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Everything posted by l33tmaan
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I haven't had any mixing bowl crashes in my testing since making a small code change, so I think it's fixed now. 1.5.0 should resolve the crashing. The slowdown, though... that's going to take some digging.
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Welp, that was easier to fix than I thought. I'll get an update out with some more stuff soon.
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No, I did make them. Here's one, for example: { ingredientPattern: "B,C,L", ingredients: { "L": { type: "item", code: "game:stone-*", name: "rock", quantity: 2 }, "C": { type: "item", code: "concrete" }, "B": { type: "item", code: "game:stonebrick-*", name: "brick"}, }, width: 1, height: 3, output: { type: "block", code: "stoneroad2-{brick}-free", quantity: 1 } } As you can see, there's nothing limiting what types of stones go with what kind of bricks. I honestly have no idea why the recipe only accepts certain combinations of stone types. I'll see if anyone knows why it might be doing this. I might need to make a bug report.
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Yes, the recipe just does that for some reason and I'm not really sure why. I have it set to where any stones should be usable, it seems like hard roads require soft stone and vice versa. Maybe I should report it as a bug or something.
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Sounds perfect! I can't wait to find some...
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We're sitting at over 5000 recipes added now, and that's just for the mixing bowl. I shudder to think of how many combinations this actually entails, since a lot of the recipes use wildcards...
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I haven't been getting the error in my testing lately, so I think it may be fixed...
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Updated to 1.4.1! Hopefully that fixes a few minor issues and the handbook spam. I think I still need to take care of that issue Kai brought up, but I plan on coming back to this soon to make concrete into a liquid for 1.4.2.
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Not that I'm aware of, since Jakecool's the one who tackled that. Of course, I am open to suggestions and/or direct assistance.
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I actually wouldn't mind hunger going down quicker if food gave more saturation, especially if that would make cooking a little more... skill-based? That doesn't sounds totally accurate, but that's the best I've got right now. The starvation mechanics could use some tweaking anyway.
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Oh yeah, let's add in the ability to REALLY burn your food. Sounds fun. Perhaps, yes... maybe even the fried variety...
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Can we expect any new content for this christmas?
- 12 replies
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Man, if we're being totally off-topic, I got an office chair recently and it stopped rolling around very well. Imagine my surprise when I flip it over and there are FULL HAIRBALLS in each wheel. I spent half an hour tearing them apart with a knife. I guess that'd be a good way to pass a couple nights in VS!
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Crashing on my server when placing some sealed crocks
l33tmaan replied to Patrick Short's topic in Bugs (archived)
What mods do you run? -
Expanded Foods had a similar crash error recently, the user bazilshep seemed able to identify what the issue was here: I'm not sure if that helps, but I hope it does!
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I just started testing it on 1.15.9 today, but I haven't played much with the mixing bowl yet. That post just meant nothing crashed when I started the game. Sorry for any confusion.
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It'll still be a while until EF updates, but here's a teaser...
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Already done all of that and more.
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Bricklayers!? Huh? I wonder if we edit the same class or something. Very strange!
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I typically shoot for around x0.25. Are you in a really hot location or something?
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Are you talking about my mixing bowl issue, or some other issue I need to look at?
- 1430 replies
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Have you tried emptying them into a mixing bowl or saucepan?