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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. The hoe is one of the better tools for exploration if you are playing without a map. Nothing else leaves an indelible, unmistakable trail of breadcrumbs. A close second is a stack of sand or gravel not of this region, which basically means you need 2 stacks.
  2. I'm guessing it's going to be quite a while yet. In announcing 1.17.10, @Tyron said, It's always possible this was just to get those fixes into play for further play-testing, but the impression I get from the announcement is that there was more to it than that. [EDIT] I'm guessing there must be some way to remove formatting? [/EDIT]
  3. Yeah, I used to have problems with flax, too. Not that bad, but bad enough that I had to choose between gambeson and sails that first fall. Now I'm a lot better at seeing it, and generally end day1 with at least 1 linen sack and somewhere around 30 seeds. Might I suggest a mod called Shorter Grass? (I think that's the one. I'm not using it anymore but it sure helped learn how to spot resources.) There really is a lot of flax in the world, but it can be hard to spot in the tall grass.
  4. Fair. There are places where you (or at least I) find no preta or bees, and others where you can't swing a dead cat. It might be because I'm generally fleeing from wolves and not really paying attention, or it might be the area around the origin just doesn't have much but I rarely find more than a single deposit of preta, only one or two bees, maybe 3-4 resin that first day. Upside of all that running is I'd say about half the time I've also stumbled across borax on day 1 or 2. I'm finding myself mostly ignoring preta anyway. If I collect it, I usually don't bother putting it down, always thinking there will be a better spot later, and not wanting to futz with it, knowing I won't be able to recover it when I want to move. Soon I'm farming a few hundred blocks of medium fertility soil, enough food to feed an army, and swamped in linen I have no idea what to do with now, and getting to the point where I'd rather restart than make steel, for as little benefit as there is over iron or meteorite.
  5. Depends on why you use Buzz. In any case, it is useful to use Buzz for at least a little while to see how freaking common wild bees really are. Once you get better at seeing/hearing hives, if you want the challenge back, quit using it. But I guess the same could be said of VTP. There really is a lot of it, but it's kind of hard to figure out what to look for.
  6. If you are OK with CarryOn, then mods like BuzzWords, StepUp, ZoomButton and CampaignCartographer come to mind. Oh, and definitely Xandu's Inventory Tweaks.
  7. 3x5 for me. That means when I go to harvest, I collect the X, leave the L. They are also on higher platforms to make it harder to mess up. Not that it would be a huge problem anyway, I always leave a couple empty skeps at the wild bee hive just in case fire or meteors ruin my day. XXXXX XLXLX XXXXX
  8. What do you mean by "the game failed"? The error logs are most useful, but even the text messages that float by on load would help. Do you get to at least "It begins"? BTW, my go to for any time I get a fail to load is to exit the game, make a backup copy of the save, restart the game and disable all mods except Essentials, Survival and Creative, exit the program, delete the Cache directory, then restart. Yes, there may be a lot of undefined blocks, but if it starts, I'm off to the races. Enable a few mods at a time, exit the game, replace your save with a copy of your backup save, delete Cache, restart. Repeat until you figure out which is the problem. I don't recall any time I have not been able to recover a game.
  9. Just ask for the mods to change it. I ran into the same thing, but because I thought I had to supply real information for the payment processing, my account started with my real name. You can change it periodically, (every month or so, I think) but I suspect they would honor your request. I think all that matters is the email address you use and the password. From time to time you need to enter that to play the game, at least online. I don't believe I've ever seen that screen when I had my connection disabled.
  10. Ah, OK. I always place one stick top center, drop the rest of the sticks center row left, and put the top right the stack of grass. Now click to get a firestarter, then click until I get enough torches. Never really noticed it was subtracting 2 grass.
  11. Awesome news! You now get to start a new game, go through all the fun bits again, and this time build your home to your new specifications! I hope that's what I get for Christmas, too.
  12. Try an unlit torch or some meat. You can put things in the slots that won't cook. BTW, a torch is now a grass above a stick. The handbook is right, many of the tutorials have not been updated.
  13. Oh, sorry. I didn't recognize the directory structure. Are you are compiling the source code? Is this a case of instantiation error with vanilla? Was this the beginning of the error log, or did you edit out warnings above this, and this is just where you got the fatal? A little more context, please.
  14. Is that the Winter Wonderland event?
  15. At default settings, the pole-equator distance is 100,000 blocks. You can run 6,000 blocks or so in a day. Count on a good solid couple weeks sprinting to get very far into the southern hemisphere.
  16. Also, don't forget the premier early game cache -- firepits. Lowest cost storage per slot by far. So far you can put anything in the slots. I think so, anyway. I don't recall anything I've tried to put in that wouldn't take. Firepits also serve other purposes. First, marking locations. At the low, low price of 1 grass that are already carrying around, you can mark all those copper nuggets. Second, breadcrumbs. Particularly for those of us playing without minimap, that is really powerful for negligible cost.
  17. The policy specifically says the refund should happen within a week or so. Maybe give it a bit?
  18. Not thought out very well at present, so feel free to chip in. I'd like some global settings where you could change the frequency of spawns like wild crops, berries, trees, ruins, etc. Probably one for each type of spawn. (Called a "decoration" in another game I mod; don't know what it is called in this game.) That way, if you add a mod like Wildcraft, you can turn down global settings so it adds the variety without making the game absurdly easy. Add new trees without making forests impassable and scrubland non-existent. Add ruins variety without being able to jump from one to the next. Yes, I know each individual mod would have to be updated to apply the multiplier to it's mapgen routine, but then we can ask the mod maker to adhere to best practices.
  19. Most times there's been weirdness, I've found that simply deleting: C:\Users\username\AppData\Roaming\VintagestoryData\Cache and letting it regenerate fixes problems. Also, make sure you remove older versions of the mod. Both the older and newer version generally show up in the list, but switching to the non-default (usually, maybe always the newer one) does not consistently work. [EDIT] Are you sure that's the default, @Hells Razer? My installs open in VintagestoryData\Mods, not in simply Vintagestory\Mods. Both have a Mods directory, but I've had problems using the other one. Incidentally, @MilkTheCow_VR, you might make sure only the game files are in Vintagestory\Mods. That is, both a .dll and .pbd of Essentials, Creative and Survival. [/EDIT]
  20. Really? Is that a change or did I screw up the testing? I sealed myself in my lit cellar and looked at crocks whilst replacing the "door" with various blocks. Been a long time, but IIRC, the various soils, stone, cobble, and a few others were best, hay and sand were significantly worse. I just ended up reimagining "cellars" so I never had to bother with drifters spawning there. Yes, they still end up spawning, but I can access all my storage vessels without getting pelted with rocks.
  21. Fair enough. For those who like the look of hams and sausage hanging from the rafters, I guess it's nice decor. And I suppose if you play with longer months, and have no access to soybeans yet, and didn't set up a bunch of warming huts around your region so you can go hunting, maybe the protein sags enough to lose a couple Max HP. I just can't see me ever bothering with it. If I'm not going to cook up the meat, I'm not going to be killing critters for food, so no wasted resources. That said, check out some of the mods. Primitive Survival gives jerky, and adds an amazing depth, though I don't remember smoking being included. Expanded Foods has sausage and several forms of charred meat, kinda sorta what you are looking for, I think. Those who just want salt have the option of making it in Expanded Foods or spelunking for it in Evaporite.
  22. It's not just erosion. Frost pushes rocks up to the surface, too. Re: wild crops, I think a better solution would be to, on occasion, pick some chunk and if that chunk has no crops on it, spawn one in. Just use more or less whatever code spawns critters to spawn crops.
  23. What @BigBadBeefis talking about requires no salt and very little game time. If you find clay (either) and peat near your spawn, you can be sealing a crock of a cooked meal by dawn of day 2 that, if you just dig a 2-deep hole to put the sealed crock in, then put one of the dirt back on top to make a mini-cellar/cache, will still be good until well after winter is over. I don't really know how much longer it will last, as I usually lose interest when the game gets easy and routine so just start a new game. I've got caches of crocks of food all over the world by the time I quit. Generally I don't even bother sealing it -- food is so easy to come and lasts so long, there's no point.
  24. There's a page on the wiki under Multiplayer. Check out VS Team's server service. On that page is also a link to a little more info on setting up your own if you wish,
  25. I find the same, but kind of in a roundabout way. If I'm in a high iron area, I can often find caverns in the most unstable areas nearby, and these caverns often expose the vein.
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