ashery said: Couldn't you use 'F' in the same way you do with numerous other activities? It's a system that's already in place and extending its use to swords shouldn't be a source for confusion for newer players. oh, thats definitely a viable option 4 Link to comment Share on other sites More sharing options...
Pestilence Posted February 28, 2022 Report Share Posted February 28, 2022 On 2/24/2022 at 2:59 AM, Brady_The said: Is that not how the saw functions? I remember having seen the saw working this way in the past. Yeah the saw does it too, but you need an anvil to make a saw, so the sword was the first thing that could do it. Link to comment Share on other sites More sharing options...
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