Tyron Posted Sunday at 06:45 AM Report Posted Sunday at 06:45 AM Dear Extraordinary Survivalists v1.22.2, a stable release, can now be downloaded through the account manager. Fixes a few issues introduced in 1.22.0. Screenshot by T͗ͬ̈́h̎ͫ̚eͥ̆̈́_ͩ̓̍O͋wl̃͑̇ as a shared on #screenshots on Discord Game updates Tweak: Added more detailed info about berry bush fertilization levels to the berry bush handbook entry Tweak: Mortar recipe output reduced by 50% Fixed: Rare exception thrown in BlockSnowLayer and falling snow not stacking correctly as a result Fixed: 4d grinding wheels Fixed: Overlays on clutter don't work properly anymore (#9278) Fixed: Rare crash loop on large servers Fixed: "Weathered" and "light brown" daub localizations were reversed Fixed: Whole cooked fish could be placed on wall mounts Fixed: Certain clutter blocks would drop question-mark blocks when broken. Instead they will drop nothing, for now Fixed: Cooking recipe for fat was logging errors, due to fatsolid being a skipvarianted (for now) item. View full record 16
Jarulf Posted Sunday at 06:53 AM Report Posted Sunday at 06:53 AM Thanks! But shouldn't you guys relax on the weekends? 4 1 4
EnbyKaiju Posted Sunday at 07:08 AM Report Posted Sunday at 07:08 AM 20 minutes ago, Tyron said: Fixed: Whole cooked fish could be placed on wall mounts Awww, now I won't be able to memorialize the incredible fish dinner I made! Great work as always, team. The limited number of bugs that have needed squashing demonstrates how good a job you did putting the stable version together. Hope y'all are getting some rest. 6 3
PineReseen Posted Sunday at 09:18 AM Report Posted Sunday at 09:18 AM (edited) Guys, is the #9177 fix only going to be implemented in 1.23? This is gonna bug me so much for the next few months... Edited Sunday at 09:20 AM by PineReseen Clarified that the bug is actually resolved 2
DUCATISLO Posted Sunday at 10:25 AM Report Posted Sunday at 10:25 AM Tweak: Mortar recipe output reduced by 50% but why?
KahvozeinsFang Posted Sunday at 11:02 AM Report Posted Sunday at 11:02 AM 26 minutes ago, DUCATISLO said: Tweak: Mortar recipe output reduced by 50% but why? Why not? Its cheap and easy to make. Not like its going to affect gameplay. I always end up with too much, then it just sits taking up space in my chests. 1
EnbyKaiju Posted Sunday at 11:19 AM Report Posted Sunday at 11:19 AM It definitely always seemed like you were getting too much for what you put in. So the reduction in mortar makes a lot of sense. It also didn't make a lot of sense to be able to get like 500 mortar in one go, that's practically enough for an entire castle in one barrel load. 1 1
WiggleStick Posted Sunday at 01:27 PM Report Posted Sunday at 01:27 PM 2 hours ago, DUCATISLO said: Tweak: Mortar recipe output reduced by 50% but why? Especially since it takes 86 charcoal to get 1 stack of 32 quicklime. "What do you think Mr Horse?" Mr Horse "I don't like it" 1 1 1
LadyWYT Posted Sunday at 02:08 PM Report Posted Sunday at 02:08 PM 7 hours ago, Jarulf said: Thanks! But shouldn't you guys relax on the weekends? Maybe bug-fixing is relaxing? 6 hours ago, EnbyKaiju said: The limited number of bugs that have needed squashing demonstrates how good a job you did putting the stable version together. Now that I think about it, this has been one of the smoother updates. 1.20 had the server meltdowns and tuning fixes to new locations. 1.21 had a pretty rough start as well, that I can recall, though perhaps not as rough as 1.20 was. 1.22 stable hasn't really had any glaring issues, aside from the 4D machine parts, but that's more of a hilarious minor bug than anything particularly major. 1 1
Stefano Colla Posted Sunday at 02:44 PM Report Posted Sunday at 02:44 PM 7 hours ago, Tyron said: Fixed: 4d grinding wheels They were too powerful for this world, so the gods took our biblically accurate machines away. 1
Nick Salt Posted Sunday at 03:23 PM Report Posted Sunday at 03:23 PM Luckily I managed to sharpen a meteoric iron falx before the 4d grinder disappeared, bestowing the power of Dave upon the blade. 2 5
Hafthohlladung Posted Sunday at 03:46 PM Report Posted Sunday at 03:46 PM Quite often I seem to be finding ruins that are mis-labelled. Most recent example was a large patch of ruins that looked like Sandstone and when broken produced Sandstone, but for the most part the tooltip before breaking was saying 'Granite'.
Cornvus Posted Sunday at 08:50 PM Report Posted Sunday at 08:50 PM RIP our king 4dGRND He's with his queen now and lives on forever in our hearts.. Possibly literally. I think a piece might have phase-shifted into my left ventricle. 2
RizauLait Posted yesterday at 09:04 AM Report Posted yesterday at 09:04 AM Hi guys, I'm playing vanilla on a Vintage Server i rent here, but the grindingwheel texture is bugged, thought the update would have fixed it but no. Any clue ? Thanks a lot.
EnbyKaiju Posted yesterday at 10:59 AM Report Posted yesterday at 10:59 AM 1 hour ago, RizauLait said: Hi guys, I'm playing vanilla on a Vintage Server i rent here, but the grindingwheel texture is bugged, thought the update would have fixed it but no. Any clue ? Thanks a lot. Is this using the newly updated version? 1.22.2 That was supposed to be fixed in that update.
RizauLait Posted yesterday at 01:43 PM Report Posted yesterday at 01:43 PM This is the last update. I first noticed this bug while playing pre. versions but thought that will be fixed with stable. It's just a visual bug so it's not that important to fix I guess.
yanlong Posted 18 hours ago Report Posted 18 hours ago Looking forward to the update of the final version!
Calmest_of_lakes Posted 18 hours ago Report Posted 18 hours ago curious: what specifically caused the grinding wheel and quern to become 4D? I'm not referring to the fact it only affects powered ones, but what in the code created this
Teh Pizza Lady Posted 11 hours ago Report Posted 11 hours ago Now fix the contaminated coal not being able to be used in the forge!
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