Tyron Posted May 3 Report Posted May 3 Dear Extraordinary Survivalists v1.22.2, a stable release, can now be downloaded through the account manager. Fixes a few issues introduced in 1.22.0. Screenshot by T͗ͬ̈́h̎ͫ̚eͥ̆̈́_ͩ̓̍O͋wl̃͑̇ as a shared on #screenshots on Discord Game updates Tweak: Added more detailed info about berry bush fertilization levels to the berry bush handbook entry Tweak: Mortar recipe output reduced by 50% Fixed: Rare exception thrown in BlockSnowLayer and falling snow not stacking correctly as a result Fixed: 4d grinding wheels Fixed: Overlays on clutter don't work properly anymore (#9278) Fixed: Rare crash loop on large servers Fixed: "Weathered" and "light brown" daub localizations were reversed Fixed: Whole cooked fish could be placed on wall mounts Fixed: Certain clutter blocks would drop question-mark blocks when broken. Instead they will drop nothing, for now Fixed: Cooking recipe for fat was logging errors, due to fatsolid being a skipvarianted (for now) item. View full record 17 2
EnbyKaiju Posted May 3 Report Posted May 3 20 minutes ago, Tyron said: Fixed: Whole cooked fish could be placed on wall mounts Awww, now I won't be able to memorialize the incredible fish dinner I made! Great work as always, team. The limited number of bugs that have needed squashing demonstrates how good a job you did putting the stable version together. Hope y'all are getting some rest. 6 3
PineReseen Posted May 3 Report Posted May 3 (edited) Guys, is the #9177 fix only going to be implemented in 1.23? This is gonna bug me so much for the next few months... Edited May 3 by PineReseen Clarified that the bug is actually resolved 2
KahvozeinsFang Posted May 3 Report Posted May 3 26 minutes ago, DUCATISLO said: Tweak: Mortar recipe output reduced by 50% but why? Why not? Its cheap and easy to make. Not like its going to affect gameplay. I always end up with too much, then it just sits taking up space in my chests. 1
EnbyKaiju Posted May 3 Report Posted May 3 It definitely always seemed like you were getting too much for what you put in. So the reduction in mortar makes a lot of sense. It also didn't make a lot of sense to be able to get like 500 mortar in one go, that's practically enough for an entire castle in one barrel load. 1 1
WiggleStick Posted May 3 Report Posted May 3 2 hours ago, DUCATISLO said: Tweak: Mortar recipe output reduced by 50% but why? Especially since it takes 86 charcoal to get 1 stack of 32 quicklime. "What do you think Mr Horse?" Mr Horse "I don't like it" 1 1 1
LadyWYT Posted May 3 Report Posted May 3 7 hours ago, Jarulf said: Thanks! But shouldn't you guys relax on the weekends? Maybe bug-fixing is relaxing? 6 hours ago, EnbyKaiju said: The limited number of bugs that have needed squashing demonstrates how good a job you did putting the stable version together. Now that I think about it, this has been one of the smoother updates. 1.20 had the server meltdowns and tuning fixes to new locations. 1.21 had a pretty rough start as well, that I can recall, though perhaps not as rough as 1.20 was. 1.22 stable hasn't really had any glaring issues, aside from the 4D machine parts, but that's more of a hilarious minor bug than anything particularly major. 1 1
Stefano Colla Posted May 3 Report Posted May 3 7 hours ago, Tyron said: Fixed: 4d grinding wheels They were too powerful for this world, so the gods took our biblically accurate machines away. 1 1
Nick Salt Posted May 3 Report Posted May 3 Luckily I managed to sharpen a meteoric iron falx before the 4d grinder disappeared, bestowing the power of Dave upon the blade. 2 5
Hafthohlladung Posted May 3 Report Posted May 3 Quite often I seem to be finding ruins that are mis-labelled. Most recent example was a large patch of ruins that looked like Sandstone and when broken produced Sandstone, but for the most part the tooltip before breaking was saying 'Granite'.
Cornvus Posted May 3 Report Posted May 3 RIP our king 4dGRND He's with his queen now and lives on forever in our hearts.. Possibly literally. I think a piece might have phase-shifted into my left ventricle. 2
RizauLait Posted May 4 Report Posted May 4 Hi guys, I'm playing vanilla on a Vintage Server i rent here, but the grindingwheel texture is bugged, thought the update would have fixed it but no. Any clue ? Thanks a lot. 1
EnbyKaiju Posted May 4 Report Posted May 4 1 hour ago, RizauLait said: Hi guys, I'm playing vanilla on a Vintage Server i rent here, but the grindingwheel texture is bugged, thought the update would have fixed it but no. Any clue ? Thanks a lot. Is this using the newly updated version? 1.22.2 That was supposed to be fixed in that update.
RizauLait Posted May 4 Report Posted May 4 This is the last update. I first noticed this bug while playing pre. versions but thought that will be fixed with stable. It's just a visual bug so it's not that important to fix I guess.
Calmest_of_lakes Posted May 4 Report Posted May 4 curious: what specifically caused the grinding wheel and quern to become 4D? I'm not referring to the fact it only affects powered ones, but what in the code created this
Teh Pizza Lady Posted May 5 Report Posted May 5 Now fix the contaminated coal not being able to be used in the forge!
SeaWarriorSon Posted May 5 Report Posted May 5 12 hours ago, Teh Pizza Lady said: Now fix the contaminated coal not being able to be used in the forge! Dang, how contaminated?
Teh Pizza Lady Posted May 5 Report Posted May 5 Just now, SeaWarriorSon said: Dang, how contaminated? contaminated enough that it looks like something that fell out the backside of a drifter. It doesn't even burn as hot as peat, but it has a +25% burn time modifier and so it would still be nice to toss it into the forge to keep ingots and whatnot warm until the bellows can be used. You can find piles of the stuff in the new dungeons they added, so it can be a really cheap and easy fuel to have when you're first starting out. Not being able to use it in the forge hurts that a bit and makes it a bit less of a lucky find. 1
Rhyagelle Posted May 5 Report Posted May 5 Why reduce mortar? It's already annoying enough to make with how much fuel it takes, now the output is reduced by 50%? 1
john_p Posted May 5 Report Posted May 5 Nnnooooooo! My Interstellar querns! What am I going to do... grind grain NORMALLY? Come on!
netshaman Posted May 5 Report Posted May 5 (edited) Can't craft linen cloth , final product don(t show in the crafting grid. I'm using hydrate or dehydrate, and the mod breaks this behavior. Edited May 5 by netshaman
DUCATISLO Posted May 6 Report Posted May 6 17 hours ago, Rhyagelle said: Why reduce mortar? It's already annoying enough to make with how much fuel it takes, now the output is reduced by 50%? just use my mod "easy building" lol i reverted that change. idk why devs do that 2
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