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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. Then leave soil instability off when you create a world. If you want to turn it off on your existing world, I'm sure there's a command you enter to turn it off.
  2. In the 2 years since the last post in this forum spawning has changed dramatically, most notably the rift activity mechanic. The second best way to spawn proof an area is to light it sufficiently, best done with lanterns as torches provide almost insufficient light level for spawning purposes. I have a multi-building base that only produces 1 or 2 drifters on apocalyptic levels of activity and none below that. It only took about 10 lanterns to light the roughly 100 square block base sufficiently.
  3. And ungodly amounts of sand
  4. Well, make a mod then. I'll bet a mod based on this idea would become very popular.
  5. So the angle of repose doesn't apply until someone walks on the dirt? If terraforming with soil instability on, consider using cob or packed dirt. Those two are not affected by gravity. Cob will eventually grow grass, but takes a lot longer than regular soil. Packed dirt will never grow grass.
  6. No, they don't. The artificial terra preta is not exactly as good as natural terra preta.
  7. Sounds like you've read "Brown Spots on the Wall" by Hu Flung Dung.
  8. Maelstrom

    LODs

    I'm not sure how VS manages chunks. I >think< (and likely wrong) that chunks in VS are broken up into subchunks for vertical management. I'm confident @Streetwind can give more accurate info though.
  9. Hopefully some day we can do what chimps do with ant hills - stick a stick in it and have a renewable food source on the go in savannahs.
  10. Maelstrom

    LODs

    Also consider that VS chunks are 32 blocks making them 4 times bigger than that other block game.
  11. No. The hunger mechanic essentially handles this at this time. Adding a thirst bar just for "reality" sake does not make a game more fun, but the opposite. Watch this for why...
  12. Not sure about 1.18 but it did through 1.17.
  13. tilling the soil below wild crops will cause them to mature in a single day, thereby increasing their yield. Beware that this will create a bunny magnet for those crops. You may want to create a bunny proof barrier.
  14. I grew up and have lived life using the F scale for temperature. BUT I just think of the temp in VS as a Flibernotchy temperature scale. It doesn't matter what it is as all I have to worry about is my crops are planted and growing between the low and high number. Once I stopped trying to impose my reality on the game, the temperature lost it's confusing nature.
  15. But the probability of the ore generation changing in less than about 40 blocks is usually miniscule.
  16. Maelstrom

    Grass!

    Since the last post in August, Tyron has changed the game mechanics for grass and especially the scythe. Turn on the remove mode for the scythe and harvest the grass. Tall grass will not grow on the harvested block unless you remove the soil block and replace it, otherwise you'll have a nicely manicured lawn.
  17. Have you read the handbook and guides? Lots of info you're looking for is in there.
  18. Easy solution to cool summer greenhouses. Remove one block from the structure.
  19. I suppose multiple RA's could be added in with commands.
  20. Do you not have problems with drifters in the underground regions?
  21. Suevite deserves a full block palette, but alas Saraty has neglected the brick block. The best you get is polished blocks and slabs >weep< In case you can't tell, I think suevite is the bestest. It pairs very well with granite and andesite.
  22. Same here. There's ALWAYS something that can be done during the night and time is a precious resource to manage; especially during the first summer! For your problem: it sounds like your personal temporal stability (greenish gear that spins) was really low when you monkeyed with the world settings. If it's gray or almost all gray, you'd need to increase your stability. If it's at least 25% green, then I would have to refer to you someone else.
  23. Donner party of 1, your table is now ready. Unless you're Alfred Packer.
  24. Yes, salty ocean water is new with the latest update. Salt can be obtained by purchasing it from the correct trader or mining. To mine it you need find a salt dome or a dry lake bed in a desert. The Expanded Foods mod gives an option to precipitate salt from any water, iirc.
  25. Lava cannot be moved and does create obsidian like other games. BUT obsidian is used for knapping highest level stone tools (which you don't care about anymore) and the single raw block for building/decoration. It does not have a block palette like the other stone types. I have also seen someone go so far as to build an obsidian block generator. The question becomes: is it worth it to find a suitable lava source to turn into an obsidian generator for such limited use of obsidian. Even more so when obsidian is abundant in basalt rock layers. [edit] The most I can really think of to do with it is create a mockery of a portal from the other game in my world. The question is do I cut the corners or not?
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