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1.22.2 - Grinding wheel De-Dimensionalizer


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Posted

Dear Extraordinary Survivalists
v1.22.2, a stable release, can now be downloaded through the account manager.

Fixes a few issues introduced in 1.22.0.

2026-05-02_00-45-16.thumb.png.38cd24feaf3b4220f14ddaa948f5c8ac.png
Screenshot by T͗ͬ̈́h̎ͫ̚eͥ̆̈́_ͩ̓̍O͋wl̃͑̇ as a shared on #screenshots on Discord

Game updates

  • Tweak: Added more detailed info about berry bush fertilization levels to the berry bush handbook entry
  • Tweak: Mortar recipe output reduced by 50%
  • Fixed: Rare exception thrown in BlockSnowLayer and falling snow not stacking correctly as a result
  • Fixed: 4d grinding wheels
  • Fixed: Overlays on clutter don't work properly anymore (#9278)
  • Fixed: Rare crash loop on large servers
  • Fixed: "Weathered" and "light brown" daub localizations were reversed
  • Fixed: Whole cooked fish could be placed on wall mounts
  • Fixed: Certain clutter blocks would drop question-mark blocks when broken. Instead they will drop nothing, for now
  • Fixed: Cooking recipe for fat was logging errors, due to fatsolid being a skipvarianted (for now) item.

View full record

  • Like 16
Posted
20 minutes ago, Tyron said:

Fixed: Whole cooked fish could be placed on wall mounts

Awww, now I won't be able to memorialize the incredible fish dinner I made!

Great work as always, team. The limited number of bugs that have needed squashing demonstrates how good a job you did putting the stable version together. Hope y'all are getting some rest.

  • Like 6
  • Haha 3
Posted
26 minutes ago, DUCATISLO said:

Tweak: Mortar recipe output reduced by 50%

but why?

Why not? Its cheap and easy to make. Not like its going to affect gameplay. I always end up with too much, then it just sits taking up space in my chests. 

  • Sad 1
Posted

It definitely always seemed like you were getting too much for what you put in. So the reduction in mortar makes a lot of sense. It also didn't make a lot of sense to be able to get like 500 mortar in one go, that's practically enough for an entire castle in one barrel load.

  • Like 1
  • Sad 1
Posted
2 hours ago, DUCATISLO said:

Tweak: Mortar recipe output reduced by 50%

but why?

Especially since it takes 86 charcoal to get 1 stack of 32 quicklime.

"What do you think Mr Horse?"

Mr Horse "I don't like it"

  • Like 1
  • Haha 1
  • Sad 1
Posted
7 hours ago, Jarulf said:

Thanks! But shouldn't you guys relax on the weekends?

Maybe bug-fixing is relaxing? 😁

 

6 hours ago, EnbyKaiju said:

The limited number of bugs that have needed squashing demonstrates how good a job you did putting the stable version together.

Now that I think about it, this has been one of the smoother updates. 1.20 had the server meltdowns and tuning fixes to new locations. 1.21 had a pretty rough start as well, that I can recall, though perhaps not as rough as 1.20 was. 1.22 stable hasn't really had any glaring issues, aside from the 4D machine parts, but that's more of a hilarious minor bug than anything particularly major.

  • Like 1
  • Haha 1
Posted

Quite often I seem to be finding ruins that are mis-labelled.  Most recent example was a large patch of ruins that looked like Sandstone and when broken produced Sandstone, but for the most part the tooltip before breaking was saying 'Granite'.

 

Posted

RIP our king 4dGRND 😔 He's with his queen now and lives on forever in our hearts.. Possibly literally. I think a piece might have phase-shifted into my left ventricle.

  • Haha 2
Posted
1 hour ago, RizauLait said:

Hi guys,
I'm playing vanilla on a Vintage Server i rent here, but the grindingwheel texture is bugged, thought the update would have fixed it but no. Any clue ? Thanks a lot. 

image.png

Is this using the newly updated version? 1.22.2

That was supposed to be fixed in that update.

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