Spear and Fang Posted February 13, 2021 Author Report Share Posted February 13, 2021 @Lich Yes, thank you for reporting that! As I was preparing for the new release, I did discover that that model had both male and female ram heads in it. I have fixed it! Link to comment Share on other sites More sharing options...
Spear and Fang Posted February 16, 2021 Author Report Share Posted February 16, 2021 (edited) New version up. Bump. German translation courtesy of @Kiava! Pelts on walls! Fish Jerky! Big changes to satiety and fillets (for better or worse)! Version 2.5.4 Release Notes New: updated Russian translation - thanks @ZigTheHedge New: German translation - thanks @Kiava New: Attach pelts to vertical surfaces (as animal heads) - thanks @Vallen New: Fish jerky and new grid recipe (1 knife, 4 fillets,1 salt) - thanks @l33tmaan New: melt down lures and metal fishing hooks in a crucible New: Soup and stew recipes added for all raw jerky types and mutated fish Tweak: Fish satiety and fish fillet modifications - See the newly added tables in the documentation for details - thanks @Boomer Bill Tweak: All jerky stack sizes increased to 256 Tweak: Made monkey bridge less expensive to craft (thanks @jakecool19 for mentioning that on Discord) Tweak: can now pick up worms with right click OR shift right click (shift right click conflicts with Carry Capacity mod) - thanks Amenophiz Fixed: Added missing textures in pot/bowl for Perch and Carp - thanks @samkee00 Fixed: metal dupe exploit melting down nails and spikes - thanks Tels, @Shibby Fixed: adding an oddball item (like a mechanical part) to an altar crashes the game - thanks @Hexedian Fixed: nail and spike placement makes block face invisible glitch - thanks Tels Fixed: link to stake broken in guide - thanks Quixjote Fixed: The male ram rug model was showing the female ram horns at the same time - thanks @Lich Known Issue/did not resolve: weir trap, fish baskets, limb/trotlines lose functionality after serious crash - thanks @Tech_Rabbit Known Issue/did not resolve: sometimes removing fish from trap causes the fish to flicker/fall repeatedly for several seconds Could not recreate: investigate this mod and medieval expansion not playing nice together - thanks @Kai Effelsberg Could not recreate: Tin bronze/copper in a lure mold just resets and adds metal to the crucible? Sounds like server lag - thanks @Nozarati , @Tech_Rabbit Could not recreate: disappearing fish. They will pop off the hook then just go poof before I can pick them up. Maybe ice related? - thanks @Willrun4fun Edited February 16, 2021 by Spear and Fang 1 1 Link to comment Share on other sites More sharing options...
Loco Posted February 16, 2021 Report Share Posted February 16, 2021 Awh i was hoping the wall mounts would look the same as the floor. Thank you for the updates Link to comment Share on other sites More sharing options...
Spear and Fang Posted February 16, 2021 Author Report Share Posted February 16, 2021 2 minutes ago, LocoMiner said: Awh i was hoping the wall mounts would look the same as the floor. Thank you for the updates I was considering that for sure, but in the end decided that heads might make for more interesting decor. Link to comment Share on other sites More sharing options...
KarsT Posted February 18, 2021 Report Share Posted February 18, 2021 I love this mod! But whenever I use the rock and stick trap, the dead fall my game crashes because the animal stops moving and won't die no matter how many times I hit it. Link to comment Share on other sites More sharing options...
Spear and Fang Posted February 19, 2021 Author Report Share Posted February 19, 2021 (edited) 18 hours ago, KarsT said: I love this mod! But whenever I use the rock and stick trap, the dead fall my game crashes because the animal stops moving and won't die no matter how many times I hit it. Hi @KarsT, thank you so much! Sadly, I cannot recreate your issue and no one else has reported it. I tested using VS version 1.14.7 and some smaller animals (hen, rabbit, piglet). If I you could attach a copy of your server-main.txt log file that would probably tell me what's going on (in like C:\Users\[user]\AppData\Roaming\VintagestoryData\Logs) I suspect that this is either (1) two copies of my mod installed simultaneously, or (2) a conflict with some other mod, either a mod that changes the default animal behavior (i.e. Farm Life?), or a mod that adds new animal(s). Edited February 19, 2021 by Spear and Fang Link to comment Share on other sites More sharing options...
KarsT Posted February 19, 2021 Report Share Posted February 19, 2021 5 hours ago, Spear and Fang said: Hi @KarsT, thank you so much! Sadly, I cannot recreate your issue and no one else has reported it. I tested using VS version 1.14.7 and some smaller animals (hen, rabbit, piglet). If I you could attach a copy of your server-main.txt log file that would probably tell me what's going on (in like C:\Users\[user]\AppData\Roaming\VintagestoryData\Logs) I suspect that this is either (1) two copies of my mod installed simultaneously, or (2) a conflict with some other mod, either a mod that changes the default animal behavior (i.e. Farm Life?), or a mod that adds new animal(s). I got ride of farm life and your mod works perfectly now! That was the problem! Thank you! 1 Link to comment Share on other sites More sharing options...
Lich Posted February 20, 2021 Report Share Posted February 20, 2021 (edited) Heya, this is one of my favorite mods! Would it be possible to request a compatibility patch with my mod, Lichen? ^^ I'd love to have a deer hide rug or a deer head on the wall If you need me to make the models, I can do so, I just didn't want to steal your thunder Edited February 20, 2021 by Lich 1 Link to comment Share on other sites More sharing options...
Spear and Fang Posted February 20, 2021 Author Report Share Posted February 20, 2021 14 hours ago, Lich said: Heya, this is one of my favorite mods! Would it be possible to request a compatibility patch with my mod, Lichen? ^^ I'd love to have a deer hide rug or a deer head on the wall If you need me to make the models, I can do so, I just didn't want to steal your thunder Gosh, thanks @Lich! I'd also love to have your deer rug/head added to VS, but I'm not sure about the logistics. I'll pm you on Discord to continue the conversation. Link to comment Share on other sites More sharing options...
unjoyer Posted February 23, 2021 Report Share Posted February 23, 2021 I also have the bug where the mold would loop at the last bit and never fills up. I also have a xlib perk for casting metals (casting uses less metal per level). Link to comment Share on other sites More sharing options...
Spear and Fang Posted February 24, 2021 Author Report Share Posted February 24, 2021 10 hours ago, unjoyer said: I also have the bug where the mold would loop at the last bit and never fills up. I also have a xlib perk for casting metals (casting uses less metal per level). THANK YOU! I've had a couple other people report this issue and I couldn't nail it down, but an xlib perk might just be the clue I needed! Link to comment Share on other sites More sharing options...
unjoyer Posted February 24, 2021 Report Share Posted February 24, 2021 6 minutes ago, Spear and Fang said: THANK YOU! I've had a couple other people report this issue and I couldn't nail it down, but an xlib perk might just be the clue I needed! Yeah I saw the people mention the bug, but they failed to mention what the perk does. So for me right now I've chosen the smelting perk which uses 10% less material to fill the cast. So it shows xxx/230 metal poured. But it starts looping from 200 and i think the last number i see is 228 then goes back to 200. And indeed it dupes the metal I have in the crucible with every loop. Hope this helps. Other then that, man this is an amazing mod. I've been playing vintage for a week now, 2 days ago started a new world and included your mod in it and i absolutely love it. Thank you! Link to comment Share on other sites More sharing options...
Spear and Fang Posted February 24, 2021 Author Report Share Posted February 24, 2021 3 minutes ago, unjoyer said: Yeah I saw the people mention the bug, but they failed to mention what the perk does. So for me right now I've chosen the smelting perk which uses 10% less material to fill the cast. So it shows xxx/230 metal poured. But it starts looping from 200 and i think the last number i see is 228 then goes back to 200. And indeed it dupes the metal I have in the crucible with every loop. Hope this helps. Other then that, man this is an amazing mod. I've been playing vintage for a week now, 2 days ago started a new world and included your mod in it and i absolutely love it. Thank you! *blushing* Thanks for the kind words, and thanks again for the bug report! Link to comment Share on other sites More sharing options...
Jesse Caron Posted February 26, 2021 Report Share Posted February 26, 2021 (edited) Is anyone having trouble making cordage? Three cattails in the craft window(center) doesn't yield anything for me. ----DISREGARD THIS REPLY---- I realized you need to actually install the mod in order to enjoy its features. A named, but empty, folder with the other mods won't quite get it. Edited February 26, 2021 by Jesse Caron 2 Link to comment Share on other sites More sharing options...
Spear and Fang Posted February 26, 2021 Author Report Share Posted February 26, 2021 (edited) 9 hours ago, Jesse Caron said: Is anyone having trouble making cordage? Three cattails in the craft window(center) doesn't yield anything for me. It's working for me (with VS 1.14.8 and a few mods), so my first guess would be an improper mod installation or a mod conflict. A screen shot of your mods folder, or a copy of your server-main.txt log might reveal the problem... Edited February 26, 2021 by Spear and Fang Link to comment Share on other sites More sharing options...
Spear and Fang Posted February 26, 2021 Author Report Share Posted February 26, 2021 9 hours ago, Jesse Caron said: Is anyone having trouble making cordage? Three cattails in the craft window(center) doesn't yield anything for me. ----DISREGARD THIS REPLY---- I realized you need to actually install the mod in order to enjoy its features. A named, but empty, folder with the other mods won't quite get it. lol. Happy to hear that you've sorted this out! 1 Link to comment Share on other sites More sharing options...
Jesse Caron Posted February 26, 2021 Report Share Posted February 26, 2021 (edited) Now I'm having the strange issue of cooked fish only giving about the same satiety(?) as a bunch of berries. Seems no one else mentioned anything like this... O_o Edited February 26, 2021 by Jesse Caron Link to comment Share on other sites More sharing options...
Spear and Fang Posted February 27, 2021 Author Report Share Posted February 27, 2021 19 hours ago, Jesse Caron said: Now I'm having the strange issue of cooked fish only giving about the same satiety(?) as a bunch of berries. Seems no one else mentioned anything like this... O_o Hi Jesse, It depends a lot on the type of fish and how it was processed, but a small fish (Bass or Bluegill) cooked on a firepit should be giving you 120 satiety, and many berries give you 60-80, so not a lot of difference when looking at the food bar. A large fish (Catfish) is 480 satiety if cooked on a firepit, which would be noticeably different. Link to comment Share on other sites More sharing options...
Setsuna22 Posted February 28, 2021 Report Share Posted February 28, 2021 On 2/15/2021 at 8:53 PM, Spear and Fang said: New version up. Bump. German translation courtesy of @Kiava! Pelts on walls! Fish Jerky! Big changes to satiety and fillets (for better or worse)! Version 2.5.4 Release Notes New: updated Russian translation - thanks @ZigTheHedge New: German translation - thanks @Kiava New: Attach pelts to vertical surfaces (as animal heads) - thanks @Vallen New: Fish jerky and new grid recipe (1 knife, 4 fillets,1 salt) - thanks @l33tmaan New: melt down lures and metal fishing hooks in a crucible New: Soup and stew recipes added for all raw jerky types and mutated fish Tweak: Fish satiety and fish fillet modifications - See the newly added tables in the documentation for details - thanks @Boomer Bill Tweak: All jerky stack sizes increased to 256 Tweak: Made monkey bridge less expensive to craft (thanks @jakecool19 for mentioning that on Discord) Tweak: can now pick up worms with right click OR shift right click (shift right click conflicts with Carry Capacity mod) - thanks Amenophiz Fixed: Added missing textures in pot/bowl for Perch and Carp - thanks @samkee00 Fixed: metal dupe exploit melting down nails and spikes - thanks Tels, @Shibby Fixed: adding an oddball item (like a mechanical part) to an altar crashes the game - thanks @Hexedian Fixed: nail and spike placement makes block face invisible glitch - thanks Tels Fixed: link to stake broken in guide - thanks Quixjote Fixed: The male ram rug model was showing the female ram horns at the same time - thanks @Lich Known Issue/did not resolve: weir trap, fish baskets, limb/trotlines lose functionality after serious crash - thanks @Tech_Rabbit Known Issue/did not resolve: sometimes removing fish from trap causes the fish to flicker/fall repeatedly for several seconds Could not recreate: investigate this mod and medieval expansion not playing nice together - thanks @Kai Effelsberg Could not recreate: Tin bronze/copper in a lure mold just resets and adds metal to the crucible? Sounds like server lag - thanks @Nozarati , @Tech_Rabbit Could not recreate: disappearing fish. They will pop off the hook then just go poof before I can pick them up. Maybe ice related? - thanks @Willrun4fun The disappearing fish issue isn't ice related as I'm having it happen constantly in normal water. Link to comment Share on other sites More sharing options...
Spear and Fang Posted February 28, 2021 Author Report Share Posted February 28, 2021 1 hour ago, Richard Adams said: The disappearing fish issue isn't ice related as I'm having it happen constantly in normal water. Agreed! It maybe started to be a thing in 1.14.7 and is now a serious issue in 1.14.8. I've fixed it today, and will re-release a new version of the mod with the fix tomorrow. Thanks! 1 Link to comment Share on other sites More sharing options...
Spear and Fang Posted March 1, 2021 Author Report Share Posted March 1, 2021 (edited) New version up. Bump! See the original post for download links and more. New: Wooden Lanterns of various types... New: Wooden Lanterns - A simpler (primarily for aesthetics) lantern made from various wood types (requires a copper plate but no glass) - throws more light than a torch but less than a copper lantern. thanks @Kai Effelsberg Updated: German translation - thanks @Kiava Updated: New textures for cordage, fish fillets, and fish jerky - thanks @Ledyanaya Sonya Tweak: You can now right click OR shift right click to finalize a weir trap, or reset a deadfall/snare (since shift right click conflicts with CarryCapacity mod) Fixed, maybe. probably: Disappearing fish, invisible fish, fish just behaving badly in general - Thanks @Willrun4fun @Tech_Rabbit @Papa Cheddar @Richard Adamsand others Fixed, maybe. probably: Mod conflict with Farm Life and traps hanging game - thanks @KarsT@Lich and others Fixed, maybe. probably: metal dupe issues related to molds and XLib and XSkills mod - lure mold now requires 100 units, bed-o-nails now requires 200 units - thanks @unjoyer@Tech_Rabbit and others Edited March 1, 2021 by Spear and Fang Link to comment Share on other sites More sharing options...
Spear and Fang Posted March 1, 2021 Author Report Share Posted March 1, 2021 (edited) Oops. Still a little glitch with the fish. I fixed it and re-upped with the same version number. Apologies to those few people who downloaded it already! Edited March 1, 2021 by Spear and Fang Link to comment Share on other sites More sharing options...
Cjleeh Posted March 2, 2021 Report Share Posted March 2, 2021 7 hours ago, Spear and Fang said: Oops. Still a little glitch with the fish. I fixed it and re-upped with the same version number. Apologies to those few people who downloaded it already! Thankyou! I can't wait to play the latest version of your mod. I have liked it so far, and fixing the fish issue is very much appreciated! 1 Link to comment Share on other sites More sharing options...
Tech_Rabbit Posted March 2, 2021 Report Share Posted March 2, 2021 @Spear and FangEverything looks good from our end! Link to comment Share on other sites More sharing options...
Spear and Fang Posted March 2, 2021 Author Report Share Posted March 2, 2021 1 hour ago, Tech_Rabbit said: @Spear and FangEverything looks good from our end! Thanks @Tech_Rabbit I've been testing it some more, and a few other people have been reporting back as well. It seems pretty solid, other than the fact that the recipe for the wooden lanterns isn't showing up in the handbook. Weird, because you can still make them....sigh. Link to comment Share on other sites More sharing options...
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