Hexedian
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Everything posted by Hexedian
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Press R (default) to access the strong back slots.
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It has been confirmed that PvP is enabled disabled for xskills. So, what we need is a mod that shows damage output in damage logs.
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1.16.0 Necessaries - now with a repairing ability! [1.1.1]
Hexedian replied to ZigTheHedge's topic in Mod Releases
Is there any plan to make the branch cutter usable on more plants, like bamboo, cactus, fern trees or glow worms? -
After much sciencing, hitting each others with spears and swords, with no armor, and taking into consideration class bonuses, we have come to the following conclusion : The combat abilities Swordsman and Spearman do not give any damage bonus at all. There was no difference in damage before and after taking the abilities, even for players with 3 points in the abilities.
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It would be nice to have a /allowharvestcorpse command, to allow another player to pick up items on your corpse. Could be done for all, or only one player, once or indefinitely.
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It's kind of funny but... Is Happy Meal supposed to add Fly Agaric? Sure, it's valid, but it's not great to find in your stew...
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Clay Artistry, or Finishing Touch.
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Another idea : a pottery ability that gives a chance to create a rare variant of the pottery item you made.
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Or, possibly, add a Tools Mastery skills under Combat, which gains bonuses the higher your skill for that tool is, i.e. with high Digging, you get more damage with shovels; with more Farming, you get bonuses with scythes.
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So, some ideas. The pottery skill should be renamed Handicraft or Primitive Crafting or Manual Labor, or something along those lines. Additional abilities should be added, or existing ones expanded to work on knapping, panning, chiselling and common works that don't fit within other skills. For example, - Fast Potter, JackPot and Infallible could be made to work with knapping. - Adding another ability that preserves durability of tools that don't fall into other categories. - Increase speed of panning animation, chance to get double drops from panning, and adding some items to panning loot chances, or decrease odds of junk-tier items when panning. - Unlocking new chisel options... One can only hope. Some additional ideas : - Add a functionality to some abilities to increase the number of blocks chopped by shears on leaves and scythes on crops and grass. - Change Shovel Knight to work with any tool, or unarmed, possibly with different abilities depending on tool. - Killing animals whose generation is higher than 3 should give Farming experience. - An ability to increase the perishable timer for cooked food, collected crops and killed animal meat. And finally : Typo in "composting" : Nutrition, not Nutraition
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In the world, yes, not in inventory.
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Well, vanilla needs to display the name of chiseled blocks too...
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Could shops display the name of chiseled items, instead of just "Chiseled block"?
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no animals were harmed Primitive Survival
Hexedian replied to Spear and Fang's topic in Mod Releases
Well, it would be obvious if the book had dropped at all ^^ We got everything except the book, so we were guessing as to what to do. The crash is still weird though. -
no animals were harmed Primitive Survival
Hexedian replied to Spear and Fang's topic in Mod Releases
Is the cube not implemented yet? -
If some skills take too much experience to level up... How about giving different classes experience gain bonuses in relevant skills? And this might possibly make commoners and clockmakers more popular, if they get useful experience bonuses. Also would be great if it's configurable, so custom classes can have their own skill bonuses. And a random idea : a cooldown on exp losing on death, so temporal storms don't reset all your skills if things go poorly.
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It's hard to test, but I suspect the Looter skill increases drop by an absolute 10%, not a relative 10%, given that players with Looter tend to find way more temporal gears in storms than players without.
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I have a bug, not sure if it's related to xskills as there's other mods, but it seems likely : With Long life 2, health will flicker up and down by a few points, for example going from 9.5 to 9.8, both in the Character screen and the life bar. This is with a health-reducing class.
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Were the ingots hot when they were added to the trade-o-mat?
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no animals were harmed Primitive Survival
Hexedian replied to Spear and Fang's topic in Mod Releases
Minor bug : sneak-clicking a stake to create a weird trap, while holding a seashell, deletes the stake and places the seashell in its place. -
no animals were harmed Primitive Survival
Hexedian replied to Spear and Fang's topic in Mod Releases
As of RC8, trying to pick a fish from any fish trap crashes the client. -
New mining skill suggestion : Pyrotechnician. Tier 1 : Requires level 5, Your bombs are now as effective against rocks as against ores. Tier 2 : Requires level 10, Your bombs are twice as effective against rock.
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Can you make it some kind of X-ray hallucination during temporal storms? A glow on broken translocators, even if you don't have line of sight.
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Bug report : Bountiful ores do not give mining exp. Only poor, medium and rich are listed in the game file.
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Some ideas, then: Finishing touch : Chance to instantly finish a smithing work. Work must be at least 80% complete. Increase probability and decrease required completion with skill level. Recycling : Chance to drop a nugget of the ingot's metal when using Split. Careful hit : Heavy hit will move voxels to appropriate positions, instead of just spreading them. Master Hammerer : Can use Upset on a voxel, even when it's not on an edge.
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