Tyron Posted Friday at 02:06 PM Report Posted Friday at 02:06 PM Dear Extraordinary Survivalists v1.22.0-rc.7, an unstable release, can now be downloaded through the account manager. The road to stable continues... full release soon™ Greenhouse by enn, shared in #screenshots on Discord Game updates Feature: Added raspberry, blackberry, and cloudberry plants. Blackberry and raspberry plants have a walkspeed reduction Tweak: Added command "/announcenear [range] [message]" to send an announcement in given block range only Tweak: Tailor buff: increased Mender trait durability bonus from 10% to 25% Tweak: Better keyboard support for dropdown menus (can now use Up/Down/Home/End keys for selection or hovered index when expanded) Tweak: Log additional information when the server is unable to save Tweak: Retry autosave every 2000ms instead of every 500ms to still let through some server ticks. Resume the server on failed autosave Fixed: Many z-fighting, clipping and texture issues in the new clothing Fixed: Crocks sealed in ground storage would not properly update model Fixed: Output stack in all recipe types except GridRecipe didn't retain attributes on client-side Fixed: Crash when breaking rubble using the prospecting pick Fixed: Artisan trader was selling complete tile blocks, now sells the individual tile items Fixed: When buying an elk in winter, the snow could prevent elks from spawning Fixed: Should fix rare trader crashes when buying more than 1 stack (e.g. plaster from Building Materials trader) Github #8878 Fixed: Crash to desktop if re-clicking certain tabs in Customize World screen. Github #6908 Fixed: Rare WindPattern SimplexNoiseOctave exceptions Fixed: Rare server lock-ups relating to internal chunkdata locks Fixed: Rare crash when animating pouring from a container Fixed: "/tp Tyron e[id=140]" not working Fixed: Single pixel inaccuracies when clipping oversized items in GUI and in the item hover info element Fixed: When against a wall in third-party view then opening a chest, player would be able to interact with blocks through a wall Fixed: Forge workitem temperature desync between server and client Fixed: Hot coals flicker when adding/removing ingots Fixed: Hitboxes of piles of items were off by 1 layer on the server side Fixed: Raccoon sometimes stuck on endless eat animation Fixed: Game crashing when bulk grabbing items from a pile of items with a basket on top API Tweak: Clutter blocks can now define custom drops and a custom block material API Tweak: Added collectible attribute "inCrateShape" for custom in-crate shapes API Tweak: RecipeLoader load methods made public for use in mods, they remain static though. API Tweak: Further JSON documentations by Dana API Fixed: "inBarrelShape" attribute not working as intended API Fixed: Accidentally changed how the milk type was loaded from JSON for milking behavior 1.22 related changes Tweak: Worm grunting nerfs: Spawn rate goes down when the temperature is below 10°C, decreasing all the way to zero spawn rate when below 0°C. Reduced maximum amount a location can yield Tweak: New 1.22 extra glow near a held or dropped light source is now no longer visible during daylight Tweak: Held and planted berry bush cuttings now also display their traits Tweak: Switched body slot for rawhide mantle and rawhide tunic Fixed: Bellows was not mentioned in any handbook guides, and had no explanatory text in its handbook entry. Fixed: Crash when picking up some items with tongs Fixed: Kicked from server when harvesting berry bushes with a knife Fixed: Crash when riding elk in multiplayer Fixed: Spelling in handbook: propogate -> propagate Fixed: Adjusted warmth values for new clothing Fixed: Aprons had the wrong color Fixed: A couple of missing translation entries Fixed: Placing a cabinet caused other nearby players to crash, in -rc.6 Fixed: Aged and veryaged cabinets were missing textures Fixed: Fishing pole eats a stack of bait (Github #8887) Fixed: Water not always spreading horizontally along channels with half-slabs forming sides Fixed: Rapid flowing water continuously oscillating between two different routes Fixed: Rapid flowing water minor issues (eg. a block could be left behind if it doubled-back on itself) Fixed: Worm grunting stick not placeable solo Fixed: Another case of the snow shovel deleting blocks Fixed: Fertilized berry bushes produced upgraded soil that can be harvested View full record 20 1 3 1 1
LadyWYT Posted Friday at 02:46 PM Report Posted Friday at 02:46 PM Love it when there's a new release ready just in time for morning coffee! 3 1
Teh Pizza Lady Posted Friday at 02:49 PM Report Posted Friday at 02:49 PM 39 minutes ago, Tyron said: Fixed: Placing a cabinet caused other nearby players to crash, in -rc.6 yay! I just experienced this last night and was about to report it on the GH when I saw it was being fixed in rc.7. Glad that release is today! 41 minutes ago, Tyron said: Fixed: A couple missing translation entries Is this related to the translation issue I reported in the Discord a couple days ago? 41 minutes ago, Tyron said: Fixed: Raccoon sometimes stuck on endless eat animation but now I'll have to actually chase them down to hunt them. Oh well. 1
Demoncyborg Posted Friday at 02:59 PM Report Posted Friday at 02:59 PM AAAAAAAAAAAAAHHHH BERRIES!!!!!!!!!!!!!!! I can't wait to see what those models look like!!
SeaWarriorSon Posted Friday at 03:04 PM Report Posted Friday at 03:04 PM You guys don't ever stop Appreciate it!
Pascaloubicou Posted Friday at 03:13 PM Report Posted Friday at 03:13 PM This snow shovel is a weapon of mass destruction lol
XShredder84 Posted Friday at 03:26 PM Report Posted Friday at 03:26 PM I’m a bit confused by this “clockmaker buff.” It says the clockmaker was buffed, but then describes one of the tailor’s traits being increased? Does the clockmaker have the mender trait now or was this just a typo? 1 1
Michael Gates Posted Friday at 04:46 PM Report Posted Friday at 04:46 PM ...wait, there's been a specific command to put toilet paper on Tyron this WHOLE TIME? OMG, the missed opportunities.
quicksilvr Posted Friday at 08:56 PM Report Posted Friday at 08:56 PM (edited) Not sure if it is just related to steel or all cleavers, but the Steel Cleaver does not work nor can it go on a tool rack. Haven't tried any other cleavers and these are on generation 3 grey boars. recipe requires a stick now idk if that's new or I'm used to mods that change it. Quote Fixed: Fishing pole eats a stack of bait (#8887) Also yay! Used some regular bushmeat and all of it was put to good use netting over 25 fillets. Not one was lost to the void. Edited yesterday at 12:38 AM by quicksilvr
EnbyKaiju Posted Friday at 09:39 PM Report Posted Friday at 09:39 PM 7 hours ago, Tyron said: Feature: Added raspberry, blackberry, and cloudberry plants. Blackberry and raspberry plants have a walkspeed reduction Hey yeah! I was wondering if these would show up in this build since they were in the creative list. And I love that walking through the bushes slows you down, those things are spikey! Mostly crash fixes & tweaks. But y'all are really nailing it with these updates. Thanks for all your hard work.
Florin_88 Posted Friday at 10:39 PM Report Posted Friday at 10:39 PM I'm confused. Stinkbait is still bugged as far as I can tell, but worms got nerfed again...
EnbyKaiju Posted Friday at 11:47 PM Report Posted Friday at 11:47 PM 9 hours ago, Tyron said: Fixed: Aged and veryaged cabinets were missing textures I did have a look for these in the handbook, keen to see how they look. And they have textures but no crafting recipe (and aren't in creative menu either). So many little things to fix, but I believe in the devs to have it good on the night (or in a hotfix soon after)
Figatoni Posted Friday at 11:47 PM Report Posted Friday at 11:47 PM (edited) Quote Tweak: Clockmaker buff: increased Mender trait durability bonus from 10% to 25% Typo I think? Tailor has the Mender trait, not Clockmaker? Edited Friday at 11:52 PM by Figatoni specifying the line
Tyron Posted yesterday at 01:04 AM Author Report Posted yesterday at 01:04 AM 1 hour ago, Figatoni said: Typo I think? Tailor has the Mender trait, not Clockmaker? Oh ops, yea, its meant to write Tailor 2 2
runeAnarki Posted yesterday at 01:07 AM Report Posted yesterday at 01:07 AM 10 hours ago, Tyron said: Fixed: Many z-fighting, clipping and texture issues in the new clothing The more of this fixed the happier I get :D
KahvozeinsFang Posted yesterday at 02:21 AM Report Posted yesterday at 02:21 AM 12 hours ago, Tyron said: Fixed: Forge workitem temperature desync between server and client @Tyron is this the bug I reported on GitHub? #8873 You told me if it wasn't fixed in this release, I should reopen the issue. I just want to make sure I don't reopen the issue if it's been fixed.
Tyron Posted yesterday at 06:08 AM Author Report Posted yesterday at 06:08 AM 3 hours ago, KahvozeinsFang said: @Tyron is this the bug I reported on GitHub? #8873 You told me if it wasn't fixed in this release, I should reopen the issue. I just want to make sure I don't reopen the issue if it's been fixed. yep, thats the one 1
Calmest_of_lakes Posted yesterday at 07:07 AM Report Posted yesterday at 07:07 AM Forge temperature and fuel quantities have become weird. I am using mods, so take this with a grain of salt but items will heat up incredibly fast, but so will fuel usage. Fuel usage also seems to jump around a bit, but I notice that it is spent FAR quicker because of this bug. 1
vanAndesen Posted yesterday at 12:03 PM Report Posted yesterday at 12:03 PM Can barely wait for the stable 1.22 With the changes, tweaks and additions I can discard a few mods as their function will now be standard in the game. 2
DUCATISLO Posted yesterday at 01:53 PM Report Posted yesterday at 01:53 PM 23 hours ago, LadyWYT said: Love it when there's a new release ready just in time for morning coffee! why are you everywhere? 1
Michael Gates Posted yesterday at 04:20 PM Report Posted yesterday at 04:20 PM 2 hours ago, DUCATISLO said: why are you everywhere? It's because she's friends. 1
Nick Salt Posted yesterday at 04:42 PM Report Posted yesterday at 04:42 PM I thought I'd found a massive bug that corrupts savegames, until I noticed I had run VS twice and the second instance was having trouble loading my world because the first instance was using it 1
Nathan Flaminio Posted yesterday at 07:01 PM Report Posted yesterday at 07:01 PM 5 hours ago, DUCATISLO said: why are you everywhere? Spoiler Illuminati... 1
EnbyKaiju Posted 22 hours ago Report Posted 22 hours ago 10 hours ago, vanAndesen said: With the changes, tweaks and additions I can discard a few mods as their function will now be standard in the game. I love the feeling of being able to remove a mod because the game now adds the thing the mod was there to do. Also, welcome to the forum!! 1
cjameshuff Posted 5 hours ago Report Posted 5 hours ago On 4/4/2026 at 3:07 AM, Calmest_of_lakes said: Forge temperature and fuel quantities have become weird. I am using mods, so take this with a grain of salt but items will heat up incredibly fast, but so will fuel usage. Fuel usage also seems to jump around a bit, but I notice that it is spent FAR quicker because of this bug. I'm seeing this as well. The displayed fuel time remaining will drop down to zero or very close to zero, and the visible fuel level and the workpiece will start bouncing around wildly. Sometimes it won't show the fuel at all, but a pump on the bellows will make the fuel reappear.
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